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authorSergey Sharybin <sergey.vfx@gmail.com>2011-09-15 17:20:18 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2011-09-15 17:20:18 +0400
commit0eda51f2eabe24016efdc8f07825f1ba667cac33 (patch)
tree03d6f876da6b1256b8890b89db09b63952fa544f /po
parent30293dc2ca8052ad0c7113c77365feca590f4d05 (diff)
Fixing issues with i18n stuff:
- Make gettext stuff draw-time. so switching between languages can happens without restart now. - Added option to translate visible interface (menus, buttons, labels) and tooltips. Now it's possible to have english UI and localized tooltips. - Clean-up sources, do not use gettext stuff for things which can be collected with RNA. - Fix issues with windows 64bit and ru_RU locale on my desktop (it was codepage issue). - Added operator "Get Messages" which generates new text block with with all strings collected from RNA. - Changed script for updating blender.pot so now it appends messages collected from rna to automatically gathered messages. To update .pot you have to re-generate messages.txt using "Get Messages" operator and then run update_pot script. - Clean up old translation stuff which wasn't used and most probably wouldn't be used. - Return back "International Fonts" option, so if it's disabled, no gettext lookups happens on draw. - Merged read_homefile function back. No need in splitting it. TODO: - Custom fonts and font size. Current font isn't nice at least for russian locale, it's difficult to read it. - Put references to messages.txt so gettext can merge translation when name/description of some property changes.
Diffstat (limited to 'po')
-rw-r--r--[-rwxr-xr-x]po/POTFILES.in0
-rw-r--r--po/messages.txt5337
-rwxr-xr-xpo/update_mo.py2
-rwxr-xr-xpo/update_po.py2
-rwxr-xr-xpo/update_pot.py49
5 files changed, 5387 insertions, 3 deletions
diff --git a/po/POTFILES.in b/po/POTFILES.in
index 4c791dd9369..4c791dd9369 100755..100644
--- a/po/POTFILES.in
+++ b/po/POTFILES.in
diff --git a/po/messages.txt b/po/messages.txt
new file mode 100644
index 00000000000..56a22454774
--- /dev/null
+++ b/po/messages.txt
@@ -0,0 +1,5337 @@
+The edited object
+Texture datablocks.
+Bezier curve point with two handles defining a Keyframe on an F-Curve
+Media Stop
+System & OpenGL
+Strips Selected
+Active Keying Set
+Action Blending
+Bone is able to be selected
+Display files as short list
+Build 75% proxy resolution
+Right Mouse
+Restrict the number of animation updates to the animation FPS. This is better for performance, but can cause issues with smooth playback.
+Particle system can be edited in particle mode
+UV editor data for the image editor space
+Editing hair
+Zoom using opposite direction
+Graph Editor space data
+Tiles
+Align newly added objects to the world coordinates
+Index of custom color set
+Sample point for F-Curve
+AVI Raw
+Linear Drag
+Color to display the marker with
+Channels Region
+Lower bound of envelope at this control-point
+Fluid
+Regions this area is subdivided in
+Double Click
+Disable simulation of linear motion along the X axis
+Sequencer OpenGL
+Child particles generated by the particle system
+Point in a shape key for curves
+Lock to Bone
+Sun Size
+Set modifier expanded in the user interface
+Multiple Scattering
+ID Name
+Square (SV + H)
+Animation Visualisation
+Keyed States
+Fixed size vertex indices array
+Normal Size
+Track To
+Collection of keymaps
+Channel Group
+Number of vertical pixels in the screen
+Fluid Simulation
+Zooms in and out like scaling the view, mouse movements relative to center
+Lattice Edit
+Snap onto its self (editmode)
+Only render what's in front of the solid z values
+True when multiple enums
+Backdrop Zoom
+Causes mesh data to be duplicated with the object
+Automatic
+Small Caps
+UV Project
+UV Sync Selection
+Cloth dynamics for hair
+Sensitivity
+Amount of rotation around side vector
+Specify how many frames the Map Old will last
+Start Still
+All Object Origins
+Unique datablock ID name
+Active pose marker for this Action
+Draw Channels
+Control how much mist density decreases with height
+Tool Settings
+Text Line
+Bone Constraints
+Toggle whether the material is linked to object data or the object block
+Falloff power for transmissivity filter effect (1.0 is linear)
+Only use case sensitive matches of search string
+Screw
+Region Text
+Representation of alpha information in the RGBA pixels
+Smoothens emitted smoke to avoid blockiness.
+Edges receive a drag force from surrounding media
+Sequence Transform
+Over Drop
+Domain Settings
+New F-Curve Colors - XYZ to RGB
+Space that owner is evaluated in
+Frame Step
+Enumeration
+Value of the item
+Parent of this pose bone
+B-Bone Z size
+Up Arrow
+For reactor systems, the object that has the target particle system (empty if same object)
+Shift key pressed
+Auto Refresh
+Bone Color Sets
+Positive values make strands rounder, negative makes strands spiky
+Collection of images
+Show actuators of active object
+interpolate a global timestamp using the record date and time written by recording device
+Main Lattices
+Variable from some source/target for driver relationship
+Z Location
+Auto-Clamped handle selected color
+Fixed Alternate
+Game engine sensor to detect events
+Include the frame number in image metadata
+Bone does not deform any geometry
+UV Textures
+Game
+Minimal Spring length * Ball Size
+16384
+Line in which the marker is located
+Edge Threshold
+-Z
+Set audio channels to mono
+Jump Speed
+HuffYUV
+Active Bone
+Sets the audio channel count
+Rotation Damping
+Max Air Acceleration
+Snap center onto target
+Spring Damping
+Compact with Milliseconds
+Maintain speed, flight level or wander
+Interpolation type
+Type Info
+SIMD QBVH
+active
+Armature
+Match case
+16 Bit
+XZY Rotation Order. Prone to Gimbal Lock
+Auto handle selected color
+Theme File Browser
+Bake the normals in object space
+Enable color range used for weight visualization in weight painting mode
+Vorticity
+Open window
+Shows sensors for this object in the user interface
+Radius of head of bone (for Envelope deform only)
+Plain diffuse energy (white.)
+Elasticity
+Cache Step
+View Sliders
+Hair
+Filter Movies
+Material datablock used by this material slot
+Smooth Emitter
+Catalan (Català)
+Proxy parameters for a sequence strip
+Home
+Action Mouse
+Show Debug Info
+Loads a saved environment map image from disk
+is_baking
+Falloff power (real gravitational falloff = 2)
+Wire
+Group
+On Land
+Maximum distance of reflected rays. Reflections further than this range fade to sky color or material color
+Group Objects
+Time Step
+Keep UI
+Bone inherits rotation or scale from parent bone
+Show Selected Object
+Time of key over the simulation
+Header Text
+Health
+Similar to SMPTE (Compact), except that instead of frames, milliseconds are shown instead
+Blender Original
+Deliver texture UV pass
+Index number of the vertex
+Stepped Interpolation
+Adds diagonal springs on 4-gons
+Shear
+Tent
+Strength of force field
+Space that target is evaluated in
+F11
+Star
+Line Input
+Lighten
+In Range
+Use Blender units for widths instead of pixels
+F17
+Node Socket
+Quad-Buffer
+Sets scaling for the texture's X, Y and Z sizes
+Motion Path settings for animation visualisation
+Make hairs longer
+Set audio sample format to 32 bit float
+Amount of anti-aliasing samples per pixel
+type
+Use optimized Bullet DBVT tree for view frustum and occlusion culling
+Make this surface a closed loop in the V direction
+Alpha Over
+Media player for video & png/jpeg/sgi image sequences
+Second input for the effect strip
+Space Logic Editor
+Snap during transform
+Edit Methods
+Left Handle
+B-Bone Ease Out
+Cyclic Offset
+Subtype
+Object Base
+Vertex Group Clump
+Letterbox
+Set audio channels to 7.1 surround sound
+V
+Quaternion (WXYZ)
+Image File
+Preset configs for external animation players
+Maximum Value
+Make this nurbs curve or surface act like a Bezier spline in the U direction (Order U must be 3 or 4, Cyclic U must be disabled)
+Factor Repulsion
+uk_UA
+3x3 bone matrix
+Vertex Weight
+Display Material
+Show UV editing related properties
+GLSL Shaders
+Text
+Deliver shadow pass
+From node
+Keyframes
+Main Brushes
+Deliver diffuse pass
+Header
+Level detector, trigger controllers of new states(only applicable upon logic state transition)
+Collision Compound
+Increment
+Trackball
+Active Strip
+Initial Rest Length
+User defined layer of string text values
+Edge Tag Mode
+Active camera used in this view (when unlocked from the scene's active camera)
+Deliver emission pass
+Face Selected
+Xor
+Voronoi Crackle
+Align the transformation axes to the window
+Line sample
+Default Goal (vertex target position) value, when no Vertex Group used
+Type of raytrace accelerator structure
+Area Spaces
+Project individual elements on the surface of other objects
+Use the angle between two bones
+Aero
+Zmask
+Set audio sample format to 32 bit signed integer
+Scene render size
+Multiplier to convert blender units to physical distance
+Free Image Textures
+High quality interpolation, but slower
+DPI
+Fill in Z values for solid faces in invisible layers, for masking
+Active Action for this datablock
+Use turntable style rotation in the viewport
+Format
+Use a Catmull-Rom filter for anti-aliasing
+Link material to object or the object's data
+Type of participation in the fluid simulation
+face normal
+Enable
+Final 4x4 matrix after constraints and drivers are applied (object space)
+Diameter of widget, in 10 pixel units
+ID Property
+Radius of tail of bone (for Envelope deform only)
+Custom Shape Transform
+Action FCurves
+Envelope Deform Weight
+A
+Renders star shaped lines over halo
+Fade-out Color
+Syntax Built-in
+Panel Style
+Material datablocks.
+Bounding Box Center
+Middle Mouse
+Framerate base
+Touch
+Vortex
+Manipulator Size
+F-Curve Colors - XYZ to RGB
+Invert Output
+Calculate heights against unsubdivided low resolution mesh
+Shrinkwrap
+Window Deactivate
+Y position of the sequence strip
+The frame on which this sketch appears
+Snap to increments of grid
+Rest Length
+All
+Serbian (Српском језику)
+Sample Method
+Text Anti-aliasing
+Luma Waveform
+Sequencer Preview Shading
+Lower field first
+File Name
+Show timing in seconds not frames
+Display the object as wire edges
+Billboard with Z-axis constraint
+Curves
+Displays clock frequency of fullscreen display
+X Rotation
+Sphere
+Select UVs that share mesh vertex, irrespective if they are in the same location
+8 bit RAW
+0.5 means no distance at all, 1.0 is maximum distance
+Sequencer
+Max Ghost Range
+An object instance in a scene
+User Interface
+Alt
+Vertex group name
+Number of cone samples averaged for blurry refractions
+Animated Selected
+Blue
+Damping of the spring force, when inside the physics distance area
+Plugin Strip
+Hide
+Pose Matrix
+Guide-free time from particle life's end
+Frame is being edited (painted on)
+Large Cursors
+Limit Rotation
+Draw only faces with the currently displayed image assigned
+Record Run
+Pixel width over which the reconstruction filter combines samples
+Global Scene
+Source List Text Highlight
+User-editable keyframes
+Scaling factor for action
+Inner
+Active Constraint
+Side-by-side
+Right Arrow
+Causes the 1 to 0 keys to act as the numpad (useful for laptops)
+A collection of pose channels, including settings for animating bones
+Lennard-Jones
+Use a maximum radial distance for the field to work
+Location of tail end of the bone relative to armature
+Edit All
+estimate matrix .. split to COM , ROT ,SCALE
+Use Coordinates
+Theme User Preferences
+Show line numbers next to the text
+Minimum speed in air (relative to maximum speed)
+Display keymap datablocks
+,
+Display Summary
+Channel Driver (only set for Driver F-Curves)
+Item
+In/Out Node
+Frame that modifier's influence ends (if Restrict Frame Range is in use)
+Premultiplied
+Samples below this threshold will be considered fully shadowed/unshadowed and skipped (for Raytrace Adaptive QMC)
+Number of frames cached
+Description of the Struct's purpose
+Tilt in 3D View
+Show Debug
+Offsets image horizontally from the world origin
+region_data
+Protect layer from further editing and/or frame changes
+File Format
+Use this files path when library linked into another file.
+Upper bound of envelope at this control-point
+Interaction Radius
+Syntax String
+Vertex group to control density
+Show Overexposed
+Vertices
+Kerning Style
+IK X Minimum
+Sets the factor by which the flare is larger than the halo
+Absolute ball size or factor if not manual adjusted
+Blend Opacity
+Steps
+Texture
+Settings for the visualisation of motion
+Group of vertices, used for armature deform and other purposes
+Limit Distance
+Minus
+No interpolation, fast but blocky and low quality
+Control
+Full SMPTE timecode. Format is HH:MM:SS:FF
+Open On Mouse Over
+Show sensors of active object
+Frame Server Port
+Noise patterns will remain unchanged, faster and suitable for stills
+Start
+RLE (lossless)
+True when the property is not saved in presets
+Images are rendered in new Window
+Theme Timeline
+If this is set, the header gets a custom ID, otherwise it takes the name of the class used to define the panel. For example, if the class name is "OBJECT_HT_hello", and bl_idname is not set by the script, then bl_idname = "OBJECT_HT_hello"
+Stamp Text Color
+Show Cursor
+Goal Default
+Shape Key Point
+Object Origin Size
+Orthographic
+Black
+Unit Scale
+Collection of points for Bezier curves only
+Mouse
+Pivot Point
+UV Layer to control billboard splitting
+Only insert keyframes where they're needed in the relevant F-Curves
+IK Z Minimum
+Distance
+Key rotation quaternion
+Backscattered light
+Texture effector weight
+Volume rendering settings for a Material datablock
+Which output node to use, for node-based textures
+Handle 1 selection status
+Always render a still frame from the voxel data sequence
+Factor
++Z
+Numpad 4
+Type
+Action Groups
+Styles
+Buoyancy
+rv
+Number of frames to show before the current frame (only for 'Around Current Frame' Onion-skinning method)
+Only allows given density value in emitter area.
+Description of the property for tooltips
+Area in a subdivided screen, containing an editor
+IK Z Maximum
+Effect fader position
+Particle System to render as points
+Vertex Group Size Negate
+Simplify Subdivision
+Warp
+3D View center is locked to this bone's position
+Enable cluster collision between soft and rigid body
+04 - Theme Color Set
+Lamps
+Color Picker Type
+Location of the hair key in its internal coordinate system, relative to the emitting face
+Properties Space
+The view mode to use for displaying sequencer output
+Hold
+Prefetch Frames
+Pose Tail Position
+Amount of pixels to extend the baked result with, as post process filter
+Dummy
+Deliver full combined RGBA buffer
+Long Key Selected
+Extension
+Complete Matches Only
+Lines
+The external source data file to use
+The time (in minutes) to wait between automatic temporary saves
+Undo Memory Size
+Type of event mapping
+Animation Data
+Unique node identifier
+Draw white edges
+Show Menus
+W
+Inverse Kinematics
+Number of times a map will be rendered recursively (mirror effects.)
+Density is calculated as a factor of default density (depends on particle size)
+Soft
+Use a maximum distance for the field to work
+Has IK
+Power of Fresnel for transparency (Ray or ZTransp)
+Name of PoseBone to use as target
+Display files as thumbnails
+Transparency blending mode
+Multiple Engines
+Bits
+Active Boid Rule Index
+Child Of
+Metric
+Proxy size 100%
+Module name
+Visible
+NLA Strip references some Action
+Average screen dimension of stars
+Converter Node
+Mirror
+Method of calculating aerodynamic interaction
+Curl
+Main Objects
+Only include channels relating to selected objects and data
+Set audio mixing buffer size to 256 samples
+Bake normals
+Uses direction of strands as normal for tangent-shading
+Textbox Width
+Plasticity
+Object scale factor
+Boid effector weight
+Mass Vertex Group
+Fight
+Adjust the offset to the beginning/end
+Bone Solid
+NLA Strip representing a sound event for speakers
+Build free run time code index using Record Date/Time
+End frame displayed in the sequence editor after offsets are applied
+NLA Strip acts as a container for adjacent strips
+Offsets image vertically from the world origin
+Inverse Lift
+Maximum for slider
+Mode of automatic keyframe insertion for Objects and Bones (default setting used for new Scenes)
+Render Solid faces in this Layer
+Rotation style in the viewport
+Active Vertex Color Index
+Show the active object's smoke cache
+Action Extrapolation
+Resolution X
+Mesh
+Progress Bar Widget Colors
+Lock editing of rotation in the interface
+Draw faces over the image
+Press
+Weight Color Range
+Collection of vertex colors
+Thickness of strokes (in pixels)
+Resolution V
+Particle Target
+Object duplicate transformation matrix
+Luma
+Blend Out
+B
+B-Bone X size
+Handle Vertex Size
+IK Lin Weight
+Negative
+End Still
+Y Offset
+Edge
+Amount of stickness to surface collision
+Bone Matrix
+Randomizes ring dimension and line location
+Velocity
+Respect the frame rate rather than rendering as many frames as possible
+Distance to the view location
+High res
+Object to take point data from
+Falloff type for proportional editing mode
+Region width
+Border Minimum Y
+Flash Video
+Active Section
+Channel defining pose data for a bone in a Pose
+Smoothed high quality interpolation, but slower
+Sets the audio sample rate
+Deliver raytraced refraction pass
+Land Personal Space
+Curve Splines
+Operating system key pressed
+14 - Theme Color Set
+Grease pencil data for this space
+Child particle interpolated from simulated or edited particles
+Frequency
+Select Head
+Catmull-Rom
+GLSL Nodes
+Make edges 'sail'
+Scattering
+Unit
+Bezier Points
+Frame on which the simulation starts
+Animation Player
+Sequence Crop
+Autoname
+Dying
+Floor
+True when the property is hidden
+Cache Compression
+Keep Root
+Render Output Directory
+Multiple Caches
+External Shadows
+Points V
+Show Debug Properties
+White Level
+Framing Color
+Line Feed
+Logarithmic dissolve
+Circle
+Show movie files
+Maximum distance for the field to work
+Vertex Group Kink
+Enable anisotropic friction
+Use color management for GLSL rendering
+Exec Screen
+Render Layer
+Validity
+Show sensors of all selected objects
+Tessellation
+-
+F-Curve Modifier's effects will be tempered by a default factor
+Paths Type
+Cine-Scope 24fps 2048x858
+Use Mist
+Object Duplicate Matrix
+Repulsion force to apply on cloth when close to colliding
+Marker is temporary
+Collection of screens
+Lock X Axis
+Octree Resolution
+Custom Color Set
+Texture Context
+Active Vertex Group
+Bounding box of this object represents the computational domain of the fluid simulation
+Edge Color
+Datablocks
+Channels of the image to draw
+Adjust simulation speed.
+2D Cursor
+Constant QMC
+Shape Key Curve Point
+Command output
+turbulence_strength
+Color used for active bones
+3D View center is locked to this object's position
+Vertex groups of the object
+Weights for the vertex groups this vertex is member of
+Invert Axes
+Euler Rotation
+Material to override all other materials in this render layer
+Tag Sharp
+Is part of an IK chain
+Output image in JPEG format
+Main Groups
+Group datablocks.
