Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/make
diff options
context:
space:
mode:
authorDaniel Dunbar <daniel@zuster.org>2003-03-19 03:55:52 +0300
committerDaniel Dunbar <daniel@zuster.org>2003-03-19 03:55:52 +0300
commit9ef2426be62bd9e7a84a94b8bd1d8b2c75546357 (patch)
treeb3d7f30dd6315a74a4342bde70ea9d10ce9d7a0f /make
parent8003eb8628d284e6b70810274878a82f6bfe3c42 (diff)
Remainder of the vc7 projectfiles.
Diffstat (limited to 'make')
-rw-r--r--make/msvc_7_0/datatoc/datatoc.vcproj137
-rw-r--r--make/msvc_7_0/gameengine/blenderhook/KX_blenderhook.vcproj173
-rw-r--r--make/msvc_7_0/gameengine/converter/KX_converter.vcproj303
-rw-r--r--make/msvc_7_0/gameengine/expression/EXP_expressions.vcproj327
-rw-r--r--make/msvc_7_0/gameengine/gamelogic/SCA_GameLogic.vcproj372
-rw-r--r--make/msvc_7_0/gameengine/gameplayer/axctl/GP_axctl.vcproj286
-rw-r--r--make/msvc_7_0/gameengine/gameplayer/common/GP_common.vcproj289
-rw-r--r--make/msvc_7_0/gameengine/gameplayer/ghost/GP_ghost.vcproj195
-rw-r--r--make/msvc_7_0/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.vcproj257
-rw-r--r--make/msvc_7_0/gameengine/gameplayer/netscape/GP_netscape.vcproj259
-rw-r--r--make/msvc_7_0/gameengine/gameplayer/netscape2/GP_netscape.vcproj265
-rw-r--r--make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj238
-rw-r--r--make/msvc_7_0/gameengine/gameplayer/qt/gp.vcproj188
-rw-r--r--make/msvc_7_0/gameengine/gameplayer/qt/gpplugin.vcproj208
-rw-r--r--make/msvc_7_0/gameengine/gameplayer/qt/qtgp.sln264
-rw-r--r--make/msvc_7_0/gameengine/gameplayer/sdl/GP_sdl.vcproj257
-rw-r--r--make/msvc_7_0/gameengine/ketsji/KX_ketsji.vcproj563
-rw-r--r--make/msvc_7_0/gameengine/ketsji/network/KX_network.vcproj240
-rw-r--r--make/msvc_7_0/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj214
-rw-r--r--make/msvc_7_0/gameengine/network/network/NG_network.vcproj229
-rw-r--r--make/msvc_7_0/gameengine/network/terraplaynetwork/NG_terraplaynetwork.vcproj263
-rw-r--r--make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj212
-rw-r--r--make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj218
-rw-r--r--make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Physics.vcproj242
-rw-r--r--make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj159
-rw-r--r--make/msvc_7_0/gameengine/rasterizer/RAS_rasterizer.vcproj280
-rw-r--r--make/msvc_7_0/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj226
-rw-r--r--make/msvc_7_0/gameengine/scenegraph/SG_SceneGraph.vcproj235
-rw-r--r--make/msvc_7_0/gameengine/sound/SND_sound.vcproj285
-rw-r--r--make/msvc_7_0/gameengine/sound/dummy/SND_Dummy.vcproj213
-rw-r--r--make/msvc_7_0/gameengine/sound/fmod/SND_fmod.vcproj212
-rw-r--r--make/msvc_7_0/gameengine/sound/openal/SND_openal.vcproj213
-rw-r--r--make/msvc_7_0/kernel/gen_messaging/gen_messaging.vcproj212
-rw-r--r--make/msvc_7_0/kernel/system/SYS_system.vcproj235
-rw-r--r--make/msvc_7_0/sumo/fuzzics/SM_fuzzics.vcproj282
-rw-r--r--make/msvc_7_0/sumo/moto/SM_moto.vcproj376
-rw-r--r--make/msvc_7_0/sumo/solid/SM_solid.vcproj351
37 files changed, 9478 insertions, 0 deletions
diff --git a/make/msvc_7_0/datatoc/datatoc.vcproj b/make/msvc_7_0/datatoc/datatoc.vcproj
new file mode 100644
index 00000000000..00f67a9a1a2
--- /dev/null
+++ b/make/msvc_7_0/datatoc/datatoc.vcproj
@@ -0,0 +1,137 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="datatoc"
+ ProjectGUID="{BE5AB9D1-04DE-4233-8633-0F621AA9C906}"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory=".\Release"
+ IntermediateDirectory=".\Release"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
+ StringPooling="TRUE"
+ RuntimeLibrary="4"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\Release/datatoc.pch"
+ AssemblerListingLocation=".\Release/"
+ ObjectFile=".\Release/"
+ ProgramDataBaseFileName=".\Release/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile=".\Release/datatoc.exe"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ ProgramDatabaseFile=".\Release/datatoc.pdb"
+ SubSystem="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\Release/datatoc.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory=".\Debug"
+ IntermediateDirectory=".\Debug"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32,_DEBUG,_CONSOLE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="5"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\Debug/datatoc.pch"
+ AssemblerListingLocation=".\Debug/"
+ ObjectFile=".\Debug/"
+ ProgramDataBaseFileName=".\Debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile=".\Debug/datatoc.exe"
+ LinkIncremental="2"
+ SuppressStartupBanner="TRUE"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile=".\Debug/datatoc.pdb"
+ SubSystem="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\Debug/datatoc.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\release\datafiles\datatoc.c">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/blenderhook/KX_blenderhook.vcproj b/make/msvc_7_0/gameengine/blenderhook/KX_blenderhook.vcproj
new file mode 100644
index 00000000000..54a325aafcc
--- /dev/null
+++ b/make/msvc_7_0/gameengine/blenderhook/KX_blenderhook.vcproj
@@ -0,0 +1,173 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="KX_blenderhook"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\blenderhook\debug"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\blenderhook\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\source\gameengine\Converter\,..\..\..\..\source\blender\imbuf,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender,..\..\..\..\source\blender\include,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\scenegraph,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\blender\misc,..\..\..\..\source\blender\blenloader"
+ PreprocessorDefinitions="WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\blenderhook\debug/KX_blenderhook.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\blenderhook\debug/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\blenderhook\debug/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\blenderhook\debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ UndefinePreprocessorDefinitions="_DEBUG"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\blenderhook\debug\KX_blenderhook.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\blenderhook"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\blenderhook"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\source\gameengine\Converter\,..\..\..\..\source\blender\imbuf,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender,..\..\..\..\source\blender\include,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\scenegraph,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\blender\misc,..\..\..\..\source\blender\blenloader"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\blenderhook/KX_blenderhook.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\blenderhook/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\blenderhook/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\blenderhook/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\blenderhook\KX_blenderhook.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderDevice.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/converter/KX_converter.vcproj b/make/msvc_7_0/gameengine/converter/KX_converter.vcproj
new file mode 100644
index 00000000000..91613ec0f26
--- /dev/null
+++ b/make/msvc_7_0/gameengine/converter/KX_converter.vcproj
@@ -0,0 +1,303 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="KX_converter"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="MT DLL Debug|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\ode,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\blender\imbuf,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\BlenderRoutines,..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\gameengine\Ketsji,..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender\include,..\..\..\..\source\blender,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\BlOde"
+ PreprocessorDefinitions="WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug/KX_converter.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug/"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"
+ UndefinePreprocessorDefinitions="_DEBUG"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug\KX_converter.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\converter"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\converter"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\BlOde,..\..\..\..\source\gameengine\physics\Dummy,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\blender\imbuf,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\BlenderRoutines,..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\gameengine\Ketsji,..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender\include,..\..\..\..\source\blender,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\ode,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\converter/KX_converter.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\converter/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\converter/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\converter/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\converter\KX_converter.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\converter\debug"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\converter\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\ode,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\BlOde,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\blender\imbuf,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\BlenderRoutines,..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\gameengine\Ketsji,..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender\include,..\..\..\..\source\blender,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include"
+ PreprocessorDefinitions="WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\converter\debug/KX_converter.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\converter\debug/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\converter\debug/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\converter\debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ UndefinePreprocessorDefinitions="_DEBUG"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\converter\debug\KX_converter.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Release|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\converter\mtdll"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\converter\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\ode,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\blender\imbuf,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\BlenderRoutines,..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\gameengine\Ketsji,..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender\include,..\..\..\..\source\blender,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\BlOde"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\converter\mtdll/KX_converter.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\converter\mtdll/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\converter\mtdll/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\converter\mtdll/"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\converter\mtdll\KX_converter.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Converter\BL_ActionActuator.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Converter\BL_ArmatureObject.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Converter\BL_DeformableGameObject.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Converter\BL_MeshDeformer.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Converter\BL_SkinDeformer.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Converter\BL_SkinMeshObject.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Converter\BlenderWorldInfo.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertActuators.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertControllers.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertProperties.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertSensors.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Converter\KX_IpoConvert.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Converter\BL_ActionActuator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Converter\BL_ArmatureObject.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Converter\BL_DeformableGameObject.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Converter\BL_MeshDeformer.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Converter\BL_SkinDeformer.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Converter\BL_SkinMeshObject.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Converter\BlenderWorldInfo.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\KX_BlenderCanvas.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertActuators.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertControllers.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertProperties.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertSensors.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Converter\KX_IpoConvert.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/expression/EXP_expressions.vcproj b/make/msvc_7_0/gameengine/expression/EXP_expressions.vcproj
new file mode 100644
index 00000000000..262040dafbe
--- /dev/null
+++ b/make/msvc_7_0/gameengine/expression/EXP_expressions.vcproj
@@ -0,0 +1,327 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="EXP_expressions"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\expressions\debug"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\expressions\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\expressions\debug/EXP_expressions.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\expressions\debug/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\expressions\debug/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\expressions\debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ UndefinePreprocessorDefinitions="_DEBUG"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\expressions\debug\EXP_expressions.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Debug|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug/EXP_expressions.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug/"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"
+ UndefinePreprocessorDefinitions="_DEBUG"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug\EXP_expressions.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Release|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\expressions\mtdll"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\expressions\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\expressions\mtdll/EXP_expressions.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\expressions\mtdll/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\expressions\mtdll/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\expressions\mtdll/"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\expressions\mtdll\EXP_expressions.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\expressions"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\expressions"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\expressions/EXP_expressions.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\expressions/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\expressions/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\expressions/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\expressions\EXP_expressions.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\BoolValue.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\ConstExpr.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\EXP_C-Api.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\EmptyValue.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\ErrorValue.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\Expression.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\FloatValue.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\IdentifierExpr.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\IfExpr.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\InputParser.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\IntValue.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\KX_HashedPtr.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\ListValue.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\Operator1Expr.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\Operator2Expr.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\PyObjectPlus.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\StringValue.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\Value.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\VectorValue.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\BoolValue.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\ConstExpr.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\EXP_C-Api.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\EmptyValue.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\ErrorValue.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\Expression.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\FloatValue.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\IdentifierExpr.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\IfExpr.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\InputParser.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\IntValue.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\KX_HashedPtr.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\ListValue.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\Operator1Expr.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\Operator2Expr.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\PyObjectPlus.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\StringValue.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\Value.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\VectorValue.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Expressions\VoidValue.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/gamelogic/SCA_GameLogic.vcproj b/make/msvc_7_0/gameengine/gamelogic/SCA_GameLogic.vcproj
new file mode 100644
index 00000000000..cb6d3377b0b
--- /dev/null
+++ b/make/msvc_7_0/gameengine/gamelogic/SCA_GameLogic.vcproj
@@ -0,0 +1,372 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="SCA_GameLogic"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\debug"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\..\lib\windows\moto\include"
+ PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\gamelogic\debug/SCA_GameLogic.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\gamelogic\debug/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\gamelogic\debug/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\gamelogic\debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ UndefinePreprocessorDefinitions="_DEBUG"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\gamelogic\debug\SCA_GameLogic.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\gamelogic"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\gamelogic"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\..\lib\windows\moto\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\gamelogic/SCA_GameLogic.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\gamelogic/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\gamelogic/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\gamelogic/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\gamelogic\SCA_GameLogic.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Release|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\..\lib\windows\moto\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll/SCA_GameLogic.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll/"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll\SCA_GameLogic.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Debug|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\..\lib\windows\moto\include"
+ PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/SCA_GameLogic.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"
+ UndefinePreprocessorDefinitions="_DEBUG"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug\SCA_GameLogic.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ANDController.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_EventManager.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ExpressionController.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IController.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IObject.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IScene.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ISensor.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_MouseManager.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ORController.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertyActuator.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertyEventManager.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertySensor.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PythonController.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomActuator.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomEventManager.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomNumberGenerator.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomSensor.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ANDController.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_EventManager.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ExpressionController.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IController.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IObject.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IScene.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ISensor.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_MouseManager.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ORController.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertyActuator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertyEventManager.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertySensor.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PythonController.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomActuator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomEventManager.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomNumberGenerator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomSensor.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/gameplayer/axctl/GP_axctl.vcproj b/make/msvc_7_0/gameengine/gameplayer/axctl/GP_axctl.vcproj
new file mode 100644
index 00000000000..69714df66db
--- /dev/null
+++ b/make/msvc_7_0/gameengine/gameplayer/axctl/GP_axctl.vcproj
@@ -0,0 +1,286 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="GP_axctl"
+ SccProjectName=""
+ SccLocalPath=""
+ Keyword="MFCProj">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="MT DLL Debug|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug"
+ ConfigurationType="2"
+ UseOfMFC="2"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\GamePlayer\common,..\..\..\..\..\source\gameengine\GamePlayer\common\windows,..\..\..\..\..\..\lib\windows\iksolver\include"
+ PreprocessorDefinitions="WIN32;_WINDOWS;_USRDLL"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"
+ UndefinePreprocessorDefinitions="_DEBUG"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib"
+ OutputFile="..\..\..\..\..\obj\windows\debug\Blender3DPlugin.ocx"
+ LinkIncremental="2"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\ode\lib\mt_dll,..\..\..\..\..\..\lib\windows\openal\lib,..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\..\lib\windows\moto\lib,..\../../../../../lib/windows/bmfont/lib,..\../../../../../lib/windows/string/lib,..\../../../../../lib/windows/python/lib,..\..\..\..\..\..\lib\windows\openssl\lib\mt_dll,..\..\..\..\..\..\lib\windows\jpeg\lib,..\..\..\..\..\..\lib\windows\bmfont/lib,..\..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\..\lib\windows\openssl\lib\,..\..\..\..\..\..\lib\windows\zlib\lib\,..\..\..\..\..\..\lib\windows\blenkey\lib\,..\..\..\..\..\..\lib\windows\png\lib"
+ IgnoreDefaultLibraryNames="libc.lib,libcmt.lib,msvcrt.lib"
+ ModuleDefinitionFile="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/Blender3DPlugin.pdb"
+ SubSystem="2"
+ ImportLibrary="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/Blender3DPlugin.lib"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_AFXDLL;_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Release|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll"
+ ConfigurationType="2"
+ UseOfMFC="2"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\GamePlayer\common,..\..\..\..\..\source\gameengine\GamePlayer\common\windows,..\..\..\..\..\..\lib\windows\iksolver\include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/GP_axctl.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib"
+ OutputFile="..\..\..\..\..\obj\windows\Blender3DPlugin.ocx"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\ode\lib\mt_dll,..\..\..\..\..\..\lib\windows\openal\lib,..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\..\lib\windows\moto\lib,..\..\..\..\..\..\lib\windows\bmfont/lib,..\..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\..\lib\windows\openssl\lib\mt_dll,..\..\..\..\..\..\lib\windows\jpeg\lib,..\..\..\..\..\..\lib\windows\zlib\lib\,..\..\..\..\..\..\lib\windows\blenkey\lib\,..\..\..\..\..\..\lib\windows\png\lib"
+ IgnoreDefaultLibraryNames="libc.lib,libcmt.lib,msvcrtd.lib"
+ ModuleDefinitionFile="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
+ ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.pdb"
+ SubSystem="2"
+ ImportLibrary="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.lib"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/GP_axctl.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_AFXDLL;NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.odl">
+ <FileConfiguration
+ Name="MT DLL Debug|Win32">
+ <Tool
+ Name="VCMIDLTool"
+ TargetEnvironment="1"
+ HeaderFileName="BlenderPlayer_h.h"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="MT DLL Release|Win32">
+ <Tool
+ Name="VCMIDLTool"
+ TargetEnvironment="1"
+ HeaderFileName="BlenderPlayer_h.h"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.rc">
+ <FileConfiguration
+ Name="MT DLL Debug|Win32">
+ <Tool
+ Name="VCResourceCompilerTool"
+ AdditionalIncludeDirectories="\public\blender\blender\source\gameengine\GamePlayer\ActiveX;$(OUTDIR);$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="MT DLL Release|Win32">
+ <Tool
+ Name="VCResourceCompilerTool"
+ AdditionalIncludeDirectories="\public\blender\blender\source\gameengine\GamePlayer\ActiveX;$(OUTDIR);$(NoInherit)"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\blender\makesdna\intern\dna.c">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\Resource.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.h">
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.ico">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.bmp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\splash.bmp">
+ </File>
+ </Filter>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\ActiveXandNetscapeTest.html">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.html">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerDuo.html">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMe.txt">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\load.blend">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\logo_blender.raw">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\logo_blender3d.raw">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\logo_nan.raw">
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/gameplayer/common/GP_common.vcproj b/make/msvc_7_0/gameengine/gameplayer/common/GP_common.vcproj
new file mode 100644
index 00000000000..13a3a362ea2
--- /dev/null
+++ b/make/msvc_7_0/gameengine/gameplayer/common/GP_common.vcproj
@@ -0,0 +1,289 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="GP_common"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="MT DLL Release|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/GP_common.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll\GP_common.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf"
+ PreprocessorDefinitions="WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug/GP_common.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ UndefinePreprocessorDefinitions="_DEBUG"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug\GP_common.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Debug|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf"
+ PreprocessorDefinitions="WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/GP_common.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"
+ UndefinePreprocessorDefinitions="_DEBUG"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug\GP_common.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common/GP_common.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\common/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\common/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\GP_common.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawImage.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLoadDotBlendArray.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLogoArrays.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\bmfont.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.h">
+ </File>
+ </Filter>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\Makefile">
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/gameplayer/ghost/GP_ghost.vcproj b/make/msvc_7_0/gameengine/gameplayer/ghost/GP_ghost.vcproj
new file mode 100644
index 00000000000..42a272a015b
--- /dev/null
+++ b/make/msvc_7_0/gameengine/gameplayer/ghost/GP_ghost.vcproj
@@ -0,0 +1,195 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="GP_ghost"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\gameengine\Physics\Ode,..\..\..\..\..\source\gameengine\Physics,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/readblenfile,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\..\lib\windows\ghost\include,..\..\..\..\..\..\lib\windows\iksolver\include"
+ PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/GP_ghost.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib libjpeg.a opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a"
+ OutputFile="..\..\..\..\..\obj\windows\blenderplayer.exe"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\ode\lib,..\..\..\..\..\..\lib\windows\bmfont\lib,..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\..\lib\windows\ghost\lib,..\..\..\..\..\..\lib\windows\jpeg/lib,..\..\..\..\..\..\lib\windows\moto\lib\,..\..\..\..\..\..\lib\windows\png\lib,..\..\..\..\..\..\lib\windows\zlib\lib,..\..\..\..\..\lib\windows\ode-0.03\lib,..\../../../../../lib/windows/fmod/lib,..\..\..\..\..\..\lib\windows\python\lib,..\../../../../../lib/windows/openal/lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\blenkey\lib\"
+ IgnoreDefaultLibraryNames="libcd.lib,libc.lib,msvcrt.lib,msvcrtd.lib,msvcprt.lib"
+ ProgramDatabaseFile="..\..\..\..\..\obj\windows/blenderplayer.pdb"
+ SubSystem="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName="..\..\..\..\..\obj\windows/GP_ghost.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\debug"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\../../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\Physics\Ode,..\..\..\..\..\source\gameengine\Physics,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/readblenfile,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\..\lib\windows\ghost\include,..\../../../../../lib/windows/iksolver/include"
+ PreprocessorDefinitions="WIN32,_CONSOLE,dSINGLE"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/GP_ghost.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ UndefinePreprocessorDefinitions="_DEBUG"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.a dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a"
+ OutputFile="..\..\..\..\..\obj\windows\debug\blenderplayer.exe"
+ LinkIncremental="2"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\ode\lib,..\..\..\..\..\..\lib\windows\bmfont\lib\,..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\..\lib\windows\string\lib\,..\..\..\..\..\..\lib\windows\ghost\lib\,..\..\..\..\..\..\lib\windows\jpeg\lib,..\..\..\..\..\..\lib\windows\moto\lib\,..\..\..\..\..\..\lib\windows\zlib\lib\,..\..\..\..\..\..\lib\windows\png\lib\,..\..\..\..\..\lib\windows\ode-0.03\lib,..\../../../../../lib/windows/fmod/lib,..\..\..\..\..\..\lib\windows\python\lib,..\../../../../../lib/windows/openal/lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\blenkey\lib\"
+ IgnoreDefaultLibraryNames="libcd.lib,libc.lib,libcmt.lib,msvcrt.lib,msvcrtd.lib,msvcprtd.lib"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile="..\..\..\..\..\obj\windows\debug/blenderplayer.pdb"
+ SubSystem="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName="..\..\..\..\..\obj\windows\debug/GP_ghost.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_ghost.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\blender\makesdna\intern\dna.c">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\icons\winplayer.rc">
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCResourceCompilerTool"
+ AdditionalIncludeDirectories="\public\blender\blender\source\icons;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCResourceCompilerTool"
+ AdditionalIncludeDirectories="\public\blender\blender\source\icons;$(NoInherit)"/>
+ </FileConfiguration>
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.h">
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
+ <File
+ RelativePath="..\..\..\..\..\source\icons\winplayer.ico">
+ </File>
+ </Filter>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\Makefile">
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.vcproj b/make/msvc_7_0/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.vcproj
new file mode 100644
index 00000000000..98e45e7a2cb
--- /dev/null
+++ b/make/msvc_7_0/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.vcproj
@@ -0,0 +1,257 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="BlenderLoader"
+ ProjectGUID="{A0D049E8-D391-4A19-A360-130759F492A7}"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader"
+ IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="../../../../../../lib/windows/python/include/python2.0,..\../../../../../source/blender/encrypt,..\../../../../../source/blender/blenkernel,..\../../../../../source/blender/makesdna,..\../../../../../source/blender/blenlib,..\../../../../../source/blender/blenloader,..\../../../../../source/blender/render/extern/include,..\../../../../../source/gameengine/Rasterizer,../../../../../../lib\windows\sdl\SDL-1.1.7\include,..\../../../../../source/gameengine/GameLogic,..\..\..\..\..\source\sumo\include,..\..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\..\source\kernel\gen_system,..\../../../../../source/blender/imbuf,..\../../../../../source/gameengine/SoundSystem,../../../../../source/gameengine/SoundSystem/SND_OpenAL,..\../../../../../source/gameengine/Ketsji,..\../../../../../source/gameengine/Expressions,..\../../../../../source/gameengine/SceneGraph,..\../../../../../source/gameengine/ketsji/kxnetwork,..\../../../../../source/gameengine/network,..\../../../../../source/gameengine/network/loopbacknetwork,..\../../../../../source/gameengine/GamePlayer/common,..\../../../../../../lib/windows/iksolver/include,../../../../../source/gameengine/SoundSystem/SND_Dummy"
+ PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
+ StringPooling="TRUE"
+ RuntimeLibrary="4"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/"
+ ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/"
+ ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib libjpeg.lib glu32.lib opengl32.lib odbc32.lib odbccp32.lib"
+ OutputFile="..\..\..\..\..\..\obj\windows\BlenderLoader.exe"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\../../../../../../lib/windows/moto/lib,..\..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\../../../../../../lib/windows/python/lib,..\../../../../../../lib/windows/jpeg/lib,../../../../../../lib/windows/sdl/SDL-1.1.7\Lib"
+ ProgramDatabaseFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.pdb"
+ SubSystem="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ <Configuration
+ Name="Profile|Win32"
+ OutputDirectory=".\BlenderLoader___Win32_Profile"
+ IntermediateDirectory=".\BlenderLoader___Win32_Profile"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="../../../../../../lib/windows/python/include/python1.5,..\../../../../../source/blender/encrypt,..\../../../../../source/blender/blenkernel,..\../../../../../source/blender/makesdna,..\../../../../../source/blender/blenlib,..\../../../../../source/blender/blenloader,..\../../../../../source/blender/render/extern/include,..\../../../../../source/gameengine/Rasterizer,../../../../../../lib\windows\sdl\SDL-1.1.7\include,..\../../../../../source/gameengine/GameLogic,..\..\..\..\..\source\sumo\include,..\..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\..\source\kernel\gen_system,..\../../../../../source/blender/imbuf,..\../../../../../source/gameengine/SoundSystem,../../../../../source/gameengine/SoundSystem/SND_OpenAL,..\../../../../../source/gameengine/Ketsji,..\../../../../../source/gameengine/Expressions,..\../../../../../source/gameengine/SceneGraph,..\../../../../../source/gameengine/ketsji/kxnetwork,..\../../../../../source/gameengine/network,..\../../../../../source/gameengine/network/loopbacknetwork,..\../../../../../source/gameengine/GamePlayer/common,..\../../../../../../lib/windows/iksolver/include"
+ PreprocessorDefinitions="WIN32,_DEBUG,_CONSOLE"
+ StringPooling="TRUE"
+ RuntimeLibrary="5"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\BlenderLoader___Win32_Profile/BlenderLoader.pch"
+ AssemblerListingLocation=".\BlenderLoader___Win32_Profile/"
+ ObjectFile=".\BlenderLoader___Win32_Profile/"
+ ProgramDataBaseFileName=".\BlenderLoader___Win32_Profile/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="sdldebug.lib libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib libjpeg.lib glu32.lib opengl32.lib odbc32.lib odbccp32.lib"
+ OutputFile="..\..\..\..\..\..\obj\windows\profile\BlenderLoader.exe"
+ LinkIncremental="2"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\../../../../../../lib/windows/python/lib,..\../../../../../../lib/windows/jpeg/lib,../../../../../../lib/windows/sdl/SDL-1.1.7\Lib"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile=".\BlenderLoader___Win32_Profile/BlenderLoader.pdb"
