Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorSimon Clitherow <aphex@nildram.co.uk>2003-07-12 00:10:24 +0400
committerSimon Clitherow <aphex@nildram.co.uk>2003-07-12 00:10:24 +0400
commit557040d8b1750aae360638ab4b628d5959d61fec (patch)
tree2a46549a335ef125af692a52d3061981c7143029 /projectfiles/blender/BPY_python/BPY_python.dsp
parent60dddf84abe571ef39f0f40ae9ef51ef0681115a (diff)
- removed old freeze and python projects, exppython now compiles by
default. (MSVC 6)
Diffstat (limited to 'projectfiles/blender/BPY_python/BPY_python.dsp')
-rw-r--r--projectfiles/blender/BPY_python/BPY_python.dsp346
1 files changed, 346 insertions, 0 deletions
diff --git a/projectfiles/blender/BPY_python/BPY_python.dsp b/projectfiles/blender/BPY_python/BPY_python.dsp
new file mode 100644
index 00000000000..ada193b1175
--- /dev/null
+++ b/projectfiles/blender/BPY_python/BPY_python.dsp
@@ -0,0 +1,346 @@
+# Microsoft Developer Studio Project File - Name="BPY_python" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BPY_python - Win32 Release
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BPY_python.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BPY_python.mak" CFG="BPY_python - Win32 Release"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BPY_python - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BPY_python - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BPY_python - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\..\obj\windows\blender\bpython"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\blender\bpython"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\imglib" /I "..\..\..\..\lib\windows\bmfont\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BPY_python - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\..\obj\windows\blender\bpython\debug"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\blender\bpython\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\imglib" /I "..\..\..\..\lib\windows\bmfont\include" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "BPY_python - Win32 Release"
+# Name "BPY_python - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Armature.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\BGL.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Blender.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Bone.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\BPY_interface.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Build.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Camera.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\constant.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Curve.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Draw.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Effect.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\EXPP_interface.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\gen_utils.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Image.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Ipo.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Lamp.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Material.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\matrix.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Metaball.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\NMesh.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Object.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Particle.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\rgbTuple.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Scene.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Sys.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Text.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Types.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\vector.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Wave.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Window.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\World.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Armature.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\BGL.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Blender.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Bone.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\BPY_extern.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\bpy_types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Build.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Camera.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\constant.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Curve.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Draw.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Effect.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\EXPP_interface.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\gen_utils.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Image.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Ipo.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Lamp.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Material.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Metaball.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\modules.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\NMesh.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Object.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Particle.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\rgbTuple.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Scene.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Sys.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Text.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\vector.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Wave.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Window.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\World.h
+# End Source File
+# End Group
+# End Target
+# End Project