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authorSergey Sharybin <sergey.vfx@gmail.com>2011-09-20 12:38:16 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2011-09-20 12:38:16 +0400
commitbba54a051ad98d2c1333cea71836fc21e0730a14 (patch)
tree018213ec6fb54750c752eee27205045967300a69 /po
parent16e21f49f78b3d7b02d92cbc7a2ce547365600ac (diff)
i18n: fake_gettext is no longer needed for python
Diffstat (limited to 'po')
-rw-r--r--po/messages.txt508
1 files changed, 302 insertions, 206 deletions
diff --git a/po/messages.txt b/po/messages.txt
index 56a22454774..b491061cdc4 100644
--- a/po/messages.txt
+++ b/po/messages.txt
@@ -1,21 +1,23 @@
The edited object
-Texture datablocks.
Bezier curve point with two handles defining a Keyframe on an F-Curve
+Max Climb
Media Stop
System & OpenGL
Strips Selected
Active Keying Set
Action Blending
Bone is able to be selected
+Defines where the color of the environment light comes from
Display files as short list
Build 75% proxy resolution
Right Mouse
-Restrict the number of animation updates to the animation FPS. This is better for performance, but can cause issues with smooth playback.
+Cubic Catmull-Rom
Particle system can be edited in particle mode
UV editor data for the image editor space
Editing hair
Zoom using opposite direction
Graph Editor space data
+Create obstacle
Tiles
Align newly added objects to the world coordinates
Index of custom color set
@@ -37,14 +39,15 @@ Sun Size
Set modifier expanded in the user interface
Multiple Scattering
ID Name
-Square (SV + H)
+Steering
Animation Visualisation
Keyed States
Fixed size vertex indices array
Normal Size
Track To
+Time since last access of a GL texture in seconds after which it is freed. (Set to 0 to keep textures allocated.)
Collection of keymaps
-Channel Group
+Texture datablocks
Number of vertical pixels in the screen
Fluid Simulation
Zooms in and out like scaling the view, mouse movements relative to center
@@ -59,15 +62,15 @@ Small Caps
UV Project
UV Sync Selection
Cloth dynamics for hair
+File Browser Main
Sensitivity
Amount of rotation around side vector
Specify how many frames the Map Old will last
Start Still
-All Object Origins
Unique datablock ID name
Active pose marker for this Action
Draw Channels
-Control how much mist density decreases with height
+Smoothens emitted smoke to avoid blockiness
Tool Settings
Text Line
Bone Constraints
@@ -77,7 +80,6 @@ Only use case sensitive matches of search string
Screw
Region Text
Representation of alpha information in the RGBA pixels
-Smoothens emitted smoke to avoid blockiness.
Edges receive a drag force from surrounding media
Sequence Transform
Over Drop
@@ -111,12 +113,15 @@ Game
Minimal Spring length * Ball Size
16384
Line in which the marker is located
+Offset X
+Rasterized cell height
Edge Threshold
-Z
Set audio channels to mono
Jump Speed
HuffYUV
Active Bone
+View3D Fly Modal
Sets the audio channel count
Rotation Damping
Max Air Acceleration
@@ -149,22 +154,22 @@ Filter Movies
Material datablock used by this material slot
Smooth Emitter
Catalan (Català)
-Proxy parameters for a sequence strip
+RVO (cells)
Home
Action Mouse
Show Debug Info
Loads a saved environment map image from disk
is_baking
-Falloff power (real gravitational falloff = 2)
+Scene datablocks
Wire
Group
On Land
-Maximum distance of reflected rays. Reflections further than this range fade to sky color or material color
Group Objects
Time Step
Keep UI
Bone inherits rotation or scale from parent bone
Show Selected Object
+Theme settings for the Outliner
Time of key over the simulation
Header Text
Health
@@ -180,6 +185,7 @@ Strength of force field
Space that target is evaluated in
F11
Star
+Library datablocks
Line Input
Lighten
In Range
@@ -188,6 +194,7 @@ F17
Node Socket
Quad-Buffer
Sets scaling for the texture's X, Y and Z sizes
+F14
Motion Path settings for animation visualisation
Make hairs longer
Set audio sample format to 32 bit float
@@ -215,12 +222,11 @@ Image File
Preset configs for external animation players
Maximum Value
Make this nurbs curve or surface act like a Bezier spline in the U direction (Order U must be 3 or 4, Cyclic U must be disabled)
-Factor Repulsion
uk_UA
3x3 bone matrix
Vertex Weight
Display Material
-Show UV editing related properties
+Use a custom transform orientation
GLSL Shaders
Text
Deliver shadow pass
@@ -237,7 +243,7 @@ Active Strip
Initial Rest Length
User defined layer of string text values
Edge Tag Mode
-Active camera used in this view (when unlocked from the scene's active camera)
+Invert tilt Axis
Deliver emission pass
Face Selected
Xor
@@ -255,7 +261,7 @@ Set audio sample format to 32 bit signed integer
Scene render size
Multiplier to convert blender units to physical distance
Free Image Textures
-High quality interpolation, but slower
+Metaball datablocks
DPI
Fill in Z values for solid faces in invisible layers, for masking
Active Action for this datablock
@@ -277,8 +283,8 @@ A
Renders star shaped lines over halo
Fade-out Color
Syntax Built-in
-Panel Style
-Material datablocks.
+Samples below this threshold will be considered fully shadowed/unshadowed and skipped (for Raytrace Adaptive QMC)
+Camera datablocks
Bounding Box Center
Middle Mouse
Framerate base
@@ -298,7 +304,7 @@ All
Serbian (Српском језику)
Sample Method
Text Anti-aliasing
-Luma Waveform
+Only allows given density value in emitter area
Sequencer Preview Shading
Lower field first
File Name
@@ -318,7 +324,7 @@ An object instance in a scene
User Interface
Alt
Vertex group name
-Number of cone samples averaged for blurry refractions
+PNG
Animated Selected
Blue
Damping of the spring force, when inside the physics distance area
@@ -333,6 +339,7 @@ Draw only faces with the currently displayed image assigned
Record Run
Pixel width over which the reconstruction filter combines samples
Global Scene
+Defines the structure of the header in the UI
Source List Text Highlight
User-editable keyframes
Scaling factor for action
@@ -359,7 +366,6 @@ Item
In/Out Node
Frame that modifier's influence ends (if Restrict Frame Range is in use)
Premultiplied
-Samples below this threshold will be considered fully shadowed/unshadowed and skipped (for Raytrace Adaptive QMC)
Number of frames cached
Description of the Struct's purpose
Tilt in 3D View
@@ -368,7 +374,8 @@ Offsets image horizontally from the world origin
region_data
Protect layer from further editing and/or frame changes
File Format
-Use this files path when library linked into another file.
+Retarget roll mode
+IK rot control
Upper bound of envelope at this control-point
Interaction Radius
Syntax String
@@ -399,13 +406,13 @@ True when the property is not saved in presets
Images are rendered in new Window
Theme Timeline
If this is set, the header gets a custom ID, otherwise it takes the name of the class used to define the panel. For example, if the class name is "OBJECT_HT_hello", and bl_idname is not set by the script, then bl_idname = "OBJECT_HT_hello"
-Stamp Text Color
+The color that rays with no intersection within the Max Distance take (material color can be best for indoor scenes, sky color for outdoor)
Show Cursor
Goal Default
Shape Key Point
Object Origin Size
Orthographic
-Black
+Invert y axis
Unit Scale
Collection of points for Bezier curves only
Mouse
@@ -427,10 +434,9 @@ Numpad 4
Type
Action Groups
Styles
-Buoyancy
rv
+Recast data for a Game datablock
Number of frames to show before the current frame (only for 'Around Current Frame' Onion-skinning method)
-Only allows given density value in emitter area.
Description of the property for tooltips
Area in a subdivided screen, containing an editor
IK Z Maximum
@@ -468,6 +474,7 @@ Show Menus
W
Inverse Kinematics
Number of times a map will be rendered recursively (mirror effects.)
+Face Mask
Density is calculated as a factor of default density (depends on particle size)
Soft
Use a maximum distance for the field to work
@@ -496,6 +503,7 @@ Set audio mixing buffer size to 256 samples
Bake normals
Uses direction of strands as normal for tangent-shading
Textbox Width
+Pose
Plasticity
Object scale factor
Boid effector weight
@@ -504,14 +512,17 @@ Fight
Adjust the offset to the beginning/end
Bone Solid
NLA Strip representing a sound event for speakers
+Maximum contour edge length
Build free run time code index using Record Date/Time
End frame displayed in the sequence editor after offsets are applied
NLA Strip acts as a container for adjacent strips
Offsets image vertically from the world origin
+Block anything else from using the cursor
Inverse Lift
Maximum for slider
Mode of automatic keyframe insertion for Objects and Bones (default setting used for new Scenes)
Render Solid faces in this Layer
+Vertex Weight Edit
Rotation style in the viewport
Active Vertex Color Index
Show the active object's smoke cache
@@ -532,6 +543,7 @@ Luma
Blend Out
B
B-Bone X size
+Anti-Aliasing Level
Handle Vertex Size
IK Lin Weight
Negative
@@ -561,12 +573,13 @@ Operating system key pressed
14 - Theme Color Set
Grease pencil data for this space
Child particle interpolated from simulated or edited particles
-Frequency
+Editor header containing UI elements
Select Head
Catmull-Rom
GLSL Nodes
Make edges 'sail'
Scattering
+Wire Select
Unit
Bezier Points
Frame on which the simulation starts
@@ -609,14 +622,14 @@ Marker is temporary
Collection of screens
Lock X Axis
Octree Resolution
+Control how much mist density decreases with height
Custom Color Set
Texture Context
Active Vertex Group
-Bounding box of this object represents the computational domain of the fluid simulation
+Disallow movement around the Y axis
Edge Color
Datablocks
Channels of the image to draw
-Adjust simulation speed.
