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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-11-06 21:52:19 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-11-06 22:04:04 +0300
commitd323c0ad9c5f862b328fd2d71317a9bde0e2d8a9 (patch)
tree724ab9d8e360e1acf6928a02c8fa6469c135cf07 /intern
parentf600b4bc67667b867899cac3725ac7ed44bfbfe3 (diff)
UI: change Cycles render panels organization.
Move geometry panels to top level, move device/OSL back to top, and various other changes.
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/blender/addon/ui.py147
1 files changed, 65 insertions, 82 deletions
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 77804477b16..32a674c3c09 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -170,32 +170,6 @@ class CYCLES_RENDER_PT_sampling(CyclesButtonsPanel, Panel):
col.prop(cscene, "preview_aa_samples", text="Viewport")
-class CYCLES_RENDER_PT_sampling_light(CyclesButtonsPanel, Panel):
- bl_label = "Light"
- bl_parent_id = "CYCLES_RENDER_PT_sampling"
- bl_options = {'DEFAULT_CLOSED'}
-
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- layout.use_property_decorate = False
-
- scene = context.scene
- cscene = scene.cycles
-
- col = layout.column(align=True)
- col.prop(cscene, "light_sampling_threshold", text="Light Threshold")
-
- if cscene.progressive != 'PATH' and use_branched_path(context):
- col = layout.column(align=True)
- col.prop(cscene, "sample_all_lights_direct")
- col.prop(cscene, "sample_all_lights_indirect")
-
- col = layout.column(align=True)
- col.prop(cscene, "sample_clamp_direct")
- col.prop(cscene, "sample_clamp_indirect")
-
-
class CYCLES_RENDER_PT_sampling_sub_samples(CyclesButtonsPanel, Panel):
bl_label = "Sub Samples"
bl_parent_id = "CYCLES_RENDER_PT_sampling"
@@ -250,6 +224,16 @@ class CYCLES_RENDER_PT_sampling_advanced(CyclesButtonsPanel, Panel):
layout.prop(cscene, "use_square_samples")
+ layout.separator()
+
+ col = layout.column(align=True)
+ col.prop(cscene, "light_sampling_threshold", text="Light Threshold")
+
+ if cscene.progressive != 'PATH' and use_branched_path(context):
+ col = layout.column(align=True)
+ col.prop(cscene, "sample_all_lights_direct")
+ col.prop(cscene, "sample_all_lights_indirect")
+
class CYCLES_RENDER_PT_sampling_total(CyclesButtonsPanel, Panel):
bl_label = "Total Samples"
@@ -307,17 +291,9 @@ class CYCLES_RENDER_PT_sampling_total(CyclesButtonsPanel, Panel):
(ao * aa, ml * aa, sss * aa, vol * aa))
-class CYCLES_RENDER_PT_geometry(CyclesButtonsPanel, Panel):
- bl_label = "Geometry"
- bl_options = {'DEFAULT_CLOSED'}
-
- def draw(self, context):
- pass
-
-
-class CYCLES_RENDER_PT_geometry_subdivision(CyclesButtonsPanel, Panel):
+class CYCLES_RENDER_PT_subdivision(CyclesButtonsPanel, Panel):
bl_label = "Subdivision"
- bl_parent_id = "CYCLES_RENDER_PT_geometry"
+ bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(self, context):
@@ -344,27 +320,9 @@ class CYCLES_RENDER_PT_geometry_subdivision(CyclesButtonsPanel, Panel):
col.prop(cscene, "dicing_camera")
-class CYCLES_RENDER_PT_geometry_volume(CyclesButtonsPanel, Panel):
- bl_label = "Volume"
- bl_parent_id = "CYCLES_RENDER_PT_geometry"
-
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- layout.use_property_decorate = False
-
- scene = context.scene
- cscene = scene.cycles
- ccscene = scene.cycles_curves
-
- col = layout.column()
- col.prop(cscene, "volume_step_size", text="Step Size")
- col.prop(cscene, "volume_max_steps", text="Max Steps")
-
-
-class CYCLES_RENDER_PT_geometry_hair(CyclesButtonsPanel, Panel):
+class CYCLES_RENDER_PT_hair(CyclesButtonsPanel, Panel):
bl_label = "Hair"
- bl_parent_id = "CYCLES_RENDER_PT_geometry"
+ bl_options = {'DEFAULT_CLOSED'}
def draw_header(self, context):
layout = self.layout
@@ -399,6 +357,24 @@ class CYCLES_RENDER_PT_geometry_hair(CyclesButtonsPanel, Panel):
col.prop(ccscene, "subdivisions", text="Curve subdivisions")
+class CYCLES_RENDER_PT_volumes(CyclesButtonsPanel, Panel):
+ bl_label = "Volumes"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+ layout.use_property_decorate = False
+
+ scene = context.scene
+ cscene = scene.cycles
+ ccscene = scene.cycles_curves
+
+ col = layout.column()