+ SubSystem="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\BlenderLoader___Win32_Profile/BlenderLoader.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug"
+ IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="../../../../../../lib/windows/python/include/python1.5,..\../../../../../source/blender/encrypt,..\../../../../../source/blender/blenkernel,..\../../../../../source/blender/makesdna,..\../../../../../source/blender/blenlib,..\../../../../../source/blender/blenloader,..\../../../../../source/blender/render/extern/include,..\../../../../../source/gameengine/Rasterizer,../../../../../../lib\windows\sdl\SDL-1.1.7\include,..\../../../../../source/gameengine/GameLogic,..\..\..\..\..\source\sumo\include,..\..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\..\source\kernel\gen_system,..\../../../../../source/blender/imbuf,..\../../../../../source/gameengine/SoundSystem,../../../../../source/gameengine/SoundSystem/SND_OpenAL,..\../../../../../source/gameengine/Ketsji,..\../../../../../source/gameengine/Expressions,..\../../../../../source/gameengine/SceneGraph,..\../../../../../source/gameengine/ketsji/kxnetwork,..\../../../../../source/gameengine/network,..\../../../../../source/gameengine/network/loopbacknetwork,..\../../../../../source/gameengine/GamePlayer/common,..\../../../../../../lib/windows/iksolver/include"
+ PreprocessorDefinitions="WIN32,_DEBUG,_CONSOLE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="5"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/"
+ ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="sdldebug.lib libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib libjpeg.lib glu32.lib opengl32.lib odbc32.lib odbccp32.lib"
+ OutputFile="..\..\..\..\..\..\obj\windows\debug\BlenderLoader.exe"
+ LinkIncremental="2"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\../../../../../../lib/windows/python/lib,..\../../../../../../lib/windows/jpeg/lib,../../../../../../lib/windows/sdl/SDL-1.1.7\Lib"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.pdb"
+ SubSystem="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\..\source\blender\makesdna\intern\dna.c">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\loader.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLCanvas.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLInputDevice.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.h">
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
+ </Filter>
+ <File
+ RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\alc\ALc.obj">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\alu\ALu.obj">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\alut\ALut.obj">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alBuffer.obj">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alExtension.obj">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alSource.obj">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alState.obj">
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/gameplayer/netscape/GP_netscape.vcproj b/make/msvc_7_0/gameengine/gameplayer/netscape/GP_netscape.vcproj
new file mode 100644
index 00000000000..bf3ff7e9a40
--- /dev/null
+++ b/make/msvc_7_0/gameengine/gameplayer/netscape/GP_netscape.vcproj
@@ -0,0 +1,259 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="GP_netscape"
+ ProjectGUID="{0882C268-95C7-4D9A-A08E-397519066D6A}"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="C:\Program Files\Netscape\Communicator\Program\Plugins"
+ IntermediateDirectory=".\Debug"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk,..\..\..\..\source\sumo\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\..\..\lib\windows\iksolver\include,..\../../../../../lib/windows/moto/include"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
+ RuntimeLibrary="5"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\Debug/GP_netscape.pch"
+ AssemblerListingLocation=".\Debug/"
+ ObjectFile=".\Debug/"
+ ProgramDataBaseFileName=".\Debug/"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libz.a python15.lib"
+ OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll"
+ LinkIncremental="2"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/openal/lib,..\../../../../../lib/windows/zlib/lib/,..\..\..\..\..\..\lib\windows\blenkey\lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\iksolver\lib\"
+ ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.def"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile="C:\Program Files\Netscape\Communicator\Program\Plugins/NPBlender.pdb"
+ SubSystem="2"
+ ImportLibrary="C:\Program Files\Netscape\Communicator\Program\Plugins/NPBlender.lib"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName="C:\Program Files\Netscape\Communicator\Program\Plugins/GP_netscape.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="C:\Program Files\Netscape\Communicator\Program\Plugins"
+ IntermediateDirectory=".\Release"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk,..\..\..\..\..\..\lib\windows\iksolver\include,..\../../../../../lib/windows/moto/include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
+ StringPooling="TRUE"
+ RuntimeLibrary="4"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\Release/GP_netscape.pch"
+ AssemblerListingLocation=".\Release/"
+ ObjectFile=".\Release/"
+ ProgramDataBaseFileName=".\Release/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib libblenkey.a libz.a"
+ OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/zlib/lib/,..\..\..\..\..\..\lib\windows\blenkey\lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\iksolver\lib\"
+ ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.def"
+ ProgramDatabaseFile="C:\Program Files\Netscape\Communicator\Program\Plugins/NPBlender.pdb"
+ SubSystem="2"
+ ImportLibrary="C:\Program Files\Netscape\Communicator\Program\Plugins/NPBlender.lib"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName="C:\Program Files\Netscape\Communicator\Program\Plugins/GP_netscape.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ <Configuration
+ Name="Profile|Win32"
+ OutputDirectory=".\GP_netscape___Win32_Profile"
+ IntermediateDirectory=".\GP_netscape___Win32_Profile"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
+ StringPooling="TRUE"
+ RuntimeLibrary="5"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\GP_netscape___Win32_Profile/GP_netscape.pch"
+ AssemblerListingLocation=".\GP_netscape___Win32_Profile/"
+ ObjectFile=".\GP_netscape___Win32_Profile/"
+ ProgramDataBaseFileName=".\GP_netscape___Win32_Profile/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib"
+ OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll"
+ LinkIncremental="2"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/openal/lib"
+ ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.def"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile=".\GP_netscape___Win32_Profile/NPBlender.pdb"
+ SubSystem="2"
+ ImportLibrary=".\GP_netscape___Win32_Profile/NPBlender.lib"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName=".\GP_netscape___Win32_Profile/GP_netscape.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\BlenderPlayer.c">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\blender\makesdna\intern\dna.c">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\netscape_plugin_Plugin.c">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\npblender.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.def">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.rc">
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCResourceCompilerTool"
+ AdditionalIncludeDirectories="\public\blender\blender\make\source\gameengine\GamePlayer\Netscape\windows;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCResourceCompilerTool"
+ AdditionalIncludeDirectories="\public\blender\blender\make\source\gameengine\GamePlayer\Netscape\windows;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Profile|Win32">
+ <Tool
+ Name="VCResourceCompilerTool"
+ AdditionalIncludeDirectories="\public\blender\blender\make\source\gameengine\GamePlayer\Netscape\windows;$(NoInherit)"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npwin.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl;fi;fd">
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe">
+ </Filter>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\NSPlugin\autodownload.html">
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/gameplayer/netscape2/GP_netscape.vcproj b/make/msvc_7_0/gameengine/gameplayer/netscape2/GP_netscape.vcproj
new file mode 100644
index 00000000000..248180391ea
--- /dev/null
+++ b/make/msvc_7_0/gameengine/gameplayer/netscape2/GP_netscape.vcproj
@@ -0,0 +1,265 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="GP_netscape2"
+ ProjectGUID="{2236C09D-A472-490D-9308-230AFE52C55E}"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="C:\Program Files\Netscape\Communicator\Program\Plugins"
+ IntermediateDirectory=".\Debug"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\source\gameengine\gameplayer\Netscape2\windows,..\..\..\..\..\..\lib\windows\iksolver\include"
+ PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS"
+ RuntimeLibrary="5"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\Debug/GP_netscape.pch"
+ AssemblerListingLocation=".\Debug/"
+ ObjectFile=".\Debug/"
+ ProgramDataBaseFileName=".\Debug/"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="libblenkey.a libeay32.lib libz.a ws2_32.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib"
+ OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll"
+ LinkIncremental="2"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/openal/lib,..\../../../../../lib/windows/zlib/lib/,..\..\..\..\..\..\lib\windows\blenkey\lib,..\..\..\lib\windows\openssl\lib,..\..\..\lib\windows\iksolver\lib\"
+ ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.def"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile="C:\Program Files\Netscape\Communicator\Program\Plugins/npBlender3DPlugin.pdb"
+ SubSystem="2"
+ ImportLibrary="C:\Program Files\Netscape\Communicator\Program\Plugins/npBlender3DPlugin.lib"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName="C:\Program Files\Netscape\Communicator\Program\Plugins/GP_netscape.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="C:\Program Files\Netscape\Communicator\Program\Plugins"
+ IntermediateDirectory=".\Release"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\source\gameengine\gameplayer\Netscape2\windows,..\..\..\..\..\..\lib\windows\iksolver\include"
+ PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS"
+ StringPooling="TRUE"
+ RuntimeLibrary="4"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\Release/GP_netscape.pch"
+ AssemblerListingLocation=".\Release/"
+ ObjectFile=".\Release/"
+ ProgramDataBaseFileName=".\Release/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="libblenkey.a libeay32.lib libz.a ws2_32.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib"
+ OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/zlib/lib/,..\..\..\..\..\..\lib\windows\blenkey\lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\iksolver\lib\,..\../../../../../lib/windows/openal/lib"
+ ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.def"
+ ProgramDatabaseFile="C:\Program Files\Netscape\Communicator\Program\Plugins/npBlender3DPlugin.pdb"
+ SubSystem="2"
+ ImportLibrary="C:\Program Files\Netscape\Communicator\Program\Plugins/npBlender3DPlugin.lib"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName="C:\Program Files\Netscape\Communicator\Program\Plugins/GP_netscape.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ <Configuration
+ Name="Profile|Win32"
+ OutputDirectory=".\GP_netscape2___Win32_Profile"
+ IntermediateDirectory=".\GP_netscape2___Win32_Profile"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\source\gameengine\gameplayer\Netscape2\windows,..\..\..\..\..\..\lib\windows\iksolver\include"
+ PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS"
+ StringPooling="TRUE"
+ RuntimeLibrary="5"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\GP_netscape2___Win32_Profile/GP_netscape.pch"
+ AssemblerListingLocation=".\GP_netscape2___Win32_Profile/"
+ ObjectFile=".\GP_netscape2___Win32_Profile/"
+ ProgramDataBaseFileName=".\GP_netscape2___Win32_Profile/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="libblenkey.a libeay32.lib libz.a ws2_32.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib"
+ OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll"
+ LinkIncremental="2"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/openal/lib"
+ ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.def"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile=".\GP_netscape2___Win32_Profile/npBlender3DPlugin.pdb"
+ SubSystem="2"
+ ImportLibrary=".\GP_netscape2___Win32_Profile/npBlender3DPlugin.lib"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName=".\GP_netscape2___Win32_Profile/GP_netscape.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\Blender3DPlugin.c">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\blender\makesdna\intern\dna.c">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\netscape_plugin_Plugin.c">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.def">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.rc">
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCResourceCompilerTool"
+ AdditionalIncludeDirectories="\public\blender\blender\make\source\gameengine\GamePlayer\Netscape2\windows;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCResourceCompilerTool"
+ AdditionalIncludeDirectories="\public\blender\blender\make\source\gameengine\GamePlayer\Netscape2\windows;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Profile|Win32">
+ <Tool
+ Name="VCResourceCompilerTool"
+ AdditionalIncludeDirectories="\public\blender\blender\make\source\gameengine\GamePlayer\Netscape2\windows;$(NoInherit)"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\npshell.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npwin.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\plgwnd.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl;fi;fd">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\plgwnd.h">
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe">
+ </Filter>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\NSPlugin\autodownload.html">
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj b/make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj
new file mode 100644
index 00000000000..26a21bcb72e
--- /dev/null
+++ b/make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj
@@ -0,0 +1,238 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="GP_ps2"
+ ProjectGUID="{30BAE357-E102-42B5-AF53-74B3612E9E19}"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory=".\Release"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\source\sumo\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE"
+ StringPooling="TRUE"
+ RuntimeLibrary="4"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2/GP_ps2.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2/"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile=".\Release/GP_ps2.exe"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ ProgramDatabaseFile=".\Release/GP_ps2.pdb"
+ SubSystem="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\Release/GP_ps2.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ <Configuration
+ Name="Profile|Win32"
+ OutputDirectory=".\GP_ps2___Win32_Profile"
+ IntermediateDirectory=".\GP_ps2___Win32_Profile"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\source\sumo\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
+ StringPooling="TRUE"
+ RuntimeLibrary="5"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\GP_ps2___Win32_Profile/GP_ps2.pch"
+ AssemblerListingLocation=".\GP_ps2___Win32_Profile/"
+ ObjectFile=".\GP_ps2___Win32_Profile/"
+ ProgramDataBaseFileName=".\GP_ps2___Win32_Profile/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile=".\GP_ps2___Win32_Profile/GP_ps2.exe"
+ LinkIncremental="2"
+ SuppressStartupBanner="TRUE"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile=".\GP_ps2___Win32_Profile/GP_ps2.pdb"
+ SubSystem="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\GP_ps2___Win32_Profile/GP_ps2.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory=".\Debug"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\source\sumo\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="5"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug/GP_ps2.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug/"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile=".\Debug/GP_ps2.exe"
+ LinkIncremental="2"
+ SuppressStartupBanner="TRUE"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile=".\Debug/GP_ps2.pdb"
+ SubSystem="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\Debug/GP_ps2.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\DebugActuator.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\GPC_Init.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2DualShockDevice.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2GamePlayer.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2System.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\DebugActuator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\ExampleEngine.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\GPC_Init.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2Canvas.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2DualShockDevice.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2InputDevice.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2Rasterizer.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2RenderTools.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2System.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\SamplePolygonMaterial.h">
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/gameplayer/qt/gp.vcproj b/make/msvc_7_0/gameengine/gameplayer/qt/gp.vcproj
new file mode 100644
index 00000000000..bf649327d89
--- /dev/null
+++ b/make/msvc_7_0/gameengine/gameplayer/qt/gp.vcproj
@@ -0,0 +1,188 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="gp"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="h:\qtwin\include,..\..\..\..\..\source\gameengine\Expressions,..\..\..\..\..\source\gameengine\GameLogic,..\..\..\..\..\source\gameengine\Ketsji,..\..\..\..\..\source\gameengine\Ketsji\KXNetwork,..\..\..\..\..\source\gameengine\Network,..\..\..\..\..\source\gameengine\Network\LoopBackNetwork,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer,..\..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\python\include\python2.0"
+ PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
+ StringPooling="TRUE"
+ RuntimeLibrary="4"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp/gp.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="opengl32.lib glu32.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qt.lib h:\qtwin\lib\qnp.lib python20.lib"
+ OutputFile="..\..\..\..\..\obj\windows\gp.exe"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\python\lib\"
+ ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp/gp.pdb"
