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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-14 23:45:21 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-14 23:45:21 +0400
commit2ab2423b06a81b8bccbe496f33a8a1fc8a8204ae (patch)
tree21388c3c3fa4966239460132ebb72d03239e6773 /intern
parentff82aa8677236ace9686681ee64f06e191d171c3 (diff)
Cycles:
* Fix #29257: nan-pixels with zero roughness for glass/glossy. * Fix #29239: crash with border rendering, this is not working yet, but should no longer crash now. * Show object name in 3d view rendered draw type. * Attempt to improve Sample as Light option description.
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/blender/addon/engine.py9
-rw-r--r--intern/cycles/blender/addon/properties.py2
-rw-r--r--intern/cycles/kernel/svm/bsdf_microfacet.h4
3 files changed, 10 insertions, 5 deletions
diff --git a/intern/cycles/blender/addon/engine.py b/intern/cycles/blender/addon/engine.py
index 097909ca058..d0f0d395810 100644
--- a/intern/cycles/blender/addon/engine.py
+++ b/intern/cycles/blender/addon/engine.py
@@ -50,11 +50,16 @@ def free(engine):
def render(engine):
import bcycles
- bcycles.render(engine.session)
+ if "session" in dir(engine):
+ bcycles.render(engine.session)
def update(engine, data, scene):
import bcycles
- bcycles.sync(engine.session)
+ if scene.render.use_border:
+ engine.report({'ERROR'}, "Border rendering not supported yet")
+ free(engine)
+ else:
+ bcycles.sync(engine.session)
def draw(engine, region, v3d, rv3d):
import bcycles
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py
index cd3ded2200d..bcd3f7d1eac 100644
--- a/intern/cycles/blender/addon/properties.py
+++ b/intern/cycles/blender/addon/properties.py
@@ -121,7 +121,7 @@ class CyclesMaterialSettings(bpy.types.PropertyGroup):
@classmethod
def register(cls):
bpy.types.Material.cycles = PointerProperty(type=cls, name="Cycles Material Settings", description="Cycles material settings")
- cls.sample_as_light = BoolProperty(name="Sample as Light", description="Use direct light sampling, to reduce noise for small or strong emitting materials", default=True)
+ cls.sample_as_light = BoolProperty(name="Sample as Lamp", description="Use direct light sampling for this material, disabling may reduce overall noise for large objects that emit little light compared to other light sources", default=True)
cls.homogeneous_volume = BoolProperty(name="Homogeneous Volume", description="When using volume rendering, assume volume has the same density everywhere, for faster rendering", default=False)
@classmethod
diff --git a/intern/cycles/kernel/svm/bsdf_microfacet.h b/intern/cycles/kernel/svm/bsdf_microfacet.h
index 3acd3ba4c85..077b642c3c1 100644
--- a/intern/cycles/kernel/svm/bsdf_microfacet.h
+++ b/intern/cycles/kernel/svm/bsdf_microfacet.h
@@ -45,7 +45,7 @@ typedef struct BsdfMicrofacetGGXClosure {
__device void bsdf_microfacet_ggx_setup(ShaderData *sd, ShaderClosure *sc, float ag, float eta, bool refractive)
{
- float m_ag = clamp(ag, 1e-5f, 1.0f);
+ float m_ag = clamp(ag, 1e-4f, 1.0f);
float m_eta = eta;
sc->data0 = m_ag;
@@ -270,7 +270,7 @@ typedef struct BsdfMicrofacetBeckmannClosure {
__device void bsdf_microfacet_beckmann_setup(ShaderData *sd, ShaderClosure *sc, float ab, float eta, bool refractive)
{
- float m_ab = clamp(ab, 1e-5f, 1.0f);
+ float m_ab = clamp(ab, 1e-4f, 1.0f);
float m_eta = eta;
sc->data0 = m_ab;