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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-07-25 13:35:27 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-07-25 16:59:54 +0300
commit41130ecf16b661391915e0ace14ee941045b4a52 (patch)
tree258e5fab3b1278f9ee04e10bde5e4c851d4cdf84 /intern
parent5d0a3d3c9ce326ba0f90d43d8215b755418aa081 (diff)
Cleanup: mark missing Cycles view layer override features with TODO.
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/blender/blender_mesh.cpp15
-rw-r--r--intern/cycles/blender/blender_object.cpp24
-rw-r--r--intern/cycles/blender/blender_session.cpp10
-rw-r--r--intern/cycles/blender/blender_sync.cpp17
-rw-r--r--intern/cycles/blender/blender_sync.h15
5 files changed, 23 insertions, 58 deletions
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index 08206dd5521..8a6480a9a42 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -1080,27 +1080,18 @@ Mesh *BlenderSync::sync_mesh(BL::Depsgraph& b_depsgraph,
/* test if we can instance or if the object is modified */
BL::ID b_ob_data = b_ob.data();
BL::ID key = (BKE_object_is_modified(b_ob))? b_ob_instance: b_ob_data;
- BL::Material material_override = view_layer.material_override;
/* find shader indices */
vector<Shader*> used_shaders;
BL::Object::material_slots_iterator slot;
for(b_ob.material_slots.begin(slot); slot != b_ob.material_slots.end(); ++slot) {
- if(material_override) {
- find_shader(material_override, used_shaders, scene->default_surface);
- }
- else {
- BL::ID b_material(slot->material());
- find_shader(b_material, used_shaders, scene->default_surface);
- }
+ BL::ID b_material(slot->material());
+ find_shader(b_material, used_shaders, scene->default_surface);
}
if(used_shaders.size() == 0) {
- if(material_override)
- find_shader(material_override, used_shaders, scene->default_surface);
- else
- used_shaders.push_back(scene->default_surface);
+ used_shaders.push_back(scene->default_surface);
}
/* test if we need to sync */
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
index ed01d728931..56365d12bab 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -292,7 +292,6 @@ void BlenderSync::sync_background_light(bool use_portal)
Object *BlenderSync::sync_object(BL::Depsgraph& b_depsgraph,
BL::DepsgraphObjectInstance& b_instance,
- uint layer_flag,
float motion_time,
bool hide_tris,
BlenderObjectCulling& culling,
@@ -314,10 +313,13 @@ Object *BlenderSync::sync_object(BL::Depsgraph& b_depsgraph,
}
/* light is handled separately */
- if(object_is_light(b_ob)) {
- /* don't use lights for excluded layers used as mask layer */
- if(!motion && !((layer_flag & view_layer.holdout_layer) &&
- (layer_flag & view_layer.exclude_layer)))
+ if(!motion && object_is_light(b_ob)) {
+ /* TODO: don't use lights for excluded layers used as mask layer,
+ * when dynamic overrides are back. */
+#if 0
+ if(!((layer_flag & view_layer.holdout_layer) &&
+ (layer_flag & view_layer.exclude_layer)))
+#endif
{
sync_light(b_parent,
persistent_id,
@@ -343,23 +345,26 @@ Object *BlenderSync::sync_object(BL::Depsgraph& b_depsgraph,
/* Visibility flags for both parent and child. */
PointerRNA cobject = RNA_pointer_get(&b_ob.ptr, "cycles");
- bool use_holdout = (layer_flag & view_layer.holdout_layer) != 0 ||
- get_boolean(cobject, "is_holdout");
+ bool use_holdout = get_boolean(cobject, "is_holdout");
uint visibility = object_ray_visibility(b_ob) & PATH_RAY_ALL_VISIBILITY;
if(b_parent.ptr.data != b_ob.ptr.data) {
visibility &= object_ray_visibility(b_parent);
}
- /* Make holdout objects on excluded layer invisible for non-camera rays. */
+ /* TODO: make holdout objects on excluded layer invisible for non-camera rays. */
+#if 0
if(use_holdout && (layer_flag & view_layer.exclude_layer)) {
visibility &= ~(PATH_RAY_ALL_VISIBILITY - PATH_RAY_CAMERA);
}
+#endif
- /* Hide objects not on render layer from camera rays. */
+ /* TODO: hide objects not on render layer from camera rays. */
+#if 0
if(!(layer_flag & view_layer.layer)) {
visibility &= ~PATH_RAY_CAMERA;
}
+#endif
/* Don't export completely invisible objects. */
if(visibility == 0) {
@@ -605,7 +610,6 @@ void BlenderSync::sync_objects(BL::Depsgraph& b_depsgraph, float motion_time)
/* object itself */
sync_object(b_depsgraph,
b_instance,
- ~(0), /* until we get rid of layers */
motion_time,
hide_tris,
culling,
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp
index cd55155e33b..1a4b26128e3 100644
--- a/intern/cycles/blender/blender_session.cpp
+++ b/intern/cycles/blender/blender_session.cpp
@@ -461,15 +461,13 @@ void BlenderSession::render(BL::Depsgraph& b_depsgraph_)
scene->integrator->tag_update(scene);
}
- /* Update number of samples per layer. */
- int samples = sync->get_layer_samples();
- bool bound_samples = sync->get_layer_bound_samples();
- int effective_layer_samples;
+ int effective_layer_samples = session_params.samples;
+ /* TODO: Update number of samples per layer. */
+#if 0
if(samples != 0 && (!bound_samples || (samples < session_params.samples)))
effective_layer_samples = samples;
- else
- effective_layer_samples = session_params.samples;
+#endif
/* Update tile manager if we're doing resumable render. */
update_resumable_tile_manager(effective_layer_samples);
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index 3204e0cd3f2..93232fbf98f 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -365,28 +365,11 @@ void BlenderSync::sync_film()
void BlenderSync::sync_view_layer(BL::SpaceView3D& /*b_v3d*/, BL::ViewLayer& b_view_layer)
{
/* render layer */
- uint layer_override = get_layer(b_engine.layer_override());
- uint view_layers = layer_override ? layer_override : get_layer(b_scene.layers());
-
view_layer.name = b_view_layer.name();
-
- view_layer.holdout_layer = 0;
- view_layer.exclude_layer = 0;
-
- view_layer.view_layer = view_layers & ~view_layer.exclude_layer;
- view_layer.view_layer |= view_layer.exclude_layer & view_layer.holdout_layer;
-
- view_layer.layer = (1 << 20) - 1;
- view_layer.layer |= view_layer.holdout_layer;
-
- view_layer.material_override = PointerRNA_NULL;
view_layer.use_background_shader = b_view_layer.use_sky();
view_layer.use_background_ao = b_view_layer.use_ao();
view_layer.use_surfaces = b_view_layer.use_solid();
view_layer.use_hair = b_view_layer.use_strand();
-
- view_layer.bound_samples = false;
- view_layer.samples = 0;
}
/* Images */
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h
index 0465f703c51..ba3f5e6428f 100644
--- a/intern/cycles/blender/blender_sync.h
+++ b/intern/cycles/blender/blender_sync.h
@@ -127,7 +127,6 @@ private:
int motion_step = 0);
Object *sync_object(BL::Depsgraph& b_depsgraph,
BL::DepsgraphObjectInstance& b_instance,
- uint layer_flag,
float motion_time,
bool hide_tris,
BlenderObjectCulling& culling,
@@ -191,28 +190,18 @@ private:
struct RenderLayerInfo {
RenderLayerInfo()
- : view_layer(0), layer(0),
- holdout_layer(0), exclude_layer(0),
- material_override(PointerRNA_NULL),
- use_background_shader(true),
+ : use_background_shader(true),
use_background_ao(true),
use_surfaces(true),
- use_hair(true),
- samples(0), bound_samples(false)
+ use_hair(true)
{}
string name;
uint view_layer;
- uint layer; /* This can be safely removed from Cycles. */
- uint holdout_layer; /* This can be safely removed from Cycles. */
- uint exclude_layer; /* This can be safely removed from Cycles. */
- BL::Material material_override; /* This can be safely removed from Cycles. */
bool use_background_shader;
bool use_background_ao;
bool use_surfaces;
bool use_hair;
- int samples; /* This can be safely removed from Cycles. */
- bool bound_samples; /* This can be safely removed from Cycles. */
} view_layer;
Progress &progress;