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authorOmarSquircleArt <omar.squircleart@gmail.com>2019-08-13 23:22:15 +0300
committerOmarSquircleArt <omar.squircleart@gmail.com>2019-08-13 23:22:15 +0300
commit313b78928970a82ab547b07f21f04fc032491ca1 (patch)
tree465c6aec1df0c6b8b0894a238fd4792dd3977dc9 /intern
parent42798a5ca16154c9ecaf5a2359bd0b4fbe9dec94 (diff)
Shading: Add Clamp node to Cycles and EEVEE.
This patch adds a new node that clamps a value between a maximum and a minimum values. Reviewers: brecht Differential Revision: https://developer.blender.org/D5476
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/blender/blender_shader.cpp3
-rw-r--r--intern/cycles/kernel/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/shaders/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/shaders/node_clamp.osl23
-rw-r--r--intern/cycles/kernel/svm/svm.h4
-rw-r--r--intern/cycles/kernel/svm/svm_clamp.h41
-rw-r--r--intern/cycles/kernel/svm/svm_types.h1
-rw-r--r--intern/cycles/render/nodes.cpp50
-rw-r--r--intern/cycles/render/nodes.h11
9 files changed, 135 insertions, 0 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index dc0563c3bb8..b1c61c2fa8c 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -318,6 +318,9 @@ static ShaderNode *add_node(Scene *scene,
else if (b_node.is_a(&RNA_ShaderNodeMapRange)) {
node = new MapRangeNode();
}
+ else if (b_node.is_a(&RNA_ShaderNodeClamp)) {
+ node = new ClampNode();
+ }
else if (b_node.is_a(&RNA_ShaderNodeMath)) {
BL::ShaderNodeMath b_math_node(b_node);
MathNode *math = new MathNode();
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt
index 2078b1a8f4e..ab05d6ee1e9 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -179,6 +179,7 @@ set(SRC_SVM_HEADERS
svm/svm_blackbody.h
svm/svm_bump.h
svm/svm_camera.h
+ svm/svm_clamp.h
svm/svm_closure.h
svm/svm_convert.h
svm/svm_checker.h
diff --git a/intern/cycles/kernel/shaders/CMakeLists.txt b/intern/cycles/kernel/shaders/CMakeLists.txt
index 2a84d89f9be..63cef6e841b 100644
--- a/intern/cycles/kernel/shaders/CMakeLists.txt
+++ b/intern/cycles/kernel/shaders/CMakeLists.txt
@@ -13,6 +13,7 @@ set(SRC_OSL
node_bump.osl
node_camera.osl
node_checker_texture.osl
+ node_clamp.osl
node_combine_rgb.osl
node_combine_hsv.osl
node_combine_xyz.osl
diff --git a/intern/cycles/kernel/shaders/node_clamp.osl b/intern/cycles/kernel/shaders/node_clamp.osl
new file mode 100644
index 00000000000..43b0fe88172
--- /dev/null
+++ b/intern/cycles/kernel/shaders/node_clamp.osl
@@ -0,0 +1,23 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "stdosl.h"
+
+shader node_clamp(float Value = 1.0, float Min = 0.0, float Max = 1.0,
+ output float Result = 0.0)
+{
+ Result = clamp(Value, Min, Max);
+}
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index e0c2c8b56dc..0d731d62e94 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -193,6 +193,7 @@ CCL_NAMESPACE_END
#include "kernel/svm/svm_voxel.h"
#include "kernel/svm/svm_bump.h"
#include "kernel/svm/svm_map_range.h"
+#include "kernel/svm/svm_clamp.h"
#ifdef __SHADER_RAYTRACE__
# include "kernel/svm/svm_ao.h"
@@ -490,6 +491,9 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg,
case NODE_MAP_RANGE:
svm_node_map_range(kg, sd, stack, node.y, node.z, node.w, &offset);
break;
+ case NODE_CLAMP:
+ svm_node_clamp(kg, sd, stack, node.y, node.z, node.w, &offset);
+ break;
# endif /* __EXTRA_NODES__ */
# if NODES_FEATURE(NODE_FEATURE_VOLUME)
case NODE_TEX_VOXEL:
