diff options
author | Daniel Dunbar <daniel@zuster.org> | 2003-03-19 03:55:52 +0300 |
---|---|---|
committer | Daniel Dunbar <daniel@zuster.org> | 2003-03-19 03:55:52 +0300 |
commit | 9ef2426be62bd9e7a84a94b8bd1d8b2c75546357 (patch) | |
tree | b3d7f30dd6315a74a4342bde70ea9d10ce9d7a0f /make/msvc_7_0/gameengine/gameplayer/axctl/GP_axctl.vcproj | |
parent | 8003eb8628d284e6b70810274878a82f6bfe3c42 (diff) |
Remainder of the vc7 projectfiles.
Diffstat (limited to 'make/msvc_7_0/gameengine/gameplayer/axctl/GP_axctl.vcproj')
-rw-r--r-- | make/msvc_7_0/gameengine/gameplayer/axctl/GP_axctl.vcproj | 286 |
1 files changed, 286 insertions, 0 deletions
diff --git a/make/msvc_7_0/gameengine/gameplayer/axctl/GP_axctl.vcproj b/make/msvc_7_0/gameengine/gameplayer/axctl/GP_axctl.vcproj new file mode 100644 index 00000000000..69714df66db --- /dev/null +++ b/make/msvc_7_0/gameengine/gameplayer/axctl/GP_axctl.vcproj @@ -0,0 +1,286 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="GP_axctl" + SccProjectName="" + SccLocalPath="" + Keyword="MFCProj"> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="MT DLL Debug|Win32" + OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug" + IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug" + ConfigurationType="2" + UseOfMFC="2" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\GamePlayer\common,..\..\..\..\..\source\gameengine\GamePlayer\common\windows,..\..\..\..\..\..\lib\windows\iksolver\include" + PreprocessorDefinitions="WIN32;_WINDOWS;_USRDLL" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.pch" + AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/" + ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/" + ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0" + UndefinePreprocessorDefinitions="_DEBUG"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + AdditionalOptions="/MACHINE:I386" + AdditionalDependencies="openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib" + OutputFile="..\..\..\..\..\obj\windows\debug\Blender3DPlugin.ocx" + LinkIncremental="2" + SuppressStartupBanner="TRUE" + AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\ode\lib\mt_dll,..\..\..\..\..\..\lib\windows\openal\lib,..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\..\lib\windows\moto\lib,..\../../../../../lib/windows/bmfont/lib,..\../../../../../lib/windows/string/lib,..\../../../../../lib/windows/python/lib,..\..\..\..\..\..\lib\windows\openssl\lib\mt_dll,..\..\..\..\..\..\lib\windows\jpeg\lib,..\..\..\..\..\..\lib\windows\bmfont/lib,..\..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\..\lib\windows\openssl\lib\,..\..\..\..\..\..\lib\windows\zlib\lib\,..\..\..\..\..\..\lib\windows\blenkey\lib\,..\..\..\..\..\..\lib\windows\png\lib" + IgnoreDefaultLibraryNames="libc.lib,libcmt.lib,msvcrt.lib" + ModuleDefinitionFile="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def" + GenerateDebugInformation="TRUE" + ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/Blender3DPlugin.pdb" + SubSystem="2" + ImportLibrary="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/Blender3DPlugin.lib"/> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="_DEBUG" + MkTypLibCompatible="TRUE" + SuppressStartupBanner="TRUE" + TargetEnvironment="1" + TypeLibraryName="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.tlb"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_AFXDLL;_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + </Configuration> + <Configuration + Name="MT DLL Release|Win32" + OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll" + IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll" + ConfigurationType="2" + UseOfMFC="2" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\GamePlayer\common,..\..\..\..\..\source\gameengine\GamePlayer\common\windows,..\..\..\..\..\..\lib\windows\iksolver\include" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/GP_axctl.pch" + AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/" + ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/" + ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + AdditionalOptions="/MACHINE:I386" + AdditionalDependencies="openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib" + OutputFile="..\..\..\..\..\obj\windows\Blender3DPlugin.ocx" + LinkIncremental="1" + SuppressStartupBanner="TRUE" + AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\ode\lib\mt_dll,..\..\..\..\..\..\lib\windows\openal\lib,..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\..\lib\windows\moto\lib,..\..\..\..\..\..\lib\windows\bmfont/lib,..\..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\..\lib\windows\openssl\lib\mt_dll,..\..\..\..\..\..\lib\windows\jpeg\lib,..\..\..\..\..\..\lib\windows\zlib\lib\,..\..\..\..\..\..\lib\windows\blenkey\lib\,..\..\..\..\..\..\lib\windows\png\lib" + IgnoreDefaultLibraryNames="libc.lib,libcmt.lib,msvcrtd.lib" + ModuleDefinitionFile="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def" + ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.pdb" + SubSystem="2" + ImportLibrary="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.lib"/> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="NDEBUG" + MkTypLibCompatible="TRUE" + SuppressStartupBanner="TRUE" + TargetEnvironment="1" + TypeLibraryName="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/GP_axctl.tlb"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_AFXDLL;NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.cpp"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.cpp"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.odl"> + <FileConfiguration + Name="MT DLL Debug|Win32"> + <Tool + Name="VCMIDLTool" + TargetEnvironment="1" + HeaderFileName="BlenderPlayer_h.h"/> + </FileConfiguration> + <FileConfiguration + Name="MT DLL Release|Win32"> + <Tool + Name="VCMIDLTool" + TargetEnvironment="1" + HeaderFileName="BlenderPlayer_h.h"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.rc"> + <FileConfiguration + Name="MT DLL Debug|Win32"> + <Tool + Name="VCResourceCompilerTool" + AdditionalIncludeDirectories="\public\blender\blender\source\gameengine\GamePlayer\ActiveX;$(OUTDIR);$(NoInherit)"/> + </FileConfiguration> + <FileConfiguration + Name="MT DLL Release|Win32"> + <Tool + Name="VCResourceCompilerTool" + AdditionalIncludeDirectories="\public\blender\blender\source\gameengine\GamePlayer\ActiveX;$(OUTDIR);$(NoInherit)"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.cpp"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.cpp"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.cpp"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.cpp"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.cpp"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.cpp"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.cpp"> + </File> + <File + RelativePath="..\..\..\..\..\source\blender\makesdna\intern\dna.c"> + </File> + <File + RelativePath="..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\Resource.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.h"> + </File> + </Filter> + <Filter + Name="Resource Files" + Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.ico"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.bmp"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\splash.bmp"> + </File> + </Filter> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\ActiveXandNetscapeTest.html"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.html"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerDuo.html"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMe.txt"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\load.blend"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\logo_blender.raw"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\logo_blender3d.raw"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\logo_nan.raw"> + </File> + </Files> + <Globals> + </Globals> +</VisualStudioProject> |