Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorRay Molenkamp <github@lazydodo.com>2018-05-26 02:57:13 +0300
committerRay Molenkamp <github@lazydodo.com>2018-05-26 02:57:13 +0300
commit857e4e04d89f30727d60e16c7320a72718a76d1a (patch)
tree2c490024ab773024ae33ccca2b9e31c6e6875be6 /make.bat
parent4dee702332abee23086dc0d26e79f014a27a3bb3 (diff)
make.bat: refactor make.bat
make.bat was starting to become hard to maintain, this refactors it into separate batch files for each stage of the process. -Improved detection of msvc2013/2015 -Improved failure handling. -Added check for working msbuild and C++ compiler -Added verbose switch to ease trouble shooting. -Added Check if svn/cmake/git are in the path before using them -Display the build configuration before asking to download the libraries -Offer an option to recover an interrupted checkout of the libraries. -Automatically check out sub-modules in-case they are missing.
Diffstat (limited to 'make.bat')
-rw-r--r--make.bat401
1 files changed, 33 insertions, 368 deletions
diff --git a/make.bat b/make.bat
index b9186b3388c..fc5450c873d 100644
--- a/make.bat
+++ b/make.bat
@@ -4,394 +4,59 @@ REM This is for users who like to configure & build Blender with a single comman
setlocal EnableDelayedExpansion
setlocal ENABLEEXTENSIONS
set BLENDER_DIR=%~dp0
-set BLENDER_DIR_NOSPACES=%BLENDER_DIR: =%
-for %%X in (svn.exe) do (set HAS_SVN=%%~$PATH:X)
-if not "%BLENDER_DIR%"=="%BLENDER_DIR_NOSPACES%" (
- echo There are spaces detected in the build path "%BLENDER_DIR%", this is currently not supported, exiting....
- goto EOF
-)
-REM Locate the 32 bit program files folder, %ProgramFiles(x86)% doesn't exist on x86
-set ProgramFilesX86=%ProgramFiles(x86)%
-if not exist "%ProgramFilesX86%" set ProgramFilesX86=%ProgramFiles%
-set BUILD_DIR=%BLENDER_DIR%..\build_windows
-set BUILD_TYPE=Release
-rem reset all variables so they do not get accidentally get carried over from previous builds
-set BUILD_DIR_OVERRRIDE=
-set BUILD_CMAKE_ARGS=
-set BUILD_ARCH=
-set BUILD_VS_VER=
-set BUILD_VS_YEAR=
-set BUILD_VS_LIBDIRPOST=
-set BUILD_VS_LIBDIR=
-set BUILD_VS_SVNDIR=
-set BUILD_NGE=
-set KEY_NAME=
-set MSBUILD_PLATFORM=
-set MUST_CLEAN=
-set NOBUILD=
-set TARGET=
-set WINDOWS_ARCH=
-set TESTS_CMAKE_ARGS=
-set VSWHERE_ARGS=
-:argv_loop
-if NOT "%1" == "" (
-
- REM Help Message
- if "%1" == "help" (
- goto HELP
- )
-
- REM Build Types
- if "%1" == "debug" (
- set BUILD_TYPE=Debug
- REM Build Configurations
- ) else if "%1" == "noge" (
- set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -DWITH_GAMEENGINE=OFF -DWITH_PLAYER=OFF
- set BUILD_NGE=_noge
- ) else if "%1" == "builddir" (
- set BUILD_DIR_OVERRRIDE="%BLENDER_DIR%..\%2"
- shift /1
- ) else if "%1" == "with_tests" (
- set TESTS_CMAKE_ARGS=-DWITH_GTESTS=On
- ) else if "%1" == "full" (
- set TARGET=Full
- set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
- -C"%BLENDER_DIR%\build_files\cmake\config\blender_full.cmake"
