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authorJeroen Bakker <jeroen@blender.org>2021-11-12 11:38:25 +0300
committerJeroen Bakker <jeroen@blender.org>2021-11-12 11:38:25 +0300
commita87253942d3019c1937e07518c374e832f3db01a (patch)
tree4e07373d7afbbb84117605156d14ee84da832d55 /intern
parentae74ad191c3dbbbe2a7216e91392020e510f05ac (diff)
Cleanup: Remove `GHOST_isUpsideDownContext`.
GHOST API only has a header definition. No implementation or usage.
Diffstat (limited to 'intern')
-rw-r--r--intern/ghost/GHOST_C-api.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/intern/ghost/GHOST_C-api.h b/intern/ghost/GHOST_C-api.h
index 784febe8581..98094cc0669 100644
--- a/intern/ghost/GHOST_C-api.h
+++ b/intern/ghost/GHOST_C-api.h
@@ -729,13 +729,6 @@ extern GHOST_TSuccess GHOST_ReleaseOpenGLContext(GHOST_ContextHandle contexthand
extern unsigned int GHOST_GetContextDefaultOpenGLFramebuffer(GHOST_ContextHandle contexthandle);
/**
- * Returns whether a context is rendered upside down compared to OpenGL. This only needs to be
- * called if there's a non-OpenGL context, which is really the exception.
- * So generally, this does not need to be called.
- */
-extern int GHOST_isUpsideDownContext(GHOST_ContextHandle contexthandle);
-
-/**
* Get the OpenGL frame-buffer handle that serves as a default frame-buffer.
*/
extern unsigned int GHOST_GetDefaultOpenGLFramebuffer(GHOST_WindowHandle windwHandle);