+Slider Min
+Side
+Bone
+Square (HV + S)
+Transforms include effects of parenting/restpose and constraints
+Name of operator to call on input event
+Particle Speed
+Motion Blur
+Nurb V-lines
+Font size to use for displaying the text
+Tools
+Float
+Dynamic
+Scene
+Color curve mapping to use for displaying the image
+Set audio channels to 4 channels
+Free handle color
+16-bit Signed
+Active object for this scene
+Previous Angular Velocity
+Material Link To
+Solid Light
+Property Value
+Worldspace distance over which to blend in the surface normal
+NLA Strip is active
+Mini Axis Size
+Multiply direct lighting with ambient occlusion, darkening the result
+Moving things with a mouse drag confirms when releasing the button
+Show Render
+Camera this timeline sets to active
+Update Automatically
+Inwards component of the vortex force
+Edit texture nodes from Brush
+Current perspective matrix of the 3D region
+Opaque
+Goal (vertex target position) friction
+All rules are averaged
+Grease Pencil Stroke
+Text datablocks.
+Display Object Info
+The maximum distance from which a boid can attack
+Metaball datablocks.
+Both Z
+Textbox Y Offset
+Particle Brush
+Ogg Theora
+Logic And
+Identifier of operator to call on input event
+Uses the vertex normal to specify the dimension of the halo
+Set audio channels to stereo
+Order V
+View & Controls
+Rec Run
+Upward spring force, when inside the physics distance area
+Active index in vertex group array
+Mesh Texture Face Layer
+Transformation orientation
+Gives a radial field toward the center of object
+layout
+Extend
+Collision margin for soft body. Small value makes the algorithm unstable
+box radius
+Cache Index
+Free
+Inbetween Move
+Packed File
+Capsule
+UV projector used by the UV project modifier
+F-Curve Modifier has invalid settings and will not be evaluated
+Dopesheet
+Only Selected
+Replace Text
+Freq
+Sets maximum Y value for the render border
+Compositing nodes
+Waveform Opacity
+Layers that contain something
+Skip Save
+Same Types
+Include Missing NLA
+Level
+Free Unused Nodes
+Maximum distance to apply repulsion force, must be greater then minimum distance
+Display tooltips
+Hold RMB Open Toolbox Delay
+Random variation of friction
+Proportional Editing Falloff
+Object Modifiers
+Logic Xnor
+Move to center of neighbors and match their velocity
+Stretch or squeeze the viewport to fill the display window
+X
+Show frame numbers of Keyframes on Motion Paths
+Shaded
+Enhance the resolution of smoke by this factor using noise
+Backdrop
+Selected
+Refraction Exclude
+Enable bitmap text on face
+Button4 Mouse
+The direction that the OpenGL light is shining
+Images are rendered without forcing UI changes, optionally showing result
+A circular Hue/Saturation color wheel, with Value slider
+Input 3
+Input 2
+Input 1
+Engine to use for rendering
+Active UV Texture Index
+Include the render time in the stamp image
+Disabled
+Sets the amount mirror reflection for raytrace
+Game Object Settings
+Clear
+Max Physics Steps
+Find All
+3D View far clipping distance
+Activate or deactivate item
+Blobby element in a MetaBall datablock
+Only Render
+Show Navigation Guide
+Default Colors
+Sets the dimension of the sub-flares, dots and circles
+Dynamic Friction
+fi_FI
+NodeTree
+Display the object solid, lit with default OpenGL lights
+Use Global Coordinates
+Use the initial length as spring rest length instead of 2 * particle size
+Priority
+Render polygon transparent, depending on alpha channel of the texture
+Active File
+Manually determine the number of threads
+User Defined
+Vertex group to control clump
+Enable/Disable Constraint
+Object is detected by the Near and Radar sensor
+VBOs
+Select Mouse
+The Drivers/Expressions for this datablock
+Individual Centers
+Enables automatic saving of preview images in the .blend file (Windows only)
+Shape key in a shape keys datablock
+Use left Mouse Button for selection
+Pivot around the 3D cursor
+Auto
+Registered
+Flares Sub
+Short List
+Sounds Directory
+Interpolate
+Game engine properties
+Allow drawing multiple strokes at a time with Grease Pencil
+Output image in (old!) SGI IRIS format
+Left Alt
+Sub Level Menu Open Delay
+Number of frames at start of strip to fade in influence
+Keyframe Points
+Noise algorithm - Voronoi F3: Returns distance to the 3rd closest feature point
+Display error text
+Vertex group for fine control over structural stiffness
+RNA Path (from ID-block) to property used
+Info
+User preferences space data
+C
+Emit Exclude
+Thumbnails
+Collision Sensor, detects static and dynamic objects but not the other collision sensor objects
+Lamp Sky Settings
+3D View center is locked to the cursor's position
+Manoeuvre to avoid collisions with other boids and deflector objects in near future
+Global gravity weight
+Curve or Surface subdivisions per segment
+The nominal number of game frames per second. Physics fixed timestep = 1/fps, independently of actual frame rate
+Object datablocks.
+Back scattering (-1.0) to Forward scattering (1.0) and the range in between
+Library Path
+Calculate shadows while rendering
+Defines the strength of environment light
+Mux packet size (byte)
+Croatian (Hrvatski)
+Gimbal
+Separate Colors
+Collider Friction
+Goal minimum, vertex group weights are scaled to match this range
+Gamma Cross
+Driver for the value of a setting based on an external value
+Unit System
+Highlight Line
+Constraint is the one being edited
+Draw F-Curves using Anti-Aliasing and other fancy effects. Disable for better performance
+Keying Set
+UV Local View
+Changing edges seam re-calculates UV unwrap
+Any Type
+Image Paint
+Set audio mixing buffer size to 16384 samples
+Creates turbulence with a noise field
+Active EditBone
+Brush
+Show only sensors connected to active states
+Disable simulation of angular motion along the Z axis
+Shape used as a relative key
+World Stars
+Use Environment Lighting
+X Location
+Auto Save Temporary Files
+Output image in OpenEXR format
+Center
+Air has normally some thickness which slows falling things down
+Parameters for the function
+Keep root keys unmodified
+Interpolate new particles from the existing ones
+Include visualization of Node related Animation data
+25%
+Sets the number of simulation substep per physic timestep, higher value give better physics precision
+Space in which transforms are used
+16x
+Sets the number of images of a movie to use
+Callback function defines for built-in Keying Sets
+20 - Theme Color Set
+How much heat effects smoke motion, higher value results in faster rising smoke
+Display when not linked to a visible states controller
+Collection of scenes
+256
+Smooth View
+Choose shading information to bake into the image
+Sets the number of star shaped lines rendered over the halo
+Textures
+Active spline
+Maximum bending stiffness value
+Eye Separation
+Window event timer
+Armature EditBones
+Game engine actuators to act on events
+End frame of range of paths to display/calculate (not for 'Around Current Frame' Onion-skinning method)
+Quad Split
+Auto handles clamped to not overshoot
+How much the spring has to be stretched/compressed in order to change it's rest length
+Show Brush On Surface
+.
+Error Limit
+Handle 2 selected
+Use lights for GLSL rendering
+Groups
+Textured
+Camera rotation in horizontal axis
+Blender RNA
+Type of ID-block that can be used
+Column number to show right margin at
+Game Soft Body Settings
+Activity Culling
+Local Space
+Sets the layer as active for rendering
+Rotate From Normal
+IK Y Lock
+Amount of influence constraint will have on the final solution
+The window relative horizontal location of the mouse
+Set audio mixing buffer size to 2048 samples
+Lighting Mode
+Object to use as projector transform
+Numpad -
+Location to store the proxy files
+Add directed noise to the density at render-time
+Physics Sub Steps
+Mesh Faces
+Apply on spline
+Render Halos in this Layer (on top of Solid)
+Nla Strips
+Weight used by the Bevel modifier
+Color range used for weight visualization in weight painting mode
+Boid Rules
+Delay between repeated pulses(in logic tics, 0=no delay)
+Billboard Time Index UV
+Game Data
+IK X Limit
+Theora
+Hook
+Collection of materials
+Lifetime mapped as 0.0 - 1.0 intensity
+Vorbis
+Allow Land
+Tip select mode
+Limit the texture size to save graphics memory
+Game engine user defined object property
+Sticky vertex selection disabled
+Display an isolated sub-set of objects, apart from the scene visibility
+Straight Alpha
+Wheel Out
+Sequence Proxy
+Text displayed and edited in this space
+Custom Object
+Numpad +
+Menu
+Active Point Cache Index
+Starting frame of the stored range
+Bake displacement
+Emphasize position of keyframes on Motion Paths
+Libraries
+Brush datablocks.
+Quadratic Drag
+Display X Axis
+Copy of the colors associated with the group's color set
+Use a Mitchell-Netravali filter for anti-aliasing
+ID of the item
+Marker selection state
+Good smoothness and speed
+Use Onion Skinning
+Draw type for drawing UV edges
+id
+Result strip replaces the accumulated results by amount specified by influence
+Transform Space
+Speed factor
+Collection of group sockets
+Highlight Keyframes
+Hide files/datablocks that start with a dot(.*)
+Use 3D transform manipulator
+Value of shape key at the current frame
+Python
+Save tiles for all RenderLayers and SceneNodes to files in the temp directory (saves memory, required for Full Sample)
+Perspective Matrix
+Meta strip stack, last is currently edited meta strip
+Noise algorithm - Voronoi F2: Returns distance to the 2nd closest feature point
+Auto Keyframe Insert Keying Set
+2D Cursor Location
+Group Index
+Add hairs
+Bake textures
+Crop to Border
+Initial boid health when born
+When rendering animations, save JPG preview images in same directory
+The number of grid lines to display in perspective view
+Worlds
+The distance between 3D View grid lines
+Tag Bevel
+Negate the effect of the kink vertex group
+Use viscoelastic springs instead of Hooke's springs
+Theme settings for the 3D View
+Frameserver Port for Frameserver Rendering
+Shows actuators for this object in the user interface
+Show Info
+Grease Pencil Euclidean Distance
+Pixels moved by mouse per axis when drawing stroke
+Color balance parameters for a sequence strip
+Collision Quality
+Triple Buffer
+Face is used for shadow
+Include visualization of World related Animation data
+Resolution of the voxel grid, low resolutions are faster, high resolutions use more memory
+Regular Widget Colors
+Y
+Bezier Curve Point
+To node
+Puff Mode
+Root
+Deliver Z values pass
+Mesh datablocks.
+Coordinates of the control point
+Transforms don't include parenting/restpose or constraints
+Keying Set Path
+Friction force if a collision happened. (higher = less movement)
+Theme settings defining draw style and colors in the user interface
+MPEG-4(divx)
+Display reference images behind objects in the 3D View
+Collection of Node Links
+Follow Leader
+Hide objects on these layers when generating the Environment Map
+Line Number
+Fields per Frame
+Harmonic Damping
+Weight hair particles
+Use the Blender internal rendering engine for rendering
+Rotation/Scaling Pivot
+Minimum radial distance for the field's fall-off
+Duration
+Causes curve data to be duplicated with the object
+Absolute
+pt_BR
+Active Layer
+YCbCr (ITU 601)
+Average distance between any two stars
+Multitexture materials
+GLSL
+Current Scene
+How many keys to make new particles with
+Hide element
+Main Meshes
+Text character formatting settings
+Main Material
+Collection of object modifiers
+Maximal resolution used in the fluid domain
+Amount of light that gets emitted by the volume
+Grid
+Use For Growing Hair
+Parent edit bone (in same Armature)
+Use a column layout for toolbox
+Sort by time
+When transforming strips, changes to the animation data are flushed to other views
+Theme settings for widget color sets
+Inner Thickness
+Keying Set defines specific paths/settings to be keyframed (i.e. is not reliant on context info)
+Constant Jittered
+Weight to assign in vertex groups
+Bone Armature-Relative Matrix
+Rest length of the harmonic force
+user_preferences
+Scopes to visualize image statistics.
+Alpha Under
+RNA property definition
+YXZ Euler
+Use shadows for GLSL rendering
+IOR
+Gives the flare extra strength
+Editor menu containing buttons
+Right handle selection status
+Minimum Value
+Action referenced by this strip
+Path edit mode
+Smooth falloff
+Preferences related to viewing data
+Lock to Cursor
+A square showing Hue/Value, with Saturation slider
+D
+Material slot in an object
+Set audio sample format to 8 bit unsigned integer
+User defined integer number value in an integer properties layer
+Output image to a frameserver
+Single Layer
+Radius of boids personal space in air (% of particle size)
+YCbCr (Jpeg)
+Length
+Specular
+Proportional Editing using connected geometry only
+Convex Hull
+Mid-range quality and speed
+Scale of the added turbulent noise
+Only use complete matches of search string
+Show Splash
+Wind
+Repulsion Force
+Method used to convert stroke to bones
+Show Pose Markers
+Frame on which the simulation stops
+Warp Data
+Key angular velocity
+select_start
+Show Linked to Controller
+Struct in which this struct is always nested, and to which it logically belongs
+Include a custom note in image metadata
+Log conversion gamma
+Transform Orientation
+Number of CPU threads to use simultaneously while rendering (for multi-core/CPU systems)
+Which style to use for font kerning
+Fall-Off
+Render voxels from a Blender smoke simulation
+Draw the points which make up the strokes (for debugging purposes)
+Motion
+Original image height
+Use face for collision and ray-sensor detection
+Around Frame
+Image Strip
+Bounding Box
+Device up/down directly controls your Z position
+The Runge-Kutta ODE solver error limit, low value gives more precision, high values speed
+Original image width
+Show Margin
+Viewpoint Object
+System
+Spherical Panoramic
+Onion Skinning settings for animation visualisation
+KeyMap Items
+Valid
+MP2
+Handle 2 Type
+Italic
+Material Raytrace Mirror
+Object Grouped Active
+Use Frame Rate
+sv_SE
+Samples
+Name
+Material mode to use for rendering
+Cube
+Result color of the volume, after other light has been scattered/absorbed
+Use Min
+Display the center and axis during rotation
+Multiplier for intensity values
+Render Edge-enhance in this Layer (only works for Solid faces)
+/
+Arabic (العربية)
+Most compact representation. Uses '+' as separator for sub-second frame numbers, with left and right truncation of the timecode as necessary
+Filter 2D
+Lift
+Lighting for a World datablock
+External
+Collection of metaballs
+General rotation damping
+Constraint name
+Hardness
+Syntax highlight for scripting
+Edit Path
+Rot Matrix
+Global Time
+Grease Pencil Manhattan Distance
+Grouping Method
+Lock view rotation in side views
+Effector Group
+Collection of armature edit bones
+Flare
+Control Point selected
+Freehand curves defining the sketch on this frame
+Make this nurbs surface act like a Bezier spline in the V direction (Order V must be 3 or 4, Cyclic V must be disabled)
+Frames
+Near
+Use the pinned context
+Display files as a detailed list
+On Selected Bones Only
+Has Reports
+Property
+Collection of related sketches
+Control point mass values
+Chance that the particle will pass through the mesh
+Sticky Selection Mode
+Font
+Key Modifier
+Clip
+Edit texture nodes from Object
+resolution_y
+Storage of an operator being executed, or registered after execution
+Image
+Density Scale
+Active Render Layer
+Space DopeSheet Editor
+Maximal
+Indirect Factor
+Pixel Filter
+Upper field first
+Static
+AVI
+Internal Friction
+Global Hair
+Traditional Chinese (繁體中文)
+Bake Specular colors
+DopeSheet space data
+Registered Optionally
+Causes actions to be duplicated with the object
+Enable collisions with other objects
+Theme settings for the Properties
+Region ID
+Strength
+Use nodes for GLSL rendering
+General Mass value
+Damping Factor
+Show Paint
+Weight of a particle dupliobject in a group
+Shows controllers for this object in the user interface
+Allow the use of colors indicating constraints/keyed status
+Target Object
+Texture Paint
+Defines how AO mixes with material shading
+Driver Variable
+Wrap words if there is not enough horizontal space
+Point in a shape key for Bezier curves
+Directory/name to save animations, # characters defines the position and length of frame numbers
+Follow Path
+Use a cubic filter for anti-aliasing
+Media First
+Tree Type
+Draw Frames
+Length of rays, defines how far away other faces give occlusion effect
+Lock Scale
+Method of attenuating density by distance from the point
+8-bit Unsigned
+File Paths
+Point Source
+cs_CZ
+Pose Space
+Sort the file list alphabetically
+Use a custom transform orientation
+Maximum number of frames on either side of the active frame to show (0 = show the 'first' available sketch on either side)
+Restrict Frame Range
+Collision Type
+Collection of node trees
+Stiff Quads
+Occlusion Resolution
+Apply sun effect on sky
+Stamp Note Text
+Align the transformation axes to average normal of selected elements (bone Y axis for pose mode)
+Scene layers included in this render layer
+Weight used by the Bevel modifier 'Only Vertices' option
+IK Y Stiffness
+The default directory to search for texture plugins
+Vertex Group Velocity Negate
+Modifiers
+Invoke Region Window
+Auto Perspective
+Module
+The clarity of the refraction. Values < 1.0 give diffuse, blurry refractions
+Display Camera
+Subdivisions
+Blendfile Data
+Location of custom proxy file
+Solidify
+Do a full redraw each time, slow, only use for reference or when all else fails
+Horizon Spread
+06 - Theme Color Set
+Show a visualization of physics bounds and interactions
+Z
+Quick Cache
+Show Error
+Left
+Property that stores arbitrary, user defined properties
+UV 4
+Scattering color
+UV 1
+UV 3
+UV 2
+Handle 2
+Display datablocks in visible layers
+Handle 1
+True if this map is ready for use, False if it needs rendering.
+Active Keying Set Index
+SMPTE (Full)
+Use textures to affect material properties
+Draw Modified Edges
+Maximum caused damage on attack per second
+Shape Key
+Enable file compression when saving .blend files
+Anti-Aliasing Level
+Frame rate for the screencast to be played back
+MPEG-1
+Use Sketching Sessions
+MP3
+Use ObColor instead of vertex colors
+Lock X Rotation Axis
+Envelope Tail Radius
+Causes armature data to be duplicated with the object
+The menu label
+Allow Flight
+Keyed timing
+Free Run (rec date)
+Use a 3D manipulator widget for controlling transforms
+Insert Keyframes - Only Needed
+Scale factor along the X for items in this (sub)layout.
+Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)
+Inverse Quadratic
+ru_RU
+Use the value from some RNA property (Default)
+Calculate point velocities automatically
+Actions
+Modifiers affecting all the F-Curves in the referenced Action
+Enables automatic saving of preview images in the .blend file
+Animation Player Preset
+16 - Theme Color Set
+Vector handle color
+Proxy render size
+Clip Max X
+Clip Max Y
+Open in thumbnail view for images and movies
+Physics Engine
+Description
+Sort files by size
+Particle Cache
+Action Influence
+Envelope
+View Perspective
+IK X Maximum
+Boid States
+Display datablocks of selected objects
+Full Sample
+Animation data for datablock
+Channel
+Interpolation mode used for first keyframe on newly added F-Curves. Subsequent keyframes take interpolation from preceeding keyframe
+Order U
+Timecode
+Distance moved by mouse when drawing stroke (in pixels) to include
+Calculate radiosity in a pre-process before rendering
+Selected to Active
+For RGB curves, the color that black is mapped to
+Mesh Texture Face
+E
+For Pose-Mode drawing, only draw ghosts for selected bones
+Landing Smoothness
+Grease Pencil Frame
+Shift
+Mouse Move
+Button 3
+Auto-detect
+Space Timeline Editor
+Only Selected Keyframes Handles
+Use smoke density as texture data
+Operator has a set of reports (warnings and errors) from last execution
+Layered
+Object Vertices
+Set audio mixing buffer size to 512 samples
+Duplicate Metaball
+Saves this datablock even if it has no users
+Cine-Scope 48fps 2048x858
+Ad-hoc correction for over-occlusion due to the approximation
+Line Info
+Filtering Group
+Choose the method used to split a quad into 2 triangles for baking
+Menu Item Colors
+Blending factor for Fresnel
+Constant
+Mitchell-Netravali
+Color
+Button 8
+IK solver for which these parameters are defined, 0 for Legacy, 1 for iTaSC
+Include visualization of Camera related Animation data
+Free Run
+Opacity of the points
+Button 9
+Collection of speakers
+Adaptive QMC
+Layers the object base is on
+Sort by size
+Friend
+Velocity Min
+The brightness of the icon
+Show the active object's cloth point cache
+Invoke Default
+Amplification
+Display warnings
+Realtime
+Size of the font used when rendering stamp text
+Refraction
+Third input for the effect strip
+Snap to vertices
+Global child particles percentage
+Faces collide too, can be very slow
+Disable collision for this object
+Disable the time difference between fields
+Automatic keyframe insertion in available curves
+Bake the normals in camera space
+Show Header
+layers
+Color for all strokes in this layer
+Top Level Menu Open Delay
+Exec Area
+Auto Render
+Type of periodic offset on the curve
+Key location
+Use scaled and grid-fitted kerning distances
+Stars setting for a World data-block
+Burn
+Set audio sample format to 24 bit signed integer
+Standard
+0
+Tag Crease
+Image Sequence
+Function is registered as callback as part of type registration
+UV Layer to control billboard normals
+Auto-Keying Mode
+Bitrate
+Back scattering weight
+Select where rendered images will be displayed
+The shape of the reflection, from 0.0 (circular) to 1.0 (fully stretched along the tangent
+A random rule is selected for each boid
+AutoMerge Keyframes
+Hold the first frame if no previous strips in track, and always hold last frame
+Active PoseChannel constraint
+Scene Bases
+Vertex Colors
+Collection of mesh faces
+string
+Live search filtering string
+Sequencers active strip
+Number of scene samples to take with motion blur
+Vertex Group for pinning of vertices
+Display libraries
+The number of fields per rendered frame (2 fields is 1 image)
+Allow any .blend file to run scripts automatically (unsafe with blend files from an untrusted source)
+Frame of referenced Action to evaluate
+Line Error
+Plus
+Coordinates
+Roll CW
+Envelope Control Point
+Maximum number of lines to store for the console buffer
+Source List Text
+The file extension used for saving renders
+Last selected element
+Radial falloff power (real gravitational falloff = 2)
+Face Normal
+Fluid Simulation Settings
+Disable or enable the render layer
+Tap
+Active Bone Group
+Show render related properties
+Number of vertical pixels in the rendered image
+Child of this pose bone
+Location of Center of mass
+Show background image in back view
+Max Land Acceleration
+3D View
+Snap to actual frames/seconds (nla-action time)
+Two-side
+Tag
+Enables Anti-aliasing
+Smoke domain settings
+Tab
+Default Closed
+SPH Fluid Settings
+Dome physical configurations
+Percentage scale for render resolution
+Front-Truncated
+Has the current session been saved to disk as a .blend file
+12 - Theme Color Set
+Box
+Constraint modifying the transformation of objects and bones
+How much density effects smoke motion, higher value results in faster rising smoke
+Adjustment Layer
+Velocity Scale
+Field of View of the Dome - it only works in mode Fisheye and Truncated
+Jitter
+Audio Window
+Use Grease Pencil
+Filter Blender
+Start frame displayed in the sequence editor after offsets are applied, setting this is equivalent to moving the handle, not the actual start frame
+Create springs for this number of frames since particles birth (0 is always)
+Label
+Object this base links to
+Apply channel rotation as IK constraint
+PCM
+Percentage
+Render Sky in this Layer
+Red
+pl_PL
+Datablock whose nodes are being edited
+Draw user interface text anti-aliased
+Head
+Subdivide stroke in bones of specific length
+Use the depth under the mouse to improve view pan/rotate/zoom functionality
+Texture to use as force
+RNA type definition
+PIZ (lossless)
+Bit depth per channel
+Billboard Split UV
+Pxr24 (lossy)
+Region height
+Heat
+Particle select and display mode
+Normalized
+Mux Packet Size
+Diameter in Pixels for Object/Lamp origin display
+Distance between subsequent volume depth samples
+Swap the Mouse Wheel zoom direction
+Sequence editor space data
+The context in which the panel belongs to. (TODO: explain the possible combinations bl_context/bl_region_type/bl_space_type)
+Bake from Multires
+Start size of strands in pixels or Blender units
+Curve datablocks.
+Targa
+Particle Instance
+Bezier V
+Multiplier to bring particle speed within an acceptable range
+Collision Group
+Limit effectors to this Group
+Display datablocks of all objects of same type as selected object
+The constraint is applied relative to the local coordinate system of the object, with the parent transformation added
+Deliver normal pass
+Location of tail end of the bone
+The transformation of the target is evaluated relative to the world coordinate system
+File Path
+O
+FLAC
+UV Layer to control billboard time index (X-Y)
+Blender Units
+Vertex Group Tangent Negate
+Set color of selected color stop
+Pivot center for rotation/scaling
+Set audio sample format to 16 bit signed integer
+Zooms in and out based on horizontal mouse movement
+Invert Zoom
+Alpha Mode
+bl_use_postprocess
+Land Stick Force
+Create empty placeholder files while rendering frames (similar to Unix 'touch')
+Face Collision
+Automatic keyframe insertion for Objects and Bones
+Damp
+Disable simulation of angular motion along the X axis
+RNA Array Index
+Unsigned Number
+Output video in MPEG format
+Dead
+Text Widget Colors
+Auto Save Time
+Freehand curve defining part of a sketch
+Header Text Highlight
+Seed
+True when the Ctrl key is held
+Raytrace Acceleration Structure
+Which direction is used to calculate the effector force
+Addon Key Configuration
+Data point for freehand stroke curve
+Number of cone samples averaged for blurry reflections
+F8
+Filter Sound
+Mass of cloth material
+Matrix
+Add light coming from the environment
+Action Group that this F-Curve belongs to
+Subdivide stroke adaptively, with more subdivision in curvier parts
+How many steps to draw the path with
+Space Text Editor
+Handle Vertex
+Render face two-sided
+Mist uses inverse quadratic progression
+DV
+Has Maximum
+Skip Quad to Triangles
+Number of times to repeat the action range
+Maximum Distance
+is_baked
+Amount of damping during collision
+F9
+8192
+X Offset
+Image Pin
+Accuracy of attack
+Continuously unwrap the selected UV island while transforming pinned vertices
+Collection of grease pencils
+Exclude raytraced reflection pass from combined
+Choose normal space for baking
+Boid state for boid physics
+Occluder for optimizing scene rendering
+Axis Angle
+Field settings for an object in physics simulation
+Rotation Mode
+Active Spline
+Provides an alternative access to loc/scale/rotation relative to the parent and own rest bone.
+The region where the panel is going to be used in.
+Element of a curve, either Nurbs, Bezier or Polyline or a character with text objects
+Start player with a visible mouse cursor
+Bars
+Armatures active edit bone
+Breakdown
+Color Mode
+Diffuse
+01 - Theme Color Set
+Start position of the marker in the line
+Consider objects as whole when finding volume center
+Iris
+Save Buffers
+Time Scale
+Split quads predictably (1,2,3) (1,3,0)
+Constraint
+Display Hidden
+Receive shadows from sources outside the volume (temporary)
+Required
+No Ghosts
+Display Speaker
+GLSL Ramps
+Point data to use as renderable point density
+Keyframe insertion only when keyframe needed
+Audio Sample Rate
+Area width
+Whether to draw the sound's waveform.
+Time
+Texture datablock used by this texture slot
+Draw Waveform
+DPX
+Expression
+Voxel data settings
+Constraints
+State Colors
+Influence setting is controlled by an F-Curve rather than automatically determined
+Number of frames between paths shown (not for 'On Keyframes' Onion-skinning method)
+Set audio sampling rate to 48000 samples per second
+Order of video fields. Select which lines get rendered first, to create smooth motion for TV output
+Surface Diffuse
+Magnetic
+Stamp Background
+Radius of the activity bubble, in Manhattan length. Objects outside the box are activity-culled
+Show Warn
+When bone has a parent, bone's head is struck to the parent's tail
+Timer 0
+Timer 1
+Timer 2
+Display Y Axis
+Frame player from IRIDAS
+Children
+Zoom To Mouse Position
+Shadows
+Use High Quality Drawing
+Exclude emission pass from combined
+Vertex Group Size
+Plane
+Drivers
+Particle system in an object
+Shader Nodes
+Deliver environment lighting pass
+Soft to Soft Body
+Expanded in the user interface
+After Current
+Mix
+Object Color
+Fresnel
+Main Cameras
+Atmosphere Extinction
+Use Indirect Lighting
+Elastic Limit
+Material Slot
+Resolution of raytrace accelerator. Use higher resolutions for larger scenes
+Falloff Power
+Mesh Deform
+Show influence curves on strips
+Tweak timing for physics to control frequency and speed
+IK X Stiffness
+Theme settings for the File Browser
+Images are saved with RGB (color) data
+1
+Textured Fonts
+Data type of the property
+Gain
+Scale X
+Is Perspective
+IK Z Stiffness
+B-Bone Display X Width
+Space Console
+Handle type for handles of new keyframes
+Left Mouse
+Macro
+Average
+Curve
+Sketches for this layer on different frames
+Vector font datablocks.
+Error Tolerance
+Axis of mouse movement to zoom in or out on
+Disable auto (de)activation in physics simulation
+Softness
+Inherit Scale
+Graph Editor
+Method of shading, attenuating, and scattering light through the volume
+View
+Position Iterations
+H.264
+Romanian (Român)
+Still Frame Number
+Extension Filter
+Vertex Group Roughness End Negate
+Specular Colors
+Minimal Info
+Face selection mode
+Reflection Color
+Node Editor
+Proportional distance over which the light is diffused
+Use Local Coords
+Zmask Negate
+Property that gives the name of the struct
+Rotation in quaternions (keep normalized)
+On Keyframes
+Pulse False Level
+Animated
+Main Grease Pencils
+Alpha Sort
+Factor for ambient occlusion blending
+Active vertex color index
+Generator
+Author
+Restrict Animation Updates
+Lock editing of four component rotations by components (instead of as Eulers)
+NLA Track is evaluated itself (i.e. active Action and all other NLA Tracks in the same AnimData block are disabled)
+The diffuse color of the OpenGL light
+Do not calculate lighting and shadows
+Cut
+Starting distance of the mist, measured from the camera
+Damping
+Movie Format
+White
+Sets the strength of the add effect
+Collection of lamps
+Parent bone (in same Armature)
+Environment Maps
+Inputs
+Direction
+group
+75%
+Hide this curve in editmode
+Deformed Location
+Include visualization of Lattice related Animation data
+Weighted result of strip is multiplied with the accumulated results
+Cloth Settings
+Sharp edge for the EdgeSplit modifier
+Collection of groups
+window
+Preset
+Theme Outliner
+Fast Navigate
+Draw Smooth Edges
+Collection of curves
+Star Tips
+NLA Evaluation Enabled
+3D Cursor Location
+Spline Bezier Points
+Stereo
+Page Up
+Negate the effect of the field vertex group
+Collide All
+Items Expanded
+Marker for noting points in the timeline
+Z Direction
+Causes lamp data to be duplicated with the object
+Scene Strip
+Boid state name
+Simulation value to be used as a texture
+64-bit Float
+Domain Object
+Surface subdivisions per segment
+Shape of clumping
+XZY Euler
+Group Sockets
+Individual pose bones for the armature
+Min Step
+Manipulator Scale
+Main Armatures
+Die Time
+Number of frames to show after the current frame (only for 'Around Current Frame' Onion-skinning method)
+Placeholders
+name
+Unfitted
+Simple
+Mesh Selection Mode
+Method to draw in the sequencer view
+Mute
+Down Arrow
+Render Strands in this Layer
+Child Particles
+Duplicate Action
+IK Param
+Main Images
+Weight for cloth simulation
+Index number of the vertex group
+Collection of NLA Tracks
+Sculpt/Paint Use Unified Strength
+Audio Mixing Buffer
+ID-block that the specific property used can be found from (id_type property must be set first)
+Linear physics
+Use Collision Bounds
+Passes
+Noise algorithm - Original Perlin: Smooth interpolated noise
+Additive
+Handle 2 selection status
+Trigger controllers only for an instant, even while the sensor remains true
+Loose edge
+Edit animation/keyframes displayed as 2D curves
+Sculpt/Paint Use Unified Radius
+Index to the specific property affected by F-Curve if applicable
+Main Window Managers
+Unit to use for displaying/editing rotation values
+Editmode bone in an Armature datablock
+Bending Stiffness Maximum
+Selection state of the curve point
+Enable pinning of cloth vertices to other objects/positions
+Shared
+Zoom = Up/Down
+NLA Strips
+Text to search for with the find tool
+Use a DCI Standard preset for saving jpeg2000
+Blend Mode
+Space Sequence Editor
+Textures Directory
+Bone is always drawn as Wireframe regardless of viewport draw mode. Useful for non-obstructive custom bone shapes
+Include the name of the active scene in image metadata
+F-Curve Name Filter
+Time in 1/10 seconds to hold the Right Mouse Button before opening the toolbox
+pin_id
+Fluid interaction radius
+NLA Strip 'transitions' between adjacent strips
+Editable
+Emission
+Template armature that will be retargeted to the stroke
+Selection status
+Texture slot defining the mapping and influence of a texture
+Connected
+Key
+Align the transformation axes to world space
+Transform parameters for a sequence strip
+Layer Opacity
+Use the Bullet physics engine
+Method for generating shadow samples (for Raytrace)
+Effect particles' dynamic rotation
+Show options for whether channels related to certain types of data are included
+G
+Collection of group objects
+Make hairs shorter
+Show properties marked for debugging while the game runs
+Greek (Ελληνικά)
+Smooth
+Sync view position between side views
+Active File Text
+F18
+F19
+Force effector weight
+The distance over which the mist effect fades in
+Edge Select
+F12
+F13
+F10
+Display Meshes
+F16
+Options
+F14
+F15
+Output video in AVI JPEG format
+Sky Color
+blend_data
+Temporary Directory
+Current rendering engine is a game engine
+100%
+Vertex Group Roughness 2
+IK Rot Weight
+Handle Type
+Bevel Weight
+F-Curve Modifier Type
+int
+No Sleeping
+Save TIFF with 16 bits per channel
+ID Property Group
+Island selection mode
+Collection of texts
+Edges collide too
+512
+Sets minimum Y value for the render border
+Mouse X Position
+Active screen showing in the window
+Stamp Note
+Number of horizontal tiles to use while rendering
+Tilt
+Child Particle
+Action Start Frame
+Media Last
+Pass in multilayer image
+Back Space
+Outflow
+Active Boid State Index
+Enable cluster collision between soft and soft body
+Instance support leads to effective memory reduction when using duplicates
+Xvid
+Realtime display of a modifier
+Sets the layer as active for display and editing
+Wireframe
+Grease Pencil Eraser Radius
+Accurate, but slow when noise-free results are required
+Syntax Special
+Repeat
+Global undo works by keeping a full copy of the file itself in memory, so takes extra memory
+Strength of noise
+Vertical
+Separate
+Self Friction
+Snap median onto target
+Area
+Falloff
+REC709
+Smooth the normals of the surface or beveled curve
+2D View Minimum Grid Spacing
+Font Style
+2
+3D region in this space, in case of quad view the camera region
+Auto Velocity
+Data
+Bake the normals in world space
+Lock Camera and Layers
+Vertex group to control rotation
+Global
+Sun Brightness
+Optional custom node label
+Align to Normal
+Directory displayed in the file browser
+Deliver speed vector pass
+Enabled
+Frame player from Tweak Software
+Weighted result of strip is removed from the accumulated results
+A animation layer containing Actions referenced as NLA strips
+Key configuration that can be extended by addons, and is added to the active configuration when handling events
+Dominant
+Line Output
+Seam edge for UV unwrapping
+Options for this panel type
+Menu Widget Colors
+Main Worlds
+Shadowed
+11
+Atmosphere
+12
+Estimated rotation matrix
+16
+Pose
+Sun size
+Defines if the panel has to be open or collapsed at the time of its creation.
+2048
+Anaglyph
+Active Object
+Collection of curve splines
+Marker highlighting a portion of text in a Text datablock
+DopeSheet
+Magnetic effector weight
+Render face transparent and add color of face
+Previous Rotation
+Display Shapekeys
+Aggression
+en_US
+Color space to use for internal XYZ->RGB color conversion
+Numpad 7
+Sets the maximum number of physics step per game frame if graphics slows down the game, higher value allows physics to keep up with realtime
+Keying Sets All
+Boid
+Numpad 6
+Scene datablocks.
