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authorCampbell Barton <ideasman42@gmail.com>2021-05-03 17:42:34 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-05-03 17:44:53 +0300
commit888a697e247f60a7eac33385c91c490c5b05bee0 (patch)
treeb257917017dcf08a2b34122470f6ea99f6cf6a63 /intern
parent12d8720b9be46674c23d4e1cc45159695ed06cf4 (diff)
Cleanup: spelling
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/blender/blender_object.cpp2
-rw-r--r--intern/cycles/render/alembic.cpp2
-rw-r--r--intern/ghost/GHOST_Types.h5
3 files changed, 6 insertions, 3 deletions
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
index 619cdf98fa1..19f49acddd7 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -561,7 +561,7 @@ void BlenderSync::sync_objects(BL::Depsgraph &b_depsgraph,
sync_background_light(b_v3d, use_portal);
/* Handle removed data and modified pointers, as this may free memory, delete Nodes in the
- * right order to ensure that dependant data is freed after their users. Objects should be
+ * right order to ensure that dependent data is freed after their users. Objects should be
* freed before particle systems and geometries. */
light_map.post_sync();
object_map.post_sync();
diff --git a/intern/cycles/render/alembic.cpp b/intern/cycles/render/alembic.cpp
index 0dda8785bb3..5842f4c313d 100644
--- a/intern/cycles/render/alembic.cpp
+++ b/intern/cycles/render/alembic.cpp
@@ -35,7 +35,7 @@ using namespace Alembic::AbcGeom;
CCL_NAMESPACE_BEGIN
-/* TODO(@kevindietrich): motion blur support */
+/* TODO(kevindietrich): motion blur support. */
template<typename SchemaType>
static vector<FaceSetShaderIndexPair> parse_face_sets_for_shader_assignment(
diff --git a/intern/ghost/GHOST_Types.h b/intern/ghost/GHOST_Types.h
index bd7ba6657f0..7d819913efc 100644
--- a/intern/ghost/GHOST_Types.h
+++ b/intern/ghost/GHOST_Types.h
@@ -416,7 +416,10 @@ typedef enum {
GHOST_kGrabNormal,
/** Wrap the mouse location to prevent limiting screen bounds. */
GHOST_kGrabWrap,
- /** Hide the mouse while grabbing and restore the original location on release (numbuts). */
+ /**
+ * Hide the mouse while grabbing and restore the original location on release
+ * (used for number buttons and some other draggable UI elements).
+ */
GHOST_kGrabHide,
} GHOST_TGrabCursorMode;