2D Cursor
Constant QMC
Shape Key Curve Point
@@ -633,7 +646,6 @@ Tag Sharp
Is part of an IK chain
Output image in JPEG format
Main Groups
-Group datablocks.
Slider Min
Side
Bone
@@ -672,23 +684,21 @@ Opaque
Goal (vertex target position) friction
All rules are averaged
Grease Pencil Stroke
-Text datablocks.
Display Object Info
The maximum distance from which a boid can attack
-Metaball datablocks.
+Curve interpolation at this point: Bezier or vector
Both Z
Textbox Y Offset
-Particle Brush
+Node group datablocks
Ogg Theora
Logic And
Identifier of operator to call on input event
-Uses the vertex normal to specify the dimension of the halo
+Spaces contained in this area, the first being the active space. NOTE: Useful for example to restore a previously used 3d view space in a certain area to get the old view orientation
Set audio channels to stereo
Order V
View & Controls
Rec Run
Upward spring force, when inside the physics distance area
-Active index in vertex group array
Mesh Texture Face Layer
Transformation orientation
Gives a radial field toward the center of object
@@ -753,12 +763,13 @@ Find All
Activate or deactivate item
Blobby element in a MetaBall datablock
Only Render
+Radius of the agent
Show Navigation Guide
Default Colors
Sets the dimension of the sub-flares, dots and circles
Dynamic Friction
fi_FI
-NodeTree
+Viewpoint Object
Display the object solid, lit with default OpenGL lights
Use Global Coordinates
Use the initial length as spring rest length instead of 2 * particle size
@@ -771,6 +782,7 @@ Vertex group to control clump
Enable/Disable Constraint
Object is detected by the Near and Radar sensor
VBOs
+When false, this (sub)layout is greyed out
Select Mouse
The Drivers/Expressions for this datablock
Individual Centers
@@ -807,14 +819,12 @@ Manoeuvre to avoid collisions with other boids and deflector objects in near fut
Global gravity weight
Curve or Surface subdivisions per segment
The nominal number of game frames per second. Physics fixed timestep = 1/fps, independently of actual frame rate
-Object datablocks.
Back scattering (-1.0) to Forward scattering (1.0) and the range in between
Library Path
Calculate shadows while rendering
Defines the strength of environment light
Mux packet size (byte)
Croatian (Hrvatski)
-Gimbal
Separate Colors
Collider Friction
Goal minimum, vertex group weights are scaled to match this range
@@ -827,6 +837,7 @@ Draw F-Curves using Anti-Aliasing and other fancy effects. Disable for better pe
Keying Set
UV Local View
Changing edges seam re-calculates UV unwrap
+View3D Move Modal
Any Type
Image Paint
Set audio mixing buffer size to 16384 samples
@@ -835,14 +846,17 @@ Active EditBone
Brush
Show only sensors connected to active states
Disable simulation of angular motion along the Z axis
+3D View Generic
Shape used as a relative key
World Stars
Use Environment Lighting
X Location
Auto Save Temporary Files
+Surface subdivisions per segment
Output image in OpenEXR format
Center
Air has normally some thickness which slows falling things down
+Defines if the panel has to be open or collapsed at the time of its creation
Parameters for the function
Keep root keys unmodified
Interpolate new particles from the existing ones
@@ -874,7 +888,7 @@ Auto handles clamped to not overshoot
How much the spring has to be stretched/compressed in order to change it's rest length
Show Brush On Surface
.
-Error Limit
+Defines the structure of the panel in the UI
Handle 2 selected
Use lights for GLSL rendering
Groups
@@ -900,6 +914,7 @@ Add directed noise to the density at render-time
Physics Sub Steps
Mesh Faces
Apply on spline
+Armature Sketch
Render Halos in this Layer (on top of Solid)
Nla Strips
Weight used by the Bevel modifier
@@ -913,9 +928,11 @@ Theora
Hook
Collection of materials
Lifetime mapped as 0.0 - 1.0 intensity
+Property Editor
Vorbis
Allow Land
Tip select mode
+Navigation Mesh
Limit the texture size to save graphics memory
Game engine user defined object property
Sticky vertex selection disabled
@@ -929,10 +946,10 @@ Numpad +
Menu
Active Point Cache Index
Starting frame of the stored range
-Bake displacement
+Panel Style
Emphasize position of keyframes on Motion Paths
Libraries
-Brush datablocks.
+Restrict Frame Range
Quadratic Drag
Display X Axis
Copy of the colors associated with the group's color set
@@ -958,6 +975,7 @@ Meta strip stack, last is currently edited meta strip
Noise algorithm - Voronoi F2: Returns distance to the 2nd closest feature point
Auto Keyframe Insert Keying Set
2D Cursor Location
+Vertex Weight Mix
Group Index
Add hairs
Bake textures
@@ -967,10 +985,10 @@ When rendering animations, save JPG preview images in same directory
The number of grid lines to display in perspective view
Worlds
The distance between 3D View grid lines
+Vector font datablocks
Tag Bevel
Negate the effect of the kink vertex group
Use viscoelastic springs instead of Hooke's springs
-Theme settings for the 3D View
Frameserver Port for Frameserver Rendering
Shows actuators for this object in the user interface
Show Info
@@ -989,7 +1007,6 @@ To node
Puff Mode
Root
Deliver Z values pass
-Mesh datablocks.
Coordinates of the control point
Transforms don't include parenting/restpose or constraints
Keying Set Path
@@ -1039,7 +1056,7 @@ Weight to assign in vertex groups
Bone Armature-Relative Matrix
Rest length of the harmonic force
user_preferences
-Scopes to visualize image statistics.
+Gimbal
Alpha Under
RNA property definition
YXZ Euler
@@ -1050,10 +1067,11 @@ Editor menu containing buttons
Right handle selection status
Minimum Value
Action referenced by this strip
+Display and edit the grease pencil freehand annotations overlay
Path edit mode
Smooth falloff
Preferences related to viewing data
-Lock to Cursor
+Max Edge Error
A square showing Hue/Value, with Saturation slider
D
Material slot in an object
@@ -1089,7 +1107,7 @@ Which style to use for font kerning
Fall-Off
Render voxels from a Blender smoke simulation
Draw the points which make up the strokes (for debugging purposes)
-Motion
+Frames
Original image height
Use face for collision and ray-sensor detection
Around Frame
@@ -1099,7 +1117,8 @@ Device up/down directly controls your Z position
The Runge-Kutta ODE solver error limit, low value gives more precision, high values speed
Original image width
Show Margin
-Viewpoint Object
+Transform Modal Map
+Stiff Quads
System
Spherical Panoramic
Onion Skinning settings for animation visualisation
@@ -1121,6 +1140,7 @@ Use Min
Display the center and axis during rotation
Multiplier for intensity values
Render Edge-enhance in this Layer (only works for Solid faces)
+Material datablocks
/
Arabic (العربية)
Most compact representation. Uses '+' as separator for sub-second frame numbers, with left and right truncation of the timecode as necessary
@@ -1129,10 +1149,12 @@ Lift
Lighting for a World datablock
External
Collection of metaballs
+Sets the hardness of the halo
General rotation damping
Constraint name
Hardness
Syntax highlight for scripting
+Parameters and Settings for the Filebrowser
Edit Path
Rot Matrix
Global Time
@@ -1145,7 +1167,7 @@ Flare
Control Point selected
Freehand curves defining the sketch on this frame
Make this nurbs surface act like a Bezier spline in the V direction (Order V must be 3 or 4, Cyclic V must be disabled)
-Frames
+Operator
Near
Use the pinned context
Display files as a detailed list
@@ -1174,7 +1196,7 @@ Static
AVI
Internal Friction
Global Hair
-Traditional Chinese (繁體中文)
+Level height
Bake Specular colors
DopeSheet space data
Registered Optionally
@@ -1200,7 +1222,7 @@ Directory/name to save animations, # characters defines the position and length
Follow Path
Use a cubic filter for anti-aliasing
Media First
-Tree Type
+Use so the operator grabs the mouse focus, enables wrapping when continuous grab is enabled
Draw Frames
Length of rays, defines how far away other faces give occlusion effect
Lock Scale
@@ -1211,16 +1233,13 @@ Point Source
cs_CZ
Pose Space
Sort the file list alphabetically
-Use a custom transform orientation
-Maximum number of frames on either side of the active frame to show (0 = show the 'first' available sketch on either side)
-Restrict Frame Range
+Provides an alternative access to loc/scale/rotation relative to the parent and own rest bone
Collision Type
Collection of node trees
-Stiff Quads
Occlusion Resolution
Apply sun effect on sky
Stamp Note Text
-Align the transformation axes to average normal of selected elements (bone Y axis for pose mode)
+Traditional Chinese (繁體中文)
Scene layers included in this render layer
Weight used by the Bevel modifier 'Only Vertices' option
IK Y Stiffness
@@ -1246,6 +1265,7 @@ Show Error
Left
Property that stores arbitrary, user defined properties
UV 4
+Resolution %
Scattering color
UV 1
UV 3
@@ -1253,7 +1273,7 @@ UV 2
Handle 2
Display datablocks in visible layers
Handle 1
-True if this map is ready for use, False if it needs rendering.
