diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2011-09-15 17:20:18 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2011-09-15 17:20:18 +0400 |
commit | 0eda51f2eabe24016efdc8f07825f1ba667cac33 (patch) | |
tree | 03d6f876da6b1256b8890b89db09b63952fa544f /po | |
parent | 30293dc2ca8052ad0c7113c77365feca590f4d05 (diff) |
Fixing issues with i18n stuff:
- Make gettext stuff draw-time. so switching between languages
can happens without restart now.
- Added option to translate visible interface (menus, buttons, labels)
and tooltips. Now it's possible to have english UI and localized tooltips.
- Clean-up sources, do not use gettext stuff for things which can be
collected with RNA.
- Fix issues with windows 64bit and ru_RU locale on my desktop
(it was codepage issue).
- Added operator "Get Messages" which generates new text block with
with all strings collected from RNA.
- Changed script for updating blender.pot so now it appends
messages collected from rna to automatically gathered messages.
To update .pot you have to re-generate messages.txt using "Get Messages"
operator and then run update_pot script.
- Clean up old translation stuff which wasn't used and most probably
wouldn't be used.
- Return back "International Fonts" option, so if it's disabled, no
gettext lookups happens on draw.
- Merged read_homefile function back. No need in splitting it.
TODO:
- Custom fonts and font size.
Current font isn't nice at least for russian locale, it's
difficult to read it.
- Put references to messages.txt so gettext can merge translation when
name/description of some property changes.
Diffstat (limited to 'po')
-rw-r--r--[-rwxr-xr-x] | po/POTFILES.in | 0 | ||||
-rw-r--r-- | po/messages.txt | 5337 | ||||
-rwxr-xr-x | po/update_mo.py | 2 | ||||
-rwxr-xr-x | po/update_po.py | 2 | ||||
-rwxr-xr-x | po/update_pot.py | 49 |
5 files changed, 5387 insertions, 3 deletions
diff --git a/po/POTFILES.in b/po/POTFILES.in index 4c791dd9369..4c791dd9369 100755..100644 --- a/po/POTFILES.in +++ b/po/POTFILES.in diff --git a/po/messages.txt b/po/messages.txt new file mode 100644 index 00000000000..56a22454774 --- /dev/null +++ b/po/messages.txt @@ -0,0 +1,5337 @@ +The edited object +Texture datablocks. +Bezier curve point with two handles defining a Keyframe on an F-Curve +Media Stop +System & OpenGL +Strips Selected +Active Keying Set +Action Blending +Bone is able to be selected +Display files as short list +Build 75% proxy resolution +Right Mouse +Restrict the number of animation updates to the animation FPS. This is better for performance, but can cause issues with smooth playback. +Particle system can be edited in particle mode +UV editor data for the image editor space +Editing hair +Zoom using opposite direction +Graph Editor space data +Tiles +Align newly added objects to the world coordinates +Index of custom color set +Sample point for F-Curve +AVI Raw +Linear Drag +Color to display the marker with +Channels Region +Lower bound of envelope at this control-point +Fluid +Regions this area is subdivided in +Double Click +Disable simulation of linear motion along the X axis +Sequencer OpenGL +Child particles generated by the particle system +Point in a shape key for curves +Lock to Bone +Sun Size +Set modifier expanded in the user interface +Multiple Scattering +ID Name +Square (SV + H) +Animation Visualisation +Keyed States +Fixed size vertex indices array +Normal Size +Track To +Collection of keymaps +Channel Group +Number of vertical pixels in the screen +Fluid Simulation +Zooms in and out like scaling the view, mouse movements relative to center +Lattice Edit +Snap onto its self (editmode) +Only render what's in front of the solid z values +True when multiple enums +Backdrop Zoom +Causes mesh data to be duplicated with the object +Automatic +Small Caps +UV Project +UV Sync Selection +Cloth dynamics for hair +Sensitivity +Amount of rotation around side vector +Specify how many frames the Map Old will last +Start Still +All Object Origins +Unique datablock ID name +Active pose marker for this Action +Draw Channels +Control how much mist density decreases with height +Tool Settings +Text Line +Bone Constraints +Toggle whether the material is linked to object data or the object block +Falloff power for transmissivity filter effect (1.0 is linear) +Only use case sensitive matches of search string +Screw +Region Text +Representation of alpha information in the RGBA pixels +Smoothens emitted smoke to avoid blockiness. +Edges receive a drag force from surrounding media +Sequence Transform +Over Drop +Domain Settings +New F-Curve Colors - XYZ to RGB +Space that owner is evaluated in +Frame Step +Enumeration +Value of the item +Parent of this pose bone +B-Bone Z size +Up Arrow +For reactor systems, the object that has the target particle system (empty if same object) +Shift key pressed +Auto Refresh +Bone Color Sets +Positive values make strands rounder, negative makes strands spiky +Collection of images +Show actuators of active object +interpolate a global timestamp using the record date and time written by recording device +Main Lattices +Variable from some source/target for driver relationship +Z Location +Auto-Clamped handle selected color +Fixed Alternate +Game engine sensor to detect events +Include the frame number in image metadata +Bone does not deform any geometry +UV Textures +Game +Minimal Spring length * Ball Size +16384 +Line in which the marker is located +Edge Threshold +-Z +Set audio channels to mono +Jump Speed +HuffYUV +Active Bone +Sets the audio channel count +Rotation Damping +Max Air Acceleration +Snap center onto target +Spring Damping +Compact with Milliseconds +Maintain speed, flight level or wander +Interpolation type +Type Info +SIMD QBVH +active +Armature +Match case +16 Bit +XZY Rotation Order. Prone to Gimbal Lock +Auto handle selected color +Theme File Browser +Bake the normals in object space +Enable color range used for weight visualization in weight painting mode +Vorticity +Open window +Shows sensors for this object in the user interface +Radius of head of bone (for Envelope deform only) +Plain diffuse energy (white.) +Elasticity +Cache Step +View Sliders +Hair +Filter Movies +Material datablock used by this material slot +Smooth Emitter +Catalan (Català ) +Proxy parameters for a sequence strip +Home +Action Mouse +Show Debug Info +Loads a saved environment map image from disk +is_baking +Falloff power (real gravitational falloff = 2) +Wire +Group +On Land +Maximum distance of reflected rays. Reflections further than this range fade to sky color or material color +Group Objects +Time Step +Keep UI +Bone inherits rotation or scale from parent bone +Show Selected Object +Time of key over the simulation +Header Text +Health +Similar to SMPTE (Compact), except that instead of frames, milliseconds are shown instead +Blender Original +Deliver texture UV pass +Index number of the vertex +Stepped Interpolation +Adds diagonal springs on 4-gons +Shear +Tent +Strength of force field +Space that target is evaluated in +F11 +Star +Line Input +Lighten +In Range +Use Blender units for widths instead of pixels +F17 +Node Socket +Quad-Buffer +Sets scaling for the texture's X, Y and Z sizes +Motion Path settings for animation visualisation +Make hairs longer +Set audio sample format to 32 bit float +Amount of anti-aliasing samples per pixel +type +Use optimized Bullet DBVT tree for view frustum and occlusion culling +Make this surface a closed loop in the V direction +Alpha Over +Media player for video & png/jpeg/sgi image sequences +Second input for the effect strip +Space Logic Editor +Snap during transform +Edit Methods +Left Handle +B-Bone Ease Out +Cyclic Offset +Subtype +Object Base +Vertex Group Clump +Letterbox +Set audio channels to 7.1 surround sound +V +Quaternion (WXYZ) +Image File +Preset configs for external animation players +Maximum Value +Make this nurbs curve or surface act like a Bezier spline in the U direction (Order U must be 3 or 4, Cyclic U must be disabled) +Factor Repulsion +uk_UA +3x3 bone matrix +Vertex Weight +Display Material +Show UV editing related properties +GLSL Shaders +Text +Deliver shadow pass +From node +Keyframes +Main Brushes +Deliver diffuse pass +Header +Level detector, trigger controllers of new states(only applicable upon logic state transition) +Collision Compound +Increment +Trackball +Active Strip +Initial Rest Length +User defined layer of string text values +Edge Tag Mode +Active camera used in this view (when unlocked from the scene's active camera) +Deliver emission pass +Face Selected +Xor +Voronoi Crackle +Align the transformation axes to the window +Line sample +Default Goal (vertex target position) value, when no Vertex Group used +Type of raytrace accelerator structure +Area Spaces +Project individual elements on the surface of other objects +Use the angle between two bones +Aero +Zmask +Set audio sample format to 32 bit signed integer +Scene render size +Multiplier to convert blender units to physical distance +Free Image Textures +High quality interpolation, but slower +DPI +Fill in Z values for solid faces in invisible layers, for masking +Active Action for this datablock +Use turntable style rotation in the viewport +Format +Use a Catmull-Rom filter for anti-aliasing +Link material to object or the object's data +Type of participation in the fluid simulation +face normal +Enable +Final 4x4 matrix after constraints and drivers are applied (object space) +Diameter of widget, in 10 pixel units +ID Property +Radius of tail of bone (for Envelope deform only) +Custom Shape Transform +Action FCurves +Envelope Deform Weight +A +Renders star shaped lines over halo +Fade-out Color +Syntax Built-in +Panel Style +Material datablocks. +Bounding Box Center +Middle Mouse +Framerate base +Touch +Vortex +Manipulator Size +F-Curve Colors - XYZ to RGB +Invert Output +Calculate heights against unsubdivided low resolution mesh +Shrinkwrap +Window Deactivate +Y position of the sequence strip +The frame on which this sketch appears +Snap to increments of grid +Rest Length +All +Serbian (СÑпÑком ÑезикÑ) +Sample Method +Text Anti-aliasing +Luma Waveform +Sequencer Preview Shading +Lower field first +File Name +Show timing in seconds not frames +Display the object as wire edges +Billboard with Z-axis constraint +Curves +Displays clock frequency of fullscreen display +X Rotation +Sphere +Select UVs that share mesh vertex, irrespective if they are in the same location +8 bit RAW +0.5 means no distance at all, 1.0 is maximum distance +Sequencer +Max Ghost Range +An object instance in a scene +User Interface +Alt +Vertex group name +Number of cone samples averaged for blurry refractions +Animated Selected +Blue +Damping of the spring force, when inside the physics distance area +Plugin Strip +Hide +Pose Matrix +Guide-free time from particle life's end +Frame is being edited (painted on) +Large Cursors +Limit Rotation +Draw only faces with the currently displayed image assigned +Record Run +Pixel width over which the reconstruction filter combines samples +Global Scene +Source List Text Highlight +User-editable keyframes +Scaling factor for action +Inner +Active Constraint +Side-by-side +Right Arrow +Causes the 1 to 0 keys to act as the numpad (useful for laptops) +A collection of pose channels, including settings for animating bones +Lennard-Jones +Use a maximum radial distance for the field to work +Location of tail end of the bone relative to armature +Edit All +estimate matrix .. split to COM , ROT ,SCALE +Use Coordinates +Theme User Preferences +Show line numbers next to the text +Minimum speed in air (relative to maximum speed) +Display keymap datablocks +, +Display Summary +Channel Driver (only set for Driver F-Curves) +Item +In/Out Node +Frame that modifier's influence ends (if Restrict Frame Range is in use) +Premultiplied +Samples below this threshold will be considered fully shadowed/unshadowed and skipped (for Raytrace Adaptive QMC) +Number of frames cached +Description of the Struct's purpose +Tilt in 3D View +Show Debug +Offsets image horizontally from the world origin +region_data +Protect layer from further editing and/or frame changes +File Format +Use this files path when library linked into another file. +Upper bound of envelope at this control-point +Interaction Radius +Syntax String +Vertex group to control density +Show Overexposed +Vertices +Kerning Style +IK X Minimum +Sets the factor by which the flare is larger than the halo +Absolute ball size or factor if not manual adjusted +Blend Opacity +Steps +Texture +Settings for the visualisation of motion +Group of vertices, used for armature deform and other purposes +Limit Distance +Minus +No interpolation, fast but blocky and low quality +Control +Full SMPTE timecode. Format is HH:MM:SS:FF +Open On Mouse Over +Show sensors of active object +Frame Server Port +Noise patterns will remain unchanged, faster and suitable for stills +Start +RLE (lossless) +True when the property is not saved in presets +Images are rendered in new Window +Theme Timeline +If this is set, the header gets a custom ID, otherwise it takes the name of the class used to define the panel. For example, if the class name is "OBJECT_HT_hello", and bl_idname is not set by the script, then bl_idname = "OBJECT_HT_hello" +Stamp Text Color +Show Cursor +Goal Default +Shape Key Point +Object Origin Size +Orthographic +Black +Unit Scale +Collection of points for Bezier curves only +Mouse +Pivot Point +UV Layer to control billboard splitting +Only insert keyframes where they're needed in the relevant F-Curves +IK Z Minimum +Distance +Key rotation quaternion +Backscattered light +Texture effector weight +Volume rendering settings for a Material datablock +Which output node to use, for node-based textures +Handle 1 selection status +Always render a still frame from the voxel data sequence +Factor ++Z +Numpad 4 +Type +Action Groups +Styles +Buoyancy +rv +Number of frames to show before the current frame (only for 'Around Current Frame' Onion-skinning method) +Only allows given density value in emitter area. +Description of the property for tooltips +Area in a subdivided screen, containing an editor +IK Z Maximum +Effect fader position +Particle System to render as points +Vertex Group Size Negate +Simplify Subdivision +Warp +3D View center is locked to this bone's position +Enable cluster collision between soft and rigid body +04 - Theme Color Set +Lamps +Color Picker Type +Location of the hair key in its internal coordinate system, relative to the emitting face +Properties Space +The view mode to use for displaying sequencer output +Hold +Prefetch Frames +Pose Tail Position +Amount of pixels to extend the baked result with, as post process filter +Dummy +Deliver full combined RGBA buffer +Long Key Selected +Extension +Complete Matches Only +Lines +The external source data file to use +The time (in minutes) to wait between automatic temporary saves +Undo Memory Size +Type of event mapping +Animation Data +Unique node identifier +Draw white edges +Show Menus +W +Inverse Kinematics +Number of times a map will be rendered recursively (mirror effects.) +Density is calculated as a factor of default density (depends on particle size) +Soft +Use a maximum distance for the field to work +Has IK +Power of Fresnel for transparency (Ray or ZTransp) +Name of PoseBone to use as target +Display files as thumbnails +Transparency blending mode +Multiple Engines +Bits +Active Boid Rule Index +Child Of +Metric +Proxy size 100% +Module name +Visible +NLA Strip references some Action +Average screen dimension of stars +Converter Node +Mirror +Method of calculating aerodynamic interaction +Curl +Main Objects +Only include channels relating to selected objects and data +Set audio mixing buffer size to 256 samples +Bake normals +Uses direction of strands as normal for tangent-shading +Textbox Width +Plasticity +Object scale factor +Boid effector weight +Mass Vertex Group +Fight +Adjust the offset to the beginning/end +Bone Solid +NLA Strip representing a sound event for speakers +Build free run time code index using Record Date/Time +End frame displayed in the sequence editor after offsets are applied +NLA Strip acts as a container for adjacent strips +Offsets image vertically from the world origin +Inverse Lift +Maximum for slider +Mode of automatic keyframe insertion for Objects and Bones (default setting used for new Scenes) +Render Solid faces in this Layer +Rotation style in the viewport +Active Vertex Color Index +Show the active object's smoke cache +Action Extrapolation +Resolution X +Mesh +Progress Bar Widget Colors +Lock editing of rotation in the interface +Draw faces over the image +Press +Weight Color Range +Collection of vertex colors +Thickness of strokes (in pixels) +Resolution V +Particle Target +Object duplicate transformation matrix +Luma +Blend Out +B +B-Bone X size +Handle Vertex Size +IK Lin Weight +Negative +End Still +Y Offset +Edge +Amount of stickness to surface collision +Bone Matrix +Randomizes ring dimension and line location +Velocity +Respect the frame rate rather than rendering as many frames as possible +Distance to the view location +High res +Object to take point data from +Falloff type for proportional editing mode +Region width +Border Minimum Y +Flash Video +Active Section +Channel defining pose data for a bone in a Pose +Smoothed high quality interpolation, but slower +Sets the audio sample rate +Deliver raytraced refraction pass +Land Personal Space +Curve Splines +Operating system key pressed +14 - Theme Color Set +Grease pencil data for this space +Child particle interpolated from simulated or edited particles +Frequency +Select Head +Catmull-Rom +GLSL Nodes +Make edges 'sail' +Scattering +Unit +Bezier Points +Frame on which the simulation starts +Animation Player +Sequence Crop +Autoname +Dying +Floor +True when the property is hidden +Cache Compression +Keep Root +Render Output Directory +Multiple Caches +External Shadows +Points V +Show Debug Properties +White Level +Framing Color +Line Feed +Logarithmic dissolve +Circle +Show movie files +Maximum distance for the field to work +Vertex Group Kink +Enable anisotropic friction +Use color management for GLSL rendering +Exec Screen +Render Layer +Validity +Show sensors of all selected objects +Tessellation +- +F-Curve Modifier's effects will be tempered by a default factor +Paths Type +Cine-Scope 24fps 2048x858 +Use Mist +Object Duplicate Matrix +Repulsion force to apply on cloth when close to colliding +Marker is temporary +Collection of screens +Lock X Axis +Octree Resolution +Custom Color Set +Texture Context +Active Vertex Group +Bounding box of this object represents the computational domain of the fluid simulation +Edge Color +Datablocks +Channels of the image to draw +Adjust simulation speed. +2D Cursor +Constant QMC +Shape Key Curve Point +Command output +turbulence_strength +Color used for active bones +3D View center is locked to this object's position +Vertex groups of the object +Weights for the vertex groups this vertex is member of +Invert Axes +Euler Rotation +Material to override all other materials in this render layer +Tag Sharp +Is part of an IK chain +Output image in JPEG format +Main Groups +Group datablocks. +Slider Min +Side +Bone +Square (HV + S) +Transforms include effects of