+Snap Element
+it_IT
+Include the name of the foreground sequence strip in image metadata
+Metaballs
+Active particle system being displayed
+Toggle between moving the viewpoint or moving the scene being viewed
+Use a Gaussian filter for anti-aliasing
+ChannelDriver Variables
+MetaBall
+Combined
+FFmpeg video codec #1
+Use Default Fade
+Numpad 3
+ZXY Rotation Order. Prone to Gimbal Lock
+Index to the specific setting if applicable
+Bake Mirror values
+Use vBVH
+Apply channel size as IK constraint if stretching is enabled
+Invert Zoom Direction
+Numpad 1
+Edge Sharp
+Unit Settings
+Stamp Frame
+Numpad 0
+Mapping
+Snap active onto target
+Rigid Body Joint
+Rate control: buffer size (kb)
+RGBA
+Half
+Sets the number of rings rendered over the halo
+Turbulence
+Graph Editor instance has some ghost curves stored
+Halo
+No display
+Stiffness Scaling
+Use a custom falloff curve
+Contents Follow Opening Direction
+Off
+Seam
+Sculpt
+Sequences
+Curve Guide
+Proportional Editing disabled
+Rotate Around Selection
+Key Maps
+Minimum
+Align newly added objects facing the active 3D View direction
+Tool Properties
+Amount of noise for the force strength
+Amount of ray samples. Higher values give smoother results and longer rendering times
+Numpad 8
+]
+Exclude specular pass from combined
+Stamp Scene
+Collection of grease pencil layers
+Choose Collision Type
+Amount to blend in the material's diffuse color in raytraced transparency (simulating absorption)
+Mode of automatic keyframe insertion for Objects and Bones
+Stroke conversion method
+Properties acting as inputs for this driver
+Point Cache
+Window Manager Event
+Collection of brushes
+Don't use a physics engine
+Material Override
+Temperature difference to ambient temperature
+State determining which controllers are displayed
+PNG
+Uses extreme alpha
+Node Tree
+Before Current
+Array
+Collision settings for object in physics simulation
+Stretch To
+F-Curves for controlling the strip's influence and timing
+Field Order
+Hide Dot Files/Datablocks
+Loose
+Node tree type to display and edit
+Onion Skinning (ghosting) settings for visualisation
+Draw dashed black-white edges
+Align handle selected color
+Minimum number of pixels between each gridline in 2D Viewports
+Sky
+Spring Frames
+Location of head end of the bone
+Active key configuration (preset)
+Width
+Action Group is selected
+Collection of Texture Nodes
+Collection of add-ons
+States which are being used by controllers
+Gravity or external force vector
+NLA Track is active
+Ogg
+Roll
+Grless
+Wheel Down
+Amount of friction during particle collision
+Search in all text datablocks, instead of only the active one
+View pivot location
+Draw image with RGB colors and alpha transparency
+Resolution
+Use the scene's active camera and layers in this view, rather than local layers
+Every point is effected by multiple springs
+Vertex
+Include the filename of the .blend file in image metadata
+Output video in H.264 format
+Action displayed and edited in this space
+History
+Local View
+Translation
+IK Y Maximum
+File Select Parameters
+Shared Vertex
+Safe Margin
+Tip Size
+Edge color
+Negate the effect of the size vertex group
+Game engine controllers to process events, connecting sensor to actuators
+Triangle Mesh
+NLA Strip is played back in reverse order (only when timing is automatically determined)
+Scale Y
+H
+Main Lamps
+Approximate
+Controllers
+Separate Units
+The number of old versions to maintain in the current directory, when manually saving
+Theme settings for the NLA Editor
+Nearest Marker
+Randomize star colors
+Theme settings for the Sequence Editor
+Index of refraction (higher values are denser)
+Local Location
+Default Key Configuration
+Show background image while looking to the right
+Right
+Quality of JPEG images, AVI Jpeg and SGI movies, Compression for PNG's
+Averaged Value
+Use a box filter for anti-aliasing
+Spin CCW
+Color to use for stamp text
+Wheel Invert Zoom
+Lock Camera to View
+New Interpolation Type
+Main data structure representing a .blend file and all its datablocks
+Calculate bone paths from heads
+Layer of vertex colors in a Mesh datablock
+Main Textures
+Enable soft body shape matching goal
+How many self collision iterations should be done. (higher is better quality but slower)
+Collection of scene bases
+Show right margin
+Ambient Occlusion
+Frame this control-point occurs on
+Snap to edges
+Turbulence effector weight
+Build record run time code index
+float
+Use Edges as springs
+Rings
+Color Ramp Elements
+Charge
+Thickness
+Zmask Layers
+RGB
+Spread
+Cluster Iterations
+Location
+Weight Paint
+15 - Theme Color Set
+space_data
+Vertex group to control kink
+If this is set, the menu gets a custom ID, otherwise it takes the name of the class used to define the panel. For example, if the class name is "OBJECT_MT_hello", and bl_idname is not set by the script, then bl_idname = "OBJECT_MT_hello"
+Path is being edited
+ShapeKey Editor
+AC3
+Set audio channels to 5.1 surround sound
+Minimum Size
+Path to a custom animation/frame sequence player
+Smoke inherits it's velocity from the emitter particle
+Display Lists
+Compress File
+Bezier U
+Displace
+Velocity Max
+Use Right Mouse Button for selection
+Box Backdrop Colors
+3
+Path point is selected for editing
+Bone Group
+When calculating Bone Paths, use Head or Tips
+Project Individual Elements
+Parameters for IK solver
+Show the object origin center dot for all (selected and unselected) objects
+BLI BVH
+Realtime Updates
+Shutter
+How strongly the fluid tries to keep from clustering (factor of stiffness)
+Target
+Show controllers of all selected objects
+Exec Default
+screen
+Use large mouse cursors when available
+Keymap is defined by the user
+Grease Pencil Stroke Point
+48 kHz
+Use the manipulator for rotation transformations
+Bullet
+Armature Bones
+Directory
+TimeCode Style
+Identifier
+Does full Sky texture render for diffuse energy
+Items in the keymap, linking an operator to an input event
+AvMinMax
+Multiply the current speed of the sequence with this number or remap current frame to this frame
+Apply force only in 2d
+MPEG
+Is this keymap item modified by the user
+Zoom in towards the mouse pointer's position in the 3D view, rather than the 2D window center
+How smoothly the boids land
+region
+Swedish (Svenska)
+Region in a subdivided screen area
+Add indirect light bouncing of surrounding objects
+Factor Radius
+Obstacle
+Color used for selected bones
+Line Numbers
+Draw edges after modifiers are applied
+Space Info
+Multicam Selector
+Reflection Exclude
+Weight of scale constraint for IK
+Node editor space data
+Link between nodes in a node tree
+Show the entire viewport in the display window, viewing more horizontally or vertically
+Pixel distance around the handles to accept mouse clicks
+Initial State
+Sum Values
+Tools can use this to tag data, (initial state is undefined)
+The default directory to search for textures
+Lin error
+F-Curve is selected for editing
+Keying Sets
+Release confirms
+64
+Title for the file browser
+Sets the audio sample format
+Include the name of the last marker in image metadata
+Collection of keyframe points
+3D View space data
+Vortex effector weight
+Object adds fluid to the simulation
+Use smoke velocity as texture data
+Maximum Radial Distance
+The axis to display the image on
+Keying set options
+Horizon Brightness
+Render Engine
+Display Particle
+Exclude AO pass from combined
+Lights user to display objects in solid draw mode
+Textbox Height
+Point coordinates
+Axis Angle (W+XYZ). Defines a rotation around some axis defined by 3D-Vector
+Text Editor
+Use display lists to speed up rendering by keeping geometry on the GPU
+Multiplier
+Make this nurbs curve or surface meet the endpoints in the U direction (Cyclic U must be disabled)
+es_ES
+Auto Run Python Scripts
+Subtract
+Properties in the struct
+Set audio sampling rate to 96000 samples per second
+Scale to use when converting between blender units and dimensions
+Mouse/Trackpad Zoom
+X Ray
+Use the manipulator for scale transformations
+True when this property is an output value from an RNA function
+False when F-Curve could not be evaluated in past, so should be skipped when evaluating
+Fresnel Factor
+Minimum for slider
+Use Goal
+Sets how the texture is extrapolated past its original bounds
+Minimum size of strands in pixels
+Points
+Motion Path
+Emission Color
+Global maximum shadow samples
+Path
+Action
+Sets the number of sub-flares
+Used State
+Show handles of Bezier control points
+Update other affected window spaces automatically to reflect changes during interactive operations such as transform
+Filter Script
+Method to interpolate/smooth values between voxel cells
+Gives halo a texture
+Show markers belonging to the active action instead of Scene markers (Action and Shape Key Editors only)
+Divide
+Proportional Editing mode, allows transforms with distance fall-off
+Angular distortion between UV and 3D angles
+Random variation of damping
+Channels Selected
+plugin
+Spline IK
+The frame on which the timeline marker appears
+Lamp datablocks.
+Handle 1 selected
+Free all image texture from memory after render, to save memory before compositing
+Method used for combining Active Action's result with result of NLA stack
+If enabled, stiffness can be scaled along a weight painted vertex group
+Snap to 1.0 frame/second intervals
+Display Mode
+Text bounding box for layout
+Onion Skinning
+When false, this (sub)layout is greyed out.
+Open
+User Add-Ons
+Output file format
+Size
+Backdrop X offset
+Active Pose Marker Index
+Text Marker
+Number of preprocessing passes to reduce overocclusion
+Modifiers affecting the shape of the F-Curve
+Wheel In
+Mesh Face
+Rotation Angle
+Path to a setting for use in a Keying Set
+Sync Markers with keyframe edits
+Whether to use minimum clipping value
+Main Actions
+Editing context being displayed
+Raytraced refraction settings for a Material datablock
+Retarget roll mode
+Hidden
+When adding objects from a 3D View menu, either align them to that view's direction or the world coordinates
+Only show and edit handles of selected keyframes
+Cinema 48fps 2048x1080
+Max Rate
+Envelope Head Radius
+Use old Octree structure
+Global maximum subdivision level
+Use this object's coordinate system instead of global coordinate system
+Viscosity
+Theme Properties
+Add/Replace
+Force the curve view to fit a defined boundary
+Objects
+Default (Default)
+Shade Down
+Grease Pencil Layers
+Current Keying Set index
+Shadow Exclude
+Spring force
+Rest Shade Key
+Framerate, expressed in frames per second
+Scrollback
+Overlay Lock
+Duplicate Text
+Russian (Русский)
+10 - Theme Color Set
+Left handle selection status
+Collection of texture slots
+ID Materials
+I
+The distance from which particles are affected fully
+Action Pose Markers
+Clamp velocity to this maximum speed
+English (English)
+JPEG
+L
+Display only files with extensions in the image select window
+Theme Sequence Editor
+ID From
+All Scenes
+Make hairs longer or shorter
+With displacement normalize to the distance, with ambient occlusion normalize without using material settings
+Physics
+ID
+Mesh Vertex Color Layer
+Use curve weights to influence the particle influence along the curve
+Cached location on path
+Show background image while looking to the left
+Node tree being displayed and edited
+Tangent Shading
+Mesh Vertex Color
+B-Spline
+Based on distance/falloff it adds a portion of the entire path
+Theme settings for the Audio Window
+Displacement
+Coordinates of the second handle
+Rendering settings for a Scene datablock
+Radius of boids personal space on land (% of particle size)
+Live Edit
+The length of the contents of this strip before the handles are applied
+Display Armature
+Length Mode
+Camera datablocks.
+SDL
+Collection of Nla Strips
+Amount the Active Action contributes to the result of the NLA stack
+Show only actuators connected to active states
+Vertex group for fine control over bending stiffness
+4 Channels
+Diffusion factor, the strength of the blurring effect
+Acceleration
+Angular Velocity
+Boid Rule
+Action Group
+Split quads predictably (0,1,2) (0,2,3)
+Struct definition this is derived from
+Include the current date in image metadata
+Action Group is expanded
+Draw title safe margins in preview
+Output image in DPX format
+Include visualization of Object-level Animation data (mostly Transforms)
+Proxy size 25%
+16 bit color channels
+The default directory to search for sounds
+Log
+Redraw all overlapping regions, minimal memory usage but more redraws
+International Fonts
+5.1 Surround
+Linear
+Settings that should be keyframed together
+The shininess of the reflection. Values < 1.0 give diffuse, blurry reflections
+Overlap Flip
+The active face for this mesh
+Turn on SB diagnose console prints
+Dome
+Brazilian Portuguese (Português do Brasil)
+Make hairs stand up
+Maximal # solver steps/frame
+Key maps configured as part of this configuration
+Active Space
+4
+Theme Text Editor
+Method to display/shade objects in the 3D View
+Make this nurbs surface meet the endpoints in the V direction (Cyclic V must be disabled)
+Normalized Coordinates
+Glow
+Diffusion
+Enemy
+Co-ordinate system to cache vertices in
+Show state panel
+Show ghosts on keyframes
+Anti-Aliasing
+Zoom Axis
+Reactor Target Particle System
+First input for the effect strip
+Radians
+Free Nodes that are not used while compositing, to save memory
+Transform
+Free handle selected color
+Maximum depth for light to travel through the transparent material before becoming fully filtered (0.0 is disabled)
+Button 10
+Amplitude
+Defines the structure of the panel in the UI.
+Show Active States
+Space Nla Editor
+Vertex group to control length
+In text window, paste with middle mouse button instead of panning
+Collection of object constraints
+Transparent RGB pixels are multiplied by the alpha channel
+Calculates environment map at each rendering
+Deform
+Choose BW for saving greyscale images, RGB for saving red, green and blue channels, AND RGBA for saving red, green, blue + alpha channels
+Tweak Right
+44.1 kHz
+Include visualization of Texture related Animation data
+Set layer Visibility
+Deliver mist factor pass (0.0-1.0)
+Sort files by modification time
+Minimal # solver steps/frame
+Have recent edits been saved to disk
+Keying Set Paths to define settings that get keyframed together
+Pressure of tablet at point when drawing it
+Use a tent filter for anti-aliasing
+Sharp
+Node group datablocks.
+Number of spaces to display tabs with
+Puff Volume
+Video bitrate(kb/s)
+Linear Stiffness
+Vertex Group Tangent
+Amount of dithering noise added to the rendered image to break up banding
+Absorption
+Find Wrap
+Enable hair dynamics using cloth simulation
+The type of the Sequencer view (sequencer, preview or both)
+Number Widget Colors
+File Extensions
+Theme Node Editor
+Object Duplicate
+Goal Maximum
+Size of element, use of components depends on element type
+Word Wrap
+Any
+More than one rendering engine is available
+Cached positions per frame
+Control key pressed
+Collection of armatures
+Gloss Anisotropy
+Tracking by taking the shortest path
+Spherical falloff
+Objects further than this are not visible to map
+Driver could not be evaluated in past, so should be skipped
+Insert Keyframes - Visual
+Rule Evaluation
+Negate the effect of the velocity vertex group
+The frame number to always use
+ca_AD
+Visibility
+Bone associated with this PoseBone
+Envelope Deform Distance
+Invoke Area
+Theme Info
+Current Keying Set index (negative for 'builtin' and positive for 'absolute')
+Lock editing of location in the interface
+Interface
+Auto Keying Enable
+Save luminance-chrominance-chrominance channels instead of RGB colors
+Left Ctrl
+Multiplier to adjust velocity passed to smoke
+Font size and resolution for display
+Extreme
+Show Controllers
+Render engine
+Render image to two fields per frame, for interlaced TV output
+To socket
+Activate TRUE level triggering (pulse mode)
+Temp. Diff.
+Expanded
+Target particle system
+Which part to snap onto the target
+local space unit length normal vector for this face
+Keying Set Name
+Python Console
+Show Hidden
+The region relative horizontal location of the mouse
+Nurb active V-lines
+Set position of selected color stop
+Fixed size UV coordinates array
+Reactor Target Object
+Display datablocks in current scene
+Color and Alpha
+Causes texture data to be duplicated with the object
+Item in a Key Map
+3D View region data
+Display face-assigned textures in solid view
+Disable simulation of linear motion along the Z axis
+Point of a curve used for a curve mapping
+Include visualization of Metaball related Animation data
+Structural Stiffness Maximum
+Factor Density
+Simple Deform
+The default color for textures that don't return RGB or when RGB to intensity is enabled
+Name of UV unwrapping layer
+Outputs
+Images
+Message
+Ray
+Theme Bone Color Set
+Redraw all overlapping regions, minimal memory usage but more redraws (for graphics drivers that do flipping)
+IK stiffness around the Y axis
+Menu Backdrop Colors
+50%
+Heads
+Stereo Mode
+Soft body simulation settings for an object in the game engine
+Show Framerate and Profile
+Right Shift
+Direct conversion of frame numbers to seconds
+Log conversion reference whitepoint
+Radius
+Linear stiffness of the soft body links
+SMPTE
+Add
+Show framerate and profiling information while the game runs
+Degrees
+Gather Method
+Output
+Set audio sampling rate to 192000 samples per second
+End
+Include visualization of Material related Animation data
+Sets the layer as active for cloning
+Save for every anti-aliasing sample the entire RenderLayer results. This solves anti-aliasing issues with compositing
+When bone doesn't have a parent, it receives cyclic offset effects
+Enable self collisions
+Property is registered as part of type registration
+Syntax Comment
+Draw Particles
+area
+Basis Matrix
+Active vertex color layer
+Image and UV editor space data
+Set metaball as negative one
+Collection
+JPEG Quality of proxies to build
+Zbuf
+Show the Z axis line in perspective view
+Tails
+Show Active Object
+Defines size of derivative offset used for calculating gradient and curl
+Color Set
+Integer
+Output image in bitmap format
+OpenAL
+Particle Systems
+Display the user preference datablocks
+User interface layout in a panel or header
+Size of packed file in bytes
+Ukrainian (Український)
+Mono
+No proxy, full render
+Fullscreen
+Allow scaling of the bone for IK
+Creates viscosity for expanding fluid)
+J
+Blend mode for combining sun sky with world sky
+Global Undo
+Quicktime
+Draw frames rather than seconds
+Bake shading on the surface of selected objects to the active object
+Frame currently being displayed for this layer
+Never None
+alignment
+Bulgarian (Български)
+Light
+Maximal Spring length * Ball Size
+Emulates Middle Mouse with Alt+Left Mouse (doesn't work with Left Mouse Select option)
+Axis-Angle Rotation
+Welding
+Heavy
+Quick Sketching
+Method used to determine color of F-Curve in Graph Editor
+Show UV Editor
+Cut hairs
+Expand
+Effect particles' location
+View Matrix
+Allow boids to climb goal objects
+Sequence
+Bone Name
+Seed of the noise
+Motion Path Cache Point
+Use modifier while in the edit mode
+Meshes
+For reactor systems, index of particle system on the target object
+Billboard
+Automatically set based on graphics card and driver
+Macro Operator
+DopeSheet Channel
+Render and combine multiple samples per pixel to prevent jagged edges
+Render Z-Transparent faces in this Layer (On top of Solid and Halos)
+Output image in uncompressed Targa format
+Paths
+Left Arrow
+Collection of spline bezirt points
+Layout
+Show Physics Visualization
+Number of bones in the subdivided stroke
+Stiff viscosity is a factor of normal viscosity
+Negate the effect of the tangent vertex group
+Base type for IK solver parameters
+Re-render and composite changed layer on 3D edits
+ISO 2
+Active Layer Index
+Esc
+Show Frame Number Indicator
+End Offset
+Use active Viewer Node output as backdrop for compositing nodes
+Blender command line animation playback - path to Blender 2.4
+Scroll Handle
+Pivot around the median point of selected objects
+Blend vertex colors across face when vertices are shared
+Game engine logic brick to detect events
+Causes the image to repeat horizontally and vertically
+Bone location is set in local space
+User Preferences
+Show Operator
+Max Logic Steps
+Damping of the harmonic force
+Vertex of a simulated fluid mesh
+18 - Theme Color Set
+Average Speed
+Console
+Total number points for the surface on the V direction
+Disable
+5
+13 - Theme Color Set
+Vertex group to control field
+Shared Location
+Transparent pixels are filled with sky color
+Atmosphere Turbidity
+Widget Style
+RNA function definition
+NLA Strip is not evaluated
+Edge spring stiffness when shorter than rest length
+4096
+Right Handle Selected
+Defines the structure of the menu in the UI.