+Left handle selection status
Active Keying Set Index
SMPTE (Full)
Use textures to affect material properties
@@ -1261,7 +1281,7 @@ Draw Modified Edges
Maximum caused damage on attack per second
Shape Key
Enable file compression when saving .blend files
-Anti-Aliasing Level
+Script datablocks (DEPRECATED)
Frame rate for the screencast to be played back
MPEG-1
Use Sketching Sessions
@@ -1276,7 +1296,7 @@ Keyed timing
Free Run (rec date)
Use a 3D manipulator widget for controlling transforms
Insert Keyframes - Only Needed
-Scale factor along the X for items in this (sub)layout.
+Show handles of Bezier control points
Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)
Inverse Quadratic
ru_RU
@@ -1349,6 +1369,7 @@ Button 9
Collection of speakers
Adaptive QMC
Layers the object base is on
+NLA Generic
Sort by size
Friend
Velocity Min
@@ -1366,6 +1387,7 @@ Global child particles percentage
Faces collide too, can be very slow
Disable collision for this object
Disable the time difference between fields
+The default directory to search for loading fonts
Automatic keyframe insertion in available curves
Bake the normals in camera space
Show Header
@@ -1391,7 +1413,7 @@ Bitrate
Back scattering weight
Select where rendered images will be displayed
The shape of the reflection, from 0.0 (circular) to 1.0 (fully stretched along the tangent
-A random rule is selected for each boid
+Gamma Corrected Color
AutoMerge Keyframes
Hold the first frame if no previous strips in track, and always hold last frame
Active PoseChannel constraint
@@ -1412,7 +1434,7 @@ Plus
Coordinates
Roll CW
Envelope Control Point
-Maximum number of lines to store for the console buffer
+Invert roll Axis
Source List Text
The file extension used for saving renders
Last selected element
@@ -1438,13 +1460,13 @@ Tab
Default Closed
SPH Fluid Settings
Dome physical configurations
-Percentage scale for render resolution
+Theme settings for the User Preferences
Front-Truncated
Has the current session been saved to disk as a .blend file
12 - Theme Color Set
Box
Constraint modifying the transformation of objects and bones
-How much density effects smoke motion, higher value results in faster rising smoke
+Curve datablocks
Adjustment Layer
Velocity Scale
Field of View of the Dome - it only works in mode Fisheye and Truncated
@@ -1485,7 +1507,7 @@ Sequence editor space data
The context in which the panel belongs to. (TODO: explain the possible combinations bl_context/bl_region_type/bl_space_type)
Bake from Multires
Start size of strands in pixels or Blender units
-Curve datablocks.
+Shape Key datablocks
Targa
Particle Instance
Bezier V
@@ -1535,7 +1557,6 @@ F8
Filter Sound
Mass of cloth material
Matrix
-Add light coming from the environment
Action Group that this F-Curve belongs to
Subdivide stroke adaptively, with more subdivision in curvier parts
How many steps to draw the path with
@@ -1557,6 +1578,7 @@ Image Pin
Accuracy of attack
Continuously unwrap the selected UV island while transforming pinned vertices
Collection of grease pencils
+Gesture Border
Exclude raytraced reflection pass from combined
Choose normal space for baking
Boid state for boid physics
@@ -1565,8 +1587,7 @@ Axis Angle
Field settings for an object in physics simulation
Rotation Mode
Active Spline
-Provides an alternative access to loc/scale/rotation relative to the parent and own rest bone.
-The region where the panel is going to be used in.
+Buoyancy
Element of a curve, either Nurbs, Bezier or Polyline or a character with text objects
Start player with a visible mouse cursor
Bars
@@ -1585,14 +1606,13 @@ Constraint
Display Hidden
Receive shadows from sources outside the volume (temporary)
Required
-No Ghosts
+Domain
Display Speaker
GLSL Ramps
Point data to use as renderable point density
Keyframe insertion only when keyframe needed
Audio Sample Rate
Area width
-Whether to draw the sound's waveform.
Time
Texture datablock used by this texture slot
Draw Waveform
@@ -1621,12 +1641,12 @@ Zoom To Mouse Position
Shadows
Use High Quality Drawing
Exclude emission pass from combined
-Vertex Group Size
+Invert rotation axis
Plane
Drivers
Particle system in an object
Shader Nodes
-Deliver environment lighting pass
+Z-Buffer
Soft to Soft Body
Expanded in the user interface
After Current
@@ -1652,6 +1672,7 @@ Data type of the property
Gain
Scale X
Is Perspective
+Metaball
IK Z Stiffness
B-Bone Display X Width
Space Console
@@ -1661,7 +1682,7 @@ Macro
Average
Curve
Sketches for this layer on different frames
-Vector font datablocks.
+User interface layout in a panel or header
Error Tolerance
Axis of mouse movement to zoom in or out on
Disable auto (de)activation in physics simulation
@@ -1700,17 +1721,20 @@ Lock editing of four component rotations by components (instead of as Eulers)
NLA Track is evaluated itself (i.e. active Action and all other NLA Tracks in the same AnimData block are disabled)
The diffuse color of the OpenGL light
Do not calculate lighting and shadows
+Max Sample Error
Cut
Starting distance of the mist, measured from the camera
Damping
-Movie Format
+Push an undo event (needed for operator redo)
White
Sets the strength of the add effect
Collection of lamps
+Animation
Parent bone (in same Armature)
Environment Maps
Inputs
Direction
+Max difference in heights of obstacles to enable their interaction
group
75%
Hide this curve in editmode
@@ -1743,7 +1767,7 @@ Boid state name
Simulation value to be used as a texture
64-bit Float
Domain Object
-Surface subdivisions per segment
+Right
Shape of clumping
XZY Euler
Group Sockets
@@ -1756,7 +1780,7 @@ Number of frames to show after the current frame (only for 'Around Current Frame
Placeholders
name
Unfitted
-Simple
+Minimum regions size. Smaller regions will be merged
Mesh Selection Mode
Method to draw in the sequencer view
Mute
@@ -1769,6 +1793,7 @@ Main Images
Weight for cloth simulation
Index number of the vertex group
Collection of NLA Tracks
+Sequence strip data for a single frame
Sculpt/Paint Use Unified Strength
Audio Mixing Buffer
ID-block that the specific property used can be found from (id_type property must be set first)
@@ -1822,9 +1847,11 @@ G
Collection of group objects
Make hairs shorter
Show properties marked for debugging while the game runs
+Invert x axis
Greek (Ελληνικά)
Smooth
Sync view position between side views
+Used Layers
Active File Text
F18
F19
@@ -1837,7 +1864,7 @@ F10
Display Meshes
F16
Options
-F14
+Grease Pencil datablocks
F15
Output video in AVI JPEG format
Sky Color
@@ -1893,8 +1920,9 @@ REC709
Smooth the normals of the surface or beveled curve
2D View Minimum Grid Spacing
Font Style
-2
+Image datablocks
3D region in this space, in case of quad view the camera region
+Sound datablocks
Auto Velocity
Data
Bake the normals in world space
@@ -1920,12 +1948,13 @@ Main Worlds
Shadowed
11
Atmosphere
-12
+Create representation for obstacle simulation
Estimated rotation matrix
16
Pose
Sun size
-Defines if the panel has to be open or collapsed at the time of its creation.
+NodeTree
+RGB
2048
Anaglyph
Active Object
@@ -1944,7 +1973,6 @@ Sets the maximum number of physics step per game frame if graphics slows down th
Keying Sets All
Boid
Numpad 6
-Scene datablocks.