- ) else if "%1" == "lite" (
- set TARGET=Lite
- set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
- -C"%BLENDER_DIR%\build_files\cmake\config\blender_lite.cmake"
- ) else if "%1" == "cycles" (
- set TARGET=Cycles
- set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
- -C"%BLENDER_DIR%\build_files\cmake\config\cycles_standalone.cmake"
- ) else if "%1" == "headless" (
- set TARGET=Headless
- set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
- -C"%BLENDER_DIR%\build_files\cmake\config\blender_headless.cmake"
- ) else if "%1" == "bpy" (
- set TARGET=Bpy
- set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
- -C"%BLENDER_DIR%\build_files\cmake\config\bpy_module.cmake"
- ) else if "%1" == "release" (
- set TARGET=Release
- ) else if "%1" == "x86" (
- set BUILD_ARCH=x86
- ) else if "%1" == "x64" (
- set BUILD_ARCH=x64
- ) else if "%1" == "2017" (
- set BUILD_VS_VER=15
- set BUILD_VS_YEAR=2017
- set BUILD_VS_LIBDIRPOST=vc14
- ) else if "%1" == "2017pre" (
- set BUILD_VS_VER=15
- set BUILD_VS_YEAR=2017
- set BUILD_VS_LIBDIRPOST=vc14
- set VSWHERE_ARGS=-prerelease
- ) else if "%1" == "2015" (
- set BUILD_VS_VER=14
- set BUILD_VS_YEAR=2015
- set BUILD_VS_LIBDIRPOST=vc14
- ) else if "%1" == "2013" (
- set BUILD_VS_VER=12
- set BUILD_VS_YEAR=2013
- set BUILD_VS_LIBDIRPOST=vc12
- ) else if "%1" == "packagename" (
- set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -DCPACK_OVERRIDE_PACKAGENAME="%2"
- shift /1
- ) else if "%1" == "nobuild" (
- set NOBUILD=1
- ) else if "%1" == "showhash" (
- for /f "delims=" %%i in ('git rev-parse HEAD') do echo Branch_hash=%%i
- cd release/datafiles/locale
- for /f "delims=" %%i in ('git rev-parse HEAD') do echo Locale_hash=%%i
- cd %~dp0
- cd release/scripts/addons
- for /f "delims=" %%i in ('git rev-parse HEAD') do echo Addons_Hash=%%i
- cd %~dp0
- goto EOF
- REM Non-Build Commands
- ) else if "%1" == "update" (
- svn up ../lib/*
- git pull --rebase
- git submodule foreach git pull --rebase origin master
- goto EOF
- ) else if "%1" == "clean" (
- set MUST_CLEAN=1
- ) else (
- echo Command "%1" unknown, aborting!
- goto EOF
- )
-
- shift /1
- goto argv_loop
-)
-if "%BUILD_ARCH%"=="" (
- if "%PROCESSOR_ARCHITECTURE%" == "AMD64" (
- set WINDOWS_ARCH= Win64
- set BUILD_ARCH=x64
- ) else if "%PROCESSOR_ARCHITEW6432%" == "AMD64" (
- set WINDOWS_ARCH= Win64
- set BUILD_ARCH=x64
- ) else (
- set WINDOWS_ARCH=
- set BUILD_ARCH=x86
- )
-) else if "%BUILD_ARCH%"=="x64" (
- set WINDOWS_ARCH= Win64
-) else if "%BUILD_ARCH%"=="x86" (
- set WINDOWS_ARCH=
-)
-
-if "%BUILD_VS_VER%"=="" (
- set BUILD_VS_VER=12
- set BUILD_VS_YEAR=2013
- set BUILD_VS_LIBDIRPOST=vc12
-)
-
-if "%BUILD_ARCH%"=="x64" (
- set MSBUILD_PLATFORM=x64
-) else if "%BUILD_ARCH%"=="x86" (
- set MSBUILD_PLATFORM=win32
-)
-
-
-if "%target%"=="Release" (
- rem for vc12 check for both cuda 7.5 and 8
- if "%CUDA_PATH%"=="" (
- echo Cuda Not found, aborting!