diff --git a/intern/cycles/kernel/svm/svm_clamp.h b/intern/cycles/kernel/svm/svm_clamp.h
new file mode 100644
index 00000000000..5ff4a599028
--- /dev/null
+++ b/intern/cycles/kernel/svm/svm_clamp.h
@@ -0,0 +1,41 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+CCL_NAMESPACE_BEGIN
+
+/* Clamp Node */
+
+ccl_device void svm_node_clamp(KernelGlobals *kg,
+ ShaderData *sd,
+ float *stack,
+ uint value_stack_offset,
+ uint parameters_stack_offsets,
+ uint result_stack_offset,
+ int *offset)
+{
+ uint min_stack_offset, max_stack_offset;
+ decode_node_uchar4(parameters_stack_offsets, &min_stack_offset, &max_stack_offset, NULL, NULL);
+
+ uint4 defaults = read_node(kg, offset);
+
+ float value = stack_load_float(stack, value_stack_offset);
+ float min = stack_load_float_default(stack, min_stack_offset, defaults.x);
+ float max = stack_load_float_default(stack, max_stack_offset, defaults.y);
+
+ stack_store_float(stack, result_stack_offset, clamp(value, min, max));
+}
+
+CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index 82e7e94d438..9a8a5401297 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -139,6 +139,7 @@ typedef enum ShaderNodeType {
NODE_PRINCIPLED_VOLUME,
NODE_IES,
NODE_MAP_RANGE,
+ NODE_CLAMP,
} ShaderNodeType;
typedef enum NodeAttributeType {
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 0f054b42088..18a7180c446 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -5328,6 +5328,56 @@ void MapRangeNode::compile(OSLCompiler &compiler)
compiler.add(this, "node_map_range");
}
+/* Clamp Node */
+
+NODE_DEFINE(ClampNode)
+{
+ NodeType *type = NodeType::add("clamp", create, NodeType::SHADER);
+
+ SOCKET_IN_FLOAT(value, "Value", 1.0f);
+ SOCKET_IN_FLOAT(min, "Min", 0.0f);
+ SOCKET_IN_FLOAT(max, "Max", 1.0f);
+
+ SOCKET_OUT_FLOAT(result, "Result");
+
+ return type;
+}
+
+ClampNode::ClampNode() : ShaderNode(node_type)
+{
+}
+
+void ClampNode::constant_fold(const ConstantFolder &folder)
+{
+ if (folder.all_inputs_constant()) {
+ folder.make_constant(clamp(value, min, max));
+ }
+}
+
+void ClampNode::compile(SVMCompiler &compiler)
+{
+ ShaderInput *value_in = input("Value");
+ ShaderInput *min_in = input("Min");
+ ShaderInput *max_in = input("Max");
+ ShaderOutput *result_out = output("Result");
+
+ int value_stack_offset = compiler.stack_assign(value_in);
+ int min_stack_offset = compiler.stack_assign(min_in);
+ int max_stack_offset = compiler.stack_assign(max_in);
+ int result_stack_offset = compiler.stack_assign(result_out);
+
+ compiler.add_node(NODE_CLAMP,
+ value_stack_offset,
+ compiler.encode_uchar4(min_stack_offset, max_stack_offset),
+ result_stack_offset);
+ compiler.add_node(__float_as_int(min), __float_as_int(max));
+}
+
+void ClampNode::compile(OSLCompiler &compiler)
+{
+ compiler.add(this, "node_clamp");
+}
+
/* Math */
NODE_DEFINE(MathNode)
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 13c096a00c2..9ac42ffc76c 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -1239,6 +1239,17 @@ class MapRangeNode : public ShaderNode {
float value, from_min, from_max, to_min, to_max;
};
+class ClampNode : public ShaderNode {
+ public:
+ SHADER_NODE_CLASS(ClampNode)
+ void constant_fold(const ConstantFolder &folder);
+ virtual int get_group()
+ {
+ return NODE_GROUP_LEVEL_3;
+ }
+ float value, min, max;
+};
+
class MathNode : public ShaderNode {
public:
SHADER_NODE_CLASS(MathNode)