diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2014-04-15 16:33:13 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2014-04-15 17:19:23 +0400 |
commit | 72308669cebd401535bc533a6c1af9e6f420438e (patch) | |
tree | 8c9333b464e69af0613418f5bb178cbcc2e586a8 /intern | |
parent | 97881d06b221fbe5db98c5e5b3d2b9ecd0a22b38 (diff) |
Fix T39284: clamp cycles volume density to be >= 0, to avoid accidental strange shading.
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/kernel/shaders/node_absorption_volume.osl | 2 | ||||
-rw-r--r-- | intern/cycles/kernel/shaders/node_scatter_volume.osl | 2 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_closure.h | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/kernel/shaders/node_absorption_volume.osl b/intern/cycles/kernel/shaders/node_absorption_volume.osl index 69c4c0ef7af..6bac83ba4f5 100644 --- a/intern/cycles/kernel/shaders/node_absorption_volume.osl +++ b/intern/cycles/kernel/shaders/node_absorption_volume.osl @@ -21,6 +21,6 @@ shader node_absorption_volume( float Density = 1.0, output closure color Volume = 0) { - Volume = ((color(1.0, 1.0, 1.0) - Color) * Density) * absorption(); + Volume = ((color(1.0, 1.0, 1.0) - Color) * max(Density, 0.0)) * absorption(); } diff --git a/intern/cycles/kernel/shaders/node_scatter_volume.osl b/intern/cycles/kernel/shaders/node_scatter_volume.osl index bf23abbf933..77c157bd92b 100644 --- a/intern/cycles/kernel/shaders/node_scatter_volume.osl +++ b/intern/cycles/kernel/shaders/node_scatter_volume.osl @@ -22,6 +22,6 @@ shader node_scatter_volume( float Anisotropy = 0.0, output closure color Volume = 0) { - Volume = (Color * Density) * henyey_greenstein(Anisotropy); + Volume = (Color * max(Density, 0.0)) * henyey_greenstein(Anisotropy); } diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h index fb1a981adda..ab9927f569b 100644 --- a/intern/cycles/kernel/svm/svm_closure.h +++ b/intern/cycles/kernel/svm/svm_closure.h @@ -498,7 +498,7 @@ ccl_device void svm_node_closure_volume(KernelGlobals *kg, ShaderData *sd, float float param1 = (stack_valid(param1_offset))? stack_load_float(stack, param1_offset): __uint_as_float(node.z); float param2 = (stack_valid(param2_offset))? stack_load_float(stack, param2_offset): __uint_as_float(node.w); - float density = param1; + float density = fmaxf(param1, 0.0f); switch(type) { case CLOSURE_VOLUME_ABSORPTION_ID: { |