diff options
author | Roel Spruit <roel@spruitje.nl> | 2003-11-23 17:02:54 +0300 |
---|---|---|
committer | Roel Spruit <roel@spruitje.nl> | 2003-11-23 17:02:54 +0300 |
commit | 5cc89c0f4e97fff904b3bbb0d1df034ca766b209 (patch) | |
tree | ff5d3684c85e1b07d1483fc01e6d2952c5816844 /projectfiles/blender/blenkernel/BKE_blenkernel.dsp | |
parent | 558f06f79110b7d5c4cc40b93f9e89eab77be460 (diff) |
Replaced all references to ..\..\source\blender\bpython\include with ..\..\source\blender\python. this because of the old python removal.
Diffstat (limited to 'projectfiles/blender/blenkernel/BKE_blenkernel.dsp')
-rw-r--r-- | projectfiles/blender/blenkernel/BKE_blenkernel.dsp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/projectfiles/blender/blenkernel/BKE_blenkernel.dsp b/projectfiles/blender/blenkernel/BKE_blenkernel.dsp index f515f0dac60..1820075630c 100644 --- a/projectfiles/blender/blenkernel/BKE_blenkernel.dsp +++ b/projectfiles/blender/blenkernel/BKE_blenkernel.dsp @@ -44,7 +44,7 @@ RSC=rc.exe # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../../../lib/windows/bsp/include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /YX /J /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../../../lib/windows/bsp/include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /YX /J /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe @@ -68,7 +68,7 @@ LIB32=link.exe -lib # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../../../lib/windows/bsp/include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /YX /J /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../../../lib/windows/bsp/include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /YX /J /FD /GZ /c # SUBTRACT CPP /WX /Fr # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" @@ -92,9 +92,9 @@ LIB32=link.exe -lib # PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll_debug" # PROP Target_Dir "" LINK32=link.exe -lib -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c # SUBTRACT BASE CPP /WX -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\blenloader" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\blenloader" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c # SUBTRACT CPP /WX # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" @@ -118,8 +118,8 @@ LIB32=link.exe -lib # PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll" # PROP Target_Dir "" LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe |