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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-04-30 14:03:13 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-04-30 14:03:13 +0400
commitf7078dcbe270dcdf1da25c75f1dbb4a04acfdea3 (patch)
treeb30f34d649a3e088834a405fabd67aaea7dc79d5 /intern
parent281f50cfcc644148366d58362403d83efeefb62f (diff)
Cycles: remove a few usages of double, to fix opencl warnings.
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/kernel/kernel_camera.h2
-rw-r--r--intern/cycles/kernel/kernel_compat_opencl.h2
-rw-r--r--intern/cycles/kernel/svm/svm_gamma.h6
3 files changed, 5 insertions, 5 deletions
diff --git a/intern/cycles/kernel/kernel_camera.h b/intern/cycles/kernel/kernel_camera.h
index 58c482212df..99dac18d545 100644
--- a/intern/cycles/kernel/kernel_camera.h
+++ b/intern/cycles/kernel/kernel_camera.h
@@ -130,7 +130,7 @@ __device void camera_sample_environment(KernelGlobals *kg, float raster_x, float
float3 Pcamera = transform_perspective(&rastertocamera, make_float3(raster_x, raster_y, 0.0f));
/* create ray form raster position */
- ray->P = make_float3(0.0, 0.0f, 0.0f);
+ ray->P = make_float3(0.0f, 0.0f, 0.0f);
ray->D = equirectangular_to_direction(Pcamera.x, Pcamera.y);
/* transform ray from camera to world */
diff --git a/intern/cycles/kernel/kernel_compat_opencl.h b/intern/cycles/kernel/kernel_compat_opencl.h
index 9fbd8566ecd..a9d18588cc8 100644
--- a/intern/cycles/kernel/kernel_compat_opencl.h
+++ b/intern/cycles/kernel/kernel_compat_opencl.h
@@ -78,7 +78,7 @@ __device float kernel_tex_interp_(__global float *data, int width, float x)
#define make_float2(x, y) ((float2)(x, y))
#ifdef __CL_NO_FLOAT3__
-#define make_float3(x, y, z) ((float4)(x, y, z, 0.0))
+#define make_float3(x, y, z) ((float4)(x, y, z, 0.0f))
#else
#define make_float3(x, y, z) ((float3)(x, y, z))
#endif
diff --git a/intern/cycles/kernel/svm/svm_gamma.h b/intern/cycles/kernel/svm/svm_gamma.h
index 4a8967011c7..c62a01a2d58 100644
--- a/intern/cycles/kernel/svm/svm_gamma.h
+++ b/intern/cycles/kernel/svm/svm_gamma.h
@@ -23,11 +23,11 @@ __device void svm_node_gamma(ShaderData *sd, float *stack, uint in_gamma, uint i
float3 color = stack_load_float3(stack, in_color);
float gamma = stack_load_float(stack, in_gamma);
- if (color.x > 0.0)
+ if (color.x > 0.0f)
color.x = powf(color.x, gamma);
- if (color.y > 0.0)
+ if (color.y > 0.0f)
color.y = powf(color.y, gamma);
- if (color.z > 0.0)
+ if (color.z > 0.0f)
color.z = powf(color.z, gamma);
if (stack_valid(out_color))