diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-10-02 21:02:59 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-10-02 21:02:59 +0400 |
commit | a47e6810a28714a840a83262734b109a3ac78747 (patch) | |
tree | e194a32245e8467e6f5b10f823c95ceeb850837e /intern | |
parent | ba01e5e3ebf4d94f8837dff1d263331e1bf412be (diff) |
Fixes for cycles Mapping and Vector Transform node:
* Keep the Mapping node default type as Point for now, instead of Texture. The
latter is a better default, but this is breaking API compatibility and it's
too close to release to expect addons to be fixed in time.
* Vector Transform and Mapping nodes had properties with name "type" to set the
type of vector, but this conflicts with the node type property, so renamed to
vector_type now.
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/blender/addon/ui.py | 2 | ||||
-rw-r--r-- | intern/cycles/blender/blender_shader.cpp | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py index 34585260cdb..7b596b18a49 100644 --- a/intern/cycles/blender/addon/ui.py +++ b/intern/cycles/blender/addon/ui.py @@ -1085,7 +1085,7 @@ class CyclesTexture_PT_mapping(CyclesButtonsPanel, Panel): mapping = node.texture_mapping - layout.prop(mapping, "type", expand=True) + layout.prop(mapping, "vector_type", expand=True) row = layout.row() diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index d915d51dfd8..c6c5a4c5dbc 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -147,7 +147,7 @@ static void get_tex_mapping(TextureMapping *mapping, BL::TexMapping b_mapping) mapping->translation = get_float3(b_mapping.translation()); mapping->rotation = get_float3(b_mapping.rotation()); mapping->scale = get_float3(b_mapping.scale()); - mapping->type = (TextureMapping::Type)b_mapping.type(); + mapping->type = (TextureMapping::Type)b_mapping.vector_type(); mapping->x_mapping = (TextureMapping::Mapping)b_mapping.mapping_x(); mapping->y_mapping = (TextureMapping::Mapping)b_mapping.mapping_y(); @@ -162,7 +162,7 @@ static void get_tex_mapping(TextureMapping *mapping, BL::ShaderNodeMapping b_map mapping->translation = get_float3(b_mapping.translation()); mapping->rotation = get_float3(b_mapping.rotation()); mapping->scale = get_float3(b_mapping.scale()); - mapping->type = (TextureMapping::Type)b_mapping.type(); + mapping->type = (TextureMapping::Type)b_mapping.vector_type(); mapping->use_minmax = b_mapping.use_min() || b_mapping.use_max(); |