+Color Ramp
+Self Collision Quality
+Index of active pose marker
+Vertex Group Density Negate
+Dome Mode
+Image and settings for display in the 3d View background
+Process the render (and composited) result through the video sequence editor pipeline, if sequencer strips exist
+FPS
+Normals
+SIMD SVBVH
+Minimum distance between collision objects before collision response takes in
+Color balance gamma (midtones)
+Minimum distance for the field's fall-off
+Limit fluid objects to this group
+Load UI
+Factor Stiff Viscosity
+Draw preview using full resolution or different proxy resolutions
+Paint Lock
+Sets the number of samples used by the audio mixing buffer
+Source List
+use global timestamp written by recording device
+Around Current Frame
+NLA Track
+Color of the F-Curve in the Graph Editor
+Exclude indirect pass from combined
+Selection of IK solver for IK chain, current choice is 0 for Legacy, 1 for iTaSC
+Bias
+Text Input
+Pitch
+2D
+Braid
+Modifier name
+Use extra textures like normal or specular maps for GLSL rendering
+Stamp Marker
+ZXY Euler
+Function does not pass its self as an argument (becomes a class method in python)
+Sun Intensity
+Fit
+AO Exclude
+Integer Property
+Tube
+ZYX Rotation Order. Prone to Gimbal Lock
+Default paths for external files
+Solid
+Lock the same rotation/scaling pivot in all 3D Views
+Groups of F-Curves
+Display the object solid, with face-assigned textures
+Quadratic
+ID-Block that keyframes for Keying Set should be added to (for Absolute Keying Sets only)
+Image datablocks.
+Inaccurate, but faster and without noise
+Unique ID for this region
+Lock Y Axis
+Logic Nor
+Gaussian
+Euler
+Settings for filtering the channels shown in Animation Editors
+Invoke Region Channels
+Crop the rendered frame to the defined border size
+Limit Location
+Radius of the brush in pixels
+Automatically select also UVs sharing the same vertex as the ones being selected
+Title
+Histogram
+Display raw datablocks
+Bone deformation distance (for Envelope deform only)
+Forcefield based on the Lennard-Jones potential
+Action Group is locked
+XYZ Euler
+Outline Width
+Upper First
+Subdivide stroke in fixed number of bones
+Action Clip
+Use 16 bit floats instead of 32 bit floats per channel
+Stamp Camera
+Texture Nodes
+3D View near clipping distance
+Color Randomization
+Snap Peel Object
+Determine the amount of render threads used
+Amount
+F-Curve
+Zmask scene layers for solid faces
+Bone Group this pose channel belongs to (0=no group)
+Constraint's panel is expanded in UI
+Collection of Color Ramp Elements
+Grease Pencil
+Show controllers of active object
+Instead of per brush strength, the strength is shared across brushes
+Allow boids to move on land
+Negate the effect of the clump vertex group
+`
+Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis
+Highlight the current line
+Simplify Child Particles
+Lattice
+Timeline Markers
+Draw actual particles
+XYZ
+Collection of spaces
+Bake Mode
+The space where the panel is going to be used in.
+Sub
+Enable Stereo environment
+F-Curve defining values of a period of time
+Rules are gone through top to bottom. Only the first rule that effect above fuzziness threshold is evaluated
+Constraint to stay within the image bounds while editing
+Only Selected Curve Keyframes
+Scroll Bar
+Theme settings for Font
+Allow Climbing
+Syntax Highlight
+ASCII
+Properties space data
+Handle Vertex Select
+Pivot around bounding box center of selected object(s)
+Max Res
+Mouse Previous X Position
+Simplify the final stroke
+Frame is selected for editing in the DopeSheet
+OS Key
+Function is optionally registered as callback part of type registration
+Ease
+Renders halo as a star
+Use the speed vector pass to reduce AO samples in fast moving pixels. Higher values result in more aggressive sample reduction. Requires Vec pass enabled (for Raytrace Adaptive QMC)
+nl_NL
+Alt key pressed
+Limit movement around the Y axis
+Z Scale
+Actuator
+Motion Path for this element
+Slider Widget Colors
+Name of Vertex color layer
+Xnor
+Bone Group this pose channel belongs to
+Quad View Region
+Edge Split
+Noise algorithm - Voronoi Crackle: Voronoi tessellation with sharp edges
+Max Air Angular Velocity
+Use Bone Sketching
+Automatic keyframe insertion using active Keying Set only
+Colors
+Starting frame of range of paths to display/calculate (not for 'Around Current Frame' Onion-skinning method)
+Show script files
+Cloth simulation settings for self collision and collision with other objects
+Object to use as the environment map's viewpoint location
+The interpolation type for this curve element
+Vertically Open
+Show the expanded in the user interface
+Emit Object Location
+Toggle Widget Colors
+Rotation
+Current Transformation orientation
+Total number points for the curve or surface in the U direction
+Active Particle System Index
+Material Physics
+Pull
+List Item Colors
+Show a small rotating 3D axis in the bottom left corner of the 3D View
+Add-Ons
+Render face with texture
+Tilt Interpolation
+K
+Collection of particle systems
+Text editor space data
+Zoom
+Goal minimum, vertex weights are scaled to match this range
+When deforming bone, multiply effects of Vertex Group weights with Envelope influence
+F-Curve Sample
+Radius of eraser 'brush'
+Finnish (Suomi)
+Turbulent noise driven by the global current frame
+Raytraced reflection settings for a Material datablock
+Convert effector force into air flow velocity
+True when the Shift key is held
+Audio Sample Format
+Bold
+Vertex colors for a face in a Mesh
+Cursor
+Mouse/Trackpad Pan
+Display Paths of poses within specified range
+Info space data
+Duplicate Armature
+Settings for Bullet soft body simulation
+Name of the theme
+Collection of scene objects
+B-Bone Display Z Width
+Zoom using up/down on the device (otherwise forward/backward)
+Enter Edit Mode automatically after adding a new object
+Apply gravitation to point movement
+Info on current cache status
+Cone
+Lock Z Rotation Axis
+GLSL Extra Textures
+Starts player in a new fullscreen display
+Named Group
+Samplerate
+Children expanded in the user interface
+Border
+Armatures active bone
+Active Path Index
+Texture Type
+Amount of clumping
+Style
+Collection of render layers
+Show Restriction Columns
+Soft Body
+Drag effector weight
+Layers visible in this 3D View
+Top
+Quality of the simulation in steps per frame. (higher is better quality but slower)
+The constraint is applied in Pose Space, the object transformation is ignored
+View Rotation
+Gravitation
+Cardinal
+Dolly
+8 bit greyscale binary data
+Chroma Vectorscope
+Active bone group for this pose
+Mesh String Property Layer
+Repulsion Factor
+Object Constraints
+Filter Text
+Vertex group to control tangent
+Default builtin key configuration
+Show folders
+Page Down
+Elements
+Show Actuators
+Deletes smoke from simulation
+Filter File Extensions
+Control point selection status
+Left Handle Selected
+Draw Stretch
+Align rotation with the snapping target
+Cloth
+Show the name of the view's direction in each 3D View
+Display Filter
+Object does not restitute collisions, like a ghost
+Particle Velocity
+Relative time of key over hair length
+6
+Threshold for drawing outlines on geometry edges
+Lighting
+MPEG-4
+Delete
+MPEG-2
+Curve Edit
+Distance of the physics area
+Boid Settings
+Pixel resolution of the rendered environment map
+Goal maximum, vertex group weights are scaled to match this range
+Vertex Group Roughness 2 Negate
+Manipulator Rotate
+Limits
+Current Frame
+Project to Self
+Sticky texture coordinate location
+Transition
+Duplicate Texture
+Mask
+Description of the Function's purpose
+Generate voxels from a sequence of image slices
+Theme settings for the Node Editor
+Automatic time snapping settings for transformations
+Banking
+Texture Plugin Directory
+Mass
+Mist settings for a World data-block
+Tool Widget Colors
+Clip Alpha
+Retarget
+Drag component proportional to velocity
+Enable image painting mode
+Blocking
+Mirror Colors
+Number of frames between ghosts shown (not for 'On Keyframes' Onion-skinning method)
+Bars Selected
+Use a minimum radial distance for the field's fall-off
+Edit Object
+Cineon
+Height
+Texture Factor
+Draw Wire
+Manipulate object centers only
+Custom color set to use
+Negate the effect of the density vertex group
+SL
+Enable Self Collision
+Correction
+Self Minimum Distance
+Keying set paths
+Invoke Region Preview
+Causes material data to be duplicated with the object
+Vertex Group Field
+Multiplier to make out-scattered light brighter or darker (non-physically correct)
+Object Selected
+Keyframe Selected
+Pose Bone
+Set sensor expanded in the user interface
+Theme Audio Window
+Strip Time
+Number of frames from start frame for influence to fade out
+Codec
+Speaker
+3D Region
+Copy Scale
+Duplicate Surface
+Particle key for hair particle system
+Particle Edit
+Spaces contained in this area, the first being the active space. NOTE: Useful for example to restore a previously used 3d view space in a certain area to get the old view orientation.
+Keep from going through other boids
+Output image in DDS format
+Orig Height
+In Air
+Constraint was added in this proxy instance (i.e. did not belong to source Armature)
+OpenGL shading language shaders
+Render the stamp info text in the rendered image
+read only area of the face
+Exec Region Channels
+Smoke collides with every side
+Enable Collision
+The mouse button used for selection
+How strong a force must be to start effecting a boid on land
+Imperial
+Vertex Group Length
+SDL device - simple direct media layer, recommended for sequencer usage
+Pixel Aspect Y
+Shadow
+ZIP (lossless)
+Collection of Compositor Nodes
+Viewport Shading
+Mean red/green/blue scattering path length
+Ball inflating pressure
+Snap to nearest marker
+Vertical aspect ratio - for anamorphic or non-square pixel output
+Window Sliders
+Color ramp mapping a scalar value to a color
+Make hairs less puffy
+Active UV texture index
+Location of head end of the bone relative to its parent
+Display Texture
+Group Node
+Collection of meshes
+Continue
+Grease Pencil Smooth Stroke
+Set audio mixing buffer size to 4096 samples
+Transparent RGB and alpha pixels are unmodified
+Nearest Neighbor
+Gives a constant force along the force objects local Z axis
+Emit
+Bake the normals in tangent space
+Active Base
+Active UV texture
+Falloff Curve
+Sun intensity
+Collection of related sketches on a particular frame
+Vector Fonts
+Mesh Edit
+String Property
+Variables
+3D View Space
+Show the active object's particle point cache
+Cinema 24fps 2048x1080
+The default directory for rendering output, for new scenes
+Number of seconds between each run of the GL texture garbage collector
+Audio bitrate(kb/s)
+Font Size
+File
+Automatically converts all new tabs into spaces for new and loaded text files
+Search again from the start of the file when reaching the end
+Driver variable type
+Search term for filtering in the UI
+If set to True, the panel shows a header, which contains a clickable arrow to collapse the panel and the label (see bl_label).
+Subdivision Surface
+Simplified Chinese (简体中文)
+Edge Length Text
+Step Size
+All effector's weight
+GOP Size
+Bottom
+Color balance lift (shadows)
+True when this value can't be set to None
+The color of the lights specular highlight
+Free Run (Rec Date)
+How much the spring rest length can change after the elastic limit is crossed
+Nand
+Background Images
+Vertex Group Roughness 1 Negate
+Follow a boid or assigned object
+Collection of Shader Nodes
+Show Brush
+Save Preview Images
+Use Influence
+Parameters and Settings for the Filebrowser
+Enable direct editing of modifier control cage
+Overwrite characters when typing rather than inserting them
+Multitexture
+Full
+Modifier affecting the geometry data of an object
+Text to replace selected text with using the replace tool
+Particle Age
+Unique name used in the code and scripting
+Movie Strip
+Python Scripts Directory
+Global user preferences
+Proportional Size
+Location of the hair key in object space
+Window Manager
+Selectable
+Diffuse subsurface scattering settings for a Material datablock
+Air Personal Space
+Which axis to use for offset
+Sound
+Include Animation Data blocks with no NLA data. (NLA Editor only)
+The index of particle system on the target object
+Noise algorithm - Voronoi F1-F2
+Autosplit Output
+Type of transition used to fade mist
+Logic Nand
+Enable this OpenGL light in solid draw mode
+Explode
+Tilt CW
+ID-Block
+World datablocks.
+Rate control: min rate(kb/s)
+Alter spring length to shrink/blow up (unit %) 0 to disable
+Object is made a particle system to display particles generated by a fluidsim domain object
+Alternate script path, matching the default layout with subdirs: startup, addons & modules (requires restart)
+channels
+Head Select
+Nearest Frame
+WPaint Auto-Normalize
+Active index in render layer array
+True when the Cmd key is held
+When an 'array/vector' type is chosen (Location, Rotation, Color, etc.), entire array is to be used
+Poly
+Name of the key map
+Roll bones to face the view
+Cycle the animated time within the action start & end
+Metaball Edit
+Use anti-aliasing for the 3D view (may impact redraw performance)
+Key Configuration
+NLA editor space data
+Sounds
+Noise formula used for turbulence
+Show Thumbnails
+Output video in AVI Raw format
+Shape Keys
+Cloth simulation settings for an object
+Transparency along the width of the strand
+Name of UV layer to override
+Custom animation player executable path
+Spring Vertex Group
+Goal Damping
+French (Française)
+tool_settings
+3D Cursor
+Collection of lattices
+Display
+Center of mass
+The type of radius interpolation for Bezier curves
+Global approximate AA and SSS quality factor
+Type of data to take texture from
+Build
+Logic Xor
+Backdrop zoom factor
+Collection of worlds
+Python addons to be loaded automatically
+Proxy size 50%
+Intensity of the mist effect
+UV Editor
+Opacity
+JPEG 2000
+ID Type
+Wires
+Texture Face
+The default directory to search for sequence plugins
+Physics settings for a Material datablock
+Size of the turbulence
+Plastic
+Viscoelastic Springs
+Keyframe Insert Needed
+Threads Mode
+Exclude environment pass from combined
+Display an additional 'summary' line. (DopeSheet Editors only)
+Blend factor with sky
+BMP
+Align handle color
+Relative friction coefficient in the in the X, Y and Z directions, when anisotropic friction is enabled
+7
+Enable naive vertex ball self collision
+Text Character Format
+Particle System
+Active section of the user preferences shown in the user interface
+Outliner
+Don't use any brush
+Pulldown Widget Colors
+Duplicate Lamp
+Spring rest length (factor of particle radius)
+Softens the edges of halos at intersections with other geometry
+None
+ko_KR
+Only Matching F-Curves
+Active Particle Target
+TIFF
+Keyboard
+Strand settings for a Material datablock
+"
+Material Index
+Targa Raw
+Name that will be used in exported files when format supports such feature
+Texture Collection Rate
+Blend
+Stop ray marching early if transmission drops below this luminance - higher values give speedups in dense volumes at the expense of accuracy
+rect
+08 - Theme Color Set
+Sharp falloff
+Proxy Local
+Repulsion Distance
+Method used for combining strip's result with accumulated result
+Particle speed (absolute magnitude of velocity) mapped as 0.0-1.0 intensity
+Syntax Numbers
+Images get saved in 8 bits grayscale (only PNG, JPEG, TGA, TIF)
+Global Space
+Save the z-depth per pixel (32 bit unsigned int z-buffer)
+The panel label, shows up in the panel header at the right of the triangle used to collapse the panel.
+Curving of the noodle
+View Type
+Children Expanded
+Shape
+Background Image
+Dash
+Pass
+Snap to Pixels
+Engine
+Vertex Select
+Specular Exclude
+Color 2
+Brush strength
+Control point weight values
+Maximum memory usage in megabytes (0 means unlimited)
+Pivot around each object's own origin
+Island
+Softbody goal weight
+Exclude shadow pass from combined
+Method for driving added turbulent noise
+Sampled colors along line
+Offsets the number of the frame to use in the animation
+Maximum angular velocity on land (relative to 180 degrees)
+Start Frame
+Middle Mouse Paste
+Edge Seam
+Display UV coordinates from 0.0 to 1.0 rather than in pixels
+Find Text
+Inverse Gamma
+Smooth hairs
+Graphics driver and operating system settings
+passes
+Boid rule name
+Maximum number of recently opened files to remember
+Path to property setting
+Level of detail in the added turbulent noise
+Screen
+Billboard Normal UV
+Selects the type of physical representation
+Clip End
+Creates a force along a curve object
+Time delay in 1/10 seconds before automatically opening top level menus
+Autosplit output at 2GB boundary
+Resolution Y
+Artificial buoyancy force in negative gravity direction based on pressure differences inside the fluid
+Gamma
+Light Cache
+Offset
+Voronoi F2-F1
+Hair keys are in global coordinate space
+Structs
+Particle system name
+Don't adjust roll
+Bevel
+UI Layout
+Fast but not so effective compression
+Use linear workflow - gamma corrected imaging pipeline
+Delta
+Gravity
+Mist uses linear progression
+BSpline
+Type of element to snap to
+Set audio mixing buffer size to 32768 samples
+Show the Y axis line in perspective view
+Action End Frame
+Settings for input devices
+Joystick
+Left Handle Type
+Points U
+bl_description
+Collection of mesh edges
+Screen datablocks.
+Object Grouped
+Backscattered Light
+Active grease pencil layer
+Animated Influence
+Atmosphere Inscatter
+Color of emitted light
+Lock Location
+Active Vertex Color Layer
+Spaces
+Properties of particle editing mode
+Area height
+Collection of armature bones
+Resolution U
+Click
+Filter Files
+Display general information
+Bone Groups
+Overlay
+Muted
+Movie
+Auto Clamped
+Individual Origins
+Overlap
+Custom
+Particles
+Use Max
+Window
+File browser space data
+AVI JPEG
+Editor header containing UI elements.