parenting/restpose and constraints +Name of operator to call on input event +Particle Speed +Motion Blur +Nurb V-lines +Font size to use for displaying the text +Tools +Float +Dynamic +Scene +Color curve mapping to use for displaying the image +Set audio channels to 4 channels +Free handle color +16-bit Signed +Active object for this scene +Previous Angular Velocity +Material Link To +Solid Light +Property Value +Worldspace distance over which to blend in the surface normal +NLA Strip is active +Mini Axis Size +Multiply direct lighting with ambient occlusion, darkening the result +Moving things with a mouse drag confirms when releasing the button +Show Render +Camera this timeline sets to active +Update Automatically +Inwards component of the vortex force +Edit texture nodes from Brush +Current perspective matrix of the 3D region +Opaque +Goal (vertex target position) friction +All rules are averaged +Grease Pencil Stroke +Text datablocks. +Display Object Info +The maximum distance from which a boid can attack +Metaball datablocks. +Both Z +Textbox Y Offset +Particle Brush +Ogg Theora +Logic And +Identifier of operator to call on input event +Uses the vertex normal to specify the dimension of the halo +Set audio channels to stereo +Order V +View & Controls +Rec Run +Upward spring force, when inside the physics distance area +Active index in vertex group array +Mesh Texture Face Layer +Transformation orientation +Gives a radial field toward the center of object +layout +Extend +Collision margin for soft body. Small value makes the algorithm unstable +box radius +Cache Index +Free +Inbetween Move +Packed File +Capsule +UV projector used by the UV project modifier +F-Curve Modifier has invalid settings and will not be evaluated +Dopesheet +Only Selected +Replace Text +Freq +Sets maximum Y value for the render border +Compositing nodes +Waveform Opacity +Layers that contain something +Skip Save +Same Types +Include Missing NLA +Level +Free Unused Nodes +Maximum distance to apply repulsion force, must be greater then minimum distance +Display tooltips +Hold RMB Open Toolbox Delay +Random variation of friction +Proportional Editing Falloff +Object Modifiers +Logic Xnor +Move to center of neighbors and match their velocity +Stretch or squeeze the viewport to fill the display window +X +Show frame numbers of Keyframes on Motion Paths +Shaded +Enhance the resolution of smoke by this factor using noise +Backdrop +Selected +Refraction Exclude +Enable bitmap text on face +Button4 Mouse +The direction that the OpenGL light is shining +Images are rendered without forcing UI changes, optionally showing result +A circular Hue/Saturation color wheel, with Value slider +Input 3 +Input 2 +Input 1 +Engine to use for rendering +Active UV Texture Index +Include the render time in the stamp image +Disabled +Sets the amount mirror reflection for raytrace +Game Object Settings +Clear +Max Physics Steps +Find All +3D View far clipping distance +Activate or deactivate item +Blobby element in a MetaBall datablock +Only Render +Show Navigation Guide +Default Colors +Sets the dimension of the sub-flares, dots and circles +Dynamic Friction +fi_FI +NodeTree +Display the object solid, lit with default OpenGL lights +Use Global Coordinates +Use the initial length as spring rest length instead of 2 * particle size +Priority +Render polygon transparent, depending on alpha channel of the texture +Active File +Manually determine the number of threads +User Defined +Vertex group to control clump +Enable/Disable Constraint +Object is detected by the Near and Radar sensor +VBOs +Select Mouse +The Drivers/Expressions for this datablock +Individual Centers +Enables automatic saving of preview images in the .blend file (Windows only) +Shape key in a shape keys datablock +Use left Mouse Button for selection +Pivot around the 3D cursor +Auto +Registered +Flares Sub +Short List +Sounds Directory +Interpolate +Game engine properties +Allow drawing multiple strokes at a time with Grease Pencil +Output image in (old!) SGI IRIS format +Left Alt +Sub Level Menu Open Delay +Number of frames at start of strip to fade in influence +Keyframe Points +Noise algorithm - Voronoi F3: Returns distance to the 3rd closest feature point +Display error text +Vertex group for fine control over structural stiffness +RNA Path (from ID-block) to property used +Info +User preferences space data +C +Emit Exclude +Thumbnails +Collision Sensor, detects static and dynamic objects but not the other collision sensor objects +Lamp Sky Settings +3D View center is locked to the cursor's position +Manoeuvre to avoid collisions with other boids and deflector objects in near future +Global gravity weight +Curve or Surface subdivisions per segment +The nominal number of game frames per second. Physics fixed timestep = 1/fps, independently of actual frame rate +Object datablocks. +Back scattering (-1.0) to Forward scattering (1.0) and the range in between +Library Path +Calculate shadows while rendering +Defines the strength of environment light +Mux packet size (byte) +Croatian (Hrvatski) +Gimbal +Separate Colors +Collider Friction +Goal minimum, vertex group weights are scaled to match this range +Gamma Cross +Driver for the value of a setting based on an external value +Unit System +Highlight Line +Constraint is the one being edited +Draw F-Curves using Anti-Aliasing and other fancy effects. Disable for better performance +Keying Set +UV Local View +Changing edges seam re-calculates UV unwrap +Any Type +Image Paint +Set audio mixing buffer size to 16384 samples +Creates turbulence with a noise field +Active EditBone +Brush +Show only sensors connected to active states +Disable simulation of angular motion along the Z axis +Shape used as a relative key +World Stars +Use Environment Lighting +X Location +Auto Save Temporary Files +Output image in OpenEXR format +Center +Air has normally some thickness which slows falling things down +Parameters for the function +Keep root keys unmodified +Interpolate new particles from the existing ones +Include visualization of Node related Animation data +25% +Sets the number of simulation substep per physic timestep, higher value give better physics precision +Space in which transforms are used +16x +Sets the number of images of a movie to use +Callback function defines for built-in Keying Sets +20 - Theme Color Set +How much heat effects smoke motion, higher value results in faster rising smoke +Display when not linked to a visible states controller +Collection of scenes +256 +Smooth View +Choose shading information to bake into the image +Sets the number of star shaped lines rendered over the halo +Textures +Active spline +Maximum bending stiffness value +Eye Separation +Window event timer +Armature EditBones +Game engine actuators to act on events +End frame of range of paths to display/calculate (not for 'Around Current Frame' Onion-skinning method) +Quad Split +Auto handles clamped to not overshoot +How much the spring has to be stretched/compressed in order to change it's rest length +Show Brush On Surface +. +Error Limit +Handle 2 selected +Use lights for GLSL rendering +Groups +Textured +Camera rotation in horizontal axis +Blender RNA +Type of ID-block that can be used +Column number to show right margin at +Game Soft Body Settings +Activity Culling +Local Space +Sets the layer as active for rendering +Rotate From Normal +IK Y Lock +Amount of influence constraint will have on the final solution +The window relative horizontal location of the mouse +Set audio mixing buffer size to 2048 samples +Lighting Mode +Object to use as projector transform +Numpad - +Location to store the proxy files +Add directed noise to the density at render-time +Physics Sub Steps +Mesh Faces +Apply on spline +Render Halos in this Layer (on top of Solid) +Nla Strips +Weight used by the Bevel modifier +Color range used for weight visualization in weight painting mode +Boid Rules +Delay between repeated pulses(in logic tics, 0=no delay) +Billboard Time Index UV +Game Data +IK X Limit +Theora +Hook +Collection of materials +Lifetime mapped as 0.0 - 1.0 intensity +Vorbis +Allow Land +Tip select mode +Limit the texture size to save graphics memory +Game engine user defined object property +Sticky vertex selection disabled +Display an isolated sub-set of objects, apart from the scene visibility +Straight Alpha +Wheel Out +Sequence Proxy +Text displayed and edited in this space +Custom Object +Numpad + +Menu +Active Point Cache Index +Starting frame of the stored range +Bake displacement +Emphasize position of keyframes on Motion Paths +Libraries +Brush datablocks. +Quadratic Drag +Display X Axis +Copy of the colors associated with the group's color set +Use a Mitchell-Netravali filter for anti-aliasing +ID of the item +Marker selection state +Good smoothness and speed +Use Onion Skinning +Draw type for drawing UV edges +id +Result strip replaces the accumulated results by amount specified by influence +Transform Space +Speed factor +Collection of group sockets +Highlight Keyframes +Hide files/datablocks that start with a dot(.*) +Use 3D transform manipulator +Value of shape key at the current frame +Python +Save tiles for all RenderLayers and SceneNodes to files in the temp directory (saves memory, required for Full Sample) +Perspective Matrix +Meta strip stack, last is currently edited meta strip +Noise algorithm - Voronoi F2: Returns distance to the 2nd closest feature point +Auto Keyframe Insert Keying Set +2D Cursor Location +Group Index +Add hairs +Bake textures +Crop to Border +Initial boid health when born +When rendering animations, save JPG preview images in same directory +The number of grid lines to display in perspective view +Worlds +The distance between 3D View grid lines +Tag Bevel +Negate the effect of the kink vertex group +Use viscoelastic springs instead of Hooke's springs +Theme settings for the 3D View +Frameserver Port for Frameserver Rendering +Shows actuators for this object in the user interface +Show Info +Grease Pencil Euclidean Distance +Pixels moved by mouse per axis when drawing stroke +Color balance parameters for a sequence strip +Collision Quality +Triple Buffer +Face is used for shadow +Include visualization of World related Animation data +Resolution of the voxel grid, low resolutions are faster, high resolutions use more memory +Regular Widget Colors +Y +Bezier Curve Point +To node +Puff Mode +Root +Deliver Z values pass +Mesh datablocks. +Coordinates of the control point +Transforms don't include parenting/restpose or constraints +Keying Set Path +Friction force if a collision happened. (higher = less movement) +Theme settings defining draw style and colors in the user interface +MPEG-4(divx) +Display reference images behind objects in the 3D View +Collection of Node Links +Follow Leader +Hide objects on these layers when generating the Environment Map +Line Number +Fields per Frame +Harmonic Damping +Weight hair particles +Use the Blender internal rendering engine for rendering +Rotation/Scaling Pivot +Minimum radial distance for the field's fall-off +Duration +Causes curve data to be duplicated with the object +Absolute +pt_BR +Active Layer +YCbCr (ITU 601) +Average distance between any two stars +Multitexture materials +GLSL +Current Scene +How many keys to make new particles with +Hide element +Main Meshes +Text character formatting settings +Main Material +Collection of object modifiers +Maximal resolution used in the fluid domain +Amount of light that gets emitted by the volume +Grid +Use For Growing Hair +Parent edit bone (in same Armature) +Use a column layout for toolbox +Sort by time +When transforming strips, changes to the animation data are flushed to other views +Theme settings for widget color sets +Inner Thickness +Keying Set defines specific paths/settings to be keyframed (i.e. is not reliant on context info) +Constant Jittered +Weight to assign in vertex groups +Bone Armature-Relative Matrix +Rest length of the harmonic force +user_preferences +Scopes to visualize image statistics. +Alpha Under +RNA property definition +YXZ Euler +Use shadows for GLSL rendering +IOR +Gives the flare extra strength +Editor menu containing buttons +Right handle selection status +Minimum Value +Action referenced by this strip +Path edit mode +Smooth falloff +Preferences related to viewing data +Lock to Cursor +A square showing Hue/Value, with Saturation slider +D +Material slot in an object +Set audio sample format to 8 bit unsigned integer +User defined integer number value in an integer properties layer +Output image to a frameserver +Single Layer +Radius of boids personal space in air (% of particle size) +YCbCr (Jpeg) +Length +Specular +Proportional Editing using connected geometry only +Convex Hull +Mid-range quality and speed +Scale of the added turbulent noise +Only use complete matches of search string +Show Splash +Wind +Repulsion Force +Method used to convert stroke to bones +Show Pose Markers +Frame on which the simulation stops +Warp Data +Key angular velocity +select_start +Show Linked to Controller +Struct in which this struct is always nested, and to which it logically belongs +Include a custom note in image metadata +Log conversion gamma +Transform Orientation +Number of CPU threads to use simultaneously while rendering (for multi-core/CPU systems) +Which style to use for font kerning +Fall-Off +Render voxels from a Blender smoke simulation +Draw the points which make up the strokes (for debugging purposes) +Motion +Original image height +Use face for collision and ray-sensor detection +Around Frame +Image Strip +Bounding Box +Device up/down directly controls your Z position +The Runge-Kutta ODE solver error limit, low value gives more precision, high values speed +Original image width +Show Margin +Viewpoint Object +System +Spherical Panoramic +Onion Skinning settings for animation visualisation +KeyMap Items +Valid +MP2 +Handle 2 Type +Italic +Material Raytrace Mirror +Object Grouped Active +Use Frame Rate +sv_SE +Samples +Name +Material mode to use for rendering +Cube +Result color of the volume, after other light has been scattered/absorbed +Use Min +Display the center and axis during rotation +Multiplier for intensity values +Render Edge-enhance in this Layer (only works for Solid faces) +/ +Arabic (اÙعربÙØ©) +Most compact representation. Uses '+' as separator for sub-second frame numbers, with left and right truncation of the timecode as necessary +Filter 2D +Lift +Lighting for a World datablock +External +Collection of metaballs +General rotation damping +Constraint name +Hardness +Syntax highlight for scripting +Edit Path +Rot Matrix +Global Time +Grease Pencil Manhattan Distance +Grouping Method +Lock view rotation in side views +Effector Group +Collection of armature edit bones +Flare +Control Point selected +Freehand curves defining the sketch on this frame +Make this nurbs surface act like a Bezier spline in the V direction (Order V must be 3 or 4, Cyclic V must be disabled) +Frames +Near +Use the pinned context +Display files as a detailed list +On Selected Bones Only +Has Reports +Property +Collection of related sketches +Control point mass values +Chance that the particle will pass through the mesh +Sticky Selection Mode +Font +Key Modifier +Clip +Edit texture nodes from Object +resolution_y +Storage of an operator being executed, or registered after execution +Image +Density Scale +Active Render Layer +Space DopeSheet Editor +Maximal +Indirect Factor +Pixel Filter +Upper field first +Static +AVI +Internal Friction +Global Hair +Traditional Chinese (ç¹é«ä¸æ) +Bake Specular colors +DopeSheet space data +Registered Optionally +Causes actions to be duplicated with the object +Enable collisions with other objects +Theme settings for the Properties +Region ID +Strength +Use nodes for GLSL rendering +General Mass value +Damping Factor +Show Paint +Weight of a particle dupliobject in a group +Shows controllers for this object in the user interface +Allow the use of colors indicating constraints/keyed status +Target Object +Texture Paint +Defines how AO mixes with material shading +Driver Variable +Wrap words if there is not enough horizontal space +Point in a shape key for Bezier curves +Directory/name to save animations, # characters defines the position and length of frame numbers +Follow Path +Use a cubic filter for anti-aliasing +Media First +Tree Type +Draw Frames +Length of rays, defines how far away other faces give occlusion effect +Lock Scale +Method of attenuating density by distance from the point +8-bit Unsigned +File Paths +Point Source +cs_CZ +Pose Space +Sort the file list alphabetically +Use a custom transform orientation +Maximum number of frames on either side of the active frame to show (0 = show the 'first' available sketch on either side) +Restrict Frame Range +Collision Type +Collection of node trees +Stiff Quads +Occlusion Resolution +Apply sun effect on sky +Stamp Note Text +Align the transformation axes to average normal of selected elements (bone Y axis for pose mode) +Scene layers included in this render layer +Weight used by the Bevel modifier 'Only Vertices' option +IK Y Stiffness +The default directory to search for texture plugins +Vertex Group Velocity Negate +Modifiers +Invoke Region Window +Auto Perspective +Module +The clarity of the refraction. Values < 1.0 give diffuse, blurry refractions +Display Camera +Subdivisions +Blendfile Data +Location of custom proxy file +Solidify +Do a full redraw each time, slow, only use for reference or when all else fails +Horizon Spread +06 - Theme Color Set +Show a visualization of physics bounds and interactions +Z +Quick Cache +Show Error +Left +Property that stores arbitrary, user defined properties +UV 4 +Scattering color +UV 1 +UV 3 +UV 2 +Handle 2 +Display datablocks in visible layers +Handle 1 +True if this map is ready for use, False if it needs rendering. +Active Keying Set Index +SMPTE (Full) +Use textures to affect material properties +Draw Modified Edges +Maximum caused damage on attack per second +Shape Key +Enable file compression when saving .blend files +Anti-Aliasing Level +Frame rate for the screencast to be played back +MPEG-1 +Use Sketching Sessions +MP3 +Use ObColor instead of vertex colors +Lock X Rotation Axis +Envelope Tail Radius +Causes armature data to be duplicated with the object +The menu label +Allow Flight +Keyed timing +Free Run (rec date) +Use a 3D manipulator widget for controlling transforms +Insert Keyframes - Only Needed +Scale factor along the X for items in this (sub)layout. +Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes) +Inverse Quadratic +ru_RU +Use the value from some RNA property (Default) +Calculate point velocities automatically +Actions +Modifiers affecting all the F-Curves in the referenced Action +Enables automatic saving of preview images in the .blend file +Animation Player Preset +16 - Theme Color Set +Vector handle color +Proxy render size +Clip Max X +Clip Max Y +Open in thumbnail view for images and movies +Physics Engine +Description +Sort files by size +Particle Cache +Action Influence +Envelope +View Perspective +IK X Maximum +Boid States +Display datablocks of selected objects +Full Sample +Animation data for datablock +Channel +Interpolation mode used for first keyframe on newly added F-Curves. Subsequent