+ SubSystem="2"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp/gp.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1043"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="h:\qtwin\include,..\..\..\..\..\source\gameengine\Expressions,..\..\..\..\..\source\gameengine\GameLogic,..\..\..\..\..\source\gameengine\Ketsji,..\..\..\..\..\source\gameengine\Ketsji\KXNetwork,..\..\..\..\..\source\gameengine\Network,..\..\..\..\..\source\gameengine\Network\LoopBackNetwork,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer,..\..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\python\include\python1.5"
+ PreprocessorDefinitions="_DEBUG,WIN32"
+ RuntimeLibrary="5"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug/gp.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="opengl32.lib glu32.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qt.lib python15_d.lib"
+ OutputFile="..\..\..\..\..\obj\windows\debug\gp.exe"
+ LinkIncremental="2"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\python\lib\"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug/gp.pdb"
+ SubSystem="2"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug/gp.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\GP.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h">
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/gameplayer/qt/gpplugin.vcproj b/make/msvc_7_0/gameengine/gameplayer/qt/gpplugin.vcproj
new file mode 100644
index 00000000000..ff8ee955e49
--- /dev/null
+++ b/make/msvc_7_0/gameengine/gameplayer/qt/gpplugin.vcproj
@@ -0,0 +1,208 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="gpplugin"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="h:\qtwin\include,..\..\..\..\..\source\gameengine\Expressions,..\..\..\..\..\source\gameengine\GameLogic,..\..\..\..\..\source\gameengine\Ketsji,..\..\..\..\..\source\gameengine\Ketsji\KXNetwork,..\..\..\..\..\source\gameengine\Network,..\..\..\..\..\source\gameengine\Network\LoopBackNetwork,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer,..\..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\python\include\python1.5"
+ PreprocessorDefinitions="WIN32;PLUGIN;_DEBUG"
+ RuntimeLibrary="1"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug/gpplugin.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qnp.lib h:\qtwin\lib\qt.lib opengl32.lib glu32.lib python15_d.lib"
+ OutputFile="..\..\..\..\..\obj\windows\debug\npWebGP.dll"
+ LinkIncremental="2"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\python\lib"
+ ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Qt\GP.def"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug/npWebGP.pdb"
+ SubSystem="2"
+ ImportLibrary="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug/npWebGP.lib"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug/gpplugin.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="h:\qtwin\include,..\..\..\..\..\source\gameengine\Expressions,..\..\..\..\..\source\gameengine\GameLogic,..\..\..\..\..\source\gameengine\Ketsji,..\..\..\..\..\source\gameengine\Ketsji\KXNetwork,..\..\..\..\..\source\gameengine\Network,..\..\..\..\..\source\gameengine\Network\LoopBackNetwork,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer,..\..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\python\include\python2.0"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;GPPLUGIN_EXPORTS"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/gpplugin.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qnp.lib h:\qtwin\lib\qt.lib opengl32.lib glu32.lib python20.lib"
+ OutputFile="..\..\..\..\..\obj\windows\npWebGP.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\python\lib\"
+ ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/npWebGP.pdb"
+ ImportLibrary="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/npWebGP.lib"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/gpplugin.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1043"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\GP.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\resource.h">
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\GP.rc">
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCResourceCompilerTool"
+ AdditionalIncludeDirectories="\public\blender\blender\make\source\gameengine\GamePlayer\Qt;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCResourceCompilerTool"
+ AdditionalIncludeDirectories="\public\blender\blender\make\source\gameengine\GamePlayer\Qt;$(NoInherit)"/>
+ </FileConfiguration>
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/gameplayer/qt/qtgp.sln b/make/msvc_7_0/gameengine/gameplayer/qt/qtgp.sln
new file mode 100644
index 00000000000..f7d2b9cf934
--- /dev/null
+++ b/make/msvc_7_0/gameengine/gameplayer/qt/qtgp.sln
@@ -0,0 +1,264 @@
+Microsoft Visual Studio Solution File, Format Version 7.00
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_loader", "..\..\..\blender\loader\BLO_loader.vcproj", "{352D2F3D-4A94-4938-9A00-CD404DB8C865}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXP_expressions", "..\..\expression\EXP_expressions.vcproj", "{82E916FB-CB37-4B97-9AC9-FC500A9A1D6B}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SCA_GameLogic", "..\..\gamelogic\SCA_GameLogic.vcproj", "{E17560B0-E3B0-4514-AE4C-56140FCB104D}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KX_ketsji", "..\..\ketsji\KX_ketsji.vcproj", "{01AE366E-179B-484C-A472-C955462E8C85}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KX_network", "..\..\ketsji\network\KX_network.vcproj", "{37B78BC2-5933-4C4A-92F9-A49838DBB530}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SG_SceneGraph", "..\..\scenegraph\SG_SceneGraph.vcproj", "{5AC3CBCC-946B-48B4-B222-E9FC7E1D9C72}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NG_loopbacknetwork", "..\..\network\loopbacknetwork\NG_loopbacknetwork.vcproj", "{F2AB8ABF-7B91-407E-83CA-2731C85CA8D9}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NG_network", "..\..\network\network\NG_network.vcproj", "{0A4A062B-A8AC-4F1B-9F95-FF89AD752281}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RAS_openglrasterizer", "..\..\rasterizer\openglrasterizer\RAS_openglrasterizer.vcproj", "{7DCA5E53-B386-4680-A940-9FF0C7A8920C}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RAS_rasterizer", "..\..\rasterizer\RAS_rasterizer.vcproj", "{FC341814-26F2-4ECB-ACA3-ED2B3B388A33}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SM_fuzzics", "..\..\..\sumo\fuzzics\SM_fuzzics.vcproj", "{7296B180-3753-490A-A0F7-0A5DFC770B3A}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SM_moto", "..\..\..\sumo\moto\SM_moto.vcproj", "{89FA51E4-CDC4-43DD-BF07-DE6E176032A4}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SM_solid", "..\..\..\sumo\solid\SM_solid.vcproj", "{2C408CC2-83FF-4F3A-BA4D-CE4EBF916C0F}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SND_openal", "..\..\sound\openal\SND_openal.vcproj", "{7E3C1F0D-B34A-4A39-A9F6-DA2EFF574A56}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SND_sound", "..\..\sound\SND_sound.vcproj", "{99AEE691-EE90-45FD-99CF-7DC8B88412DA}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SYS_system", "..\..\..\kernel\system\SYS_system.vcproj", "{8FBB3B15-C96A-463B-ACAB-204F72EEE528}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gp", "gp.vcproj", "{3762B5C0-738D-49CF-956F-8C9D7DA04BE9}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gpplugin", "gpplugin.vcproj", "{A95B20E5-BBAF-4574-A992-86C34367680F}"
+EndProject
+Global
+ GlobalSection(SolutionConfiguration) = preSolution
+ ConfigName.0 = Debug
+ ConfigName.1 = MT DLL Debug
+ ConfigName.2 = MT DLL Release
+ ConfigName.3 = Profile
+ ConfigName.4 = Release
+ EndGlobalSection
+ GlobalSection(ProjectDependencies) = postSolution
+ {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.0 = {8FBB3B15-C96A-463B-ACAB-204F72EEE528}
+ {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.1 = {99AEE691-EE90-45FD-99CF-7DC8B88412DA}
+ {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.2 = {7E3C1F0D-B34A-4A39-A9F6-DA2EFF574A56}
+ {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.3 = {2C408CC2-83FF-4F3A-BA4D-CE4EBF916C0F}
+ {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.4 = {89FA51E4-CDC4-43DD-BF07-DE6E176032A4}
+ {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.5 = {7296B180-3753-490A-A0F7-0A5DFC770B3A}
+ {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.6 = {FC341814-26F2-4ECB-ACA3-ED2B3B388A33}
+ {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.7 = {7DCA5E53-B386-4680-A940-9FF0C7A8920C}
+ {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.8 = {0A4A062B-A8AC-4F1B-9F95-FF89AD752281}
+ {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.9 = {F2AB8ABF-7B91-407E-83CA-2731C85CA8D9}
+ {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.10 = {5AC3CBCC-946B-48B4-B222-E9FC7E1D9C72}
+ {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.11 = {37B78BC2-5933-4C4A-92F9-A49838DBB530}
+ {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.12 = {01AE366E-179B-484C-A472-C955462E8C85}
+ {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.13 = {E17560B0-E3B0-4514-AE4C-56140FCB104D}
+ {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.14 = {82E916FB-CB37-4B97-9AC9-FC500A9A1D6B}
+ {A95B20E5-BBAF-4574-A992-86C34367680F}.0 = {8FBB3B15-C96A-463B-ACAB-204F72EEE528}
+ {A95B20E5-BBAF-4574-A992-86C34367680F}.1 = {99AEE691-EE90-45FD-99CF-7DC8B88412DA}
+ {A95B20E5-BBAF-4574-A992-86C34367680F}.2 = {7E3C1F0D-B34A-4A39-A9F6-DA2EFF574A56}
+ {A95B20E5-BBAF-4574-A992-86C34367680F}.3 = {2C408CC2-83FF-4F3A-BA4D-CE4EBF916C0F}
+ {A95B20E5-BBAF-4574-A992-86C34367680F}.4 = {89FA51E4-CDC4-43DD-BF07-DE6E176032A4}
+ {A95B20E5-BBAF-4574-A992-86C34367680F}.5 = {7296B180-3753-490A-A0F7-0A5DFC770B3A}
+ {A95B20E5-BBAF-4574-A992-86C34367680F}.6 = {FC341814-26F2-4ECB-ACA3-ED2B3B388A33}
+ {A95B20E5-BBAF-4574-A992-86C34367680F}.7 = {7DCA5E53-B386-4680-A940-9FF0C7A8920C}
+ {A95B20E5-BBAF-4574-A992-86C34367680F}.8 = {0A4A062B-A8AC-4F1B-9F95-FF89AD752281}
+ {A95B20E5-BBAF-4574-A992-86C34367680F}.9 = {F2AB8ABF-7B91-407E-83CA-2731C85CA8D9}
+ {A95B20E5-BBAF-4574-A992-86C34367680F}.10 = {5AC3CBCC-946B-48B4-B222-E9FC7E1D9C72}
+ {A95B20E5-BBAF-4574-A992-86C34367680F}.11 = {37B78BC2-5933-4C4A-92F9-A49838DBB530}
+ {A95B20E5-BBAF-4574-A992-86C34367680F}.12 = {01AE366E-179B-484C-A472-C955462E8C85}
+ {A95B20E5-BBAF-4574-A992-86C34367680F}.13 = {E17560B0-E3B0-4514-AE4C-56140FCB104D}
+ {A95B20E5-BBAF-4574-A992-86C34367680F}.14 = {82E916FB-CB37-4B97-9AC9-FC500A9A1D6B}
+ EndGlobalSection
+ GlobalSection(ProjectConfiguration) = postSolution
+ {352D2F3D-4A94-4938-9A00-CD404DB8C865}.Debug.ActiveCfg = Debug|Win32
+ {352D2F3D-4A94-4938-9A00-CD404DB8C865}.Debug.Build.0 = Debug|Win32
+ {352D2F3D-4A94-4938-9A00-CD404DB8C865}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
+ {352D2F3D-4A94-4938-9A00-CD404DB8C865}.MT DLL Debug.Build.0 = MT DLL Debug|Win32
+ {352D2F3D-4A94-4938-9A00-CD404DB8C865}.MT DLL Release.ActiveCfg = MT DLL Release|Win32
+ {352D2F3D-4A94-4938-9A00-CD404DB8C865}.MT DLL Release.Build.0 = MT DLL Release|Win32
+ {352D2F3D-4A94-4938-9A00-CD404DB8C865}.Profile.ActiveCfg = Release|Win32
+ {352D2F3D-4A94-4938-9A00-CD404DB8C865}.Profile.Build.0 = Release|Win32
+ {352D2F3D-4A94-4938-9A00-CD404DB8C865}.Release.ActiveCfg = Release|Win32
+ {352D2F3D-4A94-4938-9A00-CD404DB8C865}.Release.Build.0 = Release|Win32
+ {82E916FB-CB37-4B97-9AC9-FC500A9A1D6B}.Debug.ActiveCfg = Debug|Win32
+ {82E916FB-CB37-4B97-9AC9-FC500A9A1D6B}.Debug.Build.0 = Debug|Win32
+ {82E916FB-CB37-4B97-9AC9-FC500A9A1D6B}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
+ {82E916FB-CB37-4B97-9AC9-FC500A9A1D6B}.MT DLL Debug.Build.0 = MT DLL Debug|Win32
+ {82E916FB-CB37-4B97-9AC9-FC500A9A1D6B}.MT DLL Release.ActiveCfg = MT DLL Release|Win32
+ {82E916FB-CB37-4B97-9AC9-FC500A9A1D6B}.MT DLL Release.Build.0 = MT DLL Release|Win32
+ {82E916FB-CB37-4B97-9AC9-FC500A9A1D6B}.Profile.ActiveCfg = Release|Win32
+ {82E916FB-CB37-4B97-9AC9-FC500A9A1D6B}.Profile.Build.0 = Release|Win32
+ {82E916FB-CB37-4B97-9AC9-FC500A9A1D6B}.Release.ActiveCfg = Release|Win32
+ {82E916FB-CB37-4B97-9AC9-FC500A9A1D6B}.Release.Build.0 = Release|Win32
+ {E17560B0-E3B0-4514-AE4C-56140FCB104D}.Debug.ActiveCfg = Debug|Win32
+ {E17560B0-E3B0-4514-AE4C-56140FCB104D}.Debug.Build.0 = Debug|Win32
+ {E17560B0-E3B0-4514-AE4C-56140FCB104D}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
+ {E17560B0-E3B0-4514-AE4C-56140FCB104D}.MT DLL Debug.Build.0 = MT DLL Debug|Win32
+ {E17560B0-E3B0-4514-AE4C-56140FCB104D}.MT DLL Release.ActiveCfg = MT DLL Release|Win32
+ {E17560B0-E3B0-4514-AE4C-56140FCB104D}.MT DLL Release.Build.0 = MT DLL Release|Win32
+ {E17560B0-E3B0-4514-AE4C-56140FCB104D}.Profile.ActiveCfg = MT DLL Debug|Win32
+ {E17560B0-E3B0-4514-AE4C-56140FCB104D}.Profile.Build.0 = MT DLL Debug|Win32
+ {E17560B0-E3B0-4514-AE4C-56140FCB104D}.Release.ActiveCfg = Release|Win32
+ {E17560B0-E3B0-4514-AE4C-56140FCB104D}.Release.Build.0 = Release|Win32
+ {01AE366E-179B-484C-A472-C955462E8C85}.Debug.ActiveCfg = Debug|Win32
+ {01AE366E-179B-484C-A472-C955462E8C85}.Debug.Build.0 = Debug|Win32
+ {01AE366E-179B-484C-A472-C955462E8C85}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
+ {01AE366E-179B-484C-A472-C955462E8C85}.MT DLL Debug.Build.0 = MT DLL Debug|Win32
+ {01AE366E-179B-484C-A472-C955462E8C85}.MT DLL Release.ActiveCfg = MT DLL Release|Win32
+ {01AE366E-179B-484C-A472-C955462E8C85}.MT DLL Release.Build.0 = MT DLL Release|Win32
+ {01AE366E-179B-484C-A472-C955462E8C85}.Profile.ActiveCfg = Release|Win32
+ {01AE366E-179B-484C-A472-C955462E8C85}.Profile.Build.0 = Release|Win32
+ {01AE366E-179B-484C-A472-C955462E8C85}.Release.ActiveCfg = Release|Win32
+ {01AE366E-179B-484C-A472-C955462E8C85}.Release.Build.0 = Release|Win32
+ {37B78BC2-5933-4C4A-92F9-A49838DBB530}.Debug.ActiveCfg = Debug|Win32
+ {37B78BC2-5933-4C4A-92F9-A49838DBB530}.Debug.Build.0 = Debug|Win32
+ {37B78BC2-5933-4C4A-92F9-A49838DBB530}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
+ {37B78BC2-5933-4C4A-92F9-A49838DBB530}.MT DLL Debug.Build.0 = MT DLL Debug|Win32
+ {37B78BC2-5933-4C4A-92F9-A49838DBB530}.MT DLL Release.ActiveCfg = MT DLL Release|Win32
+ {37B78BC2-5933-4C4A-92F9-A49838DBB530}.MT DLL Release.Build.0 = MT DLL Release|Win32
+ {37B78BC2-5933-4C4A-92F9-A49838DBB530}.Profile.ActiveCfg = MT DLL Debug|Win32
+ {37B78BC2-5933-4C4A-92F9-A49838DBB530}.Profile.Build.0 = MT DLL Debug|Win32
+ {37B78BC2-5933-4C4A-92F9-A49838DBB530}.Release.ActiveCfg = Release|Win32
+ {37B78BC2-5933-4C4A-92F9-A49838DBB530}.Release.Build.0 = Release|Win32
+ {5AC3CBCC-946B-48B4-B222-E9FC7E1D9C72}.Debug.ActiveCfg = Debug|Win32
+ {5AC3CBCC-946B-48B4-B222-E9FC7E1D9C72}.Debug.Build.0 = Debug|Win32
+ {5AC3CBCC-946B-48B4-B222-E9FC7E1D9C72}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
+ {5AC3CBCC-946B-48B4-B222-E9FC7E1D9C72}.MT DLL Debug.Build.0 = MT DLL Debug|Win32
+ {5AC3CBCC-946B-48B4-B222-E9FC7E1D9C72}.MT DLL Release.ActiveCfg = MT DLL Release|Win32
+ {5AC3CBCC-946B-48B4-B222-E9FC7E1D9C72}.MT DLL Release.Build.0 = MT DLL Release|Win32
+ {5AC3CBCC-946B-48B4-B222-E9FC7E1D9C72}.Profile.ActiveCfg = MT DLL Release|Win32
+ {5AC3CBCC-946B-48B4-B222-E9FC7E1D9C72}.Profile.Build.0 = MT DLL Release|Win32
+ {5AC3CBCC-946B-48B4-B222-E9FC7E1D9C72}.Release.ActiveCfg = Release|Win32
+ {5AC3CBCC-946B-48B4-B222-E9FC7E1D9C72}.Release.Build.0 = Release|Win32
+ {F2AB8ABF-7B91-407E-83CA-2731C85CA8D9}.Debug.ActiveCfg = Debug|Win32
+ {F2AB8ABF-7B91-407E-83CA-2731C85CA8D9}.Debug.Build.0 = Debug|Win32
+ {F2AB8ABF-7B91-407E-83CA-2731C85CA8D9}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
+ {F2AB8ABF-7B91-407E-83CA-2731C85CA8D9}.MT DLL Debug.Build.0 = MT DLL Debug|Win32
+ {F2AB8ABF-7B91-407E-83CA-2731C85CA8D9}.MT DLL Release.ActiveCfg = MT DLL Release|Win32
+ {F2AB8ABF-7B91-407E-83CA-2731C85CA8D9}.MT DLL Release.Build.0 = MT DLL Release|Win32
+ {F2AB8ABF-7B91-407E-83CA-2731C85CA8D9}.Profile.ActiveCfg = MT DLL Debug|Win32
+ {F2AB8ABF-7B91-407E-83CA-2731C85CA8D9}.Profile.Build.0 = MT DLL Debug|Win32
+ {F2AB8ABF-7B91-407E-83CA-2731C85CA8D9}.Release.ActiveCfg = Release|Win32
+ {F2AB8ABF-7B91-407E-83CA-2731C85CA8D9}.Release.Build.0 = Release|Win32
+ {0A4A062B-A8AC-4F1B-9F95-FF89AD752281}.Debug.ActiveCfg = Debug|Win32
+ {0A4A062B-A8AC-4F1B-9F95-FF89AD752281}.Debug.Build.0 = Debug|Win32
+ {0A4A062B-A8AC-4F1B-9F95-FF89AD752281}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
+ {0A4A062B-A8AC-4F1B-9F95-FF89AD752281}.MT DLL Debug.Build.0 = MT DLL Debug|Win32
+ {0A4A062B-A8AC-4F1B-9F95-FF89AD752281}.MT DLL Release.ActiveCfg = MT DLL Release|Win32
+ {0A4A062B-A8AC-4F1B-9F95-FF89AD752281}.MT DLL Release.Build.0 = MT DLL Release|Win32
+ {0A4A062B-A8AC-4F1B-9F95-FF89AD752281}.Profile.ActiveCfg = Debug|Win32
+ {0A4A062B-A8AC-4F1B-9F95-FF89AD752281}.Profile.Build.0 = Debug|Win32
+ {0A4A062B-A8AC-4F1B-9F95-FF89AD752281}.Release.ActiveCfg = Release|Win32
+ {0A4A062B-A8AC-4F1B-9F95-FF89AD752281}.Release.Build.0 = Release|Win32
+ {7DCA5E53-B386-4680-A940-9FF0C7A8920C}.Debug.ActiveCfg = Debug|Win32
+ {7DCA5E53-B386-4680-A940-9FF0C7A8920C}.Debug.Build.0 = Debug|Win32
+ {7DCA5E53-B386-4680-A940-9FF0C7A8920C}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
+ {7DCA5E53-B386-4680-A940-9FF0C7A8920C}.MT DLL Debug.Build.0 = MT DLL Debug|Win32
+ {7DCA5E53-B386-4680-A940-9FF0C7A8920C}.MT DLL Release.ActiveCfg = MT DLL Release|Win32
+ {7DCA5E53-B386-4680-A940-9FF0C7A8920C}.MT DLL Release.Build.0 = MT DLL Release|Win32
+ {7DCA5E53-B386-4680-A940-9FF0C7A8920C}.Profile.ActiveCfg = Release|Win32
+ {7DCA5E53-B386-4680-A940-9FF0C7A8920C}.Profile.Build.0 = Release|Win32
+ {7DCA5E53-B386-4680-A940-9FF0C7A8920C}.Release.ActiveCfg = Release|Win32
+ {7DCA5E53-B386-4680-A940-9FF0C7A8920C}.Release.Build.0 = Release|Win32
+ {FC341814-26F2-4ECB-ACA3-ED2B3B388A33}.Debug.ActiveCfg = Debug|Win32
+ {FC341814-26F2-4ECB-ACA3-ED2B3B388A33}.Debug.Build.0 = Debug|Win32
+ {FC341814-26F2-4ECB-ACA3-ED2B3B388A33}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
+ {FC341814-26F2-4ECB-ACA3-ED2B3B388A33}.MT DLL Debug.Build.0 = MT DLL Debug|Win32
+ {FC341814-26F2-4ECB-ACA3-ED2B3B388A33}.MT DLL Release.ActiveCfg = MT DLL Release|Win32
+ {FC341814-26F2-4ECB-ACA3-ED2B3B388A33}.MT DLL Release.Build.0 = MT DLL Release|Win32
+ {FC341814-26F2-4ECB-ACA3-ED2B3B388A33}.Profile.ActiveCfg = MT DLL Debug|Win32
+ {FC341814-26F2-4ECB-ACA3-ED2B3B388A33}.Profile.Build.0 = MT DLL Debug|Win32
+ {FC341814-26F2-4ECB-ACA3-ED2B3B388A33}.Release.ActiveCfg = Release|Win32
+ {FC341814-26F2-4ECB-ACA3-ED2B3B388A33}.Release.Build.0 = Release|Win32
+ {7296B180-3753-490A-A0F7-0A5DFC770B3A}.Debug.ActiveCfg = Debug|Win32
+ {7296B180-3753-490A-A0F7-0A5DFC770B3A}.Debug.Build.0 = Debug|Win32
+ {7296B180-3753-490A-A0F7-0A5DFC770B3A}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
+ {7296B180-3753-490A-A0F7-0A5DFC770B3A}.MT DLL Debug.Build.0 = MT DLL Debug|Win32
+ {7296B180-3753-490A-A0F7-0A5DFC770B3A}.MT DLL Release.ActiveCfg = MT DLL Release|Win32
+ {7296B180-3753-490A-A0F7-0A5DFC770B3A}.MT DLL Release.Build.0 = MT DLL Release|Win32
+ {7296B180-3753-490A-A0F7-0A5DFC770B3A}.Profile.ActiveCfg = Profile|Win32
+ {7296B180-3753-490A-A0F7-0A5DFC770B3A}.Profile.Build.0 = Profile|Win32
+ {7296B180-3753-490A-A0F7-0A5DFC770B3A}.Release.ActiveCfg = Release|Win32
+ {7296B180-3753-490A-A0F7-0A5DFC770B3A}.Release.Build.0 = Release|Win32
+ {89FA51E4-CDC4-43DD-BF07-DE6E176032A4}.Debug.ActiveCfg = Debug|Win32
+ {89FA51E4-CDC4-43DD-BF07-DE6E176032A4}.Debug.Build.0 = Debug|Win32
+ {89FA51E4-CDC4-43DD-BF07-DE6E176032A4}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
