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author | Sebastián Barschkis <sebbas@sebbas.org> | 2020-03-29 19:51:18 +0300 |
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committer | Sebastián Barschkis <sebbas@sebbas.org> | 2020-03-29 22:31:20 +0300 |
commit | b023c911185636293e928ef998f4c9cad2c15d9c (patch) | |
tree | b43c213ea902a9868abeb9f79370b854a7f97518 /intern | |
parent | bf3b0db785fd4c6575c22340e6a92328538ff790 (diff) |
Fluid: Use dynamic mode whenever active rigid bodies are in the scene
Required for collisions with moving rigid bodies. Otherwise the static optimization mode will be kept and the obstacles would be calculated only once at the beginning.
Diffstat (limited to 'intern')
0 files changed, 0 insertions, 0 deletions