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authorJens Ole Wund <bjornmose@gmx.net>2006-02-09 17:17:26 +0300
committerJens Ole Wund <bjornmose@gmx.net>2006-02-09 17:17:26 +0300
commit1d787c9e9383b2319913548b40fb80c081dcfc9d (patch)
tree8e0bd88fe21fb9a9b80f251f39fdfd3a6b0c86cb /projectfiles/blender/blenkernel/BKE_blenkernel.dsp
parent3291adc99758e09857b9046ba47ab098293a0190 (diff)
msvc6 projects that will compile when MEM_Allocator.h is fixed
Diffstat (limited to 'projectfiles/blender/blenkernel/BKE_blenkernel.dsp')
-rw-r--r--projectfiles/blender/blenkernel/BKE_blenkernel.dsp12
1 files changed, 8 insertions, 4 deletions
diff --git a/projectfiles/blender/blenkernel/BKE_blenkernel.dsp b/projectfiles/blender/blenkernel/BKE_blenkernel.dsp
index 0d36747951a..b799c09879b 100644
--- a/projectfiles/blender/blenkernel/BKE_blenkernel.dsp
+++ b/projectfiles/blender/blenkernel/BKE_blenkernel.dsp
@@ -42,8 +42,8 @@ RSC=rc.exe
# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel"
# PROP Target_Dir ""
-LINK32=link.exe -lib
MTL=midl.exe
+LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\decimation\include" /I "../../../../lib/windows/zlib/include" /I "..\..\..\intern\elbeem\extern" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /D "USE_CCGSUBSURFLIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
@@ -67,8 +67,8 @@ LIB32=link.exe -lib
# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\debug"
# PROP Target_Dir ""
-LINK32=link.exe -lib
MTL=midl.exe
+LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\decimation\include" /I "../../../../lib/windows/zlib/include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /I "..\..\..\intern\elbeem\extern" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
@@ -92,8 +92,8 @@ LIB32=link.exe -lib
# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll_debug"
# PROP Target_Dir ""
-LINK32=link.exe -lib
MTL=midl.exe
+LINK32=link.exe -lib
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# SUBTRACT BASE CPP /WX
# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\blenloader" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /I "..\..\..\intern\elbeem\extern" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
@@ -119,8 +119,8 @@ LIB32=link.exe -lib
# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll"
# PROP Target_Dir ""
-LINK32=link.exe -lib
MTL=midl.exe
+LINK32=link.exe -lib
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /I "..\..\..\intern\elbeem\extern" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
@@ -323,6 +323,10 @@ SOURCE=..\..\..\source\blender\blenkernel\intern\world.c
SOURCE=..\..\..\source\blender\blenkernel\intern\writeavi.c
# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\writeframeserver.c
+# End Source File
# End Group
# Begin Group "Header Files"