Snap Element
it_IT
Include the name of the foreground sequence strip in image metadata
@@ -1968,11 +1996,13 @@ Numpad 1
Edge Sharp
Unit Settings
Stamp Frame
-Numpad 0
+Brush datablocks
+use global timestamp written by recording device
Mapping
Snap active onto target
Rigid Body Joint
Rate control: buffer size (kb)
+Scale factor along the Y for items in this (sub)layout
RGBA
Half
Sets the number of rings rendered over the halo
@@ -1987,6 +2017,7 @@ Off
Seam
Sculpt
Sequences
+Stiff viscosity is a factor of normal viscosity
Curve Guide
Proportional Editing disabled
Rotate Around Selection
@@ -2003,7 +2034,7 @@ Stamp Scene
Collection of grease pencil layers
Choose Collision Type
Amount to blend in the material's diffuse color in raytraced transparency (simulating absorption)
-Mode of automatic keyframe insertion for Objects and Bones
+Particle system has been edited in particle mode
Stroke conversion method
Properties acting as inputs for this driver
Point Cache
@@ -2013,7 +2044,7 @@ Don't use a physics engine
Material Override
Temperature difference to ambient temperature
State determining which controllers are displayed
-PNG
+All Object Origins
Uses extreme alpha
Node Tree
Before Current
@@ -2024,7 +2055,7 @@ F-Curves for controlling the strip's influence and timing
Field Order
Hide Dot Files/Datablocks
Loose
-Node tree type to display and edit
+Use Game Engine
Onion Skinning (ghosting) settings for visualisation
Draw dashed black-white edges
Align handle selected color
@@ -2053,10 +2084,12 @@ Use the scene's active camera and layers in this view, rather than local layers
Every point is effected by multiple springs
Vertex
Include the filename of the .blend file in image metadata
+Maximum distance error from contour to cells
Output video in H.264 format
Action displayed and edited in this space
History
Local View
+Stamp Text Color
Translation
IK Y Maximum
File Select Parameters
@@ -2073,7 +2106,7 @@ H
Main Lamps
Approximate
Controllers
-Separate Units
+Deliver specular pass
The number of old versions to maintain in the current directory, when manually saving
Theme settings for the NLA Editor
Nearest Marker
@@ -2083,7 +2116,8 @@ Index of refraction (higher values are denser)
Local Location
Default Key Configuration
Show background image while looking to the right
-Right
+The space where the header is going to be used in
+Max number of vertices per polygon
Quality of JPEG images, AVI Jpeg and SGI movies, Compression for PNG's
Averaged Value
Use a box filter for anti-aliasing
@@ -2095,6 +2129,7 @@ New Interpolation Type
Main data structure representing a .blend file and all its datablocks
Calculate bone paths from heads
Layer of vertex colors in a Mesh datablock
+Is this keymap item user defined (doesn't just replace a builtin item)
Main Textures
Enable soft body shape matching goal
How many self collision iterations should be done. (higher is better quality but slower)
@@ -2112,7 +2147,7 @@ Color Ramp Elements
Charge
Thickness
Zmask Layers
-RGB
+The panel label, shows up in the panel header at the right of the triangle used to collapse the panel
Spread
Cluster Iterations
Location
@@ -2129,12 +2164,14 @@ Minimum Size
Path to a custom animation/frame sequence player
Smoke inherits it's velocity from the emitter particle
Display Lists
+Maximum number of frames on either side of the active frame to show (0 = show the 'first' available sketch on either side)
Compress File
Bezier U
Displace
Velocity Max
Use Right Mouse Button for selection
Box Backdrop Colors
+Exec Default
3
Path point is selected for editing
Bone Group
@@ -2147,8 +2184,9 @@ Realtime Updates
Shutter
How strongly the fluid tries to keep from clustering (factor of stiffness)
Target
+Scrollbar
Show controllers of all selected objects
-Exec Default
+Instead of per brush radius, the radius is shared across brushes
screen
Use large mouse cursors when available
Keymap is defined by the user
@@ -2188,6 +2226,7 @@ Show the entire viewport in the display window, viewing more horizontally or ver
Pixel distance around the handles to accept mouse clicks
Initial State
Sum Values
+Channel Group
Tools can use this to tag data, (initial state is undefined)
The default directory to search for textures
Lin error
@@ -2197,6 +2236,7 @@ Release confirms
64
Title for the file browser
Sets the audio sample format
+Invert y Axis
Include the name of the last marker in image metadata
Collection of keyframe points
3D View space data
@@ -2216,17 +2256,18 @@ Point coordinates
Axis Angle (W+XYZ). Defines a rotation around some axis defined by 3D-Vector
Text Editor
Use display lists to speed up rendering by keeping geometry on the GPU
-Multiplier
+Actuators
Make this nurbs curve or surface meet the endpoints in the U direction (Cyclic U must be disabled)
es_ES
Auto Run Python Scripts
Subtract
+Screen Editing
Properties in the struct
Set audio sampling rate to 96000 samples per second
Scale to use when converting between blender units and dimensions
Mouse/Trackpad Zoom
X Ray
-Use the manipulator for scale transformations
+Maximum distance of reflected rays (reflections further than this range fade to sky color or material color)
True when this property is an output value from an RNA function
False when F-Curve could not be evaluated in past, so should be skipped when evaluating
Fresnel Factor
@@ -2242,7 +2283,6 @@ Path
Action
Sets the number of sub-flares
Used State
-Show handles of Bezier control points
Update other affected window spaces automatically to reflect changes during interactive operations such as transform
Filter Script
Method to interpolate/smooth values between voxel cells
@@ -2256,16 +2296,16 @@ Channels Selected
plugin
Spline IK
The frame on which the timeline marker appears
-Lamp datablocks.
+Snap to 1.0 frame/second intervals
Handle 1 selected
Free all image texture from memory after render, to save memory before compositing
Method used for combining Active Action's result with result of NLA stack
If enabled, stiffness can be scaled along a weight painted vertex group
-Snap to 1.0 frame/second intervals
+Invert z Axis
+Minimum regions size. Smaller regions will be deleted
Display Mode
Text bounding box for layout
Onion Skinning
-When false, this (sub)layout is greyed out.
Open
User Add-Ons
Output file format
@@ -2284,7 +2324,7 @@ Whether to use minimum clipping value
Main Actions
Editing context being displayed
Raytraced refraction settings for a Material datablock
-Retarget roll mode
+Enable image painting mode
Hidden
When adding objects from a 3D View menu, either align them to that view's direction or the world coordinates
Only show and edit handles of selected keyframes
@@ -2296,7 +2336,8 @@ Global maximum subdivision level
Use this object's coordinate system instead of global coordinate system
Viscosity
Theme Properties
-Add/Replace
+Boolean Property
+UV Selection Mode
Force the curve view to fit a defined boundary
Objects
Default (Default)
@@ -2304,7 +2345,7 @@ Shade Down
Grease Pencil Layers
Current Keying Set index
Shadow Exclude
-Spring force
+Root Size
Rest Shade Key
Framerate, expressed in frames per second
Scrollback
@@ -2312,7 +2353,6 @@ Overlay Lock
Duplicate Text
Russian (Русский)
10 - Theme Color Set
-Left handle selection status
Collection of texture slots
ID Materials
I
@@ -2327,13 +2367,14 @@ Theme Sequence Editor
ID From
All Scenes
Make hairs longer or shorter
+Handle Vertex Select
With displacement normalize to the distance, with ambient occlusion normalize without using material settings
Physics
ID
Mesh Vertex Color Layer
Use curve weights to influence the particle influence along the curve
Cached location on path
-Show background image while looking to the left
+Motion
Node tree being displayed and edited
Tangent Shading
Mesh Vertex Color
@@ -2348,14 +2389,14 @@ Live Edit
The length of the contents of this strip before the handles are applied
Display Armature
Length Mode
-Camera datablocks.
+Display datablocks of active object
SDL
Collection of Nla Strips
Amount the Active Action contributes to the result of the NLA stack
Show only actuators connected to active states
Vertex group for fine control over bending stiffness
4 Channels
-Diffusion factor, the strength of the blurring effect
+Bake displacement
Acceleration
Angular Velocity
Boid Rule
@@ -2376,14 +2417,14 @@ International Fonts
5.1 Surround
Linear
Settings that should be keyframed together
-The shininess of the reflection. Values < 1.0 give diffuse, blurry reflections
+Factor Repulsion
Overlap Flip
The active face for this mesh
Turn on SB diagnose console prints
Dome
Brazilian Portuguese (Português do Brasil)
Make hairs stand up
-Maximal # solver steps/frame
+Uses the vertex normal to specify the dimension of the halo
Key maps configured as part of this configuration
Active Space
4
@@ -2408,7 +2449,6 @@ Free handle selected color
Maximum depth for light to travel through the transparent material before becoming fully filtered (0.0 is disabled)
Button 10
Amplitude
-Defines the structure of the panel in the UI.
Show Active States
Space Nla Editor
Vertex group to control length
@@ -2428,9 +2468,9 @@ Minimal # solver steps/frame
Have recent edits been saved to disk
Keying Set Paths to define settings that get keyframed together
Pressure of tablet at point when drawing it
-Use a tent filter for anti-aliasing
+Show background image while looking to the left
Sharp
-Node group datablocks.
+Only include F-Curves with names containing search text
Number of spaces to display tabs with
Puff Volume
Video bitrate(kb/s)
@@ -2469,6 +2509,7 @@ Envelope Deform Distance
Invoke Area
Theme Info
Current Keying Set index (negative for 'builtin' and positive for 'absolute')
+Black
Lock editing of location in the interface
Interface
Auto Keying Enable
@@ -2495,6 +2536,7 @@ Nurb active V-lines
Set position of selected color stop
Fixed size UV coordinates array
Reactor Target Object
+Node tree type to display and edit
Display datablocks in current scene
Color and Alpha
Causes texture data to be duplicated with the object
@@ -2516,6 +2558,7 @@ Ray
Theme Bone Color Set
Redraw all overlapping regions, minimal memory usage but more redraws (for graphics drivers that do flipping)
IK stiffness around the Y axis
+Edge spring stiffness when shorter than rest length
Menu Backdrop Colors
50%
Heads
@@ -2527,6 +2570,7 @@ Direct conversion of frame numbers to seconds
Log conversion reference whitepoint
Radius
Linear stiffness of the soft body links
+View3D Rotate Modal
SMPTE
Add
Show framerate and profiling information while the game runs
@@ -2561,7 +2605,6 @@ Output image in bitmap format
OpenAL
Particle Systems
Display the user preference datablocks
-User interface layout in a panel or header
Size of packed file in bytes
Ukrainian (Український)
Mono
@@ -2582,7 +2625,7 @@ Bulgarian (Български)
Light
Maximal Spring length * Ball Size
Emulates Middle Mouse with Alt+Left Mouse (doesn't work with Left Mouse Select option)
-Axis-Angle Rotation
+Text datablocks
Welding
Heavy
Quick Sketching
@@ -2613,9 +2656,10 @@ Collection of spline bezirt points
Layout
Show Physics Visualization
Number of bones in the subdivided stroke
-Stiff viscosity is a factor of normal viscosity
+Vertex Group Clump Negate
Negate the effect of the tangent vertex group
Base type for IK solver parameters
+Active camera used in this view (when unlocked from the scene's active camera)
Re-render and composite changed layer on 3D edits
ISO 2
Active Layer Index
@@ -2624,7 +2668,7 @@ Show Frame Number Indicator
End Offset
Use active Viewer Node output as backdrop for compositing nodes
Blender command line animation playback - path to Blender 2.4
-Scroll Handle
+Frequency
Pivot around the median point of selected objects
Blend vertex colors across face when vertices are shared
Game engine logic brick to detect events
@@ -2635,24 +2679,27 @@ Show Operator
Max Logic Steps
Damping of the harmonic force
Vertex of a simulated fluid mesh
+Graph Editor Generic
18 - Theme Color Set
Average Speed
Console
Total number points for the surface on the V direction
+Use the manipulator for scale transformations
Disable
5
13 - Theme Color Set
Vertex group to control field
+12
Shared Location
Transparent pixels are filled with sky color
Atmosphere Turbidity
Widget Style
RNA function definition
NLA Strip is not evaluated
-Edge spring stiffness when shorter than rest length
+Recast Data
4096
Right Handle Selected
-Defines the structure of the menu in the UI.
