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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-09-08 09:29:14 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-09-08 09:29:14 +0300 |
commit | 6b0544eaaf1cd08b43361d7b22500c6a29188560 (patch) | |
tree | 3f4682f093f9c2b5780560b1cc0da00b76416b06 /intern | |
parent | 0e12228bd9976d58068879c80e7bb2bfde22b4f7 (diff) |
Cycles: Update TODO, camera in volume is supported already
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/render/shader.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp index d5f0da7673e..aba3e7237d2 100644 --- a/intern/cycles/render/shader.cpp +++ b/intern/cycles/render/shader.cpp @@ -357,8 +357,8 @@ void ShaderManager::device_update_common(Device *device, flag |= SD_HAS_ONLY_VOLUME; /* todo: this could check more fine grained, to skip useless volumes - * enclosed inside an opaque bsdf, although we still need to handle - * the case with camera inside volumes too */ + * enclosed inside an opaque bsdf. + */ flag |= SD_HAS_TRANSPARENT_SHADOW; } if(shader->heterogeneous_volume && shader->has_heterogeneous_volume) |