keyframes take interpolation from preceeding keyframe +Order U +Timecode +Distance moved by mouse when drawing stroke (in pixels) to include +Calculate radiosity in a pre-process before rendering +Selected to Active +For RGB curves, the color that black is mapped to +Mesh Texture Face +E +For Pose-Mode drawing, only draw ghosts for selected bones +Landing Smoothness +Grease Pencil Frame +Shift +Mouse Move +Button 3 +Auto-detect +Space Timeline Editor +Only Selected Keyframes Handles +Use smoke density as texture data +Operator has a set of reports (warnings and errors) from last execution +Layered +Object Vertices +Set audio mixing buffer size to 512 samples +Duplicate Metaball +Saves this datablock even if it has no users +Cine-Scope 48fps 2048x858 +Ad-hoc correction for over-occlusion due to the approximation +Line Info +Filtering Group +Choose the method used to split a quad into 2 triangles for baking +Menu Item Colors +Blending factor for Fresnel +Constant +Mitchell-Netravali +Color +Button 8 +IK solver for which these parameters are defined, 0 for Legacy, 1 for iTaSC +Include visualization of Camera related Animation data +Free Run +Opacity of the points +Button 9 +Collection of speakers +Adaptive QMC +Layers the object base is on +Sort by size +Friend +Velocity Min +The brightness of the icon +Show the active object's cloth point cache +Invoke Default +Amplification +Display warnings +Realtime +Size of the font used when rendering stamp text +Refraction +Third input for the effect strip +Snap to vertices +Global child particles percentage +Faces collide too, can be very slow +Disable collision for this object +Disable the time difference between fields +Automatic keyframe insertion in available curves +Bake the normals in camera space +Show Header +layers +Color for all strokes in this layer +Top Level Menu Open Delay +Exec Area +Auto Render +Type of periodic offset on the curve +Key location +Use scaled and grid-fitted kerning distances +Stars setting for a World data-block +Burn +Set audio sample format to 24 bit signed integer +Standard +0 +Tag Crease +Image Sequence +Function is registered as callback as part of type registration +UV Layer to control billboard normals +Auto-Keying Mode +Bitrate +Back scattering weight +Select where rendered images will be displayed +The shape of the reflection, from 0.0 (circular) to 1.0 (fully stretched along the tangent +A random rule is selected for each boid +AutoMerge Keyframes +Hold the first frame if no previous strips in track, and always hold last frame +Active PoseChannel constraint +Scene Bases +Vertex Colors +Collection of mesh faces +string +Live search filtering string +Sequencers active strip +Number of scene samples to take with motion blur +Vertex Group for pinning of vertices +Display libraries +The number of fields per rendered frame (2 fields is 1 image) +Allow any .blend file to run scripts automatically (unsafe with blend files from an untrusted source) +Frame of referenced Action to evaluate +Line Error +Plus +Coordinates +Roll CW +Envelope Control Point +Maximum number of lines to store for the console buffer +Source List Text +The file extension used for saving renders +Last selected element +Radial falloff power (real gravitational falloff = 2) +Face Normal +Fluid Simulation Settings +Disable or enable the render layer +Tap +Active Bone Group +Show render related properties +Number of vertical pixels in the rendered image +Child of this pose bone +Location of Center of mass +Show background image in back view +Max Land Acceleration +3D View +Snap to actual frames/seconds (nla-action time) +Two-side +Tag +Enables Anti-aliasing +Smoke domain settings +Tab +Default Closed +SPH Fluid Settings +Dome physical configurations +Percentage scale for render resolution +Front-Truncated +Has the current session been saved to disk as a .blend file +12 - Theme Color Set +Box +Constraint modifying the transformation of objects and bones +How much density effects smoke motion, higher value results in faster rising smoke +Adjustment Layer +Velocity Scale +Field of View of the Dome - it only works in mode Fisheye and Truncated +Jitter +Audio Window +Use Grease Pencil +Filter Blender +Start frame displayed in the sequence editor after offsets are applied, setting this is equivalent to moving the handle, not the actual start frame +Create springs for this number of frames since particles birth (0 is always) +Label +Object this base links to +Apply channel rotation as IK constraint +PCM +Percentage +Render Sky in this Layer +Red +pl_PL +Datablock whose nodes are being edited +Draw user interface text anti-aliased +Head +Subdivide stroke in bones of specific length +Use the depth under the mouse to improve view pan/rotate/zoom functionality +Texture to use as force +RNA type definition +PIZ (lossless) +Bit depth per channel +Billboard Split UV +Pxr24 (lossy) +Region height +Heat +Particle select and display mode +Normalized +Mux Packet Size +Diameter in Pixels for Object/Lamp origin display +Distance between subsequent volume depth samples +Swap the Mouse Wheel zoom direction +Sequence editor space data +The context in which the panel belongs to. (TODO: explain the possible combinations bl_context/bl_region_type/bl_space_type) +Bake from Multires +Start size of strands in pixels or Blender units +Curve datablocks. +Targa +Particle Instance +Bezier V +Multiplier to bring particle speed within an acceptable range +Collision Group +Limit effectors to this Group +Display datablocks of all objects of same type as selected object +The constraint is applied relative to the local coordinate system of the object, with the parent transformation added +Deliver normal pass +Location of tail end of the bone +The transformation of the target is evaluated relative to the world coordinate system +File Path +O +FLAC +UV Layer to control billboard time index (X-Y) +Blender Units +Vertex Group Tangent Negate +Set color of selected color stop +Pivot center for rotation/scaling +Set audio sample format to 16 bit signed integer +Zooms in and out based on horizontal mouse movement +Invert Zoom +Alpha Mode +bl_use_postprocess +Land Stick Force +Create empty placeholder files while rendering frames (similar to Unix 'touch') +Face Collision +Automatic keyframe insertion for Objects and Bones +Damp +Disable simulation of angular motion along the X axis +RNA Array Index +Unsigned Number +Output video in MPEG format +Dead +Text Widget Colors +Auto Save Time +Freehand curve defining part of a sketch +Header Text Highlight +Seed +True when the Ctrl key is held +Raytrace Acceleration Structure +Which direction is used to calculate the effector force +Addon Key Configuration +Data point for freehand stroke curve +Number of cone samples averaged for blurry reflections +F8 +Filter Sound +Mass of cloth material +Matrix +Add light coming from the environment +Action Group that this F-Curve belongs to +Subdivide stroke adaptively, with more subdivision in curvier parts +How many steps to draw the path with +Space Text Editor +Handle Vertex +Render face two-sided +Mist uses inverse quadratic progression +DV +Has Maximum +Skip Quad to Triangles +Number of times to repeat the action range +Maximum Distance +is_baked +Amount of damping during collision +F9 +8192 +X Offset +Image Pin +Accuracy of attack +Continuously unwrap the selected UV island while transforming pinned vertices +Collection of grease pencils +Exclude raytraced reflection pass from combined +Choose normal space for baking +Boid state for boid physics +Occluder for optimizing scene rendering +Axis Angle +Field settings for an object in physics simulation +Rotation Mode +Active Spline +Provides an alternative access to loc/scale/rotation relative to the parent and own rest bone. +The region where the panel is going to be used in. +Element of a curve, either Nurbs, Bezier or Polyline or a character with text objects +Start player with a visible mouse cursor +Bars +Armatures active edit bone +Breakdown +Color Mode +Diffuse +01 - Theme Color Set +Start position of the marker in the line +Consider objects as whole when finding volume center +Iris +Save Buffers +Time Scale +Split quads predictably (1,2,3) (1,3,0) +Constraint +Display Hidden +Receive shadows from sources outside the volume (temporary) +Required +No Ghosts +Display Speaker +GLSL Ramps +Point data to use as renderable point density +Keyframe insertion only when keyframe needed +Audio Sample Rate +Area width +Whether to draw the sound's waveform. +Time +Texture datablock used by this texture slot +Draw Waveform +DPX +Expression +Voxel data settings +Constraints +State Colors +Influence setting is controlled by an F-Curve rather than automatically determined +Number of frames between paths shown (not for 'On Keyframes' Onion-skinning method) +Set audio sampling rate to 48000 samples per second +Order of video fields. Select which lines get rendered first, to create smooth motion for TV output +Surface Diffuse +Magnetic +Stamp Background +Radius of the activity bubble, in Manhattan length. Objects outside the box are activity-culled +Show Warn +When bone has a parent, bone's head is struck to the parent's tail +Timer 0 +Timer 1 +Timer 2 +Display Y Axis +Frame player from IRIDAS +Children +Zoom To Mouse Position +Shadows +Use High Quality Drawing +Exclude emission pass from combined +Vertex Group Size +Plane +Drivers +Particle system in an object +Shader Nodes +Deliver environment lighting pass +Soft to Soft Body +Expanded in the user interface +After Current +Mix +Object Color +Fresnel +Main Cameras +Atmosphere Extinction +Use Indirect Lighting +Elastic Limit +Material Slot +Resolution of raytrace accelerator. Use higher resolutions for larger scenes +Falloff Power +Mesh Deform +Show influence curves on strips +Tweak timing for physics to control frequency and speed +IK X Stiffness +Theme settings for the File Browser +Images are saved with RGB (color) data +1 +Textured Fonts +Data type of the property +Gain +Scale X +Is Perspective +IK Z Stiffness +B-Bone Display X Width +Space Console +Handle type for handles of new keyframes +Left Mouse +Macro +Average +Curve +Sketches for this layer on different frames +Vector font datablocks. +Error Tolerance +Axis of mouse movement to zoom in or out on +Disable auto (de)activation in physics simulation +Softness +Inherit Scale +Graph Editor +Method of shading, attenuating, and scattering light through the volume +View +Position Iterations +H.264 +Romanian (Român) +Still Frame Number +Extension Filter +Vertex Group Roughness End Negate +Specular Colors +Minimal Info +Face selection mode +Reflection Color +Node Editor +Proportional distance over which the light is diffused +Use Local Coords +Zmask Negate +Property that gives the name of the struct +Rotation in quaternions (keep normalized) +On Keyframes +Pulse False Level +Animated +Main Grease Pencils +Alpha Sort +Factor for ambient occlusion blending +Active vertex color index +Generator +Author +Restrict Animation Updates +Lock editing of four component rotations by components (instead of as Eulers) +NLA Track is evaluated itself (i.e. active Action and all other NLA Tracks in the same AnimData block are disabled) +The diffuse color of the OpenGL light +Do not calculate lighting and shadows +Cut +Starting distance of the mist, measured from the camera +Damping +Movie Format +White +Sets the strength of the add effect +Collection of lamps +Parent bone (in same Armature) +Environment Maps +Inputs +Direction +group +75% +Hide this curve in editmode +Deformed Location +Include visualization of Lattice related Animation data +Weighted result of strip is multiplied with the accumulated results +Cloth Settings +Sharp edge for the EdgeSplit modifier +Collection of groups +window +Preset +Theme Outliner +Fast Navigate +Draw Smooth Edges +Collection of curves +Star Tips +NLA Evaluation Enabled +3D Cursor Location +Spline Bezier Points +Stereo +Page Up +Negate the effect of the field vertex group +Collide All +Items Expanded +Marker for noting points in the timeline +Z Direction +Causes lamp data to be duplicated with the object +Scene Strip +Boid state name +Simulation value to be used as a texture +64-bit Float +Domain Object +Surface subdivisions per segment +Shape of clumping +XZY Euler +Group Sockets +Individual pose bones for the armature +Min Step +Manipulator Scale +Main Armatures +Die Time +Number of frames to show after the current frame (only for 'Around Current Frame' Onion-skinning method) +Placeholders +name +Unfitted +Simple +Mesh Selection Mode +Method to draw in the sequencer view +Mute +Down Arrow +Render Strands in this Layer +Child Particles +Duplicate Action +IK Param +Main Images +Weight for cloth simulation +Index number of the vertex group +Collection of NLA Tracks +Sculpt/Paint Use Unified Strength +Audio Mixing Buffer +ID-block that the specific property used can be found from (id_type property must be set first) +Linear physics +Use Collision Bounds +Passes +Noise algorithm - Original Perlin: Smooth interpolated noise +Additive +Handle 2 selection status +Trigger controllers only for an instant, even while the sensor remains true +Loose edge +Edit animation/keyframes displayed as 2D curves +Sculpt/Paint Use Unified Radius +Index to the specific property affected by F-Curve if applicable +Main Window Managers +Unit to use for displaying/editing rotation values +Editmode bone in an Armature datablock +Bending Stiffness Maximum +Selection state of the curve point +Enable pinning of cloth vertices to other objects/positions +Shared +Zoom = Up/Down +NLA Strips +Text to search for with the find tool +Use a DCI Standard preset for saving jpeg2000 +Blend Mode +Space Sequence Editor +Textures Directory +Bone is always drawn as Wireframe regardless of viewport draw mode. Useful for non-obstructive custom bone shapes +Include the name of the active scene in image metadata +F-Curve Name Filter +Time in 1/10 seconds to hold the Right Mouse Button before opening the toolbox +pin_id +Fluid interaction radius +NLA Strip 'transitions' between adjacent strips +Editable +Emission +Template armature that will be retargeted to the stroke +Selection status +Texture slot defining the mapping and influence of a texture +Connected +Key +Align the transformation axes to world space +Transform parameters for a sequence strip +Layer Opacity +Use the Bullet physics engine +Method for generating shadow samples (for Raytrace) +Effect particles' dynamic rotation +Show options for whether channels related to certain types of data are included +G +Collection of group objects +Make hairs shorter +Show properties marked for debugging while the game runs +Greek (Îλληνικά) +Smooth +Sync view position between side views +Active File Text +F18 +F19 +Force effector weight +The distance over which the mist effect fades in +Edge Select +F12 +F13 +F10 +Display Meshes +F16 +Options +F14 +F15 +Output video in AVI JPEG format +Sky Color +blend_data +Temporary Directory +Current rendering engine is a game engine +100% +Vertex Group Roughness 2 +IK Rot Weight +Handle Type +Bevel Weight +F-Curve Modifier Type +int +No Sleeping +Save TIFF with 16 bits per channel +ID Property Group +Island selection mode +Collection of texts +Edges collide too +512 +Sets minimum Y value for the render border +Mouse X Position +Active screen showing in the window +Stamp Note +Number of horizontal tiles to use while rendering +Tilt +Child Particle +Action Start Frame +Media Last +Pass in multilayer image +Back Space +Outflow +Active Boid State Index +Enable cluster collision between soft and soft body +Instance support leads to effective memory reduction when using duplicates +Xvid +Realtime display of a modifier +Sets the layer as active for display and editing +Wireframe +Grease Pencil Eraser Radius +Accurate, but slow when noise-free results are required +Syntax Special +Repeat +Global undo works by keeping a full copy of the file itself in memory, so takes extra memory +Strength of noise +Vertical +Separate +Self Friction +Snap median onto target +Area +Falloff +REC709 +Smooth the normals of the surface or beveled curve +2D View Minimum Grid Spacing +Font Style +2 +3D region in this space, in case of quad view the camera region +Auto Velocity +Data +Bake the normals in world space +Lock Camera and Layers +Vertex group to control rotation +Global +Sun Brightness +Optional custom node label +Align to Normal +Directory displayed in the file browser +Deliver speed vector pass +Enabled +Frame player from Tweak Software +Weighted result of strip is removed from the accumulated results +A animation layer containing Actions referenced as NLA strips +Key configuration that can be extended by addons, and is added to the active configuration when handling events +Dominant +Line Output +Seam edge for UV unwrapping +Options for this panel type +Menu Widget Colors +Main Worlds +Shadowed +11 +Atmosphere +12 +Estimated rotation matrix +16 +Pose +Sun size +Defines if the panel has to be open or collapsed at the time of its creation. +2048 +Anaglyph +Active Object +Collection of curve splines +Marker highlighting a portion of text in a Text datablock +DopeSheet +Magnetic effector weight +Render face transparent and add color of face +Previous Rotation +Display Shapekeys +Aggression +en_US +Color space to use for internal XYZ->RGB color conversion +Numpad 7 +Sets the maximum number of physics step per game frame if graphics slows down the game, higher value allows physics to keep up with realtime +Keying Sets All +Boid +Numpad 6 +Scene datablocks. +Snap Element +it_IT +Include the name of the foreground sequence strip in image metadata +Metaballs +Active particle system being displayed +Toggle between moving the viewpoint or moving the scene being viewed +Use a Gaussian filter for anti-aliasing +ChannelDriver Variables +MetaBall +Combined +FFmpeg video codec #1 +Use Default Fade +Numpad 3 +ZXY Rotation Order. Prone to Gimbal Lock +Index to the specific setting if applicable +Bake Mirror values +Use vBVH +Apply channel size as IK constraint if stretching is enabled +Invert Zoom Direction +Numpad 1 +Edge Sharp +Unit Settings +Stamp Frame +Numpad 0 +Mapping +Snap active onto target +Rigid Body Joint +Rate control: buffer size (kb) +RGBA +Half +Sets the number of rings rendered over the halo +Turbulence +Graph Editor instance has some ghost curves stored +Halo +No display +Stiffness Scaling +Use a custom falloff curve +Contents Follow Opening Direction +Off +Seam +Sculpt +Sequences +Curve Guide +Proportional Editing disabled +Rotate Around Selection +Key Maps +Minimum +Align newly added objects facing the active 3D View direction +Tool Properties +Amount of noise for the force strength +Amount of ray samples. Higher values give smoother results and longer rendering times +Numpad 8 +] +Exclude specular pass from combined +Stamp Scene +Collection of grease pencil layers +Choose Collision Type +Amount to blend in the material's diffuse color in raytraced transparency (simulating absorption) +Mode of automatic keyframe insertion for Objects and Bones +Stroke conversion method +Properties acting as inputs for this driver +Point Cache +Window Manager Event +Collection of brushes +Don't use a physics engine +Material Override +Temperature difference to ambient temperature +State determining which controllers are displayed +PNG +Uses extreme alpha +Node Tree +Before Current +Array +Collision settings for object in physics simulation +Stretch To +F-Curves for controlling the strip's influence and timing +Field Order +Hide Dot Files/Datablocks +Loose +Node tree type to display and edit +Onion Skinning (ghosting) settings for visualisation +Draw dashed black-white edges +Align handle selected color +Minimum number of pixels between each gridline in 2D Viewports +Sky +Spring Frames +Location of head end of the bone +Active key configuration (preset) +Width +Action Group is selected +Collection of Texture Nodes +Collection of add-ons +States which are being used by controllers +Gravity or external force vector +NLA Track is active +Ogg +Roll +Grless +Wheel Down +Amount of friction during particle collision +Search in all text datablocks, instead of only the active one +View pivot location +Draw image with RGB colors and alpha transparency +Resolution +Use the scene's active camera and layers in this view, rather than local layers +Every point is effected by multiple springs +Vertex +Include the filename of the .blend file in image metadata +Output video in H.264 format +Action displayed and edited in this space +History +Local View +Translation +IK Y Maximum +File Select Parameters +Shared Vertex +Safe Margin +Tip Size +Edge color +Negate the effect of the size vertex group +Game engine controllers to process events, connecting sensor to actuators +Triangle Mesh +NLA Strip is played back in reverse order (only when timing is automatically determined) +Scale Y +H +Main Lamps +Approximate +Controllers +Separate Units +The number of old versions to maintain in the current directory, when manually saving +Theme settings for the NLA Editor +Nearest Marker +Randomize star colors +Theme settings for the Sequence Editor +Index of refraction (higher values are denser) +Local Location +Default Key Configuration +Show background image while looking to the right +Right +Quality of JPEG images, AVI Jpeg and SGI movies, Compression for PNG's +Averaged Value +Use a box filter for anti-aliasing +Spin CCW +Color to use for stamp text +Wheel Invert Zoom +Lock Camera to View +New Interpolation Type +Main data structure representing a .blend file and all its datablocks +Calculate bone paths from heads +Layer of vertex colors in a Mesh datablock +Main Textures +Enable soft body shape matching goal +How many self collision iterations should be done. (higher is better quality but slower) +Collection of scene bases +Show right margin +Ambient Occlusion +Frame this control-point occurs on +Snap to edges +Turbulence effector weight +Build record run time code index +float +Use Edges as springs +Rings +Color Ramp Elements +Charge +Thickness +Zmask Layers +RGB +Spread +Cluster Iterations +Location +Weight Paint +15 - Theme Color Set +space_data +Vertex group to control kink +If this is set, the menu gets a custom ID, otherwise it takes the name of the class used to define the panel. For example, if the class name is "OBJECT_MT_hello", and bl_idname is not set by the script, then bl_idname = "OBJECT_MT_hello" +Path is being edited +ShapeKey Editor +AC3 +Set audio channels to 5.1 surround sound +Minimum Size +Path to a custom animation/frame sequence player +Smoke inherits it's velocity from the emitter particle +Display Lists +Compress File +Bezier U +Displace +Velocity Max +Use Right Mouse Button for selection +Box Backdrop Colors +3 +Path point is selected for editing +Bone Group +When calculating Bone Paths, use Head or Tips +Project Individual Elements +Parameters for IK solver +Show the object origin center dot for all (selected and unselected) objects +BLI BVH +Realtime Updates +Shutter +How strongly the fluid tries to keep from clustering (factor of stiffness) +Target +Show controllers of all selected objects +Exec Default +screen +Use large mouse cursors when available +Keymap is defined by the user +Grease Pencil Stroke Point +48 kHz +Use the manipulator for rotation transformations +Bullet +Armature Bones +Directory +TimeCode Style +Identifier +Does full Sky texture render for diffuse energy +Items in the keymap, linking an operator to an input event +AvMinMax +Multiply the current speed of the sequence with this number or remap current frame to this frame +Apply force only in 2d +MPEG +Is this keymap item modified by the user +Zoom in towards the mouse pointer's position in the 3D view, rather than the 2D window center +How smoothly the boids land +region +Swedish (Svenska) +Region in a subdivided screen area +Add indirect light bouncing of surrounding objects +Factor Radius +Obstacle +Color used for selected bones +Line Numbers +Draw edges after modifiers are applied +Space Info +Multicam Selector +Reflection Exclude +Weight of scale constraint for IK +Node editor space data +Link between nodes in a node tree +Show the entire viewport in the display window, viewing more horizontally or vertically +Pixel distance around the handles to accept mouse clicks +Initial State +Sum Values +Tools can use this to tag data, (initial state is undefined) +The default directory to search for textures +Lin error +F-Curve is selected for editing +Keying Sets +Release confirms +64 +Title for the file browser +Sets the audio sample format +Include the name of the last marker in image metadata +Collection of keyframe points +3D View space data +Vortex effector weight +Object adds fluid to the simulation +Use smoke velocity as texture data +Maximum Radial Distance +The axis to display the image on +Keying set options +Horizon Brightness +Render Engine +Display Particle +Exclude AO pass from combined +Lights user to display objects in solid draw mode +Textbox Height +Point coordinates +Axis Angle (W+XYZ). Defines a rotation around some axis defined by 3D-Vector +Text Editor +Use display lists to speed up rendering by keeping geometry on the GPU +Multiplier +Make this nurbs curve or surface meet the endpoints in the U direction (Cyclic U must be disabled) +es_ES +Auto Run Python Scripts +Subtract +Properties in the struct +Set audio sampling rate to 96000 samples per second +Scale to use when converting between blender units and dimensions +Mouse/Trackpad Zoom +X Ray +Use the manipulator for scale transformations +True when this property is an output value from an RNA function +False when F-Curve could not be evaluated in past, so should be skipped when evaluating +Fresnel Factor +Minimum for slider +Use Goal +Sets how the texture is extrapolated past its original bounds +Minimum size of strands in pixels +Points +Motion Path +Emission Color +Global maximum shadow samples +Path +Action +Sets the number of sub-flares +Used State +Show handles of Bezier control points +Update other affected window spaces automatically to reflect changes during interactive operations such as transform +Filter Script +Method to interpolate/smooth values between voxel cells +Gives halo a texture +Show markers belonging to the active action instead of Scene markers (Action and Shape Key Editors only) +Divide +Proportional Editing mode, allows transforms with distance fall-off +Angular distortion between UV and 3D angles +Random variation of damping +Channels Selected +plugin +Spline IK +The frame on which the timeline marker appears +Lamp datablocks. +Handle 1 selected +Free all image texture from memory after render, to save memory before compositing +Method used for combining Active Action's result with result of NLA stack +If enabled, stiffness can be scaled along a weight painted vertex group +Snap to 1.0 frame/second intervals +Display Mode +Text bounding box for layout +Onion Skinning +When false, this (sub)layout is greyed out. +Open +User Add-Ons +Output file format +Size +Backdrop X offset +Active Pose Marker Index +Text Marker +Number of preprocessing passes to reduce overocclusion +Modifiers affecting the shape of the F-Curve +Wheel In +Mesh Face +Rotation Angle +Path to a setting for use in a Keying Set +Sync Markers with keyframe edits +Whether to use minimum clipping value +Main Actions +Editing context being displayed +Raytraced refraction settings for a Material datablock +Retarget roll mode +Hidden +When adding objects from a 3D View menu, either align them to that view's direction or the world coordinates +Only show and edit handles of selected keyframes +Cinema 48fps 2048x1080 +Max Rate +Envelope Head Radius +Use old Octree structure +Global maximum subdivision level +Use this object's coordinate system instead of global coordinate system +Viscosity +Theme Properties +Add/Replace +Force the curve view to fit a defined boundary +Objects +Default (Default) +Shade Down +Grease Pencil Layers +Current Keying Set index +Shadow Exclude +Spring force +Rest Shade Key +Framerate, expressed in frames per second +Scrollback +Overlay Lock +Duplicate Text +Russian (Ð ÑÑÑкий) +10 - Theme Color Set +Left handle selection status +Collection of texture slots +ID Materials +I +The distance from which particles are affected fully +Action Pose Markers +Clamp velocity to this maximum speed +English (English) +JPEG +L +Display only files with extensions in the image select window +Theme Sequence Editor +ID From +All Scenes +Make hairs longer or shorter +With displacement normalize to the distance, with ambient occlusion normalize without using material settings +Physics +ID +Mesh Vertex Color Layer +Use curve weights to influence the particle influence along the curve +Cached location on path +Show background image while looking to the left +Node tree being displayed and edited +Tangent Shading +Mesh Vertex Color +B-Spline +Based on distance/falloff it adds a portion of the entire path +Theme settings for the Audio Window +Displacement +Coordinates of the second handle +Rendering settings for a Scene datablock +Radius of boids personal space on land (% of particle size) +Live Edit +The length of the contents of this strip before the handles are applied +Display Armature +Length Mode +Camera datablocks. +SDL +Collection of Nla Strips +Amount the Active Action contributes to the result of the NLA stack +Show only actuators connected to active states +Vertex group for fine control over bending stiffness +4 Channels +Diffusion factor, the strength of the blurring effect +Acceleration +Angular Velocity +Boid Rule +Action Group +Split quads predictably (0,1,2) (0,2,3) +Struct definition this is derived from +Include the current date in image metadata +Action Group is expanded +Draw title safe margins in preview +Output image in DPX format +Include visualization of Object-level Animation data (mostly Transforms) +Proxy size 25% +16 bit color channels +The default directory to search for sounds +Log +Redraw all overlapping regions, minimal memory usage but more redraws +International Fonts +5.1 Surround +Linear +Settings that should be keyframed together +The shininess of the reflection. Values < 1.0 give diffuse, blurry reflections +Overlap Flip +The active face for this mesh +Turn on SB diagnose console prints +Dome +Brazilian Portuguese (Português do Brasil) +Make hairs stand up +Maximal # solver steps/frame +Key maps configured as part of this configuration +Active Space +4 +Theme Text Editor +Method to display/shade objects in the 3D View +Make this nurbs surface meet the endpoints in the V direction (Cyclic V must be disabled) +Normalized Coordinates +Glow +Diffusion +Enemy +Co-ordinate system to cache vertices in +Show state panel +Show ghosts on keyframes +Anti-Aliasing +Zoom Axis +Reactor Target Particle System +First input for the effect strip +Radians +Free Nodes that are not used while compositing, to save memory +Transform +Free handle selected color +Maximum depth for light to travel through the transparent material before becoming fully filtered (0.0 is disabled) +Button 10 +Amplitude +Defines the structure of the panel in the UI. +Show Active States +Space Nla Editor +Vertex group to control length +In text window, paste with middle mouse button instead of panning +Collection of object constraints +Transparent RGB pixels are multiplied by the alpha channel +Calculates environment map at each rendering +Deform +Choose BW for saving greyscale images, RGB for saving red, green and blue channels, AND RGBA for saving red, green, blue + alpha channels +Tweak Right +44.1 kHz +Include visualization of Texture related Animation data +Set layer Visibility +Deliver mist factor pass (0.0-1.0) +Sort files by modification time +Minimal # solver steps/frame +Have recent edits been saved to disk +Keying Set Paths to define settings that get keyframed together +Pressure of tablet at point when drawing it +Use a tent filter for anti-aliasing +Sharp +Node group datablocks. +Number of spaces to display tabs with +Puff Volume +Video bitrate(kb/s) +Linear Stiffness +Vertex Group Tangent +Amount of dithering noise added to the rendered image to break up banding +Absorption +Find Wrap +Enable hair dynamics using cloth simulation +The type of the Sequencer view (sequencer, preview or both) +Number Widget Colors +File Extensions +Theme Node Editor +Object Duplicate +Goal Maximum +Size of element, use of components depends on element type +Word Wrap +Any +More than one rendering engine is available +Cached positions per frame +Control key pressed +Collection of armatures +Gloss Anisotropy +Tracking by taking the shortest path +Spherical falloff +Objects further than this are not visible to map +Driver could not be evaluated in past, so should be skipped +Insert Keyframes - Visual +Rule Evaluation +Negate the effect of the velocity vertex group +The frame number to always use +ca_AD +Visibility +Bone associated with this PoseBone +Envelope Deform Distance +Invoke Area +Theme Info +Current Keying Set index (negative for 'builtin' and positive for 'absolute') +Lock editing of location in the interface +Interface +Auto Keying Enable +Save luminance-chrominance-chrominance channels instead of RGB colors +Left Ctrl +Multiplier to adjust velocity passed to smoke +Font size and resolution for display +Extreme +Show Controllers +Render engine +Render image to two fields per frame, for interlaced TV output +To socket +Activate TRUE level triggering (pulse mode) +Temp. Diff. +Expanded +Target particle system +Which part to snap onto the target +local space unit length normal vector for this face +Keying Set Name +Python Console +Show Hidden +The region relative horizontal location of the mouse +Nurb active V-lines +Set position of selected color stop +Fixed size UV coordinates array +Reactor Target Object +Display datablocks in current scene +Color and Alpha +Causes texture data to be duplicated with the object +Item in a Key Map +3D View region data +Display face-assigned textures in solid view +Disable simulation of linear motion along the Z axis +Point of a curve used for a curve mapping +Include visualization of Metaball related Animation data +Structural Stiffness Maximum +Factor Density +Simple Deform +The default color for textures that don't return RGB or when RGB to intensity is enabled +Name of UV unwrapping layer +Outputs +Images +Message +Ray +Theme Bone Color Set +Redraw all overlapping regions, minimal memory usage but more redraws (for graphics drivers that do flipping) +IK stiffness around the Y axis +Menu Backdrop Colors +50% +Heads +Stereo Mode +Soft body simulation settings for an object in the game engine +Show Framerate and Profile +Right Shift +Direct conversion of frame numbers to seconds +Log conversion reference whitepoint +Radius +Linear stiffness of the soft body links +SMPTE +Add +Show framerate and profiling information while the game runs +Degrees +Gather Method +Output +Set audio sampling rate to 192000 samples per second +End +Include visualization of Material related Animation data +Sets the layer as active for cloning +Save for every anti-aliasing sample the entire RenderLayer results. This solves anti-aliasing issues with compositing +When bone doesn't have a parent, it receives cyclic offset effects +Enable self collisions +Property is registered as part of type registration +Syntax Comment +Draw Particles +area +Basis Matrix +Active vertex color layer +Image and UV editor space data +Set metaball as negative one +Collection +JPEG Quality of proxies to build +Zbuf +Show the Z axis line in perspective view +Tails +Show Active Object +Defines size of derivative offset used for calculating gradient and curl +Color Set +Integer +Output image in bitmap format +OpenAL +Particle Systems +Display the user preference datablocks +User interface layout in a panel or header +Size of packed file in bytes +Ukrainian (УкÑаÑнÑÑкий) +Mono +No proxy, full render +Fullscreen +Allow scaling of the bone for IK +Creates viscosity for expanding fluid) +J +Blend mode for combining sun sky with world sky +Global Undo +Quicktime +Draw frames rather than seconds +Bake shading on the surface of selected objects to the active object +Frame currently being displayed for this layer +Never None +alignment +Bulgarian (ÐÑлгаÑÑки) +Light +Maximal Spring length * Ball Size +Emulates Middle Mouse with Alt+Left Mouse (doesn't work with Left Mouse Select option) +Axis-Angle Rotation +Welding +Heavy +Quick Sketching +Method used to determine color of F-Curve in Graph Editor +Show UV Editor +Cut hairs +Expand +Effect particles' location +View Matrix +Allow boids to climb goal objects +Sequence +Bone Name +Seed of the noise +Motion Path Cache Point +Use modifier while in the edit mode +Meshes +For reactor systems, index of particle system on the target object +Billboard +Automatically set based on graphics card and driver +Macro Operator +DopeSheet Channel +Render and combine multiple samples per pixel to prevent jagged edges +Render Z-Transparent faces in this Layer (On top of Solid and Halos) +Output image in uncompressed Targa format +Paths +Left Arrow +Collection of spline bezirt points +Layout +Show Physics Visualization +Number of bones in the subdivided stroke +Stiff viscosity is a factor of normal viscosity +Negate the effect of the tangent vertex group +Base type for IK solver parameters +Re-render and composite changed layer on 3D edits +ISO 2 +Active Layer Index +Esc +Show Frame Number Indicator +End Offset +Use active Viewer Node output as backdrop for compositing nodes +Blender command line animation playback - path to Blender 2.4 +Scroll Handle +Pivot around the median point of selected objects +Blend vertex colors across face when vertices are shared +Game engine logic brick to detect events +Causes the image to repeat horizontally and vertically +Bone location is set in local space +User Preferences +Show Operator +Max Logic Steps +Damping of the harmonic force +Vertex of a simulated fluid mesh +18 - Theme Color Set +Average Speed +Console +Total number points for the surface on the V direction +Disable +5 +13 - Theme Color Set +Vertex group to control field +Shared Location +Transparent pixels are filled with sky color +Atmosphere Turbidity +Widget Style +RNA function definition +NLA Strip is not evaluated +Edge spring stiffness when shorter than rest length +4096 +Right Handle Selected +Defines the structure of the menu in the UI. +Color Ramp +Self Collision Quality +Index of active pose marker +Vertex Group Density Negate +Dome Mode +Image and settings for display in the 3d View