+ {89FA51E4-CDC4-43DD-BF07-DE6E176032A4}.MT DLL Debug.Build.0 = MT DLL Debug|Win32
+ {89FA51E4-CDC4-43DD-BF07-DE6E176032A4}.MT DLL Release.ActiveCfg = MT DLL Release|Win32
+ {89FA51E4-CDC4-43DD-BF07-DE6E176032A4}.MT DLL Release.Build.0 = MT DLL Release|Win32
+ {89FA51E4-CDC4-43DD-BF07-DE6E176032A4}.Profile.ActiveCfg = Profile|Win32
+ {89FA51E4-CDC4-43DD-BF07-DE6E176032A4}.Profile.Build.0 = Profile|Win32
+ {89FA51E4-CDC4-43DD-BF07-DE6E176032A4}.Release.ActiveCfg = Release|Win32
+ {89FA51E4-CDC4-43DD-BF07-DE6E176032A4}.Release.Build.0 = Release|Win32
+ {2C408CC2-83FF-4F3A-BA4D-CE4EBF916C0F}.Debug.ActiveCfg = Debug|Win32
+ {2C408CC2-83FF-4F3A-BA4D-CE4EBF916C0F}.Debug.Build.0 = Debug|Win32
+ {2C408CC2-83FF-4F3A-BA4D-CE4EBF916C0F}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
+ {2C408CC2-83FF-4F3A-BA4D-CE4EBF916C0F}.MT DLL Debug.Build.0 = MT DLL Debug|Win32
+ {2C408CC2-83FF-4F3A-BA4D-CE4EBF916C0F}.MT DLL Release.ActiveCfg = MT DLL Release|Win32
+ {2C408CC2-83FF-4F3A-BA4D-CE4EBF916C0F}.MT DLL Release.Build.0 = MT DLL Release|Win32
+ {2C408CC2-83FF-4F3A-BA4D-CE4EBF916C0F}.Profile.ActiveCfg = MT DLL Release|Win32
+ {2C408CC2-83FF-4F3A-BA4D-CE4EBF916C0F}.Profile.Build.0 = MT DLL Release|Win32
+ {2C408CC2-83FF-4F3A-BA4D-CE4EBF916C0F}.Release.ActiveCfg = Release|Win32
+ {2C408CC2-83FF-4F3A-BA4D-CE4EBF916C0F}.Release.Build.0 = Release|Win32
+ {7E3C1F0D-B34A-4A39-A9F6-DA2EFF574A56}.Debug.ActiveCfg = Debug|Win32
+ {7E3C1F0D-B34A-4A39-A9F6-DA2EFF574A56}.Debug.Build.0 = Debug|Win32
+ {7E3C1F0D-B34A-4A39-A9F6-DA2EFF574A56}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
+ {7E3C1F0D-B34A-4A39-A9F6-DA2EFF574A56}.MT DLL Debug.Build.0 = MT DLL Debug|Win32
+ {7E3C1F0D-B34A-4A39-A9F6-DA2EFF574A56}.MT DLL Release.ActiveCfg = MT DLL Release|Win32
+ {7E3C1F0D-B34A-4A39-A9F6-DA2EFF574A56}.MT DLL Release.Build.0 = MT DLL Release|Win32
+ {7E3C1F0D-B34A-4A39-A9F6-DA2EFF574A56}.Profile.ActiveCfg = MT DLL Release|Win32
+ {7E3C1F0D-B34A-4A39-A9F6-DA2EFF574A56}.Profile.Build.0 = MT DLL Release|Win32
+ {7E3C1F0D-B34A-4A39-A9F6-DA2EFF574A56}.Release.ActiveCfg = Release|Win32
+ {7E3C1F0D-B34A-4A39-A9F6-DA2EFF574A56}.Release.Build.0 = Release|Win32
+ {99AEE691-EE90-45FD-99CF-7DC8B88412DA}.Debug.ActiveCfg = Debug|Win32
+ {99AEE691-EE90-45FD-99CF-7DC8B88412DA}.Debug.Build.0 = Debug|Win32
+ {99AEE691-EE90-45FD-99CF-7DC8B88412DA}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
+ {99AEE691-EE90-45FD-99CF-7DC8B88412DA}.MT DLL Debug.Build.0 = MT DLL Debug|Win32
+ {99AEE691-EE90-45FD-99CF-7DC8B88412DA}.MT DLL Release.ActiveCfg = MT DLL Release|Win32
+ {99AEE691-EE90-45FD-99CF-7DC8B88412DA}.MT DLL Release.Build.0 = MT DLL Release|Win32
+ {99AEE691-EE90-45FD-99CF-7DC8B88412DA}.Profile.ActiveCfg = Debug|Win32
+ {99AEE691-EE90-45FD-99CF-7DC8B88412DA}.Profile.Build.0 = Debug|Win32
+ {99AEE691-EE90-45FD-99CF-7DC8B88412DA}.Release.ActiveCfg = Release|Win32
+ {99AEE691-EE90-45FD-99CF-7DC8B88412DA}.Release.Build.0 = Release|Win32
+ {8FBB3B15-C96A-463B-ACAB-204F72EEE528}.Debug.ActiveCfg = Debug|Win32
+ {8FBB3B15-C96A-463B-ACAB-204F72EEE528}.Debug.Build.0 = Debug|Win32
+ {8FBB3B15-C96A-463B-ACAB-204F72EEE528}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
+ {8FBB3B15-C96A-463B-ACAB-204F72EEE528}.MT DLL Debug.Build.0 = MT DLL Debug|Win32
+ {8FBB3B15-C96A-463B-ACAB-204F72EEE528}.MT DLL Release.ActiveCfg = MT DLL Release|Win32
+ {8FBB3B15-C96A-463B-ACAB-204F72EEE528}.MT DLL Release.Build.0 = MT DLL Release|Win32
+ {8FBB3B15-C96A-463B-ACAB-204F72EEE528}.Profile.ActiveCfg = Release|Win32
+ {8FBB3B15-C96A-463B-ACAB-204F72EEE528}.Profile.Build.0 = Release|Win32
+ {8FBB3B15-C96A-463B-ACAB-204F72EEE528}.Release.ActiveCfg = Release|Win32
+ {8FBB3B15-C96A-463B-ACAB-204F72EEE528}.Release.Build.0 = Release|Win32
+ {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.Debug.ActiveCfg = Debug|Win32
+ {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.Debug.Build.0 = Debug|Win32
+ {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.MT DLL Debug.ActiveCfg = Debug|Win32
+ {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.MT DLL Debug.Build.0 = Debug|Win32
+ {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.MT DLL Release.ActiveCfg = Release|Win32
+ {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.MT DLL Release.Build.0 = Release|Win32
+ {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.Profile.ActiveCfg = Debug|Win32
+ {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.Profile.Build.0 = Debug|Win32
+ {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.Release.ActiveCfg = Release|Win32
+ {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.Release.Build.0 = Release|Win32
+ {A95B20E5-BBAF-4574-A992-86C34367680F}.Debug.ActiveCfg = Debug|Win32
+ {A95B20E5-BBAF-4574-A992-86C34367680F}.Debug.Build.0 = Debug|Win32
+ {A95B20E5-BBAF-4574-A992-86C34367680F}.MT DLL Debug.ActiveCfg = Debug|Win32
+ {A95B20E5-BBAF-4574-A992-86C34367680F}.MT DLL Debug.Build.0 = Debug|Win32
+ {A95B20E5-BBAF-4574-A992-86C34367680F}.MT DLL Release.ActiveCfg = Release|Win32
+ {A95B20E5-BBAF-4574-A992-86C34367680F}.MT DLL Release.Build.0 = Release|Win32
+ {A95B20E5-BBAF-4574-A992-86C34367680F}.Profile.ActiveCfg = Release|Win32
+ {A95B20E5-BBAF-4574-A992-86C34367680F}.Profile.Build.0 = Release|Win32
+ {A95B20E5-BBAF-4574-A992-86C34367680F}.Release.ActiveCfg = Release|Win32
+ {A95B20E5-BBAF-4574-A992-86C34367680F}.Release.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ EndGlobalSection
+ GlobalSection(ExtensibilityAddIns) = postSolution
+ EndGlobalSection
+EndGlobal
diff --git a/make/msvc_7_0/gameengine/gameplayer/sdl/GP_sdl.vcproj b/make/msvc_7_0/gameengine/gameplayer/sdl/GP_sdl.vcproj
new file mode 100644
index 00000000000..568d55b9b90
--- /dev/null
+++ b/make/msvc_7_0/gameengine/gameplayer/sdl/GP_sdl.vcproj
@@ -0,0 +1,257 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="GP_sdl"
+ ProjectGUID="{62F76D82-8A66-4456-94A8-10D95F7C1266}"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory=".\Release"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\..\source\gameengine\gameplayer\common,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include,..\..\..\..\..\lib\windows\python\include\python2.0"
+ PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE"
+ StringPooling="TRUE"
+ RuntimeLibrary="4"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl/GP_sdl.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="sdl.lib sdlmain.lib odbc32.lib odbccp32.lib opengl32.lib dxguid.lib"
+ OutputFile=".\Release/GP_sdl.exe"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib,..\..\..\..\..\..\lib\windows\python\lib"
+ ProgramDatabaseFile=".\Release/GP_sdl.pdb"
+ SubSystem="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\Release/GP_sdl.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ <Configuration
+ Name="Profile|Win32"
+ OutputDirectory=".\GP_sdl___Win32_Profile"
+ IntermediateDirectory=".\GP_sdl___Win32_Profile"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\..\source\gameengine\gameplayer\common,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include,..\..\..\..\..\lib\windows\python\include\python1.5"
+ PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
+ StringPooling="TRUE"
+ RuntimeLibrary="5"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\GP_sdl___Win32_Profile/GP_sdl.pch"
+ AssemblerListingLocation=".\GP_sdl___Win32_Profile/"
+ ObjectFile=".\GP_sdl___Win32_Profile/"
+ ProgramDataBaseFileName=".\GP_sdl___Win32_Profile/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="glu32.lib sdlmaindebug.lib sdldebug.lib opengl32.lib dxguid.lib"
+ OutputFile=".\GP_sdl___Win32_Profile/GP_sdl.exe"
+ LinkIncremental="2"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib,..\..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\lib\windows\openal\lib\lib_release"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile=".\GP_sdl___Win32_Profile/GP_sdl.pdb"
+ SubSystem="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\GP_sdl___Win32_Profile/GP_sdl.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory=".\Debug"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\..\source\gameengine\gameplayer\common,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include,..\..\..\..\..\lib\windows\python\include\python1.5"
+ PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="5"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug/GP_sdl.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug/"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="glu32.lib sdlmaindebug.lib sdldebug.lib opengl32.lib dxguid.lib"
+ OutputFile=".\Debug/GP_sdl.exe"
+ LinkIncremental="2"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib,..\..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\lib\windows\openal\lib\lib_release"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile=".\Debug/GP_sdl.pdb"
+ SubSystem="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\Debug/GP_sdl.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLRenderTools.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLSystem.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\main.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLCanvas.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLInputDevice.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLRenderTools.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLSystem.h">
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
+ </Filter>
+ <File
+ RelativePath="..\..\..\..\..\lib\windows\openal\lib\alc\ALc.obj">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\lib\windows\openal\lib\alu\ALu.obj">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\lib\windows\openal\lib\alut\ALut.obj">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alBuffer.obj">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alExtension.obj">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alSource.obj">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alState.obj">
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/ketsji/KX_ketsji.vcproj b/make/msvc_7_0/gameengine/ketsji/KX_ketsji.vcproj
new file mode 100644
index 00000000000..b3ee1f4eb1d
--- /dev/null
+++ b/make/msvc_7_0/gameengine/ketsji/KX_ketsji.vcproj
@@ -0,0 +1,563 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="KX_ketsji"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="MT DLL Release|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\ketsji\mtdll"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\ketsji\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\source\gameengine\physics\common\dummy,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\expressions,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\source\gameengine\physics\BlOde"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\ketsji\mtdll/KX_ketsji.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\ketsji\mtdll/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\ketsji\mtdll/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\ketsji\mtdll/"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\ketsji\mtdll\KX_ketsji.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Debug|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\source\gameengine\physics\common\dummy,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\expressions,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\source\gameengine\physics\BlOde"
+ PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug/KX_ketsji.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug/"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"
+ UndefinePreprocessorDefinitions="_DEBUG"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug\KX_ketsji.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\ketsji\debug"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\ketsji\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\source\gameengine\physics\BlOde,..\..\..\source\gameengine\physics\common\dummy,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\expressions,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\..\source\gameengine\physics\sumo\include"
+ PreprocessorDefinitions="JANCODEPANCO,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\ketsji\debug/KX_ketsji.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\ketsji\debug/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\ketsji\debug/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\ketsji\debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ UndefinePreprocessorDefinitions="_DEBUG"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\ketsji\debug\KX_ketsji.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\ketsji"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\ketsji"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\source\gameengine\physics\common\dummy,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\expressions,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\source\gameengine\physics\BlOde"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\ketsji/KX_ketsji.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\ketsji/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\ketsji/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\ketsji/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\ketsji\KX_ketsji.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_Camera.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ConstraintWrapper.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ConvertPhysicsObjects.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_EmptyObject.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_GameObject.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_IPhysicsController.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_KetsjiEngine.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_Light.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_MeshProxy.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_MotionState.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_OdePhysicsController.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_PhysicsObjectWrapper.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_PyConstraintBinding.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_PythonInit.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_RayEventManager.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SG_NodeRelationships.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_Scene.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SumoPhysicsController.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_TimeCategoryLogger.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_TimeLogger.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_TouchEventManager.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_VertexProxy.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_WorldInfo.cpp">
+ </File>
+ <Filter
+ Name="ActuatorsImp"
+ Filter="">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_CDActuator.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_CameraActuator.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ConstraintActuator.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_GameActuator.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_IpoActuator.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SCA_AddObjectActuator.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SCA_EndObjectActuator.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SCA_ReplaceMeshActuator.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SceneActuator.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SoundActuator.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_TrackToActuator.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_VisibilityActuator.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="SG_ControllersImp"
+ Filter="">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_CameraIpoSGController.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_IPO_SGController.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_LightIpoSGController.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ObColorIpoSGController.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_WorldIpoController.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="SensorsImp"
+ Filter="">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_MouseFocusSensor.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_NearSensor.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_RadarSensor.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_RaySensor.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_TouchSensor.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="IposImp"
+ Filter="">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_OrientationInterpolator.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_PositionInterpolator.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ScalarInterpolator.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ScalingInterpolator.cpp">
+ </File>
+ </Filter>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_Camera.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ConstraintWrapper.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ConvertPhysicsObject.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_EmptyObject.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_GameObject.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_IClientObject.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_IPOTransform.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_IPhysicsController.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ISceneConverter.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ISystem.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_KetsjiEngine.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_Light.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_MeshProxy.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_MotionState.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_OdePhysicsController.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_PhysicsObjectWrapper.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_PyConstraintBinding.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_PythonInit.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_RayEventManager.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SG_NodeRelationships.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_Scene.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SumoPhysicsController.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_TimeCategoryLogger.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_TimeLogger.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_TouchEventManager.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_VertexProxy.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_WorldInfo.h">
+ </File>
+ <Filter
+ Name="Actuators"
+ Filter="">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_CDActuator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_CameraActuator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ConstraintActuator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_GameActuator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_IpoActuator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SCA_AddObjectActuator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SCA_EndObjectActuator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SCA_ReplaceMeshActuator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SceneActuator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SoundActuator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_TrackToActuator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_VisibilityActuator.h">