+Cyclic
Color Ramp
Self Collision Quality
Index of active pose marker
@@ -2673,9 +2720,9 @@ Draw preview using full resolution or different proxy resolutions
Paint Lock
Sets the number of samples used by the audio mixing buffer
Source List
-use global timestamp written by recording device
Around Current Frame
-NLA Track
+Scroll Handle
+Add light coming from the environment
Color of the F-Curve in the Graph Editor
Exclude indirect pass from combined
Selection of IK solver for IK chain, current choice is 0 for Legacy, 1 for iTaSC
@@ -2702,7 +2749,6 @@ Groups of F-Curves
Display the object solid, with face-assigned textures
Quadratic
ID-Block that keyframes for Keying Set should be added to (for Absolute Keying Sets only)
-Image datablocks.
Inaccurate, but faster and without noise
Unique ID for this region
Lock Y Axis
@@ -2729,6 +2775,7 @@ Action Clip
Use 16 bit floats instead of 32 bit floats per channel
Stamp Camera
Texture Nodes
+Falloff power (real gravitational falloff = 2)
3D View near clipping distance
Color Randomization
Snap Peel Object
@@ -2754,7 +2801,6 @@ Draw actual particles
XYZ
Collection of spaces
Bake Mode
-The space where the panel is going to be used in.
Sub
Enable Stereo environment
F-Curve defining values of a period of time
@@ -2767,7 +2813,7 @@ Allow Climbing
Syntax Highlight
ASCII
Properties space data
-Handle Vertex Select
+Lamp datablocks
Pivot around bounding box center of selected object(s)
Max Res
Mouse Previous X Position
@@ -2777,6 +2823,7 @@ OS Key
Function is optionally registered as callback part of type registration
Ease
Renders halo as a star
+NLA Channels
Use the speed vector pass to reduce AO samples in fast moving pixels. Higher values result in more aggressive sample reduction. Requires Vec pass enabled (for Raytrace Adaptive QMC)
nl_NL
Alt key pressed
@@ -2872,7 +2919,6 @@ Dolly
8 bit greyscale binary data
Chroma Vectorscope
Active bone group for this pose
-Mesh String Property Layer
Repulsion Factor
Object Constraints
Filter Text
@@ -2881,6 +2927,7 @@ Default builtin key configuration
Show folders
Page Down
Elements
+View3D Zoom Modal
Show Actuators
Deletes smoke from simulation
Filter File Extensions
@@ -2922,11 +2969,11 @@ Banking
Texture Plugin Directory
Mass
Mist settings for a World data-block
+Show column
Tool Widget Colors
Clip Alpha
Retarget
Drag component proportional to velocity
-Enable image painting mode
Blocking
Mirror Colors
Number of frames between ghosts shown (not for 'On Keyframes' Onion-skinning method)
@@ -2947,6 +2994,7 @@ Self Minimum Distance
Keying set paths
Invoke Region Preview
Causes material data to be duplicated with the object
+Sample Distance
Vertex Group Field
Multiplier to make out-scattered light brighter or darker (non-physically correct)
Object Selected
@@ -2958,12 +3006,13 @@ Strip Time
Number of frames from start frame for influence to fade out
Codec
Speaker
+Image Generic
3D Region
Copy Scale
Duplicate Surface
Particle key for hair particle system
Particle Edit
-Spaces contained in this area, the first being the active space. NOTE: Useful for example to restore a previously used 3d view space in a certain area to get the old view orientation.
+Number of cone samples averaged for blurry refractions
Keep from going through other boids
Output image in DDS format
Orig Height
@@ -2982,6 +3031,7 @@ Vertex Group Length
SDL device - simple direct media layer, recommended for sequencer usage
Pixel Aspect Y
Shadow
+Show the active object's softbody point cache
ZIP (lossless)
Collection of Compositor Nodes
Viewport Shading
@@ -3018,7 +3068,6 @@ Variables
Show the active object's particle point cache
Cinema 24fps 2048x1080
The default directory for rendering output, for new scenes
-Number of seconds between each run of the GL texture garbage collector
Audio bitrate(kb/s)
Font Size
File
@@ -3026,10 +3075,12 @@ Automatically converts all new tabs into spaces for new and loaded text files
Search again from the start of the file when reaching the end
Driver variable type
Search term for filtering in the UI
-If set to True, the panel shows a header, which contains a clickable arrow to collapse the panel and the label (see bl_label).
+Show UV editing related properties
Subdivision Surface
+Mipmaps
Simplified Chinese (简体中文)
Edge Length Text
+View2D
Step Size
All effector's weight
GOP Size
@@ -3047,7 +3098,7 @@ Collection of Shader Nodes
Show Brush
Save Preview Images
Use Influence
-Parameters and Settings for the Filebrowser
+Add/Replace
Enable direct editing of modifier control cage
Overwrite characters when typing rather than inserting them
Multitexture
@@ -3068,6 +3119,7 @@ Air Personal Space
Which axis to use for offset
Sound
Include Animation Data blocks with no NLA data. (NLA Editor only)
+Tree Type
The index of particle system on the target object
Noise algorithm - Voronoi F1-F2
Autosplit Output
@@ -3077,7 +3129,7 @@ Enable this OpenGL light in solid draw mode
Explode
Tilt CW
ID-Block
-World datablocks.
+Diffusion factor, the strength of the blurring effect
Rate control: min rate(kb/s)
Alter spring length to shrink/blow up (unit %) 0 to disable
Object is made a particle system to display particles generated by a fluidsim domain object
@@ -3086,6 +3138,7 @@ channels
Head Select
Nearest Frame
WPaint Auto-Normalize
+View3D Gesture Circle
Active index in render layer array
True when the Cmd key is held
When an 'array/vector' type is chosen (Location, Rotation, Color, etc.), entire array is to be used
@@ -3107,6 +3160,7 @@ Transparency along the width of the strand
Name of UV layer to override
Custom animation player executable path
Spring Vertex Group
+Luma Waveform
Goal Damping
French (Française)
tool_settings
@@ -3141,7 +3195,7 @@ Exclude environment pass from combined
Display an additional 'summary' line. (DopeSheet Editors only)
Blend factor with sky
BMP
-Align handle color
+Obstacle simulation
Relative friction coefficient in the in the X, Y and Z directions, when anisotropic friction is enabled
7
Enable naive vertex ball self collision
@@ -3165,6 +3219,7 @@ Strand settings for a Material datablock
Material Index
Targa Raw
Name that will be used in exported files when format supports such feature
+F-Curve is not evaluated
Texture Collection Rate
Blend
Stop ray marching early if transmission drops below this luminance - higher values give speedups in dense volumes at the expense of accuracy
@@ -3179,7 +3234,6 @@ Syntax Numbers
Images get saved in 8 bits grayscale (only PNG, JPEG, TGA, TIF)
Global Space
Save the z-depth per pixel (32 bit unsigned int z-buffer)
-The panel label, shows up in the panel header at the right of the triangle used to collapse the panel.
Curving of the noodle
View Type
Children Expanded
@@ -3211,6 +3265,7 @@ Find Text
Inverse Gamma
Smooth hairs
Graphics driver and operating system settings
+How much density effects smoke motion, higher value results in faster rising smoke
passes
Boid rule name
Maximum number of recently opened files to remember
@@ -3235,6 +3290,7 @@ Particle system name
Don't adjust roll
Bevel
UI Layout
+Movie Format
Fast but not so effective compression
Use linear workflow - gamma corrected imaging pipeline
Delta
@@ -3247,11 +3303,12 @@ Show the Y axis line in perspective view
Action End Frame
Settings for input devices
Joystick
+Window manager datablocks
Left Handle Type
Points U
bl_description
Collection of mesh edges
-Screen datablocks.
+Clip objects based on what's visible in other side views
Object Grouped
Backscattered Light
Active grease pencil layer
@@ -3263,6 +3320,7 @@ Active Vertex Color Layer
Spaces
Properties of particle editing mode
Area height
+Material nodes
Collection of armature bones
Resolution U
Click
@@ -3281,7 +3339,7 @@ Use Max
Window
File browser space data
AVI JPEG
-Editor header containing UI elements.