+Object base selection state
+Bone Pose
+Sequence strip in the sequence editor
+Display Background Images
+Name to use in scripted expressions/functions. (No spaces or dots are allowed. Also, must not start with a symbol or digit)
+User defined layer of floating pointer number values
+96 kHz
+Occlude
+Images are rendered in Image Editor
+States
+Saturation
+Location of this character in the text data (only for text curves)
+Users
+Scene Objects
+Goal Stiffness
+Audio Codec
+Collection of objects
+Type of NLA Strip
+Minimum distance to the camera for stars
+Main Scenes
+Clips to image size and sets exterior pixels as transparent
+Interpolation method to use for segment of the curve from this Keyframe until the next Keyframe
+Radius from the shaded sample to look for points within
+Layer of texture faces in a Mesh datablock
+Tangent
+Stamp Time
+Comb hairs
+24-bit Signed
+Show Handles
+Alpha
+Difference
+The frequency of the offset (1/total length)
+Layer Membership
+Render layer
+ro_RO
+Vector Coordinates
+Attenuation falloff strength, the higher, the less influence distant objects have
+Flare Boost
+Scopes
+Description of the item's purpose
+Camera Parent Lock
+Invert the axis of mouse movement for zooming
+Socket name
+M
+Enable diffuse subsurface scatting effects in a material
+Color Factor
+Noise algorithm - Cell Noise: Square cell tessallation
+For PoseBone paths, use the bone head location when calculating this path
+Max Land Speed
+Show linked objects to sensor/actuator
+Edit drivers
+F-Curve Modifier is the one being edited
+Channel Matrix
+Has Ghost Curves
+Resolution %
+Noise Method
+Object that defines custom draw type for this bone
+Still Frame Only
+Displays bit depth of full screen display
+The name of the active key configuration
+Apply sun effect on atmosphere
+Spacebar
+Limit effectors to this group
+Keep paths from intersecting the emitter
+Input or output socket of a node
+Transform Channel
+Storage of a macro operator being executed, or registered after execution
+Sets the number of points on the star shaped halo
+Display the object's local bounding boxes only
+Goal (vertex target position) spring stiffness
+Boolean
+Cyclic U
+Cinema 24fps 4096x2160
+Images are saved with RGB and Alpha data (if supported)
+Cyclic V
+Indirect
+Show Points
+Speed
+Copy Location
+GLSL Lights
+resolution_x
+All available keying sets
+Specular Color
+Convert to logarithmic color space
+Show keyframes for active Object and/or its selected bones only
+Use Visual keying automatically for constrained objects
+Game Property
+Material Halo
+Flare Seed
+No Gimbal Lock (default)
+Bending Const
+Null device - there will be no audio output
+Main Fonts
+Sensor
+Output image in Cineon format
+Set audio sample format to 64 bit float
+Whether to use maximum clipping value
+Display units in pairs
+Form factor scales the inertia tensor
+Filter Images
+Value to use for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard
+Draw UV edges anti-aliased
+Search string is sensitive to uppercase and lowercase letters
+Region Text Titles
+Flow Settings
+Texture Slot
+Wrinkle coefficient. (higher = less smaller but more big wrinkles)
+Action to take for gaps past the Active Action's range (when evaluating with NLA)
+Spring rest length is a factor of 2 * particle size
+Mist uses quadratic progression
+Base
+Enter Edit Mode
+Widget Label Style
+For Zmask, only render what is behind solid z values instead of in front
+Face Angle Text
+8
+Face Dot Size
+Grow
+Strips
+Vertex group to control roughness end
+Texture Slots
+Snap UVs to pixel locations while editing
+Border Minimum X
+Value
+Button5 Mouse
+Roll CCW
+Deprecation Warnings
+Source List Title
+Collection of fonts
+Effector weights for physics simulation
+Indirect Exclude
+Input line for the interactive console
+;
+Soft body
+Display Lamp
+Tail Select
+Rotation in Quaternions
+Main MetaBall
+Clip objects based on what's visible in other side views
+Right Alt
+Waveform Mode
+Audio samplerate(samples/s)
+Random
+Harmonic
+hr_HR
+Themes
+Texture scatting blend factor
+Selected File
+Cache AO results in pixels and interpolate over neighbouring pixels for speedup
+double
+Negate
+Mute this shape key
+Fgon
+External file packed into the .blend file
+Causes text data to be duplicated with the object
+Include visualization of Speaker related Animation data
+Zoom factor
+Tweak Select
+Shape Match
+Spherical forcefield based on the charge of particles, only influences other charge force fields
+Active Boid Rule
+Active index in bone groups array
+IK stiffness around the X axis
+Go to assigned object or loudest assigned signal source
+Wait Timer (ms)
+The region relative vertical location of the mouse
+Mouse/Trackpad Rotate
+02 - Theme Color Set
+Show Control Curves
+Time taken in frames between shutter open and close
+Textured Solid
+Tail
+Lift Force
+The type of event, only applies to some
+Targets
+Main Texts
+Draw Axes
+Space data type
+Subsurface Scattering
+Mesh Vertex
+Specular Intensity
+Smoke collision settings
+Cubic
+Set all state bits
+Action to take for gaps past the strip extents
+Neutral
+UV mapping, texturing and game engine data for a face
+Minimum value for clipping
+zh_CN
+Wheel Scroll Lines
+Shadow color in grey value
+The constraint is applied relative to the world coordinate system
+Icon File
+Theme Console
+Step Calculation
+Amount the strip contributes to the current result
+Shape Key Bezier Point
+Smoke doesn't collide with top and bottom sides
+Fastest and gives the most noise
+Source of input values for driver variables
+Show Keyframe Numbers
+Image opacity to blend the image against the background color
+Outline
+window_manager
+DDS
+Show key map event and property details in the user interface
+Bake ambient occlusion
+Long List
+Manual
+Kink
+Display Metaball
+View Location
+Radio Widget Colors
+Weights
+Cache of the worldspace positions of an element over a frame range
+Theme settings for the Text Editor
+Number of frames for Blending In/Out is automatically determined from overlapping strips
+Collection of Driver F-Curves
+Use SIMD QBVH
+UV/Image Editor
+Use degrees for measuring rotation
+Resolution of the voxel grid
+Physics Gravity
+bl_idname
+Name of the key configuration
+Keyed particles target is valid
+Use force fields when growing hair
+Point in the lattice grid
+The amplitude of the offset
+End Frame
+Lets halo receive light and shadows from external objects
+Pivot
+Permeability
+User defined floating point number value in a float properties layer
+Render Result
+Objects nearer than this are not visible to map
+Pivot around active object
+Operator Node
+Local With Parent
+Blender RNA structure definitions
+Radius of bounding sphere and material physics
+Bezier
+Blend Type
+Original Perlin
+Active UV Texture
+Active Object constraint
+Armature-Relative Head
+F-Curve's settings cannot be edited
+7.1 Surround
+Fluid Mesh Vertex
+Long Key
+Do not show any ghosts
+Frame for absolute keys
+Wav
+Preview
+[
+ObData
+Emulate Numpad
+Theme settings for the Timeline
+Scrollbar
+Clamp velocity to this minimum speed (except when totally still)
+Specify old mapping value in frames
+Type of texture data to display and edit
+Show ghosts for the specified frame range
+Radius for bevelling
+Copy Rotation
+Amount of turbulence/rotation in fluid.
+07 - Theme Color Set
+Use object/global coordinates for texture
+Sequence Element
+Use rule when boid is flying
+Simplify Shadow Samples
+Deliver indirect lighting pass
+Window manager datablocks.
+Time since last step in seconds
+Properties
+Y Scale
+Minimum Radial Distance
+Sampled Points
+Theme Logic Editor
+Use Stars
+Manipulator Translate
+Brush steps
+Active Pose Marker
+F-Modifier
+N
+True when the Alt/Option key is held
+Decimate
+Use multi-sampled 3D scene motion blur
+Type of active data to display and edit
+Permanent deform
+Onion Skinning Settings
+Defines where the color of the environment light comes from
+Theme settings for bone color sets
+Scopes for statistical view of an image
+Push
+Show Seconds
+Logic Or
+Buffer Resolution
+Create a toon outline around the edges of geometry
+Regions
+Damped Track
+Active Bone Group Index
+Automatically select acceleration structure
+Specify a collision bounds type other than the default
+Auto-Clamped handle color
+Vertex Group Roughness End
+Sets the maximum number of logic frame per game frame if graphics slows down the game, higher value allows better synchronization with physics
+Control Point
+Particle count
+Turntable
+Use Weight Color Range
+Octree
+Environment Exclude
+Fuzziness while on collision, high values make collision handling faster but less stable
+Tweak
+Marker
+Shadeless
+Mist
+Scene Render Layer
+Sequence editing data for a Scene datablock
+Friction Coefficients
+Structural Stiffness Vertex Group
+Meta Stack
+Duplicate F-Curve
+Show sound files
+Render layer name
+Index of active particle system slot
+Roll bone to original joint plane offset
+Filter Fonts
+Material Subsurface Scattering
+Tip
+Invalid
+Show Cache
+Delay
+Blend factor for SSS colors
+Fluid Group
+Causes F-curve data to be duplicated with the object
+Stationary object
+el_GR
+Compression method to be used
+B-Bone Ease In
+Relative Paths
+Mesh Int Property Layer
+Enable smoke to disappear over time
+Double Click Timeout
+Cell Noise
+Particle system has multiple point caches
+Human readable name
+The object that has the target particle system (empty if same object)
+Maximum acceleration on land (relative to maximum speed)
+Legacy
+Clip alpha below this threshold in the 3D textured view
+IK rot control
+Force gets absorbed by collision objects
+9
+Noise method which is used for creating the high resolution
+Manipulator
+Select UVs that are at the same location and share a mesh vertex
+Shadow offset in pixels
+Bake directly from multires object
+Insert
+Wind effector weight
+DopeSheet Editor
+Entire Array
+Use smoke heat as texture data. Values from -2.0 to 2.0 are used
+Sequence Color Balance
+Disallow movement around the X axis
+Scenes
+Active KeyConfig
+Distance between two bones or objects
+Rate control: max rate(kb/s)
+Active file in the file browser
+Limit collisions to this group
+Nurbs weight
+Outline Selected
+Extrapolate the curve or extend it horizontally
+Right Handle
+Collection of mesh vertices
+Smooth the final stroke
+Current Transform Orientation
+F-Curve live filtering string
+Softness of the 'soft' falloff option
+Selection Mode
+Proportional Editing
+Collection of keying set paths
+Build 25% proxy resolution
+DBVT culling
+Armature Edit
+Show Datablock Filters
+A valid edit mode exists
+World Mist
+Default Value
+Full Screen
+Text in the line
+Quality
+A container referencing an existing Action
+Layer name
+Auto Start
+Show column
+Show text files
+Draw faces colored according to the difference in shape between UVs and their 3D coordinates (blue for low distortion, red for high distortion)
+Snap Align Rotation
+Angle of Rotation for Axis-Angle rotation representation
+192 kHz
+From socket
+Nurb active U-lines
+Constraints that act on this PoseChannel
+Cyclic Strip Time
+Space Outliner
+Constraint has valid settings and can be evaluated
+Debug
+Pose Bones
+Show image files
+Goal maximum, vertex weights are scaled to match this range
+Puff
+Right Handle Type
+Include the name of the active cameras lens in image metadata
+Sky Color Space
+Include visualization of Armature related Animation data
+Character Index
+Pin (vertex target position) spring stiffness
+Open source frame player: http://djv.sourceforge.net
+Grab Pointer
+Bone is not able to be transformed when in Edit Mode
+Show linked objects to the controller
+Blend Distance
+Edited
+The mode used to apply the texture
+Locked Track
+File Browser
+Vertex weight group, to blend with basis shape
+The type of keyframe (for visual purposes only
+Drawing method used by the window manager
+Active Particle Target Index
+Front
+Enable starfield generation
+Show an outline highlight around selected objects in non-wireframe views
+Zooms in and out based on vertical mouse movement
+Calculate sub-surface scattering in materials rendering
+ar_EG
+Include the render frame as HH:MM:SS.FF in image metadata
+Line of text in a Text datablock
+Mipmaps
+Active Theme Area
+Theme Widget Color Set
+Boid height relative to particle size
+Using 1/x
+Scene keying sets
+Show Sliders
+All Z
+Environment Color
+Position
+Buffersize
+Adapt To Speed
+Or
+Display and edit the grease pencil freehand annotations overlay
+Effect Strip
+Group of ID properties
+Duplicate Material
+Vertex Paint
+Hair Dynamics
+Stroke Points
+NLA Track is locked
+Which mesh elements selection works on
+Weight of rotation constraint for IK
+Always refresh image on frame changes
+Use horizon and zenith color for diffuse energy
+Extra margin around object for collision detection, small amount required for stability
+Collection of vertex groups
+Coordinates of the first handle
+Sky Blend Mode
+Mesh Edge
+Disallow movement around the Y axis
+Color balance gain (highlights)
+Normal Space
+Layers
+Spin CW
+Mesh Float Property Layer
+Buffer Resolution - decrease it to increase speed
+12 bit color channels
+Space Graph Editor
+Directory Path
+False when this property is an optional argument in an RNA function
+Framing Types
+Display Paths of poses within a fixed number of frames around the current frame
+Last selected point
+Cropping parameters for a sequence strip
+Min Air Speed
+Wavelet
+Color used for the surface of bones
+Window Managers
+Occlude objects with the environment color as they are further away
+Driven Selected
+Surface Edit
+Causes metaball data to be duplicated with the object
+Main Curves
+Japanese (日本語)
+Vertex Group Field Negate
+Collection of uv textures
+Enable simplification of scene for quicker preview renders
+String
+Randomized
+Retarget template bone chain to stroke
+Use the manipulator for movement transformations
+Command line prompt language
+How the rules in the list are evaluated
+Color of texture overlay
+Text Box
+Modifier for values of F-Curve
+Specify the number of cluster iterations
+Mass of the object
+React to force field physics settings in materials
+The window relative vertical location of the mouse
+YCbCr (ITU 709)
+Linear viscosity
+8x
+Nothing
+IK Z Limit
+Sensors
+Child Seed
+Tweak Middle
+Object represents a volume of fluid in the simulation
+Property is editable through RNA
+Theme settings for the Console
+Datablock from which the edited datablock is linked
+Particle
+Solo
+Mark controller for execution before all non-marked controllers (good for startup scripts)
+FFMpeg audio codec to use
+ZTransp
+Location (Object Space)
+Armature datablocks.
+IK Z Lock
+Display size for normals in the 3D view
+Original IK solver
+Use velocities for automagic step sizes
+Type of range to show for Motion Paths
+For RGB curves, the color that white is mapped to
+Noise algorithm - Voronoi F1: Returns distance to the closest feature point
+IK Y Minimum
+Pin Stiffness
+Cache Info
+Domain
+Only include F-Curves with names containing search text
+Nurbs order in the V direction (For surfaces only), Higher values let points influence a greater area
+Spanish (Español)
+Sets the dimension of the halo
+Vertex in a Mesh datablock
+Line Numbers Background
+Shadow Size
+Depth
+Rest Density
+Frame Server
+alert
+Meta Element
+Show actuators of all selected objects
+Calculate environment maps while rendering
+Motion Path Settings
+Interlaced
+Space type
+Display the operator log
+Show background image in front view
+Goal Vertex Group
+Storage of a sub operator in a macro after it has been added
+Collision Bounds
+Maximum value for clipping
+Transparency
+Armature-Relative Tail
+Is this keymap item user defined (doesn't just replace a builtin item)
+FFMpeg codec to use
+Show frame numbers on Motion Paths
+Maximum allowed number of light inter-refractions
+Use a third buffer for minimal redraws at the cost of more memory
+Game engine logic brick to process events, connecting sensors to actuators
+Layer in multilayer image
+Depth Cutoff
+Mesh Edges
+Sequence strip data for a single frame
+The number of lines scrolled at a time with the mouse wheel
+Root Texture Coordinates
+Tag Seam
+Visibility status
+Birth Time
+Mini Axis Brightness
+Environment
+Accuracy
+Driven
+Air Damping
+Use Vertex Buffer Objects (or Vertex Arrays, if unsupported) for viewport rendering
+Normal
+Keys
+The axis icon's size
+Spring Force
+Brushes
+Drag
+Emulate 3 Button Mouse
+Sculpt/Paint Overlay Color
+Collection of keymap items
+Shadow Y Offset
+Fuzzy
+Comb
+Theme settings for the User Preferences
+End frame of the stored range
+Grid Subdivisions
+Layers bone exists in
+Base type for datablocks, defining a unique name, linking from other libraries and garbage collection
+Numpad 5
+face area
+Clip Start
+Numpad 2
+Tweak Action
+Shape Key datablocks.
+GL Texture Limit
+Only keyframes of selected F-Curves are visible and editable
+Numpad 9
+Crease
+Filter
+Minimum angles for IK Limit
+Scatter contribution factor
+Bones which are children of this bone
+Main Particle Settings
+Collection of particle settings
+Use modifier during rendering
+Numpad /
+Numpad .
+05 - Theme Color Set
+Read Only
+Include visualization of Particle related Animation data
+Numpad *
+Bone is not visible when in Edit Mode
+Width Fade
+Amount of rotation around velocity vector on turns
+Czech (Český)
+Display datablocks in all scenes
+Turbulent noise driven by the particle's age between birth and death
+Aerodynamics Type
+Best quality
+Use effector/global coordinates for turbulence
+Target particle systems
+Min Rate
+Distance to keep particles away from the emitter
+Type of information to display
+Limit movement around the Z axis
+NLA stack is evaluated when evaluating this block
+Apply puff to unselected end-points, (helps maintain hair volume when puffing root)
+Fgon edge
+Perspective
+Bone rotation around head-tail axis
+Pan/Zoom
+Speaker datablocks.
+Add a new NLA Track + Strip for every loop/pass made over the animation to allow non-destructive tweaking
+No Auto-Snap
+Active Texture Face
+Node Backdrop
+Count
+Amount of influence F-Curve Modifier will have when not fading in/out
+Collection of points that make up this poly or nurbs spline
+Enable All Codecs
+Auto Blend In/Out
+Show Python Tooltips
+Show menus in the header
+Actuators
+Edit texture nodes from World
+Cross
+Particle target name
+Frame Map Old
+Collection of channel driver Variables
+Lower First
+Stamp Render Time
+Groups of the bones
+Vertex Group Velocity
+Cine-Flat 48fps 1998x1080
+Snap
+Extreme Alpha
+2x
+UV Selection Mode
+Overall sensitivity of the 3D Mouse
+Images are rendered in full Screen
+Activity culling is enabled
+2D cursor location for this view
+Metaball types
+F
+Show Linked to Actuator
+Square (HS + V)
+Node Groups
+Name Property
+Dither Intensity
+Reconstruction filter used for combining anti-aliasing samples
+Minimal
+Active Face
+Scripts
+Image Axis
+Orig Width
+Pose Head Position
+Cursor Y-Value
+Property is optionally registered as part of type registration
+IK stiffness around the Z axis
+NLA Tracks
+Constrain to Image Bounds
+Arrangement of the panels
+Length of second Bezier Handle (for B-Bones only)
+Median
+AO
+Node in a node tree
+Cast
+Save cache files to disk (.blend file must be saved first)
+Simplify AO and SSS
+Use key times
+de_DE
+Property has been dynamically created at runtime
+Ball Size
+Display sequence datablocks
+Read-only matrix calculated from the roll (armature space)
+Noise algorithm - Improved Perlin: Smooth interpolated noise
+Automatically start game at load time
+Generate point density from a particle system
+How much of effector force gets lost during collision with this object (in percent)
+Deliver AO pass
+Group that included Object should be a member of
+Shear Stiffness
+Material Volume
+The rotation step for numerical pad keys (2 4 6 8)
+Include visualization of Mesh related Animation data
+Maximum acceleration in air (relative to maximum speed)
+Pin ID
+Radar
+Render color of textured face as color
+Parts Y
+Parts X
+Collection of F-Curve Modifiers
+Time since last access of a GL texture in seconds after which it is freed. (Set to 0 to keep textures allocated.)