background +Process the render (and composited) result through the video sequence editor pipeline, if sequencer strips exist +FPS +Normals +SIMD SVBVH +Minimum distance between collision objects before collision response takes in +Color balance gamma (midtones) +Minimum distance for the field's fall-off +Limit fluid objects to this group +Load UI +Factor Stiff Viscosity +Draw preview using full resolution or different proxy resolutions +Paint Lock +Sets the number of samples used by the audio mixing buffer +Source List +use global timestamp written by recording device +Around Current Frame +NLA Track +Color of the F-Curve in the Graph Editor +Exclude indirect pass from combined +Selection of IK solver for IK chain, current choice is 0 for Legacy, 1 for iTaSC +Bias +Text Input +Pitch +2D +Braid +Modifier name +Use extra textures like normal or specular maps for GLSL rendering +Stamp Marker +ZXY Euler +Function does not pass its self as an argument (becomes a class method in python) +Sun Intensity +Fit +AO Exclude +Integer Property +Tube +ZYX Rotation Order. Prone to Gimbal Lock +Default paths for external files +Solid +Lock the same rotation/scaling pivot in all 3D Views +Groups of F-Curves +Display the object solid, with face-assigned textures +Quadratic +ID-Block that keyframes for Keying Set should be added to (for Absolute Keying Sets only) +Image datablocks. +Inaccurate, but faster and without noise +Unique ID for this region +Lock Y Axis +Logic Nor +Gaussian +Euler +Settings for filtering the channels shown in Animation Editors +Invoke Region Channels +Crop the rendered frame to the defined border size +Limit Location +Radius of the brush in pixels +Automatically select also UVs sharing the same vertex as the ones being selected +Title +Histogram +Display raw datablocks +Bone deformation distance (for Envelope deform only) +Forcefield based on the Lennard-Jones potential +Action Group is locked +XYZ Euler +Outline Width +Upper First +Subdivide stroke in fixed number of bones +Action Clip +Use 16 bit floats instead of 32 bit floats per channel +Stamp Camera +Texture Nodes +3D View near clipping distance +Color Randomization +Snap Peel Object +Determine the amount of render threads used +Amount +F-Curve +Zmask scene layers for solid faces +Bone Group this pose channel belongs to (0=no group) +Constraint's panel is expanded in UI +Collection of Color Ramp Elements +Grease Pencil +Show controllers of active object +Instead of per brush strength, the strength is shared across brushes +Allow boids to move on land +Negate the effect of the clump vertex group +` +Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis +Highlight the current line +Simplify Child Particles +Lattice +Timeline Markers +Draw actual particles +XYZ +Collection of spaces +Bake Mode +The space where the panel is going to be used in. +Sub +Enable Stereo environment +F-Curve defining values of a period of time +Rules are gone through top to bottom. Only the first rule that effect above fuzziness threshold is evaluated +Constraint to stay within the image bounds while editing +Only Selected Curve Keyframes +Scroll Bar +Theme settings for Font +Allow Climbing +Syntax Highlight +ASCII +Properties space data +Handle Vertex Select +Pivot around bounding box center of selected object(s) +Max Res +Mouse Previous X Position +Simplify the final stroke +Frame is selected for editing in the DopeSheet +OS Key +Function is optionally registered as callback part of type registration +Ease +Renders halo as a star +Use the speed vector pass to reduce AO samples in fast moving pixels. Higher values result in more aggressive sample reduction. Requires Vec pass enabled (for Raytrace Adaptive QMC) +nl_NL +Alt key pressed +Limit movement around the Y axis +Z Scale +Actuator +Motion Path for this element +Slider Widget Colors +Name of Vertex color layer +Xnor +Bone Group this pose channel belongs to +Quad View Region +Edge Split +Noise algorithm - Voronoi Crackle: Voronoi tessellation with sharp edges +Max Air Angular Velocity +Use Bone Sketching +Automatic keyframe insertion using active Keying Set only +Colors +Starting frame of range of paths to display/calculate (not for 'Around Current Frame' Onion-skinning method) +Show script files +Cloth simulation settings for self collision and collision with other objects +Object to use as the environment map's viewpoint location +The interpolation type for this curve element +Vertically Open +Show the expanded in the user interface +Emit Object Location +Toggle Widget Colors +Rotation +Current Transformation orientation +Total number points for the curve or surface in the U direction +Active Particle System Index +Material Physics +Pull +List Item Colors +Show a small rotating 3D axis in the bottom left corner of the 3D View +Add-Ons +Render face with texture +Tilt Interpolation +K +Collection of particle systems +Text editor space data +Zoom +Goal minimum, vertex weights are scaled to match this range +When deforming bone, multiply effects of Vertex Group weights with Envelope influence +F-Curve Sample +Radius of eraser 'brush' +Finnish (Suomi) +Turbulent noise driven by the global current frame +Raytraced reflection settings for a Material datablock +Convert effector force into air flow velocity +True when the Shift key is held +Audio Sample Format +Bold +Vertex colors for a face in a Mesh +Cursor +Mouse/Trackpad Pan +Display Paths of poses within specified range +Info space data +Duplicate Armature +Settings for Bullet soft body simulation +Name of the theme +Collection of scene objects +B-Bone Display Z Width +Zoom using up/down on the device (otherwise forward/backward) +Enter Edit Mode automatically after adding a new object +Apply gravitation to point movement +Info on current cache status +Cone +Lock Z Rotation Axis +GLSL Extra Textures +Starts player in a new fullscreen display +Named Group +Samplerate +Children expanded in the user interface +Border +Armatures active bone +Active Path Index +Texture Type +Amount of clumping +Style +Collection of render layers +Show Restriction Columns +Soft Body +Drag effector weight +Layers visible in this 3D View +Top +Quality of the simulation in steps per frame. (higher is better quality but slower) +The constraint is applied in Pose Space, the object transformation is ignored +View Rotation +Gravitation +Cardinal +Dolly +8 bit greyscale binary data +Chroma Vectorscope +Active bone group for this pose +Mesh String Property Layer +Repulsion Factor +Object Constraints +Filter Text +Vertex group to control tangent +Default builtin key configuration +Show folders +Page Down +Elements +Show Actuators +Deletes smoke from simulation +Filter File Extensions +Control point selection status +Left Handle Selected +Draw Stretch +Align rotation with the snapping target +Cloth +Show the name of the view's direction in each 3D View +Display Filter +Object does not restitute collisions, like a ghost +Particle Velocity +Relative time of key over hair length +6 +Threshold for drawing outlines on geometry edges +Lighting +MPEG-4 +Delete +MPEG-2 +Curve Edit +Distance of the physics area +Boid Settings +Pixel resolution of the rendered environment map +Goal maximum, vertex group weights are scaled to match this range +Vertex Group Roughness 2 Negate +Manipulator Rotate +Limits +Current Frame +Project to Self +Sticky texture coordinate location +Transition +Duplicate Texture +Mask +Description of the Function's purpose +Generate voxels from a sequence of image slices +Theme settings for the Node Editor +Automatic time snapping settings for transformations +Banking +Texture Plugin Directory +Mass +Mist settings for a World data-block +Tool Widget Colors +Clip Alpha +Retarget +Drag component proportional to velocity +Enable image painting mode +Blocking +Mirror Colors +Number of frames between ghosts shown (not for 'On Keyframes' Onion-skinning method) +Bars Selected +Use a minimum radial distance for the field's fall-off +Edit Object +Cineon +Height +Texture Factor +Draw Wire +Manipulate object centers only +Custom color set to use +Negate the effect of the density vertex group +SL +Enable Self Collision +Correction +Self Minimum Distance +Keying set paths +Invoke Region Preview +Causes material data to be duplicated with the object +Vertex Group Field +Multiplier to make out-scattered light brighter or darker (non-physically correct) +Object Selected +Keyframe Selected +Pose Bone +Set sensor expanded in the user interface +Theme Audio Window +Strip Time +Number of frames from start frame for influence to fade out +Codec +Speaker +3D Region +Copy Scale +Duplicate Surface +Particle key for hair particle system +Particle Edit +Spaces contained in this area, the first being the active space. NOTE: Useful for example to restore a previously used 3d view space in a certain area to get the old view orientation. +Keep from going through other boids +Output image in DDS format +Orig Height +In Air +Constraint was added in this proxy instance (i.e. did not belong to source Armature) +OpenGL shading language shaders +Render the stamp info text in the rendered image +read only area of the face +Exec Region Channels +Smoke collides with every side +Enable Collision +The mouse button used for selection +How strong a force must be to start effecting a boid on land +Imperial +Vertex Group Length +SDL device - simple direct media layer, recommended for sequencer usage +Pixel Aspect Y +Shadow +ZIP (lossless) +Collection of Compositor Nodes +Viewport Shading +Mean red/green/blue scattering path length +Ball inflating pressure +Snap to nearest marker +Vertical aspect ratio - for anamorphic or non-square pixel output +Window Sliders +Color ramp mapping a scalar value to a color +Make hairs less puffy +Active UV texture index +Location of head end of the bone relative to its parent +Display Texture +Group Node +Collection of meshes +Continue +Grease Pencil Smooth Stroke +Set audio mixing buffer size to 4096 samples +Transparent RGB and alpha pixels are unmodified +Nearest Neighbor +Gives a constant force along the force objects local Z axis +Emit +Bake the normals in tangent space +Active Base +Active UV texture +Falloff Curve +Sun intensity +Collection of related sketches on a particular frame +Vector Fonts +Mesh Edit +String Property +Variables +3D View Space +Show the active object's particle point cache +Cinema 24fps 2048x1080 +The default directory for rendering output, for new scenes +Number of seconds between each run of the GL texture garbage collector +Audio bitrate(kb/s) +Font Size +File +Automatically converts all new tabs into spaces for new and loaded text files +Search again from the start of the file when reaching the end +Driver variable type +Search term for filtering in the UI +If set to True, the panel shows a header, which contains a clickable arrow to collapse the panel and the label (see bl_label). +Subdivision Surface +Simplified Chinese (ç®ä½ä¸æ) +Edge Length Text +Step Size +All effector's weight +GOP Size +Bottom +Color balance lift (shadows) +True when this value can't be set to None +The color of the lights specular highlight +Free Run (Rec Date) +How much the spring rest length can change after the elastic limit is crossed +Nand +Background Images +Vertex Group Roughness 1 Negate +Follow a boid or assigned object +Collection of Shader Nodes +Show Brush +Save Preview Images +Use Influence +Parameters and Settings for the Filebrowser +Enable direct editing of modifier control cage +Overwrite characters when typing rather than inserting them +Multitexture +Full +Modifier affecting the geometry data of an object +Text to replace selected text with using the replace tool +Particle Age +Unique name used in the code and scripting +Movie Strip +Python Scripts Directory +Global user preferences +Proportional Size +Location of the hair key in object space +Window Manager +Selectable +Diffuse subsurface scattering settings for a Material datablock +Air Personal Space +Which axis to use for offset +Sound +Include Animation Data blocks with no NLA data. (NLA Editor only) +The index of particle system on the target object +Noise algorithm - Voronoi F1-F2 +Autosplit Output +Type of transition used to fade mist +Logic Nand +Enable this OpenGL light in solid draw mode +Explode +Tilt CW +ID-Block +World datablocks. +Rate control: min rate(kb/s) +Alter spring length to shrink/blow up (unit %) 0 to disable +Object is made a particle system to display particles generated by a fluidsim domain object +Alternate script path, matching the default layout with subdirs: startup, addons & modules (requires restart) +channels +Head Select +Nearest Frame +WPaint Auto-Normalize +Active index in render layer array +True when the Cmd key is held +When an 'array/vector' type is chosen (Location, Rotation, Color, etc.), entire array is to be used +Poly +Name of the key map +Roll bones to face the view +Cycle the animated time within the action start & end +Metaball Edit +Use anti-aliasing for the 3D view (may impact redraw performance) +Key Configuration +NLA editor space data +Sounds +Noise formula used for turbulence +Show Thumbnails +Output video in AVI Raw format +Shape Keys +Cloth simulation settings for an object +Transparency along the width of the strand +Name of UV layer to override +Custom animation player executable path +Spring Vertex Group +Goal Damping +French (Française) +tool_settings +3D Cursor +Collection of lattices +Display +Center of mass +The type of radius interpolation for Bezier curves +Global approximate AA and SSS quality factor +Type of data to take texture from +Build +Logic Xor +Backdrop zoom factor +Collection of worlds +Python addons to be loaded automatically +Proxy size 50% +Intensity of the mist effect +UV Editor +Opacity +JPEG 2000 +ID Type +Wires +Texture Face +The default directory to search for sequence plugins +Physics settings for a Material datablock +Size of the turbulence +Plastic +Viscoelastic Springs +Keyframe Insert Needed +Threads Mode +Exclude environment pass from combined +Display an additional 'summary' line. (DopeSheet Editors only) +Blend factor with sky +BMP +Align handle color +Relative friction coefficient in the in the X, Y and Z directions, when anisotropic friction is enabled +7 +Enable naive vertex ball self collision +Text Character Format +Particle System +Active section of the user preferences shown in the user interface +Outliner +Don't use any brush +Pulldown Widget Colors +Duplicate Lamp +Spring rest length (factor of particle radius) +Softens the edges of halos at intersections with other geometry +None +ko_KR +Only Matching F-Curves +Active Particle Target +TIFF +Keyboard +Strand settings for a Material datablock +" +Material Index +Targa Raw +Name that will be used in exported files when format supports such feature +Texture Collection Rate +Blend +Stop ray marching early if transmission drops below this luminance - higher values give speedups in dense volumes at the expense of accuracy +rect +08 - Theme Color Set +Sharp falloff +Proxy Local +Repulsion Distance +Method used for combining strip's result with accumulated result +Particle speed (absolute magnitude of velocity) mapped as 0.0-1.0 intensity +Syntax Numbers +Images get saved in 8 bits grayscale (only PNG, JPEG, TGA, TIF) +Global Space +Save the z-depth per pixel (32 bit unsigned int z-buffer) +The panel label, shows up in the panel header at the right of the triangle used to collapse the panel. +Curving of the noodle +View Type +Children Expanded +Shape +Background Image +Dash +Pass +Snap to Pixels +Engine +Vertex Select +Specular Exclude +Color 2 +Brush strength +Control point weight values +Maximum memory usage in megabytes (0 means unlimited) +Pivot around each object's own origin +Island +Softbody goal weight +Exclude shadow pass from combined +Method for driving added turbulent noise +Sampled colors along line +Offsets the number of the frame to use in the animation +Maximum angular velocity on land (relative to 180 degrees) +Start Frame +Middle Mouse Paste +Edge Seam +Display UV coordinates from 0.0 to 1.0 rather than in pixels +Find Text +Inverse Gamma +Smooth hairs +Graphics driver and operating system settings +passes +Boid rule name +Maximum number of recently opened files to remember +Path to property setting +Level of detail in the added turbulent noise +Screen +Billboard Normal UV +Selects the type of physical representation +Clip End +Creates a force along a curve object +Time delay in 1/10 seconds before automatically opening top level menus +Autosplit output at 2GB boundary +Resolution Y +Artificial buoyancy force in negative gravity direction based on pressure differences inside the fluid +Gamma +Light Cache +Offset +Voronoi F2-F1 +Hair keys are in global coordinate space +Structs +Particle system name +Don't adjust roll +Bevel +UI Layout +Fast but not so effective compression +Use linear workflow - gamma corrected imaging pipeline +Delta +Gravity +Mist uses linear progression +BSpline +Type of element to snap to +Set audio mixing buffer size to 32768 samples +Show the Y axis line in perspective view +Action End Frame +Settings for input devices +Joystick +Left Handle Type +Points U +bl_description +Collection of mesh edges +Screen datablocks. +Object Grouped +Backscattered Light +Active grease pencil layer +Animated Influence +Atmosphere Inscatter +Color of emitted light +Lock Location +Active Vertex Color Layer +Spaces +Properties of particle editing mode +Area height +Collection of armature bones +Resolution U +Click +Filter Files +Display general information +Bone Groups +Overlay +Muted +Movie +Auto Clamped +Individual Origins +Overlap +Custom +Particles +Use Max +Window +File browser space data +AVI JPEG +Editor header containing UI elements. +Object base selection state +Bone Pose +Sequence strip in the sequence editor +Display Background Images +Name to use in scripted expressions/functions. (No spaces or dots are allowed. Also, must not start with a symbol or digit) +User defined layer of floating pointer number values +96 kHz +Occlude +Images are rendered in Image Editor +States +Saturation +Location of this character in the text data (only for text curves) +Users +Scene Objects +Goal Stiffness +Audio Codec +Collection of objects +Type of NLA Strip +Minimum distance to the camera for stars +Main Scenes +Clips to image size and sets exterior pixels as transparent +Interpolation method to use for segment of the curve from this Keyframe until the next Keyframe +Radius from the shaded sample to look for points within +Layer of texture faces in a Mesh datablock +Tangent +Stamp Time +Comb hairs +24-bit Signed +Show Handles +Alpha +Difference +The frequency of the offset (1/total length) +Layer Membership +Render layer +ro_RO +Vector Coordinates +Attenuation falloff strength, the higher, the less influence distant objects have +Flare Boost +Scopes +Description of the item's purpose +Camera Parent Lock +Invert the axis of mouse movement for zooming +Socket name +M +Enable diffuse subsurface scatting effects in a material +Color Factor +Noise algorithm - Cell Noise: Square cell tessallation +For PoseBone paths, use the bone head location when calculating this path +Max Land Speed +Show linked objects to sensor/actuator +Edit drivers +F-Curve Modifier is the one being edited +Channel