+ </File>
+ </Filter>
+ <Filter
+ Name="SG_Controllers"
+ Filter="">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_CameraIpoSGController.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_IPO_SGController.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_LightIpoSGController.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ObColorIpoSGController.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_PhysicsController.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_WorldIpoController.h">
+ </File>
+ </Filter>
+ <Filter
+ Name="Sensors"
+ Filter="">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_MouseFocusSensor.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_NearSensor.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_RadarSensor.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_RaySensor.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_TouchSensor.h">
+ </File>
+ </Filter>
+ <Filter
+ Name="Ipos"
+ Filter="">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_IInterpolator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_IScalarInterpolator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_OrientationInterpolator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_PositionInterpolator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ScalarInterpolator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ScalingInterpolator.h">
+ </File>
+ </Filter>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/ketsji/network/KX_network.vcproj b/make/msvc_7_0/gameengine/ketsji/network/KX_network.vcproj
new file mode 100644
index 00000000000..5d2d864152c
--- /dev/null
+++ b/make/msvc_7_0/gameengine/ketsji/network/KX_network.vcproj
@@ -0,0 +1,240 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="KX_network"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\ketsji\network"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\ketsji\network"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\GameLogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\Network"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network/KX_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\ketsji\network/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\ketsji\network/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network\KX_network.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\GameLogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\Network"
+ PreprocessorDefinitions="WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug/KX_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ UndefinePreprocessorDefinitions="_DEBUG"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug\KX_network.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Release|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\GameLogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\Network"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll/KX_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll/"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll\KX_network.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Debug|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\GameLogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\Network"
+ PreprocessorDefinitions="WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug/KX_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug/"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"
+ UndefinePreprocessorDefinitions="_DEBUG"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug\KX_network.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageActuator.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageSensor.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectActuator.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectSensor.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageActuator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageSensor.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectActuator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectSensor.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj b/make/msvc_7_0/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj
new file mode 100644
index 00000000000..817b3f0f090
--- /dev/null
+++ b/make/msvc_7_0/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj
@@ -0,0 +1,214 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="NG_loopbacknetwork"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="MT DLL Release|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\Network"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll/NG_loopbacknetwork.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll/"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll\NG_loopbacknetwork.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\Network"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork/NG_loopbacknetwork.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\NG_loopbacknetwork.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\Network"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug/NG_loopbacknetwork.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug\NG_loopbacknetwork.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Debug|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\Network"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug/NG_loopbacknetwork.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug/"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug\NG_loopbacknetwork.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/network/network/NG_network.vcproj b/make/msvc_7_0/gameengine/network/network/NG_network.vcproj
new file mode 100644
index 00000000000..69684b5b537
--- /dev/null
+++ b/make/msvc_7_0/gameengine/network/network/NG_network.vcproj
@@ -0,0 +1,229 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="NG_network"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="MT DLL Debug|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug/NG_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug/"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug\NG_network.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Release|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll/NG_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll/"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll\NG_network.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\network\network"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\network"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\network/NG_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\network/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\network/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\network/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\network\network\NG_network.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\network\network\debug"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\network\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\network\debug/NG_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\network\debug/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\network\debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\network\debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\network\network\debug\NG_network.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Network\NG_NetworkMessage.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Network\NG_NetworkObject.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Network\NG_NetworkScene.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Network\NG_NetworkMessage.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Network\NG_NetworkObject.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Network\NG_NetworkScene.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/network/terraplaynetwork/NG_terraplaynetwork.vcproj b/make/msvc_7_0/gameengine/network/terraplaynetwork/NG_terraplaynetwork.vcproj
new file mode 100644
index 00000000000..8d11d8c7ca4
--- /dev/null
+++ b/make/msvc_7_0/gameengine/network/terraplaynetwork/NG_terraplaynetwork.vcproj
@@ -0,0 +1,263 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="NG_terraplaynetwork"
+ ProjectGUID="{40FF8FDB-21C7-4BF1-9561-5EA9FF9E8543}"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory=".\Debug"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\terraplay\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="5"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug/NG_terraplaynetwork.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug/"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug\NG_terraplaynetwork.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Release|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\terraplay\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll/NG_terraplaynetwork.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll/"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll\NG_terraplaynetwork.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory=".\Release"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\terraplay\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="4"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork/NG_terraplaynetwork.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\NG_terraplaynetwork.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Profile|Win32"
+ OutputDirectory=".\NG_terraplaynetwork___Win32_Profile"
+ IntermediateDirectory=".\NG_terraplaynetwork___Win32_Profile"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\terraplay\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="5"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\NG_terraplaynetwork___Win32_Profile/NG_terraplaynetwork.pch"
+ AssemblerListingLocation=".\NG_terraplaynetwork___Win32_Profile/"
+ ObjectFile=".\NG_terraplaynetwork___Win32_Profile/"
+ ProgramDataBaseFileName=".\NG_terraplaynetwork___Win32_Profile/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\profile\NG_terraplaynetwork.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Debug|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\terraplay\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug/NG_terraplaynetwork.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug/"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug\NG_terraplaynetwork.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj
new file mode 100644
index 00000000000..35e64edc22a
--- /dev/null
+++ b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj
@@ -0,0 +1,212 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="PHY_Dummy"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="MT DLL Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll"
+ IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\../../../../../source/gameengine/physics/common"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/PHY_Dummy.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/"
+ ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/"
+ ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll\PHY_Dummy.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug"
+ IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\../../../../../source/gameengine/physics/common"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/PHY_Dummy.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/"
+ ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug\PHY_Dummy.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug"
+ IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\../../../../../source/gameengine/physics/common"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="5"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/PHY_Dummy.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/"
+ ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug\PHY_Dummy.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy"
+ IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\../../../../../source/gameengine/physics/common"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="4"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy/PHY_Dummy.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy/"
+ ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy/"
+ ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\PHY_Dummy.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj
new file mode 100644
index 00000000000..7ccd0c1f838
--- /dev/null
+++ b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj
@@ -0,0 +1,218 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="PHY_Ode"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="MT DLL Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug"
+ IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\..\source\gameengine\physics\common"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/PHY_Ode.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/"
+ ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug\PHY_Ode.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\ode"
+ IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\ode"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\..\source\gameengine\physics\common"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="4"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode/PHY_Ode.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\ode/"
+ ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode/"
+ ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\ode/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\PHY_Ode.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll"
+ IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\..\source\gameengine\physics\common"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/PHY_Ode.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/"
+ ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/"
+ ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll\PHY_Ode.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug"
+ IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\..\source\gameengine\physics\common"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/PHY_Ode.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/"
+ ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug\PHY_Ode.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Physics.vcproj b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Physics.vcproj
new file mode 100644
index 00000000000..4e253bff888
--- /dev/null
+++ b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Physics.vcproj
@@ -0,0 +1,242 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="PHY_Physics"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\physics\debug"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\physics\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="common,dummy"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="5"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\physics\debug/PHY_Physics.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\physics\debug/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\physics\debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\physics\debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\physics\debug\PHY_Physics.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\physics"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\physics"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="common,dummy"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="4"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\physics/PHY_Physics.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\physics/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\physics/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\physics/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\physics\PHY_Physics.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Release|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\physics\mtdll"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\physics\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="common,dummy"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\physics\mtdll/PHY_Physics.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\physics\mtdll/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\physics\mtdll/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\physics\mtdll/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\physics\mtdll\PHY_Physics.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Debug|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="common,dummy"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/PHY_Physics.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug\PHY_Physics.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Physics\PHY_DynamicTypes.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\common\PHY_DynamicTypes.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Physics\PHY_IMotionState.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Physics\PHY_IPhysicsController.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Physics\PHY_IPhysicsEnvironment.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\common\PHY_Pro.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj
new file mode 100644
index 00000000000..7a89537f88f
--- /dev/null
+++ b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj
@@ -0,0 +1,159 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="PHY_Sumo"
+ ProjectGUID="{8B007C7A-7073-407F-8C7A-E70D94256AAF}"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory=".\Debug"
+ IntermediateDirectory=".\Debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\../../../../../source/gameengine/physics,..\../../../../../source/gameengine/physics/sumo,..\../../../../../source/gameengine/physics/sumo/include,..\../../../../../source/gameengine/physics/sumo/fuzzics/include,..\../../../../../../lib/windows/Moto/include"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="5"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\Debug/PHY_Sumo.pch"
+ AssemblerListingLocation=".\Debug/"
+ ObjectFile=".\Debug/"
+ ProgramDataBaseFileName=".\Debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile=".\Debug\PHY_Sumo.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory=".\Release"
+ IntermediateDirectory=".\Release"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\../../../../../source/gameengine/physics,..\../../../../../source/gameengine/physics/sumo,..\../../../../../source/gameengine/physics/sumo/include,..\../../../../../source/gameengine/physics/sumo/fuzzics/include,..\../../../../../../lib/windows/Moto/include"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="4"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\Release/PHY_Sumo.pch"
+ AssemblerListingLocation=".\Release/"
+ ObjectFile=".\Release/"