+ col.prop(cscene, "volume_step_size", text="Step Size")
+ col.prop(cscene, "volume_max_steps", text="Max Steps")
+
+
class CYCLES_RENDER_PT_light_paths(CyclesButtonsPanel, Panel):
bl_label = "Light Paths"
bl_options = {'DEFAULT_CLOSED'}
@@ -433,10 +409,26 @@ class CYCLES_RENDER_PT_light_paths_max_bounces(CyclesButtonsPanel, Panel):
col.prop(cscene, "volume_bounces", text="Volume")
+class CYCLES_RENDER_PT_light_paths_clamping(CyclesButtonsPanel, Panel):
+ bl_label = "Clamping"
+ bl_parent_id = "CYCLES_RENDER_PT_light_paths"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+ layout.use_property_decorate = False
+
+ scene = context.scene
+ cscene = scene.cycles
+
+ col = layout.column(align=True)
+ col.prop(cscene, "sample_clamp_direct", text="Direct Light")
+ col.prop(cscene, "sample_clamp_indirect", text="Indirect Light")
+
+
class CYCLES_RENDER_PT_light_paths_caustics(CyclesButtonsPanel, Panel):
bl_label = "Caustics"
bl_parent_id = "CYCLES_RENDER_PT_light_paths"
- bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
@@ -558,7 +550,6 @@ class CYCLES_RENDER_PT_film_transparency(CyclesButtonsPanel, Panel):
class CYCLES_RENDER_PT_film_pixel_filter(CyclesButtonsPanel, Panel):
bl_label = "Pixel Filter"
bl_parent_id = "CYCLES_RENDER_PT_film"
- bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
@@ -578,21 +569,7 @@ class CYCLES_RENDER_PT_performance(CyclesButtonsPanel, Panel):
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- layout.use_property_decorate = False
-
- scene = context.scene
- rd = scene.render
- cscene = scene.cycles
-
- col = layout.column()
- col.active = show_device_active(context)
- col.prop(cscene, "device")
-
- from . import engine
- if engine.with_osl() and use_cpu(context):
- col.prop(cscene, "shading_system")
+ pass
class CYCLES_RENDER_PT_performance_threads(CyclesButtonsPanel, Panel):
@@ -647,7 +624,6 @@ class CYCLES_RENDER_PT_performance_tiles(CyclesButtonsPanel, Panel):
class CYCLES_RENDER_PT_performance_acceleration_structure(CyclesButtonsPanel, Panel):
bl_label = "Acceleration Structure"
bl_parent_id = "CYCLES_RENDER_PT_performance"
- bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
@@ -670,7 +646,6 @@ class CYCLES_RENDER_PT_performance_acceleration_structure(CyclesButtonsPanel, Pa
class CYCLES_RENDER_PT_performance_final_render(CyclesButtonsPanel, Panel):
bl_label = "Final Render"
bl_parent_id = "CYCLES_RENDER_PT_performance"
- bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
@@ -690,7 +665,6 @@ class CYCLES_RENDER_PT_performance_final_render(CyclesButtonsPanel, Panel):
class CYCLES_RENDER_PT_performance_viewport(CyclesButtonsPanel, Panel):
bl_label = "Viewport"
bl_parent_id = "CYCLES_RENDER_PT_performance"
- bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
@@ -2016,6 +1990,16 @@ def draw_device(self, context):
col = layout.column()
col.prop(cscene, "feature_set")
+ scene = context.scene
+
+ col = layout.column()
+ col.active = show_device_active(context)
+ col.prop(cscene, "device")
+
+ from . import engine
+ if engine.with_osl() and use_cpu(context):
+ col.prop(cscene, "shading_system")
+
def draw_pause(self, context):
layout = self.layout
@@ -2058,16 +2042,15 @@ classes = (
CYCLES_PT_sampling_presets,
CYCLES_PT_integrator_presets,
CYCLES_RENDER_PT_sampling,
- CYCLES_RENDER_PT_sampling_light,
CYCLES_RENDER_PT_sampling_sub_samples,
CYCLES_RENDER_PT_sampling_advanced,
CYCLES_RENDER_PT_light_paths,
CYCLES_RENDER_PT_light_paths_max_bounces,
+ CYCLES_RENDER_PT_light_paths_clamping,
CYCLES_RENDER_PT_light_paths_caustics,
- CYCLES_RENDER_PT_geometry,
- CYCLES_RENDER_PT_geometry_subdivision,
- CYCLES_RENDER_PT_geometry_volume,
- CYCLES_RENDER_PT_geometry_hair,
+ CYCLES_RENDER_PT_volumes,
+ CYCLES_RENDER_PT_subdivision,
+ CYCLES_RENDER_PT_hair,
CYCLES_RENDER_PT_simplify,
CYCLES_RENDER_PT_simplify_viewport,
CYCLES_RENDER_PT_simplify_render,
@@ -2075,8 +2058,8 @@ classes = (
CYCLES_RENDER_PT_motion_blur,
CYCLES_RENDER_PT_motion_blur_curve,
CYCLES_RENDER_PT_film,
- CYCLES_RENDER_PT_film_transparency,
CYCLES_RENDER_PT_film_pixel_filter,
+ CYCLES_RENDER_PT_film_transparency,
CYCLES_RENDER_PT_performance,
CYCLES_RENDER_PT_performance_threads,
CYCLES_RENDER_PT_performance_tiles,