+Friction Coefficients
Object base selection state
Bone Pose
Sequence strip in the sequence editor
@@ -3318,7 +3376,7 @@ Layer Membership
Render layer
ro_RO
Vector Coordinates
-Attenuation falloff strength, the higher, the less influence distant objects have
+Spring force
Flare Boost
Scopes
Description of the item's purpose
@@ -3336,11 +3394,11 @@ Edit drivers
F-Curve Modifier is the one being edited
Channel Matrix
Has Ghost Curves
-Resolution %
-Noise Method
+Threshold for adaptive sampling (if a sample contributes less than this amount [as a percentage], sampling is stopped)
+Selects which domain border will be treated as collision object
Object that defines custom draw type for this bone
Still Frame Only
-Displays bit depth of full screen display
+Invert tilt axis
The name of the active key configuration
Apply sun effect on atmosphere
Spacebar
@@ -3369,6 +3427,7 @@ Convert to logarithmic color space
Show keyframes for active Object and/or its selected bones only
Use Visual keying automatically for constrained objects
Game Property
+Merged Region Size
Material Halo
Flare Seed
No Gimbal Lock (default)
@@ -3388,6 +3447,7 @@ Search string is sensitive to uppercase and lowercase letters
Region Text Titles
Flow Settings
Texture Slot
+Enable debug visualization for obstacle simulation
Wrinkle coefficient. (higher = less smaller but more big wrinkles)
Action to take for gaps past the Active Action's range (when evaluating with NLA)
Spring rest length is a factor of 2 * particle size
@@ -3412,7 +3472,7 @@ Deprecation Warnings
Source List Title
Collection of fonts
Effector weights for physics simulation
-Indirect Exclude
+2
Input line for the interactive console
;
Soft body
@@ -3420,7 +3480,6 @@ Display Lamp
Tail Select
Rotation in Quaternions
Main MetaBall
-Clip objects based on what's visible in other side views
Right Alt
Waveform Mode
Audio samplerate(samples/s)
@@ -3435,6 +3494,7 @@ double
Negate
Mute this shape key
Fgon
+RVO (rays)
External file packed into the .blend file
Causes text data to be duplicated with the object
Include visualization of Speaker related Animation data
@@ -3462,6 +3522,7 @@ Draw Axes
Space data type
Subsurface Scattering
Mesh Vertex
+Max Slope
Specular Intensity
Smoke collision settings
Cubic
@@ -3507,6 +3568,7 @@ Resolution of the voxel grid
Physics Gravity
bl_idname
Name of the key configuration
+Agent Radius
Keyed particles target is valid
Use force fields when growing hair
Point in the lattice grid
@@ -3514,6 +3576,7 @@ The amplitude of the offset
End Frame
Lets halo receive light and shadows from external objects
Pivot
+Maximum walkable slope angle in degrees
Permeability
User defined floating point number value in a float properties layer
Render Result
@@ -3541,21 +3604,22 @@ Preview
ObData
Emulate Numpad
Theme settings for the Timeline
-Scrollbar
+Cell Size
Clamp velocity to this minimum speed (except when totally still)
Specify old mapping value in frames
Type of texture data to display and edit
Show ghosts for the specified frame range
Radius for bevelling
+Maximal # solver steps/frame
Copy Rotation
-Amount of turbulence/rotation in fluid.
07 - Theme Color Set
Use object/global coordinates for texture
+If set to True, the panel shows a header, which contains a clickable arrow to collapse the panel and the label (see bl_label)
Sequence Element
Use rule when boid is flying
Simplify Shadow Samples
Deliver indirect lighting pass
-Window manager datablocks.
+Particle Key
Time since last step in seconds
Properties
Y Scale
@@ -3574,7 +3638,7 @@ Use multi-sampled 3D scene motion blur
Type of active data to display and edit
Permanent deform
Onion Skinning Settings
-Defines where the color of the environment light comes from
+Mode of automatic keyframe insertion for Objects and Bones
Theme settings for bone color sets
Scopes for statistical view of an image
Push
@@ -3600,10 +3664,10 @@ Fuzziness while on collision, high values make collision handling faster but les
Tweak
Marker
Shadeless
+Align handle color
Mist
Scene Render Layer
Sequence editing data for a Scene datablock
-Friction Coefficients
Structural Stiffness Vertex Group
Meta Stack
Duplicate F-Curve
@@ -3623,6 +3687,7 @@ Causes F-curve data to be duplicated with the object
Stationary object
el_GR
Compression method to be used
+Speaker datablocks
B-Bone Ease In
Relative Paths
Mesh Int Property Layer
@@ -3635,7 +3700,7 @@ The object that has the target particle system (empty if same object)
Maximum acceleration on land (relative to maximum speed)
Legacy
Clip alpha below this threshold in the 3D textured view
-IK rot control
+Display a preset button with the operators settings
Force gets absorbed by collision objects
9
Noise method which is used for creating the high resolution
@@ -3681,7 +3746,7 @@ Quality
A container referencing an existing Action
Layer name
Auto Start
-Show column
+Visualization
Show text files
Draw faces colored according to the difference in shape between UVs and their 3D coordinates (blue for low distortion, red for high distortion)
Snap Align Rotation
@@ -3715,17 +3780,20 @@ Locked Track
File Browser
Vertex weight group, to blend with basis shape
The type of keyframe (for visual purposes only
+Obstacle Radius
Drawing method used by the window manager
Active Particle Target Index
Front
Enable starfield generation
+Particle datablocks
Show an outline highlight around selected objects in non-wireframe views
Zooms in and out based on vertical mouse movement
Calculate sub-surface scattering in materials rendering
+Parent this node is attached to
ar_EG
Include the render frame as HH:MM:SS.FF in image metadata
Line of text in a Text datablock
-Mipmaps
+Detail mesh sample spacing
Active Theme Area
Theme Widget Color Set
Boid height relative to particle size
@@ -3738,10 +3806,10 @@ Position
Buffersize
Adapt To Speed
Or
-Display and edit the grease pencil freehand annotations overlay
+World datablocks
Effect Strip
Group of ID properties
-Duplicate Material
+Proxy size 75%
Vertex Paint
Hair Dynamics
Stroke Points
@@ -3755,7 +3823,8 @@ Collection of vertex groups
Coordinates of the first handle
Sky Blend Mode
Mesh Edge
-Disallow movement around the Y axis
+Adjust simulation speed
+Bounding box of this object represents the computational domain of the fluid simulation
Color balance gain (highlights)
Normal Space
Layers
@@ -3775,6 +3844,7 @@ Wavelet
Color used for the surface of bones
Window Managers
Occlude objects with the environment color as they are further away
+Attenuation falloff strength, the higher, the less influence distant objects have
Driven Selected
Surface Edit
Causes metaball data to be duplicated with the object
@@ -3814,19 +3884,21 @@ Mark controller for execution before all non-marked controllers (good for startu
FFMpeg audio codec to use
ZTransp
Location (Object Space)
-Armature datablocks.
IK Z Lock
Display size for normals in the 3D view
+Use a tent filter for anti-aliasing
Original IK solver
Use velocities for automagic step sizes
-Type of range to show for Motion Paths
+Multiplier
+Constraint Target
+Draw Repeated
For RGB curves, the color that white is mapped to
Noise algorithm - Voronoi F1: Returns distance to the closest feature point
IK Y Minimum
Pin Stiffness
Cache Info
-Domain
-Only include F-Curves with names containing search text
+No Ghosts
+Duplicate Material
Nurbs order in the V direction (For surfaces only), Higher values let points influence a greater area
Spanish (Español)
Sets the dimension of the halo
@@ -3845,13 +3917,13 @@ Interlaced
Space type
Display the operator log
Show background image in front view
-Goal Vertex Group
+Simple
Storage of a sub operator in a macro after it has been added
Collision Bounds
Maximum value for clipping
Transparency
Armature-Relative Tail
-Is this keymap item user defined (doesn't just replace a builtin item)
+Display in the info window and support the redo toolbar panel
FFMpeg codec to use
Show frame numbers on Motion Paths
Maximum allowed number of light inter-refractions
@@ -3860,7 +3932,7 @@ Game engine logic brick to process events, connecting sensors to actuators
Layer in multilayer image
Depth Cutoff
Mesh Edges
-Sequence strip data for a single frame
+Max Edge Length
The number of lines scrolled at a time with the mouse wheel
Root Texture Coordinates
Tag Seam
@@ -3884,7 +3956,7 @@ Collection of keymap items
Shadow Y Offset
Fuzzy
Comb
-Theme settings for the User Preferences
+Theme settings for the 3D View
End frame of the stored range
Grid Subdivisions
Layers bone exists in
@@ -3894,7 +3966,8 @@ face area
Clip Start
Numpad 2
Tweak Action
-Shape Key datablocks.
+Numpad 0
+Use this files path when library linked into another file
GL Texture Limit
Only keyframes of selected F-Curves are visible and editable
Numpad 9
@@ -3932,7 +4005,6 @@ Fgon edge
Perspective
Bone rotation around head-tail axis
Pan/Zoom
-Speaker datablocks.
Add a new NLA Track + Strip for every loop/pass made over the animation to allow non-destructive tweaking
No Auto-Snap
Active Texture Face
@@ -3944,7 +4016,7 @@ Enable All Codecs
Auto Blend In/Out
Show Python Tooltips
Show menus in the header
-Actuators
+Action datablocks
Edit texture nodes from World
Cross
Particle target name
@@ -3958,7 +4030,7 @@ Cine-Flat 48fps 1998x1080
Snap
Extreme Alpha
2x
-UV Selection Mode
+Group datablocks
Overall sensitivity of the 3D Mouse
Images are rendered in full Screen
Activity culling is enabled
@@ -3974,6 +4046,7 @@ Reconstruction filter used for combining anti-aliasing samples
Minimal
Active Face
Scripts
+Scale factor along the X for items in this (sub)layout
Image Axis
Orig Width
Pose Head Position
@@ -3985,6 +4058,7 @@ Constrain to Image Bounds
Arrangement of the panels
Length of second Bezier Handle (for B-Bones only)
Median
+Indirect Exclude
AO
Node in a node tree
Cast
@@ -4002,10 +4076,12 @@ Generate point density from a particle system
How much of effector force gets lost during collision with this object (in percent)
Deliver AO pass
Group that included Object should be a member of
+Cell Height
Shear Stiffness
Material Volume
-The rotation step for numerical pad keys (2 4 6 8)
+Maximum number of lines to store for the console buffer
Include visualization of Mesh related Animation data
+Object Non-modal
Maximum acceleration in air (relative to maximum speed)
Pin ID
Radar
@@ -4013,7 +4089,8 @@ Render color of textured face as color
Parts Y
Parts X
Collection of F-Curve Modifiers
-Time since last access of a GL texture in seconds after which it is freed. (Set to 0 to keep textures allocated.)