+ ProgramDataBaseFileName=".\Release/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile=".\Release\PHY_Sumo.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_FhObject.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Object.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Scene.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsController.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Callback.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_ClientObjectInfo.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_FhObject.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_MotionState.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Object.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Props.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Scene.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsController.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/rasterizer/RAS_rasterizer.vcproj b/make/msvc_7_0/gameengine/rasterizer/RAS_rasterizer.vcproj
new file mode 100644
index 00000000000..a32ff15c30f
--- /dev/null
+++ b/make/msvc_7_0/gameengine/rasterizer/RAS_rasterizer.vcproj
@@ -0,0 +1,280 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="RAS_rasterizer"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\rasterizer\debug"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\rasterizer\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\moto\include\,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\rasterizer\debug/RAS_rasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\rasterizer\debug/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\rasterizer\debug/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\rasterizer\debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\rasterizer\debug\RAS_rasterizer.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Release|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\../../../../lib/windows/moto/include,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll/RAS_rasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll/"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll\RAS_rasterizer.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\rasterizer"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\rasterizer"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\moto\include\,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\rasterizer/RAS_rasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\rasterizer/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\rasterizer/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\rasterizer/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\rasterizer\RAS_rasterizer.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Debug|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\../../../../lib/windows/moto/include,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/RAS_rasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug\RAS_rasterizer.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_texmatrix.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_CameraData.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_Deformer.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_LightObject.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_ObjectColor.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_TexMatrix.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj b/make/msvc_7_0/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
new file mode 100644
index 00000000000..de0d79d6f22
--- /dev/null
+++ b/make/msvc_7_0/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
@@ -0,0 +1,226 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="RAS_openglrasterizer"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="MT DLL Debug|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\../../../../../lib/windows/moto/include,..\..\..\..\..\source\gameengine\Rasterizer"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/RAS_openglrasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug\RAS_openglrasterizer.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\../../../../../lib/windows/moto/include,..\..\..\..\..\source\gameengine\Rasterizer"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug/RAS_openglrasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Release|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\../../../../../lib/windows/moto/include,..\..\..\..\..\source\gameengine\Rasterizer"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/RAS_openglrasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll\RAS_openglrasterizer.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\../../../../../lib/windows/moto/include,..\..\..\..\..\source\gameengine\Rasterizer"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer/RAS_openglrasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_CheckVertexArrays.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_CheckVertexArrays.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/scenegraph/SG_SceneGraph.vcproj b/make/msvc_7_0/gameengine/scenegraph/SG_SceneGraph.vcproj
new file mode 100644
index 00000000000..127b95002ca
--- /dev/null
+++ b/make/msvc_7_0/gameengine/scenegraph/SG_SceneGraph.vcproj
@@ -0,0 +1,235 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="SG_SceneGraph"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\scenegraph"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\scenegraph"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\../../../../lib/windows/moto/include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\scenegraph/SG_SceneGraph.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\scenegraph/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\scenegraph/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\scenegraph/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\scenegraph\SG_SceneGraph.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\scenegraph\debug"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\scenegraph\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\../../../../lib/windows/moto/include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\scenegraph\debug/SG_SceneGraph.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\scenegraph\debug/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\scenegraph\debug/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\scenegraph\debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\scenegraph\debug\SG_SceneGraph.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Debug|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\../../../../lib/windows/moto/include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug/SG_SceneGraph.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug/"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug\SG_SceneGraph.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Release|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\../../../../lib/windows/moto/include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll/SG_SceneGraph.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll/"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll\SG_SceneGraph.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SceneGraph\SG_Controller.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SceneGraph\SG_IObject.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SceneGraph\SG_Node.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SceneGraph\SG_Spatial.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SceneGraph\SG_Controller.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SceneGraph\SG_IObject.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SceneGraph\SG_Node.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SceneGraph\SG_ParentRelation.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SceneGraph\SG_Spatial.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/sound/SND_sound.vcproj b/make/msvc_7_0/gameengine/sound/SND_sound.vcproj
new file mode 100644
index 00000000000..3b147c70603
--- /dev/null
+++ b/make/msvc_7_0/gameengine/sound/SND_sound.vcproj
@@ -0,0 +1,285 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="SND_sound"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="MT DLL Release|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\fmod\include,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\openal,..\..\..\..\source\gameengine\soundsystem\fmod,..\..\..\..\source\gameengine\soundsystem\dummy,..\..\..\..\..\lib\windows\string\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll/SND_sound.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll/"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll\SND_sound.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Debug|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\fmod\include,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\openal,..\..\..\..\source\gameengine\soundsystem\fmod,..\..\..\..\source\gameengine\soundsystem\dummy,..\..\..\..\..\lib\windows\string\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug/SND_sound.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug/"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug\SND_sound.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\soundsystem"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\soundsystem"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\fmod\include,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\openal,..\..\..\..\source\gameengine\soundsystem\fmod,..\..\..\..\source\gameengine\soundsystem\dummy,..\..\..\..\..\lib\windows\string\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\soundsystem/SND_sound.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\soundsystem/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\soundsystem/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\soundsystem/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\soundsystem\SND_sound.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\soundsystem\debug"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\soundsystem\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\source\blender\include,..\..\..\..\..\lib\windows\fmod\include,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\openal,..\..\..\..\source\gameengine\soundsystem\fmod,..\..\..\..\source\gameengine\soundsystem\dummy,..\..\..\..\..\lib\windows\string\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\soundsystem\debug/SND_sound.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\soundsystem\debug/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\soundsystem\debug/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\soundsystem\debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\soundsystem\debug\SND_sound.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_AudioDevice.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_C-api.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_CDObject.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_DeviceManager.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_IdObject.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_Scene.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_SoundListener.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_SoundObject.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_Utils.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_WaveCache.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_WaveSlot.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_AudioDevice.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_C-api.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_CDObject.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_DependKludge.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_DeviceManager.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_IAudioDevice.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_IdObject.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_Object.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_Scene.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_SoundListener.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_SoundObject.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_Utils.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_WaveCache.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_WaveSlot.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\SoundDefines.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/sound/dummy/SND_Dummy.vcproj b/make/msvc_7_0/gameengine/sound/dummy/SND_Dummy.vcproj
new file mode 100644
index 00000000000..e48bc0be0a8
--- /dev/null
+++ b/make/msvc_7_0/gameengine/sound/dummy/SND_Dummy.vcproj
@@ -0,0 +1,213 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="SND_Dummy"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\..\source\gameengine\soundsystem\intern,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug/SND_Dummy.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug\SND_Dummy.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Debug|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\..\source\gameengine\soundsystem\intern,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug/SND_Dummy.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug/"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug\SND_Dummy.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\soundsystem\intern,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy/SND_Dummy.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\SND_Dummy.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Release|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\..\source\gameengine\soundsystem\intern,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll/SND_Dummy.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll/"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll\SND_Dummy.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\SoundSystem\dummy\SND_DummyDevice.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\SoundSystem\dummy\SND_DummyDevice.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/sound/fmod/SND_fmod.vcproj b/make/msvc_7_0/gameengine/sound/fmod/SND_fmod.vcproj
new file mode 100644
index 00000000000..37188adb7d9
--- /dev/null
+++ b/make/msvc_7_0/gameengine/sound/fmod/SND_fmod.vcproj
@@ -0,0 +1,212 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="SND_fmod"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\soundsystem,..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\fmod\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug/SND_fmod.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug\SND_fmod.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\..\..\..\..\..\lib\windows\fmod\include,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod/SND_fmod.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\SND_fmod.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Release|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\soundsystem,..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\fmod\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll/SND_fmod.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\SND_fmod.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Debug|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\soundsystem,..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\fmod\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug/SND_fmod.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll_debug\SND_fmod.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\SoundSystem\fmod\SND_FmodDevice.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\SoundSystem\fmod\SND_FmodDevice.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/sound/openal/SND_openal.vcproj b/make/msvc_7_0/gameengine/sound/openal/SND_openal.vcproj
new file mode 100644
index 00000000000..6b63ad9c281
--- /dev/null
+++ b/make/msvc_7_0/gameengine/sound/openal/SND_openal.vcproj
@@ -0,0 +1,213 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="SND_openal"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal/SND_openal.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\SND_openal.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\soundsystem,..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug/SND_openal.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug\SND_openal.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Debug|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\soundsystem,..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug/SND_openal.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug/"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug\SND_openal.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Release|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\soundsystem,..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll/SND_openal.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll/"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll\SND_openal.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\SoundSystem\openal\SND_OpenALDevice.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\SoundSystem\openal\SND_OpenALDevice.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/kernel/gen_messaging/gen_messaging.vcproj b/make/msvc_7_0/kernel/gen_messaging/gen_messaging.vcproj
new file mode 100644
index 00000000000..8934b77a7e4
--- /dev/null
+++ b/make/msvc_7_0/kernel/gen_messaging/gen_messaging.vcproj
@@ -0,0 +1,212 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="gen_messaging"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="MT DLL Debug|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug"
+ IntermediateDirectory="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\source\kernel\gen_messaging"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug/gen_messaging.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug/"
+ ObjectFile="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug\gen_messaging.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\kernel\gen_messaging\debug"
+ IntermediateDirectory="..\..\..\..\obj\windows\kernel\gen_messaging\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\source\kernel\gen_messaging"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\kernel\gen_messaging\debug/gen_messaging.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\kernel\gen_messaging\debug/"
+ ObjectFile="..\..\..\..\obj\windows\kernel\gen_messaging\debug/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\kernel\gen_messaging\debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\kernel\gen_messaging\debug\gen_messaging.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\kernel\gen_messaging"
+ IntermediateDirectory="..\..\..\..\obj\windows\kernel\gen_messaging"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\source\kernel\gen_messaging"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\kernel\gen_messaging/gen_messaging.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\kernel\gen_messaging/"
+ ObjectFile="..\..\..\..\obj\windows\kernel\gen_messaging/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\kernel\gen_messaging/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\kernel\gen_messaging\gen_messaging.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Release|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll"
+ IntermediateDirectory="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\source\kernel\gen_messaging"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll/gen_messaging.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll/"
