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authorBrecht Van Lommel <brecht@blender.org>2021-10-16 00:39:17 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-10-18 17:45:06 +0300
commitfb88ff8f0c72be410c12a2f3b0226949d5041448 (patch)
tree36d6e81b0c79f321f2ff6257e590461ceb9d0ccd /intern
parentb246f8141236712b1a08c9a5ee2feda9bf4e2527 (diff)
Cleanup: fix compiler warning
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/render/geometry.cpp2
-rw-r--r--intern/cycles/render/geometry.h2
-rw-r--r--intern/cycles/render/mesh_displace.cpp3
3 files changed, 3 insertions, 4 deletions
diff --git a/intern/cycles/render/geometry.cpp b/intern/cycles/render/geometry.cpp
index 0304f168187..5d89060c1a1 100644
--- a/intern/cycles/render/geometry.cpp
+++ b/intern/cycles/render/geometry.cpp
@@ -1813,7 +1813,7 @@ void GeometryManager::device_update(Device *device,
if (geom->is_modified()) {
if (geom->is_mesh()) {
Mesh *mesh = static_cast<Mesh *>(geom);
- if (displace(device, dscene, scene, mesh, progress)) {
+ if (displace(device, scene, mesh, progress)) {
displacement_done = true;
}
}
diff --git a/intern/cycles/render/geometry.h b/intern/cycles/render/geometry.h
index cd42f62c669..5c45754ad90 100644
--- a/intern/cycles/render/geometry.h
+++ b/intern/cycles/render/geometry.h
@@ -219,7 +219,7 @@ class GeometryManager {
void collect_statistics(const Scene *scene, RenderStats *stats);
protected:
- bool displace(Device *device, DeviceScene *dscene, Scene *scene, Mesh *mesh, Progress &progress);
+ bool displace(Device *device, Scene *scene, Mesh *mesh, Progress &progress);
void create_volume_mesh(Volume *volume, Progress &progress);
diff --git a/intern/cycles/render/mesh_displace.cpp b/intern/cycles/render/mesh_displace.cpp
index a08874e6fa8..3a11f39d977 100644
--- a/intern/cycles/render/mesh_displace.cpp
+++ b/intern/cycles/render/mesh_displace.cpp
@@ -163,8 +163,7 @@ static void read_shader_output(const Scene *scene,
}
}
-bool GeometryManager::displace(
- Device *device, DeviceScene *dscene, Scene *scene, Mesh *mesh, Progress &progress)
+bool GeometryManager::displace(Device *device, Scene *scene, Mesh *mesh, Progress &progress)
{
/* verify if we have a displacement shader */
if (!mesh->has_true_displacement()) {