+Verts Per Poly
+Lock to Cursor
Theme Image Editor
Graph Editor 2D-Value cursor - Y-Value component
Automatically merge vertices moved to the same location
@@ -4066,8 +4143,7 @@ Offsets image horizontally from the view center
Negate the effect of the roughness 2 vertex group
Invoke Screen
A square showing Hue/Saturation, with Value slider
-3D cursor location for this view (dependent on local view setting)
-The color that rays with no intersection within the Max Distance take. Material color can be best for indoor scenes, sky color for outdoor
+NLA Track
Outer Thickness
Format of Time Codes displayed when not displaying timing in terms of frames
Display Node
@@ -4082,7 +4158,6 @@ Mouse Y Position
Input properties of an Operator
Fixed
Current windowmanager and data context
-Curve interpolation at this point: Bezier or vector
Collection of actions
Tab Width
Theme 3D View
@@ -4100,9 +4175,10 @@ Pre Roll
Strand
The transformation of the target bone is evaluated relative its local coordinate system, with the parent transformation added
Disables non-planer quads being triangulated
+Particle Brush
Smoke doesn't collide with any border
Ghost frames on either side of frame
-Root Size
+Frame
Select
ID-Block representing source data, currently ID_SCE (for Dopesheet), and ID_SC (for Grease Pencil)
Index
@@ -4179,7 +4255,7 @@ Length of first Bezier Handle (for B-Bones only)
Theme settings for style sets
Ctrl
Show intermediate values for the driver calculations to allow debugging of drivers
-F-Curve is not evaluated
+Apply this and all preceding deformation modifiers on splines' points rather than on filled curve/surface
Vertex indices
Lens angle (mm) in perspective view
Back
@@ -4204,7 +4280,7 @@ Window Draw Method
Set audio sampling rate to 44100 samples per second
Causes particle systems to be duplicated with the object
Scripts Window
-Boolean Property
+The space where the panel is going to be used in
SMPTE (Compact)
Automatically merge nearby keyframes
Fast in high-contrast areas
@@ -4237,6 +4313,7 @@ Active Keying Set used to insert/delete keyframes
Lock Rotations (4D)
Sets the audio output device
Channels to display when drawing the histogram
+Displays bit depth of full screen display
Sky Blend
Reflection
Vertex group to control roughness 1
@@ -4245,7 +4322,6 @@ Language use for translation
Atmosphere Distance Factor
Emit Object Space
Motion Path Points
-Z-Buffer
IK Solver
F-Curves
Semantic interpretation of the property
@@ -4264,7 +4340,7 @@ F6
F7
Fonts Directory
Single ASCII character for this event
-Frame
+Invert x Axis
Allow boids to move in air
Zoom Style
Library
@@ -4277,7 +4353,7 @@ Voronoi F1
Rigid Body
operator_context
Rotation Units
-Apply this and all preceding deformation modifiers on splines' points rather than on filled curve/surface
+Defines the structure of the menu in the UI
idp_array
XYZ velocity mapped to RGB colors
Editmode
@@ -4296,7 +4372,7 @@ Density
Exclude raytraced refraction pass from combined
Charge effector weight
Limit colliders to this Group
-Draw Repeated
+Square (SV + H)
Space currently being displayed in this area
Show frame number beside the current frame indicator line
Face
@@ -4333,7 +4409,7 @@ Display Transforms
Texture Time Out
Output image in TIFF format
Key Map
-Particle systems emitted from the object
+Navigation mesh
Fade effect using the built-in default (usually make transition as long as effect strip)
Include visualization of ShapeKey related Animation data
Manual adjust
@@ -4345,6 +4421,8 @@ Red Green Blue
Radiance HDR
Active object base in the scene
User defined layer of integer number values
+Object Mode
+Maximum height between grid cells the agent can climb
Texts
Sort the file list by extension
Settings for filtering animation data
@@ -4374,7 +4452,7 @@ Update simulation with cache steps
Relationship Lines
RNA Path to property affected by F-Curve
Median Point
-Vertex Group Clump Negate
+Mesh datablocks
Sets angular index of refraction for raytraced refraction
Node Socket type
Outliner space data
@@ -4423,7 +4501,7 @@ Drag Threshold
Factor Rest Length
Which style to use for viewport scaling
Data to derive color results from
-Lattice datablocks.
+3D cursor location for this view (dependent on local view setting)
Nested
MultiLayer
Display Curve
@@ -4447,7 +4525,7 @@ Horizon brightness
Language
Sound Clip
Light used for OpenGL lighting in solid draw mode
-Instead of per brush radius, the radius is shared across brushes
+Screen datablocks
NLA Editor
Vertex group to control velocity
input_count
@@ -4464,6 +4542,7 @@ matrix
channel_id
Only render the active layer
Material
+Standard Modal Map
No TC in use
Output image in multilayer OpenEXR format
Empty
@@ -4477,7 +4556,7 @@ Custom Warp Mesh data file
Audio Channels
Available as GameObject attributes in the game engine's python API
Offset Y
-Offset X
+Min Region Size
Pre-calculate the raytrace accelerator and render raytracing effects
For multires, show low resolution while navigating the view
Active curve spline
@@ -4493,7 +4572,6 @@ When true the format is a movie
Read cache from an external location
Object Index
Print warnings when using deprecated features in the python API
-Library datablocks.
Option Widget Colors
Auto Depth
Goal Minimum
@@ -4501,13 +4579,12 @@ Display size for proportional editing circle
Point
NLA Strip
Strokes
-Proxy size 75%
Lock editing of scale in the interface
Sensor name
Point in a shape key
Dutch (Nederlandse taal)
Only Objects in Group
-Method used to adjust the roll of bones when retargeting
+The shininess of the reflection (values < 1.0 give diffuse, blurry reflections)
Default relative path option for the file selector
Proportional editing object mode
Sampled animation data
@@ -4521,6 +4598,7 @@ Pause
Maximum speed in air
Backdrop Y offset
Ellipsoid
+Separate Units
Object is a fixed obstacle
scene
Load user interface setup when loading .blend files
@@ -4528,9 +4606,10 @@ Load user interface setup when loading .blend files
Bake everything
Lamp
Negate the effect of the length vertex group
-Material nodes
-Particle system has been edited in particle mode
+Invert z axis
+Armature datablocks
Shadow size in pixels (0, 3 and 5 supported)
+Rasterized cell size
Collection of timeline markers
Local
Old style zoom, continues while moving mouse up or down
@@ -4558,7 +4637,7 @@ General movement damping
Estimate matrix
Global Pivot
IK X Lock
-Show the active object's softbody point cache
+Keep UV and edit mode mesh selection in sync
Vector Handle
Number of frames from start frame for influence to take effect
int_array
@@ -4573,6 +4652,7 @@ Edge UV Face Select
Clamp To
NDOF
The transformation of the target is only evaluated in the Pose Space, the target armature object transformation is ignored
+Particle systems emitted from the object
Wheel Up
Linear falloff
Show the status of cached frames in the timeline
@@ -4591,6 +4671,7 @@ Draw Z-buffer associated with image (mapped from camera clip start to end)
Filter Size
Density is constant within lookup radius
Clear Images before baking
+Animation Channels
Snap closest point onto target
Cloth Collision Settings
Sequence Plugin Directory
@@ -4614,6 +4695,7 @@ Separate color channels in preview
Absolute Density
Target Particle System
When transforming keyframes, changes to the animation data are flushed to other views
+Markers
Amount of pixels you have to drag before dragging UI items happens
Manipulator Hotspot
Nurb U-lines
@@ -4650,7 +4732,6 @@ Stricky texture coordinate
Max Land Angular Velocity
Struct definition used for properties assigned to this item
RGB to Intensity
-Operator
Mapping settings
Name of Shape Key
Shadow Alpha
@@ -4665,7 +4746,8 @@ Forcefield depends on the speed of the particles
Mode
Stiffness
Radial
-Display World
+Noise Method
+Number of seconds between each run of the GL texture garbage collector
Gravitational constant used for physics simulation in the game engine
Logic Editor
Text Selected
@@ -4673,7 +4755,7 @@ Point Caches
No compression
Vertex coordinates are stored localy on each primitive. Increases memory usage, but may have impact on speed
Edge Crease
-Sets the hardness of the halo
+Invert rotation Axis
Use Ambient Occlusion to add shadowing based on distance between objects
Frame that modifier's influence starts (if Restrict Frame Range is in use)
active_strip
@@ -4692,17 +4774,18 @@ Button 2
Maximum angles for IK Limit
Render Pass
Selected Text
+Whether to draw the sound's waveform
Data Path
Enum Flag
Soft Light
Define forces for vertices to stick to animated position
Sample every pixel of the image
-The default directory to search for loading fonts
+Invert roll axis
Goal
Dissolve Speed
Textbox X Offset
Sky turbidity
-Gamma Corrected Color
+A random rule is selected for each boid
OpenAL device - supports 3D audio, recommended for game engine usage
Console Input
Invert the level(output) of this sensor
@@ -4710,6 +4793,7 @@ Memory Cache Limit
Point Cache List
Motion Path settings for visualisation
Endpoint V
+The rotation step for numerical pad keys (2 4 6 8)
Linear and angular physics
NLA Strip is selected
The channel number shown in the image preview. 0 is the result of all strips combined
@@ -4720,27 +4804,26 @@ Display debug reporting info
Collection of action fcurves
Bone inherits scaling from parent bone
Lock current frame displayed by layer
-Selects which domain border will be treated as collision object.
