diff options
author | Thomas Dinges <blender@dingto.org> | 2013-12-14 18:06:18 +0400 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2013-12-14 18:07:46 +0400 |
commit | 1bebdc9ad0b6174a9aee243ad37fcc20db23791c (patch) | |
tree | b8c9c490da71d935792e7a591cd24743c59b0db0 /intern | |
parent | 5fdfa6d47542db32426ac080f071a1fd751e05a7 (diff) |
Fix T37264: cycles CPU render had limited number of float images, bumped to 1024.
GPU is still limited to 5, but there's no good reason for the CPU to be limited.
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/kernel/kernel_globals.h | 4 | ||||
-rw-r--r-- | intern/cycles/render/image.cpp | 2 | ||||
-rw-r--r-- | intern/cycles/render/image.h | 4 |
3 files changed, 5 insertions, 5 deletions
diff --git a/intern/cycles/kernel/kernel_globals.h b/intern/cycles/kernel/kernel_globals.h index e60bd6c0067..6bd2ec0662c 100644 --- a/intern/cycles/kernel/kernel_globals.h +++ b/intern/cycles/kernel/kernel_globals.h @@ -31,8 +31,8 @@ struct OSLThreadData; struct OSLShadingSystem; #endif -#define MAX_BYTE_IMAGES 512 -#define MAX_FLOAT_IMAGES 5 +#define MAX_BYTE_IMAGES 1024 +#define MAX_FLOAT_IMAGES 1024 typedef struct KernelGlobals { texture_image_uchar4 texture_byte_images[MAX_BYTE_IMAGES]; diff --git a/intern/cycles/render/image.cpp b/intern/cycles/render/image.cpp index dcb28455e4a..91aae6f3ec3 100644 --- a/intern/cycles/render/image.cpp +++ b/intern/cycles/render/image.cpp @@ -170,7 +170,7 @@ int ImageManager::add_image(const string& filename, void *builtin_data, bool ani if(slot == float_images.size()) { /* max images limit reached */ - if(float_images.size() == TEX_NUM_FLOAT_IMAGES) { + if(float_images.size() == tex_num_float_images) { printf("ImageManager::add_image: float image limit reached %d, skipping '%s'\n", tex_num_float_images, filename.c_str()); return -1; diff --git a/intern/cycles/render/image.h b/intern/cycles/render/image.h index f7be5458d49..187c5fd0f02 100644 --- a/intern/cycles/render/image.h +++ b/intern/cycles/render/image.h @@ -30,8 +30,8 @@ CCL_NAMESPACE_BEGIN #define TEX_NUM_IMAGES 95 #define TEX_IMAGE_BYTE_START TEX_NUM_FLOAT_IMAGES -#define TEX_EXTENDED_NUM_FLOAT_IMAGES 5 -#define TEX_EXTENDED_NUM_IMAGES 512 +#define TEX_EXTENDED_NUM_FLOAT_IMAGES 1024 +#define TEX_EXTENDED_NUM_IMAGES 1024 #define TEX_EXTENDED_IMAGE_BYTE_START TEX_EXTENDED_NUM_FLOAT_IMAGES /* color to use when textures are not found */ |