+ ObjectFile="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll\gen_messaging.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\source\kernel\gen_messaging\intern\messaging.c">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\source\kernel\gen_messaging\GEN_messaging.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/kernel/system/SYS_system.vcproj b/make/msvc_7_0/kernel/system/SYS_system.vcproj
new file mode 100644
index 00000000000..fe8dcb809fb
--- /dev/null
+++ b/make/msvc_7_0/kernel/system/SYS_system.vcproj
@@ -0,0 +1,235 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="SYS_system"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="MT DLL Release|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,../../../../../lib/windows/moto/include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll/SYS_system.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll/"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll\SYS_system.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Debug|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,../../../../../lib/windows/moto/include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug/SYS_system.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug/"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug\SYS_system.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\kernel\gen_system\debug"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\kernel\gen_system\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,../../../../../lib/windows/moto/include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\kernel\gen_system\debug/SYS_system.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\kernel\gen_system\debug/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\kernel\gen_system\debug/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\kernel\gen_system\debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\kernel\gen_system\debug\SYS_system.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\kernel\gen_system"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\kernel\gen_system"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,../../../../../lib/windows/moto/include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\kernel\gen_system/SYS_system.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\kernel\gen_system/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\kernel\gen_system/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\kernel\gen_system/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\kernel\gen_system\SYS_system.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\source\kernel\gen_system\GEN_HashedPtr.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\kernel\gen_system\SYS_SingletonSystem.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\kernel\gen_system\SYS_System.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\source\kernel\gen_system\GEN_DataCache.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\kernel\gen_system\GEN_HashedPtr.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\kernel\gen_system\GEN_Map.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\kernel\gen_system\GEN_SmartPtr.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\kernel\gen_system\SYS_SingletonSystem.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\kernel\gen_system\SYS_System.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/sumo/fuzzics/SM_fuzzics.vcproj b/make/msvc_7_0/sumo/fuzzics/SM_fuzzics.vcproj
new file mode 100644
index 00000000000..149c8bb96ed
--- /dev/null
+++ b/make/msvc_7_0/sumo/fuzzics/SM_fuzzics.vcproj
@@ -0,0 +1,282 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="SM_fuzzics"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="MT DLL Debug|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug"
+ IntermediateDirectory="..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\source\sumo\Fuzzics\include,..\../../../../lib/windows/moto/include,..\..\..\source\sumo\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug/SM_fuzzics.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug/"
+ ObjectFile="..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug/"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug\SM_fuzzics.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Release|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\sumo\fuzzics\mtdll"
+ IntermediateDirectory="..\..\..\..\obj\windows\sumo\fuzzics\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\source\sumo\Fuzzics\include,..\../../../../lib/windows/moto/include,..\..\..\source\sumo\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\fuzzics\mtdll/SM_fuzzics.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\sumo\fuzzics\mtdll/"
+ ObjectFile="..\..\..\..\obj\windows\sumo\fuzzics\mtdll/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\fuzzics\mtdll/"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\sumo\fuzzics\mtdll\SM_fuzzics.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory=".\Release"
+ IntermediateDirectory="..\..\..\..\obj\windows\sumo\fuzzics"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\source\sumo\Fuzzics\include,..\../../../../lib/windows/moto/include,..\..\..\source\sumo\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\fuzzics/SM_fuzzics.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\sumo\fuzzics/"
+ ObjectFile="..\..\..\..\obj\windows\sumo\fuzzics/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\fuzzics/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\sumo\fuzzics\SM_fuzzics.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Profile|Win32"
+ OutputDirectory=".\SM_fuzzics___Win32_Profile"
+ IntermediateDirectory=".\SM_fuzzics___Win32_Profile"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\source\sumo\Fuzzics\include,..\../../../../lib/windows/moto/include,..\..\..\source\sumo\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="5"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\SM_fuzzics___Win32_Profile/SM_fuzzics.pch"
+ AssemblerListingLocation=".\SM_fuzzics___Win32_Profile/"
+ ObjectFile=".\SM_fuzzics___Win32_Profile/"
+ ProgramDataBaseFileName=".\SM_fuzzics___Win32_Profile/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\sumo\fuzzics\profile\SM_fuzzics.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory=".\Debug"
+ IntermediateDirectory="..\..\..\..\obj\windows\sumo\fuzzics\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\source\sumo\Fuzzics\include,..\../../../../lib/windows/moto/include,..\..\..\source\sumo\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\fuzzics\debug/SM_fuzzics.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\sumo\fuzzics\debug/"
+ ObjectFile="..\..\..\..\obj\windows\sumo\fuzzics\debug/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\fuzzics\debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\sumo\fuzzics\debug\SM_fuzzics.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\source\sumo\Fuzzics\src\SM_FhObject.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\Fuzzics\src\SM_Object.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\Fuzzics\src\SM_Scene.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\source\sumo\Fuzzics\include\SM_Callback.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\Fuzzics\include\SM_ClientObjectInfo.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\Fuzzics\include\SM_FhObject.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\Fuzzics\include\SM_MotionState.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\Fuzzics\include\SM_Object.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\Fuzzics\include\SM_Scene.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/sumo/moto/SM_moto.vcproj b/make/msvc_7_0/sumo/moto/SM_moto.vcproj
new file mode 100644
index 00000000000..0eedc5344d2
--- /dev/null
+++ b/make/msvc_7_0/sumo/moto/SM_moto.vcproj
@@ -0,0 +1,376 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="SM_moto"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="MT DLL Debug|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\sumo\moto\mtdll_debug"
+ IntermediateDirectory="..\..\..\..\obj\windows\sumo\moto\mtdll_debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\source\sumo\MoTo\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\moto\mtdll_debug/SM_moto.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\sumo\moto\mtdll_debug/"
+ ObjectFile="..\..\..\..\obj\windows\sumo\moto\mtdll_debug/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\moto\mtdll_debug/"
+ BrowseInformation="1"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\sumo\moto\mtdll_debug\SM_moto.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory=".\Release"
+ IntermediateDirectory="..\..\..\..\obj\windows\sumo\moto"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\moto\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="4"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\moto/SM_moto.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\sumo\moto/"
+ ObjectFile="..\..\..\..\obj\windows\sumo\moto/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\moto/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\sumo\moto\SM_moto.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Profile|Win32"
+ OutputDirectory=".\SM_moto___Win32_Profile"
+ IntermediateDirectory=".\SM_moto___Win32_Profile"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\source\sumo\MoTo\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="5"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\SM_moto___Win32_Profile/SM_moto.pch"
+ AssemblerListingLocation=".\SM_moto___Win32_Profile/"
+ ObjectFile=".\SM_moto___Win32_Profile/"
+ ProgramDataBaseFileName=".\SM_moto___Win32_Profile/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\sumo\moto\profile\SM_moto.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Release|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\sumo\moto\mtdll"
+ IntermediateDirectory="..\..\..\..\obj\windows\sumo\moto\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\source\sumo\MoTo\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\moto\mtdll/SM_moto.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\sumo\moto\mtdll/"
+ ObjectFile="..\..\..\..\obj\windows\sumo\moto\mtdll/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\moto\mtdll/"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\sumo\moto\mtdll\SM_moto.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory=".\Debug"
+ IntermediateDirectory="..\..\..\..\obj\windows\sumo\moto\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\source\sumo\MoTo\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ RuntimeLibrary="5"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\moto\debug/SM_moto.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\sumo\moto\debug/"
+ ObjectFile="..\..\..\..\obj\windows\sumo\moto\debug/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\moto\debug/"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\src\MT_CmMatrix4x4.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\src\MT_Matrix3x3.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\src\MT_Matrix4x4.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\src\MT_Point3.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\src\MT_Quaternion.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\src\MT_Transform.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\src\MT_Vector2.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\src\MT_Vector3.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\src\MT_Vector4.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\src\MT_random.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\include\GEN_List.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\include\GEN_Map.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\include\MT_CmMatrix4x4.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\include\MT_Matrix3x3.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\include\MT_Matrix3x3.inl">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\include\MT_Matrix4x4.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\include\MT_Matrix4x4.inl">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\include\MT_MinMax.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\include\MT_Optimize.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\include\MT_Point2.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\include\MT_Point2.inl">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\include\MT_Point3.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\include\MT_Point3.inl">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\include\MT_Quaternion.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\include\MT_Quaternion.inl">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\include\MT_Scalar.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\include\MT_Stream.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\include\MT_Transform.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\include\MT_Tuple2.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\include\MT_Tuple3.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\include\MT_Tuple4.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\include\MT_Vector2.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\include\MT_Vector2.inl">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\include\MT_Vector3.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\include\MT_Vector3.inl">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\include\MT_Vector4.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\include\MT_Vector4.inl">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\include\MT_assert.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\include\MT_random.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\sumo\MoTo\include\NM_Scalar.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/sumo/solid/SM_solid.vcproj b/make/msvc_7_0/sumo/solid/SM_solid.vcproj
new file mode 100644
index 00000000000..bbfba6f1168
--- /dev/null
+++ b/make/msvc_7_0/sumo/solid/SM_solid.vcproj
@@ -0,0 +1,351 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="SM_solid"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\sumo\solid\debug"
+ IntermediateDirectory="..\..\..\..\obj\windows\sumo\solid\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\physics\sumo\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\solid\debug/SM_solid.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\sumo\solid\debug/"
+ ObjectFile="..\..\..\..\obj\windows\sumo\solid\debug/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\solid\debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\sumo\solid\debug\SM_solid.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\sumo\solid"
+ IntermediateDirectory="..\..\..\..\obj\windows\sumo\solid"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\physics\sumo\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\solid/SM_solid.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\sumo\solid/"
+ ObjectFile="..\..\..\..\obj\windows\sumo\solid/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\solid/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\sumo\solid\SM_solid.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Debug|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\sumo\solid\mtdll_debug"
+ IntermediateDirectory="..\..\..\..\obj\windows\sumo\solid\mtdll_debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\physics\sumo\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\solid\mtdll_debug/SM_solid.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\sumo\solid\mtdll_debug/"
+ ObjectFile="..\..\..\..\obj\windows\sumo\solid\mtdll_debug/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\solid\mtdll_debug/"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\sumo\solid\mtdll_debug\SM_solid.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Release|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\sumo\solid\mtdll"
+ IntermediateDirectory="..\..\..\..\obj\windows\sumo\solid\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\physics\sumo\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\solid\mtdll/SM_solid.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\sumo\solid\mtdll/"
+ ObjectFile="..\..\..\..\obj\windows\sumo\solid\mtdll/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\solid\mtdll/"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\sumo\solid\mtdll\SM_solid.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\BBoxTree.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Box.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Complex.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cone.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Convex.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cylinder.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_C-api.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Endpoint.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Proxy.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Scene.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_C-api.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_DoubleBase.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Encounter.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_FloatBase.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_LineSegment.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Object.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_RespTable.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Scene.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polyhedron.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polytope.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Sphere.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\AlgoTable.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\BBoxTree.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Box.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Complex.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cone.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Convex.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cylinder.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_AABBox.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BBox.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Endpoint.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Proxy.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Scene.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_DoubleBase.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Encounter.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_FloatBase.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_LineSegment.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Object.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_RespTable.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Response.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Scene.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBase.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBased.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\IndexArray.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polyhedron.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polytope.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Shape.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Sphere.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>