- goto EOF
- )
- set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
- -C"%BLENDER_DIR%\build_files\cmake\config\blender_release.cmake"
-)
-
-if "%BUILD_VS_VER%"=="15" goto DetectMSVC2017
-:DetectMSVC
-REM Detect MSVC Installation for 2013-2015
-if DEFINED VisualStudioVersion goto msvc_detect_finally
-set VALUE_NAME=ProductDir
-REM Check 64 bits
-set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\%BUILD_VS_VER%.0\Setup\VC"
-for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY %KEY_NAME% /v %VALUE_NAME% 2^>nul`) DO set MSVC_VC_DIR=%%C
-if DEFINED MSVC_VC_DIR goto msvc_detect_finally
-REM Check 32 bits
-set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\%BUILD_VS_VER%.0\Setup\VC"
-for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY %KEY_NAME% /v %VALUE_NAME% 2^>nul`) DO set MSVC_VC_DIR=%%C
-if DEFINED MSVC_VC_DIR goto msvc_detect_finally
-goto sanity_checks
-:msvc_detect_finally
-if DEFINED MSVC_VC_DIR call "%MSVC_VC_DIR%\vcvarsall.bat"
-if DEFINED MSVC_VC_DIR goto sanity_checks
-:DetectMSVC2017
-rem MSVC Build environment 2017 and up.
-set vs_where=%ProgramFilesX86%\Microsoft Visual Studio\Installer\vswhere.exe
-if not exist "%vs_where%" (
- echo Visual Studio 2017 ^(15.2 or newer^) is not detected
- echo Exiting..
- goto eof
-)
-for /f "usebackq tokens=1* delims=: " %%i in (`"%vs_where%" -latest %VSWHERE_ARGS% -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64`) do (
- if /i "%%i"=="installationPath" set VS_InstallDir=%%j
-)
-
-if "%VS_InstallDir%"=="" (
- echo Visual Studio is detected but the "Desktop development with C++" workload has not been instlled
- echo exiting..
- goto eof
-)
-set vcvars=%VS_InstallDir%\VC\Auxiliary\Build\vcvarsall.bat
-if exist "%vcvars%" call "%vcvars%" %BUILD_ARCH%
+call "%BLENDER_DIR%\build_files\windows\reset_variables.cmd"
-:sanity_checks
-REM Sanity Checks
-where /Q msbuild
-if %ERRORLEVEL% EQU 0 goto DetectionComplete
-if "%BUILD_VS_VER%"=="12" (
- rem vs12 not found, try vs14
- echo Visual Studio 2013 not found, trying Visual Studio 2015.
- set BUILD_VS_VER=14
- set BUILD_VS_YEAR=2015
- set BUILD_VS_LIBDIRPOST=vc14
- goto DetectMSVC
-)
-else
-(
- if "%BUILD_VS_VER%"=="14" (
- rem vs14 not found, try vs15
- echo Visual Studio 2015 not found, trying Visual Studio 2017.
- set BUILD_VS_VER=15
- set BUILD_VS_YEAR=2017
- set BUILD_VS_LIBDIRPOST=vc14
- goto DetectMSVC2017
- ) else
- (
- echo Error: "MSBuild" command not in the PATH.
- echo You must have MSVC installed and run this from the "Developer Command Prompt"
- echo ^(available from Visual Studio's Start menu entry^), aborting!
- goto EOF
- )
-)
-:DetectionComplete
+call "%BLENDER_DIR%\build_files\windows\check_spaces_in_path.cmd"
+if errorlevel 1 goto EOF
+call "%BLENDER_DIR%\build_files\windows\parse_arguments.cmd" %*
+if errorlevel 1 goto EOF
-set BUILD_DIR=%BUILD_DIR%_%TARGET%%BUILD_NGE%_%BUILD_ARCH%_vc%BUILD_VS_VER%_%BUILD_TYPE%
-if NOT "%BUILD_DIR_OVERRRIDE%"=="" (
- set BUILD_DIR=%BUILD_DIR_OVERRRIDE%
-)
+call "%BLENDER_DIR%\build_files\windows\find_dependencies.cmd"
+if errorlevel 1 goto EOF
-where /Q cmake
-if %ERRORLEVEL% NEQ 0 (
- echo Error: "CMake" command not in the PATH.
- echo You must have CMake installed and added to your PATH, aborting!