Matrix +Has Ghost Curves +Resolution % +Noise Method +Object that defines custom draw type for this bone +Still Frame Only +Displays bit depth of full screen display +The name of the active key configuration +Apply sun effect on atmosphere +Spacebar +Limit effectors to this group +Keep paths from intersecting the emitter +Input or output socket of a node +Transform Channel +Storage of a macro operator being executed, or registered after execution +Sets the number of points on the star shaped halo +Display the object's local bounding boxes only +Goal (vertex target position) spring stiffness +Boolean +Cyclic U +Cinema 24fps 4096x2160 +Images are saved with RGB and Alpha data (if supported) +Cyclic V +Indirect +Show Points +Speed +Copy Location +GLSL Lights +resolution_x +All available keying sets +Specular Color +Convert to logarithmic color space +Show keyframes for active Object and/or its selected bones only +Use Visual keying automatically for constrained objects +Game Property +Material Halo +Flare Seed +No Gimbal Lock (default) +Bending Const +Null device - there will be no audio output +Main Fonts +Sensor +Output image in Cineon format +Set audio sample format to 64 bit float +Whether to use maximum clipping value +Display units in pairs +Form factor scales the inertia tensor +Filter Images +Value to use for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard +Draw UV edges anti-aliased +Search string is sensitive to uppercase and lowercase letters +Region Text Titles +Flow Settings +Texture Slot +Wrinkle coefficient. (higher = less smaller but more big wrinkles) +Action to take for gaps past the Active Action's range (when evaluating with NLA) +Spring rest length is a factor of 2 * particle size +Mist uses quadratic progression +Base +Enter Edit Mode +Widget Label Style +For Zmask, only render what is behind solid z values instead of in front +Face Angle Text +8 +Face Dot Size +Grow +Strips +Vertex group to control roughness end +Texture Slots +Snap UVs to pixel locations while editing +Border Minimum X +Value +Button5 Mouse +Roll CCW +Deprecation Warnings +Source List Title +Collection of fonts +Effector weights for physics simulation +Indirect Exclude +Input line for the interactive console +; +Soft body +Display Lamp +Tail Select +Rotation in Quaternions +Main MetaBall +Clip objects based on what's visible in other side views +Right Alt +Waveform Mode +Audio samplerate(samples/s) +Random +Harmonic +hr_HR +Themes +Texture scatting blend factor +Selected File +Cache AO results in pixels and interpolate over neighbouring pixels for speedup +double +Negate +Mute this shape key +Fgon +External file packed into the .blend file +Causes text data to be duplicated with the object +Include visualization of Speaker related Animation data +Zoom factor +Tweak Select +Shape Match +Spherical forcefield based on the charge of particles, only influences other charge force fields +Active Boid Rule +Active index in bone groups array +IK stiffness around the X axis +Go to assigned object or loudest assigned signal source +Wait Timer (ms) +The region relative vertical location of the mouse +Mouse/Trackpad Rotate +02 - Theme Color Set +Show Control Curves +Time taken in frames between shutter open and close +Textured Solid +Tail +Lift Force +The type of event, only applies to some +Targets +Main Texts +Draw Axes +Space data type +Subsurface Scattering +Mesh Vertex +Specular Intensity +Smoke collision settings +Cubic +Set all state bits +Action to take for gaps past the strip extents +Neutral +UV mapping, texturing and game engine data for a face +Minimum value for clipping +zh_CN +Wheel Scroll Lines +Shadow color in grey value +The constraint is applied relative to the world coordinate system +Icon File +Theme Console +Step Calculation +Amount the strip contributes to the current result +Shape Key Bezier Point +Smoke doesn't collide with top and bottom sides +Fastest and gives the most noise +Source of input values for driver variables +Show Keyframe Numbers +Image opacity to blend the image against the background color +Outline +window_manager +DDS +Show key map event and property details in the user interface +Bake ambient occlusion +Long List +Manual +Kink +Display Metaball +View Location +Radio Widget Colors +Weights +Cache of the worldspace positions of an element over a frame range +Theme settings for the Text Editor +Number of frames for Blending In/Out is automatically determined from overlapping strips +Collection of Driver F-Curves +Use SIMD QBVH +UV/Image Editor +Use degrees for measuring rotation +Resolution of the voxel grid +Physics Gravity +bl_idname +Name of the key configuration +Keyed particles target is valid +Use force fields when growing hair +Point in the lattice grid +The amplitude of the offset +End Frame +Lets halo receive light and shadows from external objects +Pivot +Permeability +User defined floating point number value in a float properties layer +Render Result +Objects nearer than this are not visible to map +Pivot around active object +Operator Node +Local With Parent +Blender RNA structure definitions +Radius of bounding sphere and material physics +Bezier +Blend Type +Original Perlin +Active UV Texture +Active Object constraint +Armature-Relative Head +F-Curve's settings cannot be edited +7.1 Surround +Fluid Mesh Vertex +Long Key +Do not show any ghosts +Frame for absolute keys +Wav +Preview +[ +ObData +Emulate Numpad +Theme settings for the Timeline +Scrollbar +Clamp velocity to this minimum speed (except when totally still) +Specify old mapping value in frames +Type of texture data to display and edit +Show ghosts for the specified frame range +Radius for bevelling +Copy Rotation +Amount of turbulence/rotation in fluid. +07 - Theme Color Set +Use object/global coordinates for texture +Sequence Element +Use rule when boid is flying +Simplify Shadow Samples +Deliver indirect lighting pass +Window manager datablocks. +Time since last step in seconds +Properties +Y Scale +Minimum Radial Distance +Sampled Points +Theme Logic Editor +Use Stars +Manipulator Translate +Brush steps +Active Pose Marker +F-Modifier +N +True when the Alt/Option key is held +Decimate +Use multi-sampled 3D scene motion blur +Type of active data to display and edit +Permanent deform +Onion Skinning Settings +Defines where the color of the environment light comes from +Theme settings for bone color sets +Scopes for statistical view of an image +Push +Show Seconds +Logic Or +Buffer Resolution +Create a toon outline around the edges of geometry +Regions +Damped Track +Active Bone Group Index +Automatically select acceleration structure +Specify a collision bounds type other than the default +Auto-Clamped handle color +Vertex Group Roughness End +Sets the maximum number of logic frame per game frame if graphics slows down the game, higher value allows better synchronization with physics +Control Point +Particle count +Turntable +Use Weight Color Range +Octree +Environment Exclude +Fuzziness while on collision, high values make collision handling faster but less stable +Tweak +Marker +Shadeless +Mist +Scene Render Layer +Sequence editing data for a Scene datablock +Friction Coefficients +Structural Stiffness Vertex Group +Meta Stack +Duplicate F-Curve +Show sound files +Render layer name +Index of active particle system slot +Roll bone to original joint plane offset +Filter Fonts +Material Subsurface Scattering +Tip +Invalid +Show Cache +Delay +Blend factor for SSS colors +Fluid Group +Causes F-curve data to be duplicated with the object +Stationary object +el_GR +Compression method to be used +B-Bone Ease In +Relative Paths +Mesh Int Property Layer +Enable smoke to disappear over time +Double Click Timeout +Cell Noise +Particle system has multiple point caches +Human readable name +The object that has the target particle system (empty if same object) +Maximum acceleration on land (relative to maximum speed) +Legacy +Clip alpha below this threshold in the 3D textured view +IK rot control +Force gets absorbed by collision objects +9 +Noise method which is used for creating the high resolution +Manipulator +Select UVs that are at the same location and share a mesh vertex +Shadow offset in pixels +Bake directly from multires object +Insert +Wind effector weight +DopeSheet Editor +Entire Array +Use smoke heat as texture data. Values from -2.0 to 2.0 are used +Sequence Color Balance +Disallow movement around the X axis +Scenes +Active KeyConfig +Distance between two bones or objects +Rate control: max rate(kb/s) +Active file in the file browser +Limit collisions to this group +Nurbs weight +Outline Selected +Extrapolate the curve or extend it horizontally +Right Handle +Collection of mesh vertices +Smooth the final stroke +Current Transform Orientation +F-Curve live filtering string +Softness of the 'soft' falloff option +Selection Mode +Proportional Editing +Collection of keying set paths +Build 25% proxy resolution +DBVT culling +Armature Edit +Show Datablock Filters +A valid edit mode exists +World Mist +Default Value +Full Screen +Text in the line +Quality +A container referencing an existing Action +Layer name +Auto Start +Show column +Show text files +Draw faces colored according to the difference in shape between UVs and their 3D coordinates (blue for low distortion, red for high distortion) +Snap Align Rotation +Angle of Rotation for Axis-Angle rotation representation +192 kHz +From socket +Nurb active U-lines +Constraints that act on this PoseChannel +Cyclic Strip Time +Space Outliner +Constraint has valid settings and can be evaluated +Debug +Pose Bones +Show image files +Goal maximum, vertex weights are scaled to match this range +Puff +Right Handle Type +Include the name of the active cameras lens in image metadata +Sky Color Space +Include visualization of Armature related Animation data +Character Index +Pin (vertex target position) spring stiffness +Open source frame player: http://djv.sourceforge.net +Grab Pointer +Bone is not able to be transformed when in Edit Mode +Show linked objects to the controller +Blend Distance +Edited +The mode used to apply the texture +Locked Track +File Browser +Vertex weight group, to blend with basis shape +The type of keyframe (for visual purposes only +Drawing method used by the window manager +Active Particle Target Index +Front +Enable starfield generation +Show an outline highlight around selected objects in non-wireframe views +Zooms in and out based on vertical mouse movement +Calculate sub-surface scattering in materials rendering +ar_EG +Include the render frame as HH:MM:SS.FF in image metadata +Line of text in a Text datablock +Mipmaps +Active Theme Area +Theme Widget Color Set +Boid height relative to particle size +Using 1/x +Scene keying sets +Show Sliders +All Z +Environment Color +Position +Buffersize +Adapt To Speed +Or +Display and edit the grease pencil freehand annotations overlay +Effect Strip +Group of ID properties +Duplicate Material +Vertex Paint +Hair Dynamics +Stroke Points +NLA Track is locked +Which mesh elements selection works on +Weight of rotation constraint for IK +Always refresh image on frame changes +Use horizon and zenith color for diffuse energy +Extra margin around object for collision detection, small amount required for stability +Collection of vertex groups +Coordinates of the first handle +Sky Blend Mode +Mesh Edge +Disallow movement around the Y axis +Color balance gain (highlights) +Normal Space +Layers +Spin CW +Mesh Float Property Layer +Buffer Resolution - decrease it to increase speed +12 bit color channels +Space Graph Editor +Directory Path +False when this property is an optional argument in an RNA function +Framing Types +Display Paths of poses within a fixed number of frames around the current frame +Last selected point +Cropping parameters for a sequence strip +Min Air Speed +Wavelet +Color used for the surface of bones +Window Managers +Occlude objects with the environment color as they are further away +Driven Selected +Surface Edit +Causes metaball data to be duplicated with the object +Main Curves +Japanese (æ¥æ¬èª) +Vertex Group Field Negate +Collection of uv textures +Enable simplification of scene for quicker preview renders +String +Randomized +Retarget template bone chain to stroke +Use the manipulator for movement transformations +Command line prompt language +How the rules in the list are evaluated +Color of texture overlay +Text Box +Modifier for values of F-Curve +Specify the number of cluster iterations +Mass of the object +React to force field physics settings in materials +The window relative vertical location of the mouse +YCbCr (ITU 709) +Linear viscosity +8x +Nothing +IK Z Limit +Sensors +Child Seed +Tweak Middle +Object represents a volume of fluid in the simulation +Property is editable through RNA +Theme settings for the Console +Datablock from which the edited datablock is linked +Particle +Solo +Mark controller for execution before all non-marked controllers (good for startup scripts) +FFMpeg audio codec to use +ZTransp +Location (Object Space) +Armature datablocks. +IK Z Lock +Display size for normals in the 3D view +Original IK solver +Use velocities for automagic step sizes +Type of range to show for Motion Paths +For RGB curves, the color that white is mapped to +Noise algorithm - Voronoi F1: Returns distance to the closest feature point +IK Y Minimum +Pin Stiffness +Cache Info +Domain +Only include F-Curves with names containing search text +Nurbs order in the V direction (For surfaces only), Higher values let points influence a greater area +Spanish (Español) +Sets the dimension of the halo +Vertex in a Mesh datablock +Line Numbers Background +Shadow Size +Depth +Rest Density +Frame Server +alert +Meta Element +Show actuators of all selected objects +Calculate environment maps while rendering +Motion Path Settings +Interlaced +Space type +Display the operator log +Show background image in front view +Goal Vertex Group +Storage of a sub operator in a macro after it has been added +Collision Bounds +Maximum value for clipping +Transparency +Armature-Relative Tail +Is this keymap item user defined (doesn't just replace a builtin item) +FFMpeg codec to use +Show frame numbers on Motion Paths +Maximum allowed number of light inter-refractions +Use a third buffer for minimal redraws at the cost of more memory +Game engine logic brick to process events, connecting sensors to actuators +Layer in multilayer image +Depth Cutoff +Mesh Edges +Sequence strip data for a single frame +The number of lines scrolled at a time with the mouse wheel +Root Texture Coordinates +Tag Seam +Visibility status +Birth Time +Mini Axis Brightness +Environment +Accuracy +Driven +Air Damping +Use Vertex Buffer Objects (or Vertex Arrays, if unsupported) for viewport rendering +Normal +Keys +The axis icon's size +Spring Force +Brushes +Drag +Emulate 3 Button Mouse +Sculpt/Paint Overlay Color +Collection of keymap items +Shadow Y Offset +Fuzzy +Comb +Theme settings for the User Preferences +End frame of the stored range +Grid Subdivisions +Layers bone exists in +Base type for datablocks, defining a unique name, linking from other libraries and garbage collection +Numpad 5 +face area +Clip Start +Numpad 2 +Tweak Action +Shape Key datablocks. +GL Texture Limit +Only keyframes of selected F-Curves are visible and editable +Numpad 9 +Crease +Filter +Minimum angles for IK Limit +Scatter contribution factor +Bones which are children of this bone +Main Particle Settings +Collection of particle settings +Use modifier during rendering +Numpad / +Numpad . +05 - Theme Color Set +Read Only +Include visualization of Particle related Animation data +Numpad * +Bone is not visible when in Edit Mode +Width Fade +Amount of rotation around velocity vector on turns +Czech (Äeský) +Display datablocks in all scenes +Turbulent noise driven by the particle's age between birth and death +Aerodynamics Type +Best quality +Use effector/global coordinates for turbulence +Target particle systems +Min Rate +Distance to keep particles away from the emitter +Type of information to display +Limit movement around the Z axis +NLA stack is evaluated when evaluating this block +Apply puff to unselected end-points, (helps maintain hair volume when puffing root) +Fgon edge +Perspective +Bone rotation around head-tail axis +Pan/Zoom +Speaker datablocks. +Add a new NLA Track + Strip for every loop/pass made over the animation to allow non-destructive tweaking +No Auto-Snap +Active Texture Face +Node Backdrop +Count +Amount of influence F-Curve Modifier will have when not fading in/out +Collection of points that make up this poly or nurbs spline +Enable All Codecs +Auto Blend In/Out +Show Python Tooltips +Show menus in the header +Actuators +Edit texture nodes from World +Cross +Particle target name +Frame Map Old +Collection of channel driver Variables +Lower First +Stamp Render Time +Groups of the bones +Vertex Group Velocity +Cine-Flat 48fps 1998x1080 +Snap +Extreme Alpha +2x +UV Selection Mode +Overall sensitivity of the 3D Mouse +Images are rendered in full Screen +Activity culling is enabled +2D cursor location for this view +Metaball types +F +Show Linked to Actuator +Square (HS + V) +Node Groups +Name Property +Dither Intensity +Reconstruction filter used for combining anti-aliasing samples +Minimal +Active Face +Scripts +Image Axis +Orig Width +Pose Head Position +Cursor Y-Value +Property is optionally registered as part of type registration +IK stiffness around the Z axis +NLA Tracks +Constrain to Image Bounds +Arrangement of the panels +Length of second Bezier Handle (for B-Bones only) +Median +AO +Node in a node tree +Cast +Save cache files to disk (.blend file must be saved first) +Simplify AO and SSS +Use key times +de_DE +Property has been dynamically created at runtime +Ball Size +Display sequence datablocks +Read-only matrix calculated from the roll (armature space) +Noise algorithm - Improved Perlin: Smooth interpolated noise +Automatically start game at load time +Generate point density from a particle system +How much of effector force gets lost during collision with this object (in percent) +Deliver AO pass +Group that included Object should be a member of +Shear Stiffness +Material Volume +The rotation step for numerical pad keys (2 4 6 8) +Include visualization of Mesh related Animation data +Maximum acceleration in air (relative to maximum speed) +Pin ID +Radar +Render color of textured face as color +Parts Y +Parts X +Collection of F-Curve Modifiers +Time since last access of a GL texture in seconds after which it is freed. (Set to 0 to keep textures allocated.) +Theme Image Editor +Graph Editor 2D-Value cursor - Y-Value component +Automatically merge vertices moved to the same location +Stencil +Lock strip so that it can't be transformed +Vertex Group Rotation +Djv +Use a quadratic filter for anti-aliasing +Calculates environment map only once +Node Links +The number of subdivisions between grid lines +Filter Folder +use images in the order as they are recorded +Collection of libraries +Use selection as the pivot point +Auto Snap +The original matrix of this object before it was duplicated +The unit system to use for button display +Limit selection to visible (clipped with depth buffer) +Type of field +float_array +Root falloff +The quality of the anisotropic