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authorPhilipp Oeser <info@graphics-engineer.com>2019-08-14 11:48:25 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2019-08-14 11:54:28 +0300
commitb4051db4fc3ae509aa65f96af348f8241ceb726f (patch)
treee64ffc7f1cc18dd3e50ef03ee5f09f55c4f891b3 /intern
parent7a7eadaf7f6be4008f49a83d76c5a6d5a6294f14 (diff)
Fix cycles crash when voxel attributes changed
This could happen e.g. when changing smoke type from flow to domain or connecting a volume shader with to a domain without an actual flow type around. Fixes T58569, T68359 Reviewers: brecht Maniphest Tasks: T58569, T68359 Differential Revision: https://developer.blender.org/D5478
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/blender/blender_mesh.cpp6
-rw-r--r--intern/cycles/render/mesh.cpp21
-rw-r--r--intern/cycles/render/mesh.h1
3 files changed, 18 insertions, 10 deletions
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index c672bc9f3e2..551866f7fce 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -1002,6 +1002,9 @@ Mesh *BlenderSync::sync_mesh(BL::Depsgraph &b_depsgraph,
oldcurve_keys.steal_data(mesh->curve_keys);
oldcurve_radius.steal_data(mesh->curve_radius);
+ /* ensure bvh rebuild (instead of refit) if has_voxel_attributes() changed */
+ bool oldhas_voxel_attributes = mesh->has_voxel_attributes();
+
mesh->clear();
mesh->used_shaders = used_shaders;
mesh->name = ustring(b_ob_data.name().c_str());
@@ -1050,7 +1053,8 @@ Mesh *BlenderSync::sync_mesh(BL::Depsgraph &b_depsgraph,
/* tag update */
bool rebuild = (oldtriangles != mesh->triangles) || (oldsubd_faces != mesh->subd_faces) ||
(oldsubd_face_corners != mesh->subd_face_corners) ||
- (oldcurve_keys != mesh->curve_keys) || (oldcurve_radius != mesh->curve_radius);
+ (oldcurve_keys != mesh->curve_keys) || (oldcurve_radius != mesh->curve_radius) ||
+ (oldhas_voxel_attributes != mesh->has_voxel_attributes());
mesh->tag_update(scene, rebuild);
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index 91c3a772537..6ac66661859 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -1091,6 +1091,17 @@ bool Mesh::has_true_displacement() const
return false;
}
+bool Mesh::has_voxel_attributes() const
+{
+ foreach (const Attribute &attr, attributes.attributes) {
+ if (attr.element == ATTR_ELEMENT_VOXEL) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
float Mesh::motion_time(int step) const
{
return (motion_steps > 1) ? 2.0f * step / (motion_steps - 1) - 1.0f : 0.0f;
@@ -2020,15 +2031,7 @@ void MeshManager::device_update_preprocess(Device *device, Scene *scene, Progres
if (need_update && mesh->has_volume) {
/* Create volume meshes if there is voxel data. */
- bool has_voxel_attributes = false;
-
- foreach (Attribute &attr, mesh->attributes.attributes) {
- if (attr.element == ATTR_ELEMENT_VOXEL) {
- has_voxel_attributes = true;
- }
- }
-
- if (has_voxel_attributes) {
+ if (mesh->has_voxel_attributes()) {
if (!volume_images_updated) {
progress.set_status("Updating Meshes Volume Bounds");
device_update_volume_images(device, scene, progress);
diff --git a/intern/cycles/render/mesh.h b/intern/cycles/render/mesh.h
index 05c67ccb3b7..5bb6ab328b7 100644
--- a/intern/cycles/render/mesh.h
+++ b/intern/cycles/render/mesh.h
@@ -318,6 +318,7 @@ class Mesh : public Node {
bool has_motion_blur() const;
bool has_true_displacement() const;
+ bool has_voxel_attributes() const;
/* Convert between normalized -1..1 motion time and index
* in the VERTEX_MOTION attribute. */