diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-05-03 17:42:34 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-05-03 17:44:53 +0300 |
commit | 888a697e247f60a7eac33385c91c490c5b05bee0 (patch) | |
tree | b257917017dcf08a2b34122470f6ea99f6cf6a63 /intern | |
parent | 12d8720b9be46674c23d4e1cc45159695ed06cf4 (diff) |
Cleanup: spelling
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/blender/blender_object.cpp | 2 | ||||
-rw-r--r-- | intern/cycles/render/alembic.cpp | 2 | ||||
-rw-r--r-- | intern/ghost/GHOST_Types.h | 5 |
3 files changed, 6 insertions, 3 deletions
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp index 619cdf98fa1..19f49acddd7 100644 --- a/intern/cycles/blender/blender_object.cpp +++ b/intern/cycles/blender/blender_object.cpp @@ -561,7 +561,7 @@ void BlenderSync::sync_objects(BL::Depsgraph &b_depsgraph, sync_background_light(b_v3d, use_portal); /* Handle removed data and modified pointers, as this may free memory, delete Nodes in the - * right order to ensure that dependant data is freed after their users. Objects should be + * right order to ensure that dependent data is freed after their users. Objects should be * freed before particle systems and geometries. */ light_map.post_sync(); object_map.post_sync(); diff --git a/intern/cycles/render/alembic.cpp b/intern/cycles/render/alembic.cpp index 0dda8785bb3..5842f4c313d 100644 --- a/intern/cycles/render/alembic.cpp +++ b/intern/cycles/render/alembic.cpp @@ -35,7 +35,7 @@ using namespace Alembic::AbcGeom; CCL_NAMESPACE_BEGIN -/* TODO(@kevindietrich): motion blur support */ +/* TODO(kevindietrich): motion blur support. */ template<typename SchemaType> static vector<FaceSetShaderIndexPair> parse_face_sets_for_shader_assignment( diff --git a/intern/ghost/GHOST_Types.h b/intern/ghost/GHOST_Types.h index bd7ba6657f0..7d819913efc 100644 --- a/intern/ghost/GHOST_Types.h +++ b/intern/ghost/GHOST_Types.h @@ -416,7 +416,10 @@ typedef enum { GHOST_kGrabNormal, /** Wrap the mouse location to prevent limiting screen bounds. */ GHOST_kGrabWrap, - /** Hide the mouse while grabbing and restore the original location on release (numbuts). */ + /** + * Hide the mouse while grabbing and restore the original location on release + * (used for number buttons and some other draggable UI elements). + */ GHOST_kGrabHide, } GHOST_TGrabCursorMode; |