+if "%SHOW_HELP%" == "1" (
+ call "%BLENDER_DIR%\build_files\windows\show_help.cmd"
goto EOF
)
-if "%BUILD_ARCH%"=="x64" (
- set BUILD_VS_SVNDIR=win64_%BUILD_VS_LIBDIRPOST%
-) else if "%BUILD_ARCH%"=="x86" (
- set BUILD_VS_SVNDIR=windows_%BUILD_VS_LIBDIRPOST%
-)
-set BUILD_VS_LIBDIR="%BLENDER_DIR%..\lib\%BUILD_VS_SVNDIR%"
-
-if NOT EXIST %BUILD_VS_LIBDIR% (
- rem libs not found, but svn is on the system
- if not "%HAS_SVN%"=="" (
- echo.
- echo The required external libraries in %BUILD_VS_LIBDIR% are missing
- echo.
- set /p GetLibs= "Would you like to download them? (y/n)"
- if /I "!GetLibs!"=="Y" (
- echo.
- echo Downloading %BUILD_VS_SVNDIR% libraries, please wait.
- echo.
- svn checkout https://svn.blender.org/svnroot/bf-blender/trunk/lib/%BUILD_VS_SVNDIR% %BUILD_VS_LIBDIR%
- )
- )
-)
-
-if NOT EXIST %BUILD_VS_LIBDIR% (
- echo Error: Path to libraries not found "%BUILD_VS_LIBDIR%"
- echo This is needed for building, aborting!
+if "%BUILD_UPDATE%" == "1" (
+ call "%BLENDER_DIR%\build_files\windows\update_sources.cmd"
goto EOF
)
-if "%TARGET%"=="" (
- echo Error: Convenience target not set
- echo This is required for building, aborting!
- echo .
- goto HELP
-)
-
-set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -G "Visual Studio %BUILD_VS_VER% %BUILD_VS_YEAR%%WINDOWS_ARCH%" %TESTS_CMAKE_ARGS%
-if NOT EXIST %BUILD_DIR%\nul (
- mkdir %BUILD_DIR%
-)
-if "%MUST_CLEAN%"=="1" (
- echo Cleaning %BUILD_DIR%
- msbuild ^
- %BUILD_DIR%\Blender.sln ^
- /target:clean ^
- /property:Configuration=%BUILD_TYPE% ^
- /verbosity:minimal ^
- /p:platform=%MSBUILD_PLATFORM%
+call "%BLENDER_DIR%\build_files\windows\detect_architecture.cmd"
- if %ERRORLEVEL% NEQ 0 (
- echo Cleaned "%BUILD_DIR%"
+if "%BUILD_VS_YEAR%" == "" (
+ call "%BLENDER_DIR%\build_files\windows\autodetect_msvc.cmd"
+ if errorlevel 1 (
+ echo Visual Studio not found ^(try with the 'verbose' switch for more information^)
+ goto EOF
)
- goto EOF
-)
-REM Only configure on first run or when called with nobuild
-if NOT EXIST %BUILD_DIR%\Blender.sln set MUST_CONFIGURE=1
-if "%NOBUILD%"=="1" set MUST_CONFIGURE=1
-
-if "%MUST_CONFIGURE%"=="1" (
- cmake ^
- %BUILD_CMAKE_ARGS% ^
- -H%BLENDER_DIR% ^
- -B%BUILD_DIR% ^
- %BUILD_CMAKE_ARGS%
-
- if %ERRORLEVEL% NEQ 0 (
- echo "Configuration Failed"
+) else (
+ call "%BLENDER_DIR%\build_files\windows\detect_msvc%BUILD_VS_YEAR%.cmd"
+ if errorlevel 1 (
+ echo Visual Studio %BUILD_VS_YEAR% not found ^(try with the 'verbose' switch for more information^)
goto EOF
)
)
-if DEFINED MSVC_VC_DIR echo call "%MSVC_VC_DIR%\vcvarsall.bat" > %BUILD_DIR%\rebuild.cmd
-if DEFINED MSVC_VS_DIR echo call "%MSVC_VS_DIR%\Common7\Tools\VsDevCmd.bat" > %BUILD_DIR%\rebuild.cmd
-echo cmake . >> %BUILD_DIR%\rebuild.cmd
-echo msbuild ^
- %BUILD_DIR%\Blender.sln ^
- /target:build ^
- /property:Configuration=%BUILD_TYPE% ^