Type of stretch to draw
Friction/damping with self contact
Undo
ZYX Euler
Scaling factor for the background image
vBVH
+Axis-Angle Rotation
Bone deformation weight (for Envelope deform only)
Interaction radius is a factor of 4 * particle size
Shape key to use the rest spring lengths from
Use this texture as a blending value on the next texture
-Particle datablocks.
+Deliver environment lighting pass
Show Python references in tooltips
Theme NLA Editor
Above-Below
Transition Strip
NLA Strips on this NLA-track
Draw black edges
-Use Game Engine
+Removes the operator from search results
Light Override
-Current frame number can be manually set to a negative value
Only include channels from Objects in the specified Group
Compositing
128
@@ -4770,6 +4853,7 @@ Duplicate Mesh
Keying Set Info
Map Type
Use BLI K-Dop BVH.c
+Amount of turbulence/rotation in fluid
Add light and shadow
Random falloff
Script
@@ -4801,9 +4885,10 @@ Show Mini Axis
Previous Particle Velocity
Edge in a Mesh datablock
Function Definition
+Physics engine used for physics simulation in the game engine
Softbody
Theme settings for the DopeSheet
-Deliver specular pass
+Vertex Group Size
Add the file format extensions to the rendered file name (eg: filename + .jpg)
Collection of KeyConfigs
Active Element
@@ -4844,7 +4929,7 @@ Screens
Window Background
current_character
Meta
-Action datablocks.
+Theme settings for the Logic Editor
Floating-Point Property
Structural Stiffness
Particle system settings
@@ -4854,6 +4939,7 @@ Forces the current Scene to be displayed in all Screens
Indicates that a keymap is used for translate modal events for an operator
Environment map created by the renderer and cached for subsequent renders
Rotational Difference
+Goal Vertex Group
Use shaders for GLSL rendering
Multiple Springs
Emitter Distance
@@ -4866,6 +4952,7 @@ Set the distance between the eyes - the camera focal length/30 should be fine
Draw Other Objects
Mouse Previous Y Position
Flare Size
+Align the transformation axes to average normal of selected elements (bone Y axis for pose mode)
Maintain Volume
Display mode for the file list
Max Step
@@ -4911,11 +4998,13 @@ Extrapolated
Force
Active Brush
Distance will be used to attenuate shadows
+Method used to adjust the roll of bones when retargeting
Form Factor
-The space where the header is going to be used in.
+Scopes to visualize image statistics
Number
Shade Top
Number of frames to render ahead during playback
+High quality interpolation, but slower
Current view matrix of the 3D region
Handle 1 Location
Vertex Group Density
@@ -4927,8 +5016,9 @@ Simulation starts on this frame
Properties to set when the operator is called
Result of rendering, including all layers and passes
iTaSC
-Sound datablocks.
+Mesh String Property Layer
Tweak Left
+True if this map is ready for use, False if it needs rendering
X Scale
Bone in an Armature datablock
Output image in Targa format
@@ -4947,6 +5037,7 @@ Relative Key
Motion Paths
Return
Stiffness defines how much of the element to fill
+Detail mesh simplification max sample error
Meta Strip
Bake Alpha values (transparency)
Memory cache limit in sequencer (megabytes)
@@ -4967,7 +5058,7 @@ Main Libraries
Edit Edit
Get away from assigned object or loudest assigned signal source
Darken
-Script datablocks (DEPRECATED).
+Active index in vertex group array
Average Separation
F-Curve Modifiers
RNA type used for pointers to any possible data
@@ -4984,12 +5075,11 @@ Rotation in Eulers
On Cage
Bone that defines the display transform of this custom shape
Main Node Trees
-Used Layers
+Undo Steps
Cube Map
Point cache for physics simulations
Interactive python console
Use environment map with six cube sides
-Grease Pencil datablocks.
Show .blend files
Kill Particles
Sets maximum X value for the render border
@@ -5015,6 +5105,7 @@ Pixel Aspect X
Filename
Use Ambient Occlusion
The transformation of the target is evaluated relative to its local coordinate system
+The region where the panel is going to be used in
BW
Bake Specular values
Tool
@@ -5022,6 +5113,7 @@ Margin Column
Maximum distance from active object to other object (in blender units
Final transformation value of object or bone
Group Name
+Proxy parameters for a sequence strip
fr_FR
Kill collided particles
Disable simulation of angular motion along the Y axis
@@ -5074,7 +5166,7 @@ Use Bone Heads
Actuator to apply actions in the game engine
Mp3
Go to closest enemy and attack when in range
-Constraint Target
+Type of range to show for Motion Paths
Use trackball style rotation in the viewport
32768
Overwrite
@@ -5087,13 +5179,14 @@ Parameters
Material Mode
Avoid
Cache is outdated
+File Browser Buttons
Actor
Bone Group Index
Toolbox Column Layout
Show the frames per second screen refresh rate, while animation is played back
Image Editor
Mesh Vertex Sticky Texture Coordinate
-Physics engine used for physics simulation in the game engine
+Vertex Weight Proximity
Average Spring length * Ball Size
Renders rings over halo
Offset in the random number table for child particles, to get a different randomized result
@@ -5110,9 +5203,8 @@ Make this curve or surface a closed loop in the U direction
Command history
XYZ Rotation Order. Prone to Gimbal Lock
Draw Stretch Type
-Cyclic
+Percentage scale for render resolution
F-Curve and its keyframes are hidden in the Graph Editor graphs
-Scale factor along the Y for items in this (sub)layout.
F-Curve Editor
Area distortion between UV and 3D faces
YXZ Rotation Order. Prone to Gimbal Lock
@@ -5121,8 +5213,8 @@ Fields
For bone motion paths, search whole Action for keyframes instead of in group with matching name only (is slower)
Process the render result through the compositing pipeline, if compositing nodes are enabled
Co-ordinate system to cache particles in
+Error Limit
Curve guide effector weight
-Theme settings for the Logic Editor
Default
Black Level
ISO 1
@@ -5143,6 +5235,7 @@ Automatic saving of temporary files in temp directory, uses process ID
Cubic B-Spline
Logic editor space data
Open menu buttons and pulldowns automatically when the mouse is hovering
+Use to check if an operator is a macro
Display zoom level
Stamp Filename
Weight
@@ -5150,7 +5243,7 @@ Bias (in radians) to prevent smoothed faces from showing banding (for Raytrace C
Auto XYZ to RGB
UV
Audio volume
-Wire Select
+Restrict the number of animation updates to the animation FPS. This is better for performance, but can cause issues with smooth playback
Replace
Show paint related properties
Target Space
@@ -5177,7 +5270,7 @@ Rule Fuzziness
YZX Rotation Order. Prone to Gimbal Lock
Amount of residual error in radiant for constraints that work on orientation
GLSL Shadows
-Undo Steps
+Radius of object representation in obstacle simulation
Show the entire viewport in the display window, using bar horizontally or vertically
Dissolve Smoke
Internal
@@ -5221,7 +5314,7 @@ Sync Markers
Object being duplicated
Face in a Mesh datablock
Calculate bone paths from tails
-Defines the structure of the header in the UI.
+Display World
UV Pinned
No Collision
Active Channel Group
@@ -5229,16 +5322,17 @@ Make face invisible
Number of subdivisions of bone (for B-Bones only)
Renders halo as a lens flare
Only Selected Channels
-Theme settings for the Outliner
+Minimum height where the agent can still walk
Stroke data points
Multiply Vertex Group with Envelope
Inner face thickness
Set actuator expanded in the user interface
Low values are slower and higher quality
Vertices Cache
-Keep UV and edit mode mesh selection in sync
-Particle Key
+Lattice datablocks
+Current frame number can be manually set to a negative value
Set controller expanded in the user interface
+Simulation used for obstacle avoidance in the game engine
Duplicate Curve
List of background images
Manipulator Handle Size
@@ -5254,6 +5348,7 @@ Linear Light
Live Unwrap
Radiosity
Turbulence Influence
+Object datablocks
Left Shift
The source of this force field is the zero point of a harmonic oscillator
Driver Target
@@ -5268,11 +5363,13 @@ World Space
Game data for a Scene datablock
Blender 2.4
Coordinates of the right handle (after the control point)
+View2D Buttons List
F-Curves in this group
Point cache list
3D View Region
Show the X axis line in perspective view
Matroska
+Node Generic
Extinction scattering contribution factor
Callback function defines for builtin Keying Sets
Generate point density from an object's vertices
@@ -5290,7 +5387,6 @@ Mux rate (bits/s(!))
Weight value of a vertex in a vertex group
Log conversion reference blackpoint
Point density settings
-Display datablocks of active object
Show Mouse
Name of Action Group to assign setting(s) for this path to
Rotate
@@ -5317,12 +5413,12 @@ Display groups and their datablocks
Include visualization of Curve related Animation data
User Modified
Statistical view of the levels of color in an image
-Cubic Catmull-Rom
Anisotropic Friction
4x
Inverse Gain
Fade Time
Visual Keying
+Agent Height
Underline
Translate Interface
Property Definition