+Theme Image Editor
+Graph Editor 2D-Value cursor - Y-Value component
+Automatically merge vertices moved to the same location
+Stencil
+Lock strip so that it can't be transformed
+Vertex Group Rotation
+Djv
+Use a quadratic filter for anti-aliasing
+Calculates environment map only once
+Node Links
+The number of subdivisions between grid lines
+Filter Folder
+use images in the order as they are recorded
+Collection of libraries
+Use selection as the pivot point
+Auto Snap
+The original matrix of this object before it was duplicated
+The unit system to use for button display
+Limit selection to visible (clipped with depth buffer)
+Type of field
+float_array
+Root falloff
+The quality of the anisotropic filtering (values greater than 1.0 enable anisotropic filtering)
+Dodge
+Active Vertex Group Index
+Method used for determining what ghosts get drawn
+Proportional Editing Objects
+Parent
+Particle dupliobject name
+Theme Widget State Color
+Tilt CCW
+Mirror Intensity
+Object
+Include visualization of Lamp related Animation data
+Object Location
+select_end
+FrameCycler
+Joint
+Backdrop X
+Backdrop Y
+Use Instances
+Y Rotation
+Nor
+Addon
+Anti-Aliasing Samples
+frames_skipped
+Stamp Lens
+Make hairs more puffy
+Offsets image horizontally from the view center
+Negate the effect of the roughness 2 vertex group
+Invoke Screen
+A square showing Hue/Saturation, with Value slider
+3D cursor location for this view (dependent on local view setting)
+The color that rays with no intersection within the Max Distance take. Material color can be best for indoor scenes, sky color for outdoor
+Outer Thickness
+Format of Time Codes displayed when not displaying timing in terms of frames
+Display Node
+Boid will fight this times stronger enemy
+Custom Color
+P
+Negate the effect of the rotation vertex group
+Select Tail
+Settings for boid physics
+Options for this operator type
+Mouse Y Position
+Input properties of an Operator
+Fixed
+Current windowmanager and data context
+Curve interpolation at this point: Bezier or vector
+Collection of actions
+Tab Width
+Theme 3D View
+Render
+Auto Keyframe Insert Available
+Grid Scale
+Number of undo steps available (smaller values conserve memory)
+Show background image in bottom view
+Theme Graph Editor
+Surface
+Flash
+Collision
+Grid Lines
+Pre Roll
+Strand
+The transformation of the target bone is evaluated relative its local coordinate system, with the parent transformation added
+Disables non-planer quads being triangulated
+Smoke doesn't collide with any border
+Ghost frames on either side of frame
+Root Size
+Select
+ID-Block representing source data, currently ID_SCE (for Dopesheet), and ID_SC (for Grease Pencil)
+Index
+Functions
+03 - Theme Color Set
+Built-In Function
+Display objects name and frame number in 3D view
+Custom text to appear in the stamp note
+Cameras
+Noise algorithm - Voronoi F4: Returns distance to the 4th closest feature point
+Estimated scale matrix
+Overall stiffness of structure
+State
+Camera
+Distance between key frames
+Image Painting
+Object is made a fluid control mesh, which influences the fluid
+Draw image with RGB colors
+Build 100% proxy resolution
+Space Type
+Transformation
+Method of calculating the steps through the volume
+Material slot name
+Number of frames between cached frames
+Repulsion is a factor of stiffness
+Edge spring friction
+Face Area Text
+Frame Map New
+Media Play/Pause
+Mux Rate
+Show background image in all views
+Slider Max
+Every Point
+Stub RNA type used for pointers to unknown or internal data
+Number of indirect diffuse light bounces
+Clip Min X
+Clip Min Y
+Link
+Record animation to fcurves
+Object removes fluid from the simulation
+The number of times this object is repeated with respect to other objects
+Line
+Method used to define which Group-name to use
+Use Material Force Field
+Multi constraint, stateful IK solver
+Texture nodes
+Locked
+Filebrowser Parameter
+Path to an image editor
+Weights for the vertex groups this point is member of
+Insert keyframes based on 'visual transforms'
+Armatures
+Nabla
+Mesh String Property
+Collection of action groups
+Keep path lengths constant
+The type of tilt interpolation for 3D, Bezier curves
+Creates a force that dampens motion
+Disable simulation of linear motion along the Y axis
+Green
+Layer is selected for editing in the DopeSheet
+Voronoi F2
+Voronoi F3
+Active F-Curve Modifier
+Cycles
+Margin
+Voronoi F4
+Theme settings for the Image Editor
+Face Dot Selected
+Damping of cloth velocity. (higher = more smooth, less jiggling)
+GLSL Color Management
+Prompt
+Length of first Bezier Handle (for B-Bones only)
+Theme settings for style sets
+Ctrl
+Show intermediate values for the driver calculations to allow debugging of drivers
+F-Curve is not evaluated
+Vertex indices
+Lens angle (mm) in perspective view
+Back
+German (Deutsch)
+Color of light scattered out of the volume (does not affect transmission)
+Build free run time code index
+Extrapolation
+Theme settings for Info
+Collection of metaball elements
+Use face normal to rotate object, so that it points away from the surface
+Lens
+Otherwise menus, etc will always be top to bottom, left to right, no matter opening direction
+Particle Dupliobject Weight
+Use textures for drawing international fonts
+Use light for face
+The edge flag to tag when selecting the shortest path
+Vinterlace
+Cycle the images in the movie
+Display Z Axis
+Reflectivity
+Window Draw Method
+Set audio sampling rate to 44100 samples per second
+Causes particle systems to be duplicated with the object
+Scripts Window
+Boolean Property
+SMPTE (Compact)
+Automatically merge nearby keyframes
+Fast in high-contrast areas
+YCC
+Deliver object index pass
+Bake shadows
+Continuous Grab
+Alive State
+Input
+Adaptive
+Single texture face materials
+Color Ramp Element
+Hue
+Error tolerance (low values are slower and higher quality)
+Transforms include effects of constraints but not parenting/restpose
+Collision Settings
+Collection of cameras
+Command line prompt
+Cache file path
+Object Space
+Driver
+End size of strands in pixels or Blender units
+Weighted result of strip is added to the accumulated results
+NLA Track is selected
+Quaternion
+DOC BROKEN
+19 - Theme Color Set
+Debug State
+Active Keying Set used to insert/delete keyframes
+Lock Rotations (4D)
+Sets the audio output device
+Channels to display when drawing the histogram
+Sky Blend
+Reflection
+Vertex group to control roughness 1
+Bake Emit values (glow)
+Language use for translation
+Atmosphere Distance Factor
+Emit Object Space
+Motion Path Points
+Z-Buffer
+IK Solver
+F-Curves
+Semantic interpretation of the property
+Partial overlay on top of the sequencer
+Unborn
+Effect in full or only positive/negative Z direction
+Format of the source data set to render
+Space UV Editor
+Solid Lights
+F1
+F2
+F3
+F4
+F5
+F6
+F7
+Fonts Directory
+Single ASCII character for this event
+Frame
+Allow boids to move in air
+Zoom Style
+Library
+Sky related settings for a sun lamp
+Inherit Rotation
+Disable Stereo and Dome environments
+KeyConfigs
+IK Stretch
+Voronoi F1
+Rigid Body
+operator_context
+Rotation Units
+Apply this and all preceding deformation modifiers on splines' points rather than on filled curve/surface
+idp_array
+XYZ velocity mapped to RGB colors
+Editmode
+Particle Location
+Tabs as Spaces
+Region Background
+Render Layers
+Stiff viscosity
+Scale Matrix
+Pinned
+Sequence Editor
+Vertex Normal
+Display current image regardless of object selection
+Display Lattices
+Density
+Exclude raytraced refraction pass from combined
+Charge effector weight
+Limit colliders to this Group
+Draw Repeated
+Space currently being displayed in this area
+Show frame number beside the current frame indicator line
+Face
+Normalized quaternion rotation
+Proportional Editing enabled
+Vector handle selected color
+Scope region background color
+Show font files
+Wave
+Stickness
+Vertex Groups
+The time to animate the view in milliseconds, zero to disable
+Number of times this datablock is referenced
+Source Path
+Forcefield based on a texture
+Lattices
+Object used as the smoke simulation domain
+Parameters defining which layer, pass and frame of the image is displayed
+Vertex Size
+Italian (Italiano)
+Physics Type
+Ghost
+Audio Device
+Display Scene
+Limit Scale
+Enable Dome environment
+Vertex Group Kink Negate
+Radial Falloff Power
+Value Sliders
+collection
+Meta Elements
+Q
+Display Transforms
+Texture Time Out
+Output image in TIFF format
+Key Map
+Particle systems emitted from the object
+Fade effect using the built-in default (usually make transition as long as effect strip)
+Include visualization of ShapeKey related Animation data
+Manual adjust
+Space User Preferences
+NLA Track is not evaluated
+Use rule when boid is on land
+Anisotropic Filter
+Red Green Blue
+Radiance HDR
+Active object base in the scene
+User defined layer of integer number values
+Texts
+Sort the file list by extension
+Settings for filtering animation data
+Number of horizontal pixels in the screen
+Path to the .blend file
+Converts texture RGB values to intensity (gray) values
+Different styles of displaying the color picker widget
+Initial state when the game starts
+Nurbs order in the U direction (For splines and surfaces), Higher values let points influence a greater area
+Show sliders beside F-Curve channels
+Fisheye
+Show View Name
+Sequencer and Image Preview
+Fake User
+Video Sequence Editor
+Struct Definition
+The directory for storing temporary save files
+Record Animation
+F-Curve Modifier will not be evaluated
+Full Render
+Only one side is rendered, with Z axis pointing in direction of image
+Show ghosts from around the current frame
+Display Channel
+Automatically switch between orthographic and perspective when changing from top/front/side views
+Print debug information for this property
+Update simulation with cache steps
+Relationship Lines
+RNA Path to property affected by F-Curve
+Median Point
+Vertex Group Clump Negate
+Sets angular index of refraction for raytraced refraction
+Node Socket type
+Outliner space data
+Shadow X Offset
+Amount of residual error in Blender space unit for constraints that work on position
+Make diffuse shading more similar to shading the surface
+Scale textures for the 3D View (looks nicer but uses more memory and slows image reloading)
+Draw white edges with black outline
+UV selection and display mode
+No
+Show linked objects to the actuator
+Key Config
+Pressure
+Render Data
+Quaternion Rotation
+Multiply
+Control point for envelope F-Modifier
+Proportion of original image source pixel lines to sample
+Avoid Collision
+Snap to volume
+Starting frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method)
+Automatically determine the number of threads, based on CPUs
+Curve mapping to map color, vector and scalar values to other values using a user defined curve
+Run python while editing
+Selects the collision type
+Active Vert/Edge/Face
+Tessellation level - check the generated mesh in wireframe mode
+Register
+Transform Markers
+Include visualization of Scene related Animation data
+Index number of cache files
+Text Highlight
+Halo particle effect settings for a Material datablock
+MPlayer
+Previous Particle Location
+Recent Files
+Legacy tracking constraint prone to twisting artifacts
+Edges receive a lift force when passing through surrounding media
+Optional region type keymap is associated with
+Output image in JPEG 2000 format
+Self Collision
+Enable bending constraints
+Theme DopeSheet
+Layer
+Drag Threshold
+Factor Rest Length
+Which style to use for viewport scaling
+Data to derive color results from
+Lattice datablocks.
+Nested
+MultiLayer
+Display Curve
+Disk Cache
+Transform markers as well as strips
+mode
+Target object for multi-target constraints
+Multiplier for the material's density
+FPS Base
+Grease Pencil Simplify Stroke
+Edit all markers of the same group as one
+Harmonic effector weight
+Location of head end of the bone relative to armature
+Texture coordinates from root particle locations
+Stereo Options
+Disallow movement around the Z axis
+Number of vertical tiles to use while rendering
+Random Friction
+Specifies an offset in the flare seed table
+Horizon brightness
+Language
+Sound Clip
+Light used for OpenGL lighting in solid draw mode
+Instead of per brush radius, the radius is shared across brushes
+NLA Editor
+Vertex group to control velocity
+input_count
+Only hold last frame
+Elasticity of collisions
+Sky Texture
+Use SIMD SVBVH
+Sort alphabetically
+New Handles Type
+Display only objects which will be rendered
+Noise
+The time (in ms) for a double click
+matrix
+channel_id
+Only render the active layer
+Material
+No TC in use
+Output image in multilayer OpenEXR format
+Empty
+Always
+Enable filtering of files
+Template
+When the camera is locked to the view and in fly mode, transform the parent rather than the camera
+Show Sensors
+Auto handle color
+Custom Warp Mesh data file
+Audio Channels
+Available as GameObject attributes in the game engine's python API
+Offset Y
+Offset X
+Pre-calculate the raytrace accelerator and render raytracing effects
+For multires, show low resolution while navigating the view
+Active curve spline
+Strength of sky shading exponential exposure correction
+Print Performance to Console
+Power of Fresnel for mirror reflection
+Default binary voxel file format
+Copy Transforms
+Draw alpha transparency channel
+4x4 bone matrix relative to armature
+Edge spring stiffness when longer than rest length
+When true the format is a movie
+Read cache from an external location
+Object Index
+Print warnings when using deprecated features in the python API
+Library datablocks.
+Option Widget Colors
+Auto Depth
+Goal Minimum
+Display size for proportional editing circle
+Point
+NLA Strip
+Strokes
+Proxy size 75%
+Lock editing of scale in the interface
+Sensor name
+Point in a shape key
+Dutch (Nederlandse taal)
+Only Objects in Group
+Method used to adjust the roll of bones when retargeting
+Default relative path option for the file selector
+Proportional editing object mode
+Sampled animation data
+Output image in PNG format
+Owner Space
+Align the transformation axes to the selected objects' local space
+If this is set, the panel gets a custom ID, otherwise it takes the name of the class used to define the panel. For example, if the class name is "OBJECT_PT_hello", and bl_idname is not set by the script, then bl_idname = "OBJECT_PT_hello"
+Lock Rotation (4D Angle)
+Overdraw Sketching
+Pause
+Maximum speed in air
+Backdrop Y offset
+Ellipsoid
+Object is a fixed obstacle
+scene
+Load user interface setup when loading .blend files
+'Viscosity' inside collision target
+Bake everything
+Lamp
+Negate the effect of the length vertex group
+Material nodes
+Particle system has been edited in particle mode
+Shadow size in pixels (0, 3 and 5 supported)
+Collection of timeline markers
+Local
+Old style zoom, continues while moving mouse up or down
+Tooltips
+Edge Collision
+Fluid rest density
+Blender Voxel
+Bezier curve point with two handles
+Runtime
+Regular key pressed as a modifier
+UV Layer
+Initial Velocity
+Sources of input data for evaluating this variable
+Timeline
+Game engine related settings for the object
+Hide Recent Locations
+Include the name of the active camera in image metadata
+Colored Constraints
+Particle Hair Key
+Y Location
+Exec Region Window
+Stereographic techniques
+UV editor settings
+General movement damping
+Estimate matrix
+Global Pivot
+IK X Lock
+Show the active object's softbody point cache
+Vector Handle
+Number of frames from start frame for influence to take effect
+int_array
+Key velocity
+Negate the effect of the roughness 1 vertex group
+Output Path
+Image User
+AutoMerge Editing
+Flare Subsize
+Handle 2 Location
+Edge UV Face Select
+Clamp To
+NDOF
+The transformation of the target is only evaluated in the Pose Space, the target armature object transformation is ignored
+Wheel Up
+Linear falloff
+Show the status of cached frames in the timeline
+R
+Keyframe
+Blender Render
+Noise Basis
+How the texture effect is calculated (RGB & Curl need a RGB texture else Gradient will be used instead)
+Display Grid Floor
+Transmission Color
+Parameters defining how an Image datablock is used by another datablock
+Spline point without handles
+8 bit color channels
+Collapse summary when shown, so all other channels get hidden. (DopeSheet Editors Only)
+Draw Z-buffer associated with image (mapped from camera clip start to end)
+Filter Size
+Density is constant within lookup radius
+Clear Images before baking
+Snap closest point onto target
+Cloth Collision Settings
+Sequence Plugin Directory
+Size of widget handles as percentage of widget radius
+Friction
+Main Speakers
+Offset in the random number table, to get a different randomized result
+Keep Lengths
+Vertex Group Element
+Snap to faces
+Case Sensitive Matches Only
+Time delay in 1/10 seconds before automatically opening sub level menus
+RNA structure definition
+F-Curve Modifier is only applied for the specified frame range to help mask off effects in order to chain them
+Collection of pose bone constraints
+Angle
+Gives a spiraling force that twists the force objects local Z axis
+AAC
+The constraint is applied relative to the local coordinate sytem of the object
+Separate color channels in preview
+Absolute Density
+Target Particle System
+When transforming keyframes, changes to the animation data are flushed to other views
+Amount of pixels you have to drag before dragging UI items happens
+Manipulator Hotspot
+Nurb U-lines
+Output video in Ogg format
+double_array
+Shape matching threshold
+Drag component proportional to the square of velocity
+Inner Selected
+Show Playback FPS
+Interpolation
+Space File Browser
+Hold LMB Open Toolbox Delay
+Vertex Group Weight
+Timeline editor space data
+Main Screens
+Improved Perlin
+The value this event translates to in a modal keymap
+Theme settings for widget state colors
+Reversed
+Mesh Float Property
+Sky Exposure
+Align each axis to the Euler rotation axis as used for input
+Show Frame Numbers
+Action Editor
+17 - Theme Color Set
+Soft body simulation settings for an object
+Mesh Vertices
+32-bit Float
+Invisible
+Number of horizontal pixels in the rendered image
+=
+Handle types
+Stricky texture coordinate
+Max Land Angular Velocity
+Struct definition used for properties assigned to this item
+RGB to Intensity
+Operator
+Mapping settings
+Name of Shape Key
+Shadow Alpha
+Radius Interpolation
+Pulse True Level
+Bounces
+Exec Region Preview
+Edge Draw Type
+Color Management
+Raytrace
+Forcefield depends on the speed of the particles
+Mode
+Stiffness
+Radial
+Display World
+Gravitational constant used for physics simulation in the game engine
+Logic Editor
+Text Selected
+Point Caches
+No compression
+Vertex coordinates are stored localy on each primitive. Increases memory usage, but may have impact on speed
+Edge Crease
+Sets the hardness of the halo
+Use Ambient Occlusion to add shadowing based on distance between objects
+Frame that modifier's influence starts (if Restrict Frame Range is in use)
+active_strip
+Lock
+Collection of window managers
+Cine-Flat 24fps 1998x1080
+Sort by extension
+All Views
+Enum Item Definition
+Button 4
+Button 5
+Button 6
+Button 7
+Button 1
+Button 2
+Maximum angles for IK Limit
+Render Pass
+Selected Text
+Data Path
+Enum Flag
+Soft Light
+Define forces for vertices to stick to animated position
+Sample every pixel of the image
+The default directory to search for loading fonts
+Goal
+Dissolve Speed
+Textbox X Offset
+Sky turbidity
+Gamma Corrected Color
+OpenAL device - supports 3D audio, recommended for game engine usage
+Console Input
+Invert the level(output) of this sensor
+Memory Cache Limit
+Point Cache List
+Motion Path settings for visualisation
+Endpoint V
+Linear and angular physics
+NLA Strip is selected
+The channel number shown in the image preview. 0 is the result of all strips combined
+Shrink
+Limit movement around the X axis
+Draw Action
+Display debug reporting info
+Collection of action fcurves
+Bone inherits scaling from parent bone
+Lock current frame displayed by layer
+Selects which domain border will be treated as collision object.
+Type of stretch to draw
+Friction/damping with self contact
+Undo
+ZYX Euler
+Scaling factor for the background image
+vBVH
+Bone deformation weight (for Envelope deform only)
+Interaction radius is a factor of 4 * particle size
+Shape key to use the rest spring lengths from
+Use this texture as a blending value on the next texture
+Particle datablocks.