- /maxcpucount:2 ^
- /verbosity:minimal ^
- /p:platform=%MSBUILD_PLATFORM% ^
- /flp:Summary;Verbosity=minimal;LogFile=%BUILD_DIR%\Build.log >> %BUILD_DIR%\rebuild.cmd
-echo msbuild ^
- %BUILD_DIR%\INSTALL.vcxproj ^
- /property:Configuration=%BUILD_TYPE% ^
- /verbosity:minimal ^
- /p:platform=%MSBUILD_PLATFORM% >> %BUILD_DIR%\rebuild.cmd
-if "%NOBUILD%"=="1" goto EOF
+call "%BLENDER_DIR%\build_files\windows\set_build_dir.cmd"
-msbuild ^
- %BUILD_DIR%\Blender.sln ^
- /target:build ^
- /property:Configuration=%BUILD_TYPE% ^
- /maxcpucount:2 ^
- /verbosity:minimal ^
- /p:platform=%MSBUILD_PLATFORM% ^
- /flp:Summary;Verbosity=minimal;LogFile=%BUILD_DIR%\Build.log
+echo Building blender with VS%BUILD_VS_YEAR% for %BUILD_ARCH% in %BUILD_DIR%
-if %ERRORLEVEL% NEQ 0 (
- echo "Build Failed"
- goto EOF
-)
+call "%BLENDER_DIR%\build_files\windows\check_libraries.cmd"
+if errorlevel 1 goto EOF
+
+call "%BLENDER_DIR%\build_files\windows\check_submodules.cmd"
+if errorlevel 1 goto EOF
-msbuild ^
- %BUILD_DIR%\INSTALL.vcxproj ^
- /property:Configuration=%BUILD_TYPE% ^
- /verbosity:minimal ^
- /p:platform=%MSBUILD_PLATFORM%
+call "%BLENDER_DIR%\build_files\windows\configure_msbuild.cmd"
+if errorlevel 1 goto EOF
-echo.
-echo At any point you can optionally modify your build configuration by editing:
-echo "%BUILD_DIR%\CMakeCache.txt", then run "rebuild.cmd" in the build folder to build with the changes applied.
-echo.
-echo Blender successfully built, run from: "%BUILD_DIR%\bin\%BUILD_TYPE%\blender.exe"
-echo.
-goto EOF
-:HELP
- echo.
- echo Convenience targets
- echo - release ^(identical to the official blender.org builds^)
- echo - full ^(same as release minus the cuda kernels^)
- echo - lite
- echo - headless
- echo - cycles
- echo - bpy
- echo.
- echo Utilities ^(not associated with building^)
- echo - clean ^(Target must be set^)
- echo - update
- echo - nobuild ^(only generate project files^)
- echo - showhash ^(Show git hashes of source tree^)
- echo.
- echo Configuration options
- echo - with_tests ^(enable building unit tests^)
- echo - noge ^(disable building game enginge and player^)
- echo - debug ^(Build an unoptimized debuggable build^)
- echo - packagename [newname] ^(override default cpack package name^)
- echo - buildir [newdir] ^(override default build folder^)
- echo - x86 ^(override host auto-detect and build 32 bit code^)
- echo - x64 ^(override host auto-detect and build 64 bit code^)
- echo - 2013 ^(build with visual studio 2013^)
- echo - 2015 ^(build with visual studio 2015^) [EXPERIMENTAL]
- echo - 2017 ^(build with visual studio 2017^) [EXPERIMENTAL]
- echo - 2017pre ^(build with visual studio 2017 pre-release^) [EXPERIMENTAL]
- echo.
+call "%BLENDER_DIR%\build_files\windows\build_msbuild.cmd"
+if errorlevel 1 goto EOF
:EOF
+echo make2 done