filtering (values greater than 1.0 enable anisotropic filtering) +Dodge +Active Vertex Group Index +Method used for determining what ghosts get drawn +Proportional Editing Objects +Parent +Particle dupliobject name +Theme Widget State Color +Tilt CCW +Mirror Intensity +Object +Include visualization of Lamp related Animation data +Object Location +select_end +FrameCycler +Joint +Backdrop X +Backdrop Y +Use Instances +Y Rotation +Nor +Addon +Anti-Aliasing Samples +frames_skipped +Stamp Lens +Make hairs more puffy +Offsets image horizontally from the view center +Negate the effect of the roughness 2 vertex group +Invoke Screen +A square showing Hue/Saturation, with Value slider +3D cursor location for this view (dependent on local view setting) +The color that rays with no intersection within the Max Distance take. Material color can be best for indoor scenes, sky color for outdoor +Outer Thickness +Format of Time Codes displayed when not displaying timing in terms of frames +Display Node +Boid will fight this times stronger enemy +Custom Color +P +Negate the effect of the rotation vertex group +Select Tail +Settings for boid physics +Options for this operator type +Mouse Y Position +Input properties of an Operator +Fixed +Current windowmanager and data context +Curve interpolation at this point: Bezier or vector +Collection of actions +Tab Width +Theme 3D View +Render +Auto Keyframe Insert Available +Grid Scale +Number of undo steps available (smaller values conserve memory) +Show background image in bottom view +Theme Graph Editor +Surface +Flash +Collision +Grid Lines +Pre Roll +Strand +The transformation of the target bone is evaluated relative its local coordinate system, with the parent transformation added +Disables non-planer quads being triangulated +Smoke doesn't collide with any border +Ghost frames on either side of frame +Root Size +Select +ID-Block representing source data, currently ID_SCE (for Dopesheet), and ID_SC (for Grease Pencil) +Index +Functions +03 - Theme Color Set +Built-In Function +Display objects name and frame number in 3D view +Custom text to appear in the stamp note +Cameras +Noise algorithm - Voronoi F4: Returns distance to the 4th closest feature point +Estimated scale matrix +Overall stiffness of structure +State +Camera +Distance between key frames +Image Painting +Object is made a fluid control mesh, which influences the fluid +Draw image with RGB colors +Build 100% proxy resolution +Space Type +Transformation +Method of calculating the steps through the volume +Material slot name +Number of frames between cached frames +Repulsion is a factor of stiffness +Edge spring friction +Face Area Text +Frame Map New +Media Play/Pause +Mux Rate +Show background image in all views +Slider Max +Every Point +Stub RNA type used for pointers to unknown or internal data +Number of indirect diffuse light bounces +Clip Min X +Clip Min Y +Link +Record animation to fcurves +Object removes fluid from the simulation +The number of times this object is repeated with respect to other objects +Line +Method used to define which Group-name to use +Use Material Force Field +Multi constraint, stateful IK solver +Texture nodes +Locked +Filebrowser Parameter +Path to an image editor +Weights for the vertex groups this point is member of +Insert keyframes based on 'visual transforms' +Armatures +Nabla +Mesh String Property +Collection of action groups +Keep path lengths constant +The type of tilt interpolation for 3D, Bezier curves +Creates a force that dampens motion +Disable simulation of linear motion along the Y axis +Green +Layer is selected for editing in the DopeSheet +Voronoi F2 +Voronoi F3 +Active F-Curve Modifier +Cycles +Margin +Voronoi F4 +Theme settings for the Image Editor +Face Dot Selected +Damping of cloth velocity. (higher = more smooth, less jiggling) +GLSL Color Management +Prompt +Length of first Bezier Handle (for B-Bones only) +Theme settings for style sets +Ctrl +Show intermediate values for the driver calculations to allow debugging of drivers +F-Curve is not evaluated +Vertex indices +Lens angle (mm) in perspective view +Back +German (Deutsch) +Color of light scattered out of the volume (does not affect transmission) +Build free run time code index +Extrapolation +Theme settings for Info +Collection of metaball elements +Use face normal to rotate object, so that it points away from the surface +Lens +Otherwise menus, etc will always be top to bottom, left to right, no matter opening direction +Particle Dupliobject Weight +Use textures for drawing international fonts +Use light for face +The edge flag to tag when selecting the shortest path +Vinterlace +Cycle the images in the movie +Display Z Axis +Reflectivity +Window Draw Method +Set audio sampling rate to 44100 samples per second +Causes particle systems to be duplicated with the object +Scripts Window +Boolean Property +SMPTE (Compact) +Automatically merge nearby keyframes +Fast in high-contrast areas +YCC +Deliver object index pass +Bake shadows +Continuous Grab +Alive State +Input +Adaptive +Single texture face materials +Color Ramp Element +Hue +Error tolerance (low values are slower and higher quality) +Transforms include effects of constraints but not parenting/restpose +Collision Settings +Collection of cameras +Command line prompt +Cache file path +Object Space +Driver +End size of strands in pixels or Blender units +Weighted result of strip is added to the accumulated results +NLA Track is selected +Quaternion +DOC BROKEN +19 - Theme Color Set +Debug State +Active Keying Set used to insert/delete keyframes +Lock Rotations (4D) +Sets the audio output device +Channels to display when drawing the histogram +Sky Blend +Reflection +Vertex group to control roughness 1 +Bake Emit values (glow) +Language use for translation +Atmosphere Distance Factor +Emit Object Space +Motion Path Points +Z-Buffer +IK Solver +F-Curves +Semantic interpretation of the property +Partial overlay on top of the sequencer +Unborn +Effect in full or only positive/negative Z direction +Format of the source data set to render +Space UV Editor +Solid Lights +F1 +F2 +F3 +F4 +F5 +F6 +F7 +Fonts Directory +Single ASCII character for this event +Frame +Allow boids to move in air +Zoom Style +Library +Sky related settings for a sun lamp +Inherit Rotation +Disable Stereo and Dome environments +KeyConfigs +IK Stretch +Voronoi F1 +Rigid Body +operator_context +Rotation Units +Apply this and all preceding deformation modifiers on splines' points rather than on filled curve/surface +idp_array +XYZ velocity mapped to RGB colors +Editmode +Particle Location +Tabs as Spaces +Region Background +Render Layers +Stiff viscosity +Scale Matrix +Pinned +Sequence Editor +Vertex Normal +Display current image regardless of object selection +Display Lattices +Density +Exclude raytraced refraction pass from combined +Charge effector weight +Limit colliders to this Group +Draw Repeated +Space currently being displayed in this area +Show frame number beside the current frame indicator line +Face +Normalized quaternion rotation +Proportional Editing enabled +Vector handle selected color +Scope region background color +Show font files +Wave +Stickness +Vertex Groups +The time to animate the view in milliseconds, zero to disable +Number of times this datablock is referenced +Source Path +Forcefield based on a texture +Lattices +Object used as the smoke simulation domain +Parameters defining which layer, pass and frame of the image is displayed +Vertex Size +Italian (Italiano) +Physics Type +Ghost +Audio Device +Display Scene +Limit Scale +Enable Dome environment +Vertex Group Kink Negate +Radial Falloff Power +Value Sliders +collection +Meta Elements +Q +Display Transforms +Texture Time Out +Output image in TIFF format +Key Map +Particle systems emitted from the object +Fade effect using the built-in default (usually make transition as long as effect strip) +Include visualization of ShapeKey related Animation data +Manual adjust +Space User Preferences +NLA Track is not evaluated +Use rule when boid is on land +Anisotropic Filter +Red Green Blue +Radiance HDR +Active object base in the scene +User defined layer of integer number values +Texts +Sort the file list by extension +Settings for filtering animation data +Number of horizontal pixels in the screen +Path to the .blend file +Converts texture RGB values to intensity (gray) values +Different styles of displaying the color picker widget +Initial state when the game starts +Nurbs order in the U direction (For splines and surfaces), Higher values let points influence a greater area +Show sliders beside F-Curve channels +Fisheye +Show View Name +Sequencer and Image Preview +Fake User +Video Sequence Editor +Struct Definition +The directory for storing temporary save files +Record Animation +F-Curve Modifier will not be evaluated +Full Render +Only one side is rendered, with Z axis pointing in direction of image +Show ghosts from around the current frame +Display Channel +Automatically switch between orthographic and perspective when changing from top/front/side views +Print debug information for this property +Update simulation with cache steps +Relationship Lines +RNA Path to property affected by F-Curve +Median Point +Vertex Group Clump Negate +Sets angular index of refraction for raytraced refraction +Node Socket type +Outliner space data +Shadow X Offset +Amount of residual error in Blender space unit for constraints that work on position +Make diffuse shading more similar to shading the surface +Scale textures for the 3D View (looks nicer but uses more memory and slows image reloading) +Draw white edges with black outline +UV selection and display mode +No +Show linked objects to the actuator +Key Config +Pressure +Render Data +Quaternion Rotation +Multiply +Control point for envelope F-Modifier +Proportion of original image source pixel lines to sample +Avoid Collision +Snap to volume +Starting frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method) +Automatically determine the number of threads, based on CPUs +Curve mapping to map color, vector and scalar values to other values using a user defined curve +Run python while editing +Selects the collision type +Active Vert/Edge/Face +Tessellation level - check the generated mesh in wireframe mode +Register +Transform Markers +Include visualization of Scene related Animation data +Index number of cache files +Text Highlight +Halo particle effect settings for a Material datablock +MPlayer +Previous Particle Location +Recent Files +Legacy tracking constraint prone to twisting artifacts +Edges receive a lift force when passing through surrounding media +Optional region type keymap is associated with +Output image in JPEG 2000 format +Self Collision +Enable bending constraints +Theme DopeSheet +Layer +Drag Threshold +Factor Rest Length +Which style to use for viewport scaling +Data to derive color results from +Lattice datablocks. +Nested +MultiLayer +Display Curve +Disk Cache +Transform markers as well as strips +mode +Target object for multi-target constraints +Multiplier for the material's density +FPS Base +Grease Pencil Simplify Stroke +Edit all markers of the same group as one +Harmonic effector weight +Location of head end of the bone relative to armature +Texture coordinates from root particle locations +Stereo Options +Disallow movement around the Z axis +Number of vertical tiles to use while rendering +Random Friction +Specifies an offset in the flare seed table +Horizon brightness +Language +Sound Clip +Light used for OpenGL lighting in solid draw mode +Instead of per brush radius, the radius is shared across brushes +NLA Editor +Vertex group to control velocity +input_count +Only hold last frame +Elasticity of collisions +Sky Texture +Use SIMD SVBVH +Sort alphabetically +New Handles Type +Display only objects which will be rendered +Noise +The time (in ms) for a double click +matrix +channel_id +Only render the active layer +Material +No TC in use +Output image in multilayer OpenEXR format +Empty +Always +Enable filtering of files +Template +When the camera is locked to the view and in fly mode, transform the parent rather than the camera +Show Sensors +Auto handle color +Custom Warp Mesh data file +Audio Channels +Available as GameObject attributes in the game engine's python API +Offset Y +Offset X +Pre-calculate the raytrace accelerator and render raytracing effects +For multires, show low resolution while navigating the view +Active curve spline +Strength of sky shading exponential exposure correction +Print Performance to Console +Power of Fresnel for mirror reflection +Default binary voxel file format +Copy Transforms +Draw alpha transparency channel +4x4 bone matrix relative to armature +Edge spring stiffness when longer than rest length +When true the format is a movie +Read cache from an external location +Object Index +Print warnings when using deprecated features in the python API +Library datablocks. +Option Widget Colors +Auto Depth +Goal Minimum +Display size for proportional editing circle +Point +NLA Strip +Strokes +Proxy size 75% +Lock editing of scale in the interface +Sensor name +Point in a shape key +Dutch (Nederlandse taal) +Only Objects in Group +Method used to adjust the roll of bones when retargeting +Default relative path option for the file selector +Proportional editing object mode +Sampled animation data +Output image in PNG format +Owner Space +Align the transformation axes to the selected objects' local space +If this is set, the panel gets a custom ID, otherwise it takes the name of the class used to define the panel. For example, if the class name is "OBJECT_PT_hello", and bl_idname is not set by the script, then bl_idname = "OBJECT_PT_hello" +Lock Rotation (4D Angle) +Overdraw Sketching +Pause +Maximum speed in air +Backdrop Y offset +Ellipsoid +Object is a fixed obstacle +scene +Load user interface setup when loading .blend files +'Viscosity' inside collision target +Bake everything +Lamp +Negate the effect of the length vertex group +Material nodes +Particle system has been edited in particle mode +Shadow size in pixels (0, 3 and 5 supported) +Collection of timeline markers +Local +Old style zoom, continues while moving mouse up or down +Tooltips +Edge Collision +Fluid rest density +Blender Voxel +Bezier curve point with two handles +Runtime +Regular key pressed as a modifier +UV Layer +Initial Velocity +Sources of input data for evaluating this variable +Timeline +Game engine related settings for the object +Hide Recent Locations +Include the name of the active camera in image metadata +Colored Constraints +Particle Hair Key +Y Location +Exec Region Window +Stereographic techniques +UV editor settings +General movement damping +Estimate matrix +Global Pivot +IK X Lock +Show the active object's softbody point cache +Vector Handle +Number of frames from start frame for influence to take effect +int_array +Key velocity +Negate the effect of the roughness 1 vertex group +Output Path +Image User +AutoMerge Editing +Flare Subsize +Handle 2 Location +Edge UV Face Select +Clamp To +NDOF +The transformation of the target is only evaluated in the Pose Space, the target armature object transformation is ignored +Wheel Up +Linear falloff +Show the status of cached frames in the timeline +R +Keyframe +Blender Render +Noise Basis +How the texture effect is calculated (RGB & Curl need a RGB texture else Gradient will be used instead) +Display Grid Floor +Transmission Color +Parameters defining how an Image datablock is used by another datablock +Spline point without handles +8 bit color channels +Collapse summary when shown, so all other channels get hidden. (DopeSheet Editors Only) +Draw Z-buffer associated with image (mapped from camera clip start to end) +Filter Size +Density is constant within lookup radius +Clear Images before baking +Snap closest point onto target +Cloth Collision Settings +Sequence Plugin Directory +Size of widget handles as percentage of widget radius +Friction +Main Speakers +Offset in the random number table, to get a different randomized result +Keep Lengths +Vertex Group Element +Snap to faces +Case Sensitive Matches Only +Time delay in 1/10 seconds before automatically opening sub level menus +RNA structure definition +F-Curve Modifier is only applied for the specified frame range to help mask off effects in order to chain them +Collection of pose bone constraints +Angle +Gives a spiraling force that twists the force objects local Z axis +AAC +The constraint is applied relative to the local coordinate sytem of the object +Separate color channels in preview +Absolute Density +Target Particle System +When transforming keyframes, changes to the animation data are flushed to other views +Amount of pixels you have to drag before dragging UI items happens +Manipulator Hotspot +Nurb U-lines +Output video in Ogg format +double_array +Shape matching threshold +Drag component proportional to the square of velocity +Inner Selected +Show Playback FPS +Interpolation +Space File Browser +Hold LMB Open Toolbox Delay +Vertex Group Weight +Timeline editor space data +Main Screens +Improved Perlin +The value this event translates to in a modal keymap +Theme settings for widget state colors +Reversed +Mesh Float Property +Sky Exposure +Align each axis to the Euler rotation axis as used for input +Show Frame Numbers +Action Editor +17 - Theme Color Set +Soft body simulation settings for an object +Mesh Vertices +32-bit Float +Invisible +Number of horizontal pixels in the rendered image += +Handle types +Stricky texture coordinate +Max Land Angular Velocity +Struct definition used for properties assigned to this item +RGB to Intensity +Operator +Mapping settings +Name of Shape Key +Shadow Alpha +Radius Interpolation +Pulse True Level +Bounces +Exec Region Preview +Edge Draw Type +Color Management +Raytrace +Forcefield depends on the speed of the particles +Mode +Stiffness +Radial +Display World +Gravitational constant used for physics simulation in the game engine +Logic Editor +Text Selected +Point Caches +No compression +Vertex coordinates are stored localy on each primitive. Increases memory usage, but may have impact on speed +Edge Crease +Sets the hardness of the halo +Use Ambient Occlusion to add shadowing based on distance between objects +Frame that modifier's influence starts (if Restrict Frame Range is in use) +active_strip +Lock +Collection of window managers +Cine-Flat 24fps 1998x1080 +Sort by extension +All Views +Enum Item Definition +Button 4 +Button 5 +Button 6 +Button 7 +Button 1 +Button 2 +Maximum angles for IK Limit +Render Pass +Selected Text +Data Path +Enum Flag +Soft Light +Define forces for vertices to stick to animated position +Sample every pixel of the image +The default directory to search for loading fonts +Goal +Dissolve Speed +Textbox X Offset +Sky turbidity +Gamma Corrected Color +OpenAL device - supports 3D audio, recommended for game engine usage +Console Input +Invert the level(output) of this sensor +Memory Cache Limit +Point Cache List +Motion Path settings for visualisation +Endpoint V +Linear and angular physics +NLA Strip is selected +The channel number shown in the image preview. 