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author | Ton Roosendaal <ton@blender.org> | 2005-04-02 17:57:23 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2005-04-02 17:57:23 +0400 |
commit | bdb86d7c6765724d297e7aa97dec4c0cc7d2bae9 (patch) | |
tree | fd00e10fd560504d58150c8ce13ce9fb11dd5b9a /intern | |
parent | 02d3ad0b34c88be3cd8b581812a7faa08fa16d1b (diff) |
Integration stage of Softbody project
User level notes are in Wiki here;
http://wiki.blender.org/bin/view.pl/Blenderdev/Softbodies
And will be added in blender3d.org CMS later.
Tech level notes are still pending, but here's the most relevant ones;
- made ob->soft struct SoftBody to hold all settings, and read/save in
files
- added (temporal!) conversion for the old settings. So: read old files
with softbody experiments now, and save over!
- cleaned API calls for softbody, which are only 5 of them now:
sbNew()
sbFree()
sbObjectStep() (animation steps)
sbObjectToSoftbody() (full re-initialize data)
sbObjectReset() (only reset motion)
- API calls accepts time in frames now, within softbody.c it converts
Further, internally code was cleaned some (missing tabs etc). Also tried
to keep a well defined structure with hints how to add support for more
objects. Can write notes about that...
Diffstat (limited to 'intern')
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