+Show Python references in tooltips
+Theme NLA Editor
+Above-Below
+Transition Strip
+NLA Strips on this NLA-track
+Draw black edges
+Use Game Engine
+Light Override
+Current frame number can be manually set to a negative value
+Only include channels from Objects in the specified Group
+Compositing
+128
+Random Damping
+Effector Weights
+Location of tail of the channel's bone
+Frame Number
+Image displayed and edited in this space
+Vertex group to control roughness 2
+Show background image in camera view
+How incompressible the fluid is
+Point select mode
+Panel containing UI elements
+Stamp Date
+Inverts the values of the texture to reverse its effect
+Smoke flow settings
+Active Particle System
+Channels
+Type of this region
+Intensity
+Audio Strip
+Blending
+Enable this objects as a collider for physics systems
+Tracking along a single axis
+Weight used by the Subsurf modifier for creasing
+Duplicate Mesh
+Keying Set Info
+Map Type
+Use BLI K-Dop BVH.c
+Add light and shadow
+Random falloff
+Script
+Edge selection mode
+Auto Handle
+Collection of bone groups
+Vertex Group Roughness 1
+Sets minimum X value to for the render border
+Coordinates of the left handle (before the control point)
+Source
+Output Node
+Groups of Pose Channels (Bones)
+Hide recent locations in the file selector
+Particle editing brush
+Show the ground plane grid in perspective view
+Snap Target
+Scripted Expression
+Shadow Brightness
+Noise algorithm - Blender original: Smooth interpolated noise
+Rot error
+Amount of damping during particle collision
+Save Versions
+Anti-aliasing
+Endpoint U
+Sub-Target
+Settings
+Use international fonts
+Show Mini Axis
+Previous Particle Velocity
+Edge in a Mesh datablock
+Function Definition
+Softbody
+Theme settings for the DopeSheet
+Deliver specular pass
+Add the file format extensions to the rendered file name (eg: filename + .jpg)
+Collection of KeyConfigs
+Active Element
+Wipe
+Deliver raytraced reflection pass
+Fade paths and keys further away from current frame
+Threshold for adaptive sampling. If a sample contributes less than this amount (as a percentage), sampling is stopped
+Control point spring strength values
+Extends by repeating edge pixels of the image
+File is Saved
+Region Type
+OpenEXR
+Auto Keying
+S
+Vector
+Texture Mapping
+Cache name
+Smoke
+Boid State
+Space Node Editor
+Multiresolution
+No Preset
+Maximum allowed number of light inter-reflections
+Final key configuration that combines keymaps from the active and addon configurations, and can be edited by the user
+Allow Negative Frames
+Bending
+Group to override all other lights in this render layer
+Position solver iterations
+Exists
+Lock editing of 'angle' component of four-component rotations in the interface
+Deliver shade-less color pass
+Rear-Truncated
+RNA
+Has Minimum
+Strip has no influence past its extents
+Lennard-Jones effector weight
+Screens
+Window Background
+current_character
+Meta
+Action datablocks.
+Floating-Point Property
+Structural Stiffness
+Particle system settings
+Codec settings for OpenEXR
+Axis
+Forces the current Scene to be displayed in all Screens
+Indicates that a keymap is used for translate modal events for an operator
+Environment map created by the renderer and cached for subsequent renders
+Rotational Difference
+Use shaders for GLSL rendering
+Multiple Springs
+Emitter Distance
+Edit Bone
+Indicates that a keyconfig was defined by the user
+Include channels from objects/bone that aren't visible
+Align dynamic game objects along the surface normal, when inside the physics distance area
+Frames Per Second
+Set the distance between the eyes - the camera focal length/30 should be fine
+Draw Other Objects
+Mouse Previous Y Position
+Flare Size
+Maintain Volume
+Display mode for the file list
+Max Step
+Activate FALSE level triggering (pulse mode)
+Active Render
+Size Y
+Size X
+Display splash screen on startup
+Size Z
+Grease Pencil Layer
+X/Y coordinates of the curve point
+Use a minimum distance for the field's fall-off
+Show 2D cursor
+Frame Locked
+Active
+Horizontal
+Editing
+Factor for how much surrounding objects contribute to light
+Blend In
+Sets the global starting frame of the movie/sequence, assuming first picture has a #1
+bg_BG
+The size of the occlusion buffer in pixel, use higher value for better precision (slower)
+Horizontal aspect ratio - for anamorphic or non-square pixel output
+4x4 matrix, before constraints
+Minimum Distance
+End frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method)
+Particles generated by the particle system
+Region Text Highlight
+Align
+zh_TW
+Overwrite existing files while rendering
+Cylinder
+How many frames to fade
+Driver type
+World
+Theme settings for user interface elements
+Bending Stiffness
+Draw other selected objects that share the same image
+Show dashed lines indicating parent or constraint relationships
+And
+Bevel Radius
+Extrapolated
+Force
+Active Brush
+Distance will be used to attenuate shadows
+Form Factor
+The space where the header is going to be used in.
+Number
+Shade Top
+Number of frames to render ahead during playback
+Current view matrix of the 3D region
+Handle 1 Location
+Vertex Group Density
+Active Frame
+IK Y Limit
+Blending to inelastic collision
+Enable high resolution (using amplification)
+Simulation starts on this frame
+Properties to set when the operator is called
+Result of rendering, including all layers and passes
+iTaSC
+Sound datablocks.
+Tweak Left
+X Scale
+Bone in an Armature datablock
+Output image in Targa format
+Stamp Sequence Strip
+F-Curve Modifier's panel is expanded in UI
+Build 50% proxy resolution
+An object duplicate
+Start Offset
+Items
+Fluid simulation settings for an object taking part in the simulation
+Set audio mixing buffer size to 8192 samples
+Material Strand
+Inflow
+Sort
+Relative Key
+Motion Paths
+Return
+Stiffness defines how much of the element to fill
+Meta Strip
+Bake Alpha values (transparency)
+Memory cache limit in sequencer (megabytes)
+Input configuration, including keymaps
+Select the type of Framing you want
+Animation data for this datablock
+Raytracing
+Key Map Item
+Split quads to give the least distortion while baking
+Show overexposed areas with zebra stripes
+1024
+Bias towards faces further away from the object (in blender units)
+Strip time is controlled by an F-Curve rather than automatically determined
+Bake Location
+sr_RS
+Panel
+Main Libraries
+Edit Edit
+Get away from assigned object or loudest assigned signal source
+Darken
+Script datablocks (DEPRECATED).
+Average Separation
+F-Curve Modifiers
+RNA type used for pointers to any possible data
+Space Image Editor
+UV Selected
+Handle 1 Type
+Choke
+Use Simplify
+Maximum
+YZX Euler
+No Self
+Helicopter Mode
+Rotation in Eulers
+On Cage
+Bone that defines the display transform of this custom shape
+Main Node Trees
+Used Layers
+Cube Map
+Point cache for physics simulations
+Interactive python console
+Use environment map with six cube sides
+Grease Pencil datablocks.
+Show .blend files
+Kill Particles
+Sets maximum X value for the render border
+Only Seconds
+NLA Tracks (i.e. Animation Layers)
+Timer Property
+Z Rotation
+Ensure all bone-deforming vertex groups add up to 1.0 while weight painting
+Rigid to Soft Body
+Lock to Object
+Threshold
+Enable sorting of faces for correct alpha drawing (slow, use Clip Alpha instead when possible)
+Occlude Geometry
+Causes surface data to be duplicated with the object
+Use the images alpha values clipped with no blending (binary alpha)
+Hold Forward
+Set Controller state index (1 to 30)
+Amount of light that gets scattered out by the volume - the more out-scattering, the shallower the light will penetrate
+Lock Horizon
+Ignore Layers
+Object Matrix
+Pixel Aspect X
+Filename
+Use Ambient Occlusion
+The transformation of the target is evaluated relative to its local coordinate system
+BW
+Bake Specular values
+Tool
+Margin Column
+Maximum distance from active object to other object (in blender units
+Final transformation value of object or bone
+Group Name
+fr_FR
+Kill collided particles
+Disable simulation of angular motion along the Y axis
+Collision Margin
+SMPTE timecode showing minutes, seconds, and frames only. Hours are also shown if necessary, but not by default
+bl_use_preview
+Draw Faces
+Vertex Group Rotation Negate
+\
+New Window
+Turbulent noise driven by particle velocity
+Lock Rotation
+Color Source
+Print state debug info in the game engine
+Location of head of the channel's bone
+Timer
+Output video in Xvid format
+Enable raytraced reflections
+Image Preview
+Optional space type keymap is associated with
+Use ramps for GLSL rendering
+Motion Samples
+Vectorscope Opacity
+Element defining a color at a position in the color ramp
+All Action Keyframes
+Automatic keyframe insertion for Objects and Bones (default setting used for new Scenes)
+Align Object To
+Welding threshold: distance between nearby vertices to be considered equal => set to 0.0 to disable welding test and speed up scene loading (ok if the mesh has no duplicates)
+Limit
+T
+Diffuse Color
+Release
+User defined string text value in a string properties layer
+Histogram for viewing image statistics
+Scroll Widget Colors
+General media friction for point movements
+Lock Y Rotation Axis
+Set audio mixing buffer size to 1024 samples
+Draw the image repeated outside of the main view
+Mesh Int Property
+Noodle curving
+Unknown Type
+Add & Replace
+Border Collisions
+Add children to form a compound collision object
+Influence
+Show high resolution (using amplification)
+Collection of sounds
+Use Bone Heads
+Actuator to apply actions in the game engine
+Mp3
+Go to closest enemy and attack when in range
+Constraint Target
+Use trackball style rotation in the viewport
+32768
+Overwrite
+Duplicate Particle
+32-bit Signed
+Scale
+Expression to use for Scripted Expression
+Pre-calculate the shading information into a voxel grid, speeds up shading at slightly less accuracy
+Parameters
+Material Mode
+Avoid
+Cache is outdated
+Actor
+Bone Group Index
+Toolbox Column Layout
+Show the frames per second screen refresh rate, while animation is played back
+Image Editor
+Mesh Vertex Sticky Texture Coordinate
+Physics engine used for physics simulation in the game engine
+Average Spring length * Ball Size
+Renders rings over halo
+Offset in the random number table for child particles, to get a different randomized result
+Auto Keying Mode
+B-Bone Segments
+Time in 1/10 seconds to hold the Left Mouse Button before opening the toolbox
+Visible Layers
+File format to save the rendered images as
+Enable view navigation within the camera view
+Show background image in top view
+Sun brightness
+Closest
+Make this curve or surface a closed loop in the U direction
+Command history
+XYZ Rotation Order. Prone to Gimbal Lock
+Draw Stretch Type
+Cyclic
+F-Curve and its keyframes are hidden in the Graph Editor graphs
+Scale factor along the Y for items in this (sub)layout.
+F-Curve Editor
+Area distortion between UV and 3D faces
+YXZ Rotation Order. Prone to Gimbal Lock
+Effective but slow compression
+Fields
+For bone motion paths, search whole Action for keyframes instead of in group with matching name only (is slower)
+Process the render result through the compositing pipeline, if compositing nodes are enabled
+Co-ordinate system to cache particles in
+Curve guide effector weight
+Theme settings for the Logic Editor
+Default
+Black Level
+ISO 1
+Fine tunes texture mapping X, Y and Z locations
+Single Property
+Korean (한국 언어)
+DopeSheet Sub-Channel
+Max Air Speed
+Vertex Group Length Negate
+Key location for a particle over time
+Render a user-defined border region, within the frame size. Note, this disables save_buffers and full_sample
+Range
+Materials
+Show hidden dot files
+Numpad Enter
+Polish (Polski)
+Automatic saving of temporary files in temp directory, uses process ID
+Cubic B-Spline
+Logic editor space data
+Open menu buttons and pulldowns automatically when the mouse is hovering
+Display zoom level
+Stamp Filename
+Weight
+Bias (in radians) to prevent smoothed faces from showing banding (for Raytrace Constant Jittered)
+Auto XYZ to RGB
+UV
+Audio volume
+Wire Select
+Replace
+Show paint related properties
+Target Space
+Gloss Samples
+UI
+Keep horizon level while flying with 3D Mouse
+Texture Mode
+Shaded + Multiple Scattering
+Lifetime
+Settings for particle fluids physics
+Type of units for this property
+Pointer
+Field Settings
+PoseBone Constraints
+Right Ctrl
+User Key Configuration
+Color 3
+Speakers
+Color 1
+Spline Points
+Color 4
+Gradient
+Rule Fuzziness
+YZX Rotation Order. Prone to Gimbal Lock
+Amount of residual error in radiant for constraints that work on orientation
+GLSL Shadows
+Undo Steps
+Show the entire viewport in the display window, using bar horizontally or vertically
+Dissolve Smoke
+Internal
+Library file the datablock is linked from
+Outer face thickness
+Any modifier keys pressed
+Screen aligned billboard
+Allow moving the mouse outside the view on some manipulations (transform, ui control drag)
+NLA Strips that this strip acts as a container for (if it is of type Meta)
+Pixel Cache
+Texture slot name
+Render Stamp
+bl_label
+Settings for interacting with Blender data
+Ball
+Active Clone
+Editbone Matrix
+ja_JP
+Curve in a curve mapping
+Auto Rainbow
+Maximum angular velocity in air (relative to 180 degrees)
+Operator Properties
+Material Raytrace Transparency
+Child
+Modal Keymap
+Color to use behind stamp text
+Theme settings for the graph editor
+Aligned
+Border Maximum X
+Border Maximum Y
+Type of event
+Set color of the bars
+Collapse Summary
+How many collision iterations should be done. (higher is better quality but slower)
+Consant falloff
+Fields Still
+Main Sounds
+Definition of a choice in an RNA enum property
+Translate Tooltips
+Sync Markers
+Object being duplicated
+Face in a Mesh datablock
+Calculate bone paths from tails
+Defines the structure of the header in the UI.
+UV Pinned
+No Collision
+Active Channel Group
+Make face invisible
+Number of subdivisions of bone (for B-Bones only)
+Renders halo as a lens flare
+Only Selected Channels
+Theme settings for the Outliner
+Stroke data points
+Multiply Vertex Group with Envelope
+Inner face thickness
+Set actuator expanded in the user interface
+Low values are slower and higher quality
+Vertices Cache
+Keep UV and edit mode mesh selection in sync
+Particle Key
+Set controller expanded in the user interface
+Duplicate Curve
+List of background images
+Manipulator Handle Size
+Alive
+Lock Z Axis
+Tex
+A square showing Saturation/Value, with Hue slider
+Deliver material index pass
+XXX todo
+Collection of spline points
+Flock
+Linear Light
+Live Unwrap
+Radiosity
+Turbulence Influence
+Left Shift
+The source of this force field is the zero point of a harmonic oscillator
+Driver Target
+CIE
+Show High Resolution
+Pin Cloth
+Soft Body Settings
+Threads
+Negate the effect of the roughness end vertex group
+Gloss Threshold
+World Space
+Game data for a Scene datablock
+Blender 2.4
+Coordinates of the right handle (after the control point)
+F-Curves in this group
+Point cache list
+3D View Region
+Show the X axis line in perspective view
+Matroska
+Extinction scattering contribution factor
+Callback function defines for builtin Keying Sets
+Generate point density from an object's vertices
+Coulomb friction coefficient, when inside the physics distance area
+Temporary
+Vertex group to control size
+Time in milliseconds between each frame recorded for screencast
+Low Resolution Mesh
+Maximum structural stiffness value
+Maximum radial distance for the field to work
+Collection of point caches
+Volume
+Asymmetry
+Mux rate (bits/s(!))
+Weight value of a vertex in a vertex group
+Log conversion reference blackpoint
+Point density settings
+Display datablocks of active object
+Show Mouse
+Name of Action Group to assign setting(s) for this path to
+Rotate
+Multiplier for multiple scattered light energy
+09 - Theme Color Set
+(Min+Max)/2 * Ball Size
+Flow
+Output image in Radiance HDR format
+Show Expanded
+11 - Theme Color Set
+Front scattering weight
+Maximum speed for jumping
+Compositor Nodes
+Particle in a particle system
+Vertex Group
+U
+Bending Stiffness Vertex Group
+Context
+Vertex selection mode
+Use scaled but un-grid-fitted kerning distances
+Gloss Amount
+3D region that defines the quad view settings
+Display groups and their datablocks
+Include visualization of Curve related Animation data
+User Modified
+Statistical view of the levels of color in an image
+Cubic Catmull-Rom
+Anisotropic Friction
+4x
+Inverse Gain
+Fade Time
+Visual Keying
+Underline
+Translate Interface
+Property Definition
+Bake Mirror colors
+Animated Strip Time
+Friction Factor
+Space data for a screen area
+Maximum speed on land
+Theme User Interface
+Deflect Emitter
+Use Edges
+The base density of the volume
diff --git a/po/update_mo.py b/po/update_mo.py
index c0870f3fbb3..4effdc65541 100755
--- a/po/update_mo.py
+++ b/po/update_mo.py
@@ -1,6 +1,6 @@
#!/usr/bin/python
-#update all mo files in the LANGS
+# update all mo files in the LANGS
import os
diff --git a/po/update_po.py b/po/update_po.py
index 8a2f61ba46f..50459c2b14b 100755
--- a/po/update_po.py
+++ b/po/update_po.py
@@ -1,6 +1,6 @@
#!/usr/bin/python
-#update all po files in the LANGS
+# update all po files in the LANGS
import os
diff --git a/po/update_pot.py b/po/update_pot.py
index 5b5fe35ae35..616443edc4a 100755
--- a/po/update_pot.py
+++ b/po/update_pot.py
@@ -1,6 +1,6 @@
#!/usr/bin/python
-#update the pot file according the POTFILES.in
+# update the pot file according the POTFILES.in
import os
@@ -12,3 +12,50 @@ cmd = "%s --files-from=%s/po/POTFILES.in --keyword=_ --keyword=N_ --directory=%s
GETTEXT_XGETTEXT_EXECUTABLE, SOURCE_DIR, SOURCE_DIR, SOURCE_DIR, DOMAIN)
os.system( cmd )
+
+def stripeol(s):
+ if line.endswith("\n"):
+ s = s[:-1]
+
+ if line.endswith("\r"):
+ s = s[:-1]
+
+ return s
+
+pot_messages = {}
+reading_message = False
+message = ""
+with open("blender.pot", 'r') as handle:
+ while True:
+ line = handle.readline()
+
+ if not line:
+ break
+
+ line = stripeol(line)
+ if line.startswith("msgid"):
+ reading_message = True
+ message = line[7:-1]
+ elif line.startswith("msgstr"):
+ reading_message = False
+ pot_messages[message] = True
+ elif reading_message:
+ message += line[1:-1]
+
+# add messages collected automatically from RNA
+with open("blender.pot", "a") as pot_handle:
+ with open("messages.txt", 'r') as handle:
+ while True:
+ line = handle.readline()
+
+ if not line:
+ break
+
+ line = stripeol(line)
+ line = line.replace("\\", "\\\\")
+ line = line.replace("\"", "\\\"")
+
+ if not pot_messages.get(line):
+ pot_handle.write("\n#: Automatically collected from RNA\n")
+ pot_handle.write("msgid \"%s\"\n" % (line))
+ pot_handle.write("msgstr \"\"\n")