0 is the result of all strips combined +Shrink +Limit movement around the X axis +Draw Action +Display debug reporting info +Collection of action fcurves +Bone inherits scaling from parent bone +Lock current frame displayed by layer +Selects which domain border will be treated as collision object. +Type of stretch to draw +Friction/damping with self contact +Undo +ZYX Euler +Scaling factor for the background image +vBVH +Bone deformation weight (for Envelope deform only) +Interaction radius is a factor of 4 * particle size +Shape key to use the rest spring lengths from +Use this texture as a blending value on the next texture +Particle datablocks. +Show Python references in tooltips +Theme NLA Editor +Above-Below +Transition Strip +NLA Strips on this NLA-track +Draw black edges +Use Game Engine +Light Override +Current frame number can be manually set to a negative value +Only include channels from Objects in the specified Group +Compositing +128 +Random Damping +Effector Weights +Location of tail of the channel's bone +Frame Number +Image displayed and edited in this space +Vertex group to control roughness 2 +Show background image in camera view +How incompressible the fluid is +Point select mode +Panel containing UI elements +Stamp Date +Inverts the values of the texture to reverse its effect +Smoke flow settings +Active Particle System +Channels +Type of this region +Intensity +Audio Strip +Blending +Enable this objects as a collider for physics systems +Tracking along a single axis +Weight used by the Subsurf modifier for creasing +Duplicate Mesh +Keying Set Info +Map Type +Use BLI K-Dop BVH.c +Add light and shadow +Random falloff +Script +Edge selection mode +Auto Handle +Collection of bone groups +Vertex Group Roughness 1 +Sets minimum X value to for the render border +Coordinates of the left handle (before the control point) +Source +Output Node +Groups of Pose Channels (Bones) +Hide recent locations in the file selector +Particle editing brush +Show the ground plane grid in perspective view +Snap Target +Scripted Expression +Shadow Brightness +Noise algorithm - Blender original: Smooth interpolated noise +Rot error +Amount of damping during particle collision +Save Versions +Anti-aliasing +Endpoint U +Sub-Target +Settings +Use international fonts +Show Mini Axis +Previous Particle Velocity +Edge in a Mesh datablock +Function Definition +Softbody +Theme settings for the DopeSheet +Deliver specular pass +Add the file format extensions to the rendered file name (eg: filename + .jpg) +Collection of KeyConfigs +Active Element +Wipe +Deliver raytraced reflection pass +Fade paths and keys further away from current frame +Threshold for adaptive sampling. If a sample contributes less than this amount (as a percentage), sampling is stopped +Control point spring strength values +Extends by repeating edge pixels of the image +File is Saved +Region Type +OpenEXR +Auto Keying +S +Vector +Texture Mapping +Cache name +Smoke +Boid State +Space Node Editor +Multiresolution +No Preset +Maximum allowed number of light inter-reflections +Final key configuration that combines keymaps from the active and addon configurations, and can be edited by the user +Allow Negative Frames +Bending +Group to override all other lights in this render layer +Position solver iterations +Exists +Lock editing of 'angle' component of four-component rotations in the interface +Deliver shade-less color pass +Rear-Truncated +RNA +Has Minimum +Strip has no influence past its extents +Lennard-Jones effector weight +Screens +Window Background +current_character +Meta +Action datablocks. +Floating-Point Property +Structural Stiffness +Particle system settings +Codec settings for OpenEXR +Axis +Forces the current Scene to be displayed in all Screens +Indicates that a keymap is used for translate modal events for an operator +Environment map created by the renderer and cached for subsequent renders +Rotational Difference +Use shaders for GLSL rendering +Multiple Springs +Emitter Distance +Edit Bone +Indicates that a keyconfig was defined by the user +Include channels from objects/bone that aren't visible +Align dynamic game objects along the surface normal, when inside the physics distance area +Frames Per Second +Set the distance between the eyes - the camera focal length/30 should be fine +Draw Other Objects +Mouse Previous Y Position +Flare Size +Maintain Volume +Display mode for the file list +Max Step +Activate FALSE level triggering (pulse mode) +Active Render +Size Y +Size X +Display splash screen on startup +Size Z +Grease Pencil Layer +X/Y coordinates of the curve point +Use a minimum distance for the field's fall-off +Show 2D cursor +Frame Locked +Active +Horizontal +Editing +Factor for how much surrounding objects contribute to light +Blend In +Sets the global starting frame of the movie/sequence, assuming first picture has a #1 +bg_BG +The size of the occlusion buffer in pixel, use higher value for better precision (slower) +Horizontal aspect ratio - for anamorphic or non-square pixel output +4x4 matrix, before constraints +Minimum Distance +End frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method) +Particles generated by the particle system +Region Text Highlight +Align +zh_TW +Overwrite existing files while rendering +Cylinder +How many frames to fade +Driver type +World +Theme settings for user interface elements +Bending Stiffness +Draw other selected objects that share the same image +Show dashed lines indicating parent or constraint relationships +And +Bevel Radius +Extrapolated +Force +Active Brush +Distance will be used to attenuate shadows +Form Factor +The space where the header is going to be used in. +Number +Shade Top +Number of frames to render ahead during playback +Current view matrix of the 3D region +Handle 1 Location +Vertex Group Density +Active Frame +IK Y Limit +Blending to inelastic collision +Enable high resolution (using amplification) +Simulation starts on this frame +Properties to set when the operator is called +Result of rendering, including all layers and passes +iTaSC +Sound datablocks. +Tweak Left +X Scale +Bone in an Armature datablock +Output image in Targa format +Stamp Sequence Strip +F-Curve Modifier's panel is expanded in UI +Build 50% proxy resolution +An object duplicate +Start Offset +Items +Fluid simulation settings for an object taking part in the simulation +Set audio mixing buffer size to 8192 samples +Material Strand +Inflow +Sort +Relative Key +Motion Paths +Return +Stiffness defines how much of the element to fill +Meta Strip +Bake Alpha values (transparency) +Memory cache limit in sequencer (megabytes) +Input configuration, including keymaps +Select the type of Framing you want +Animation data for this datablock +Raytracing +Key Map Item +Split quads to give the least distortion while baking +Show overexposed areas with zebra stripes +1024 +Bias towards faces further away from the object (in blender units) +Strip time is controlled by an F-Curve rather than automatically determined +Bake Location +sr_RS +Panel +Main Libraries +Edit Edit +Get away from assigned object or loudest assigned signal source +Darken +Script datablocks (DEPRECATED). +Average Separation +F-Curve Modifiers +RNA type used for pointers to any possible data +Space Image Editor +UV Selected +Handle 1 Type +Choke +Use Simplify +Maximum +YZX Euler +No Self +Helicopter Mode +Rotation in Eulers +On Cage +Bone that defines the display transform of this custom shape +Main Node Trees +Used Layers +Cube Map +Point cache for physics simulations +Interactive python console +Use environment map with six cube sides +Grease Pencil datablocks. +Show .blend files +Kill Particles +Sets maximum X value for the render border +Only Seconds +NLA Tracks (i.e. Animation Layers) +Timer Property +Z Rotation +Ensure all bone-deforming vertex groups add up to 1.0 while weight painting +Rigid to Soft Body +Lock to Object +Threshold +Enable sorting of faces for correct alpha drawing (slow, use Clip Alpha instead when possible) +Occlude Geometry +Causes surface data to be duplicated with the object +Use the images alpha values clipped with no blending (binary alpha) +Hold Forward +Set Controller state index (1 to 30) +Amount of light that gets scattered out by the volume - the more out-scattering, the shallower the light will penetrate +Lock Horizon +Ignore Layers +Object Matrix +Pixel Aspect X +Filename +Use Ambient Occlusion +The transformation of the target is evaluated relative to its local coordinate system +BW +Bake Specular values +Tool +Margin Column +Maximum distance from active object to other object (in blender units +Final transformation value of object or bone +Group Name +fr_FR +Kill collided particles +Disable simulation of angular motion along the Y axis +Collision Margin +SMPTE timecode showing minutes, seconds, and frames only. Hours are also shown if necessary, but not by default +bl_use_preview +Draw Faces +Vertex Group Rotation Negate +\ +New Window +Turbulent noise driven by particle velocity +Lock Rotation +Color Source +Print state debug info in the game engine +Location of head of the channel's bone +Timer +Output video in Xvid format +Enable raytraced reflections +Image Preview +Optional space type keymap is associated with +Use ramps for GLSL rendering +Motion Samples +Vectorscope Opacity +Element defining a color at a position in the color ramp +All Action Keyframes +Automatic keyframe insertion for Objects and Bones (default setting used for new Scenes) +Align Object To +Welding threshold: distance between nearby vertices to be considered equal => set to 0.0 to disable welding test and speed up scene loading (ok if the mesh has no duplicates) +Limit +T +Diffuse Color +Release +User defined string text value in a string properties layer +Histogram for viewing image statistics +Scroll Widget Colors +General media friction for point movements +Lock Y Rotation Axis +Set audio mixing buffer size to 1024 samples +Draw the image repeated outside of the main view +Mesh Int Property +Noodle curving +Unknown Type +Add & Replace +Border Collisions +Add children to form a compound collision object +Influence +Show high resolution (using amplification) +Collection of sounds +Use Bone Heads +Actuator to apply actions in the game engine +Mp3 +Go to closest enemy and attack when in range +Constraint Target +Use trackball style rotation in the viewport +32768 +Overwrite +Duplicate Particle +32-bit Signed +Scale +Expression to use for Scripted Expression +Pre-calculate the shading information into a voxel grid, speeds up shading at slightly less accuracy +Parameters +Material Mode +Avoid +Cache is outdated +Actor +Bone Group Index +Toolbox Column Layout +Show the frames per second screen refresh rate, while animation is played back +Image Editor +Mesh Vertex Sticky Texture Coordinate +Physics engine used for physics simulation in the game engine +Average Spring length * Ball Size +Renders rings over halo +Offset in the random number table for child particles, to get a different randomized result +Auto Keying Mode +B-Bone Segments +Time in 1/10 seconds to hold the Left Mouse Button before opening the toolbox +Visible Layers +File format to save the rendered images as +Enable view navigation within the camera view +Show background image in top view +Sun brightness +Closest +Make this curve or surface a closed loop in the U direction +Command history +XYZ Rotation Order. Prone to Gimbal Lock +Draw Stretch Type +Cyclic +F-Curve and its keyframes are hidden in the Graph Editor graphs +Scale factor along the Y for items in this (sub)layout. +F-Curve Editor +Area distortion between UV and 3D faces +YXZ Rotation Order. Prone to Gimbal Lock +Effective but slow compression +Fields +For bone motion paths, search whole Action for keyframes instead of in group with matching name only (is slower) +Process the render result through the compositing pipeline, if compositing nodes are enabled +Co-ordinate system to cache particles in +Curve guide effector weight +Theme settings for the Logic Editor +Default +Black Level +ISO 1 +Fine tunes texture mapping X, Y and Z locations +Single Property +Korean (íêµ ì¸ì´) +DopeSheet Sub-Channel +Max Air Speed +Vertex Group Length Negate +Key location for a particle over time +Render a user-defined border region, within the frame size. Note, this disables save_buffers and full_sample +Range +Materials +Show hidden dot files +Numpad Enter +Polish (Polski) +Automatic saving of temporary files in temp directory, uses process ID +Cubic B-Spline +Logic editor space data +Open menu buttons and pulldowns automatically when the mouse is hovering +Display zoom level +Stamp Filename +Weight +Bias (in radians) to prevent smoothed faces from showing banding (for Raytrace Constant Jittered) +Auto XYZ to RGB +UV +Audio volume +Wire Select +Replace +Show paint related properties +Target Space +Gloss Samples +UI +Keep horizon level while flying with 3D Mouse +Texture Mode +Shaded + Multiple Scattering +Lifetime +Settings for particle fluids physics +Type of units for this property +Pointer +Field Settings +PoseBone Constraints +Right Ctrl +User Key Configuration +Color 3 +Speakers +Color 1 +Spline Points +Color 4 +Gradient +Rule Fuzziness +YZX Rotation Order. Prone to Gimbal Lock +Amount of residual error in radiant for constraints that work on orientation +GLSL Shadows +Undo Steps +Show the entire viewport in the display window, using bar horizontally or vertically +Dissolve Smoke +Internal +Library file the datablock is linked from +Outer face thickness +Any modifier keys pressed +Screen aligned billboard +Allow moving the mouse outside the view on some manipulations (transform, ui control drag) +NLA Strips that this strip acts as a container for (if it is of type Meta) +Pixel Cache +Texture slot name +Render Stamp +bl_label +Settings for interacting with Blender data +Ball +Active Clone +Editbone Matrix +ja_JP +Curve in a curve mapping +Auto Rainbow +Maximum angular velocity in air (relative to 180 degrees) +Operator Properties +Material Raytrace Transparency +Child +Modal Keymap +Color to use behind stamp text +Theme settings for the graph editor +Aligned +Border Maximum X +Border Maximum Y +Type of event +Set color of the bars +Collapse Summary +How many collision iterations should be done. (higher is better quality but slower) +Consant falloff +Fields Still +Main Sounds +Definition of a choice in an RNA enum property +Translate Tooltips +Sync Markers +Object being duplicated +Face in a Mesh datablock +Calculate bone paths from tails +Defines the structure of the header in the UI. +UV Pinned +No Collision +Active Channel Group +Make face invisible +Number of subdivisions of bone (for B-Bones only) +Renders halo as a lens flare +Only Selected Channels +Theme settings for the Outliner +Stroke data points +Multiply Vertex Group with Envelope +Inner face thickness +Set actuator expanded in the user interface +Low values are slower and higher quality +Vertices Cache +Keep UV and edit mode mesh selection in sync +Particle Key +Set controller expanded in the user interface +Duplicate Curve +List of background images +Manipulator Handle Size +Alive +Lock Z Axis +Tex +A square showing Saturation/Value, with Hue slider +Deliver material index pass +XXX todo +Collection of spline points +Flock +Linear Light +Live Unwrap +Radiosity +Turbulence Influence +Left Shift +The source of this force field is the zero point of a harmonic oscillator +Driver Target +CIE +Show High Resolution +Pin Cloth +Soft Body Settings +Threads +Negate the effect of the roughness end vertex group +Gloss Threshold +World Space +Game data for a Scene datablock +Blender 2.4 +Coordinates of the right handle (after the control point) +F-Curves in this group +Point cache list +3D View Region +Show the X axis line in perspective view +Matroska +Extinction scattering contribution factor +Callback function defines for builtin Keying Sets +Generate point density from an object's vertices +Coulomb friction coefficient, when inside the physics distance area +Temporary +Vertex group to control size +Time in milliseconds between each frame recorded for screencast +Low Resolution Mesh +Maximum structural stiffness value +Maximum radial distance for the field to work +Collection of point caches +Volume +Asymmetry +Mux rate (bits/s(!)) +Weight value of a vertex in a vertex group +Log conversion reference blackpoint +Point density settings +Display datablocks of active object +Show Mouse +Name of Action Group to assign setting(s) for this path to +Rotate +Multiplier for multiple scattered light energy +09 - Theme Color Set +(Min+Max)/2 * Ball Size +Flow +Output image in Radiance HDR format +Show Expanded +11 - Theme Color Set +Front scattering weight +Maximum speed for jumping +Compositor Nodes +Particle in a particle system +Vertex Group +U +Bending Stiffness Vertex Group +Context +Vertex selection mode +Use scaled but un-grid-fitted kerning distances +Gloss Amount +3D region that defines the quad view settings +Display groups and their datablocks +Include visualization of Curve related Animation data +User Modified +Statistical view of the levels of color in an image +Cubic Catmull-Rom +Anisotropic Friction +4x +Inverse Gain +Fade Time +Visual Keying +Underline +Translate Interface +Property Definition +Bake Mirror colors +Animated Strip Time +Friction Factor +Space data for a screen area +Maximum speed on land +Theme User Interface +Deflect Emitter +Use Edges +The base density of the volume diff --git a/po/update_mo.py b/po/update_mo.py index c0870f3fbb3..4effdc65541 100755 --- a/po/update_mo.py +++ b/po/update_mo.py @@ -1,6 +1,6 @@ #!/usr/bin/python -#update all mo files in the LANGS +# update all mo files in the LANGS import os diff --git a/po/update_po.py b/po/update_po.py index 8a2f61ba46f..50459c2b14b 100755 --- a/po/update_po.py +++ b/po/update_po.py @@ -1,6 +1,6 @@ #!/usr/bin/python -#update all po files in the LANGS +# update all po files in the LANGS import os diff --git a/po/update_pot.py b/po/update_pot.py index 5b5fe35ae35..616443edc4a 100755 --- a/po/update_pot.py +++ b/po/update_pot.py @@ -1,6 +1,6 @@ #!/usr/bin/python -#update the pot file according the POTFILES.in +# update the pot file according the POTFILES.in import os @@ -12,3 +12,50 @@ cmd = "%s --files-from=%s/po/POTFILES.in --keyword=_ --keyword=N_ --directory=%s GETTEXT_XGETTEXT_EXECUTABLE, SOURCE_DIR, SOURCE_DIR, SOURCE_DIR, DOMAIN) os.system( cmd ) + +def stripeol(s): + if line.endswith("\n"): + s = s[:-1] + + if line.endswith("\r"): + s = s[:-1] + + return s + +pot_messages = {} +reading_message = False +message = "" +with open("blender.pot", 'r') as handle: + while True: + line = handle.readline() + + if not line: + break + + line = stripeol(line) + if line.startswith("msgid"): + reading_message = True + message = line[7:-1] + elif line.startswith("msgstr"): + reading_message = False + pot_messages[message] = True + elif reading_message: + message += line[1:-1] + +# add messages collected automatically from RNA +with open("blender.pot", "a") as pot_handle: + with open("messages.txt", 'r') as handle: + while True: + line = handle.readline() + + if not line: + break + + line = stripeol(line) + line = line.replace("\\", "\\\\") + line = line.replace("\"", "\\\"") + + if not pot_messages.get(line): + pot_handle.write("\n#: Automatically collected from RNA\n") + pot_handle.write("msgid \"%s\"\n" % (line)) + pot_handle.write("msgstr \"\"\n") |