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authorJens Ole Wund <bjornmose@gmx.net>2006-08-17 11:45:41 +0400
committerJens Ole Wund <bjornmose@gmx.net>2006-08-17 11:45:41 +0400
commit40ef1c9f96f4b62cf50dc8b983c316ca39f68dd2 (patch)
treefd293b4c9a2570688c11ea305e6f22a234f1d36c /projectfiles/blender/blenkernel
parent314fbb4ff5195455d32f9c9c7794e53f7d7014be (diff)
keeping up MSVC6 project build
Diffstat (limited to 'projectfiles/blender/blenkernel')
-rw-r--r--projectfiles/blender/blenkernel/BKE_blenkernel.dsp16
1 files changed, 12 insertions, 4 deletions
diff --git a/projectfiles/blender/blenkernel/BKE_blenkernel.dsp b/projectfiles/blender/blenkernel/BKE_blenkernel.dsp
index b799c09879b..abd53356d63 100644
--- a/projectfiles/blender/blenkernel/BKE_blenkernel.dsp
+++ b/projectfiles/blender/blenkernel/BKE_blenkernel.dsp
@@ -42,8 +42,8 @@ RSC=rc.exe
# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel"
# PROP Target_Dir ""
-MTL=midl.exe
LINK32=link.exe -lib
+MTL=midl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\decimation\include" /I "../../../../lib/windows/zlib/include" /I "..\..\..\intern\elbeem\extern" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /D "USE_CCGSUBSURFLIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
@@ -67,8 +67,8 @@ LIB32=link.exe -lib
# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\debug"
# PROP Target_Dir ""
-MTL=midl.exe
LINK32=link.exe -lib
+MTL=midl.exe
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\decimation\include" /I "../../../../lib/windows/zlib/include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /I "..\..\..\intern\elbeem\extern" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
@@ -92,8 +92,8 @@ LIB32=link.exe -lib
# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll_debug"
# PROP Target_Dir ""
-MTL=midl.exe
LINK32=link.exe -lib
+MTL=midl.exe
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# SUBTRACT BASE CPP /WX
# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\blenloader" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /I "..\..\..\intern\elbeem\extern" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
@@ -119,8 +119,8 @@ LIB32=link.exe -lib
# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll"
# PROP Target_Dir ""
-MTL=midl.exe
LINK32=link.exe -lib
+MTL=midl.exe
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /I "..\..\..\intern\elbeem\extern" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
@@ -165,6 +165,10 @@ SOURCE=..\..\..\source\blender\blenkernel\intern\bmfont.c
# End Source File
# Begin Source File
+SOURCE=..\..\..\source\blender\blenkernel\intern\brush.c
+# End Source File
+# Begin Source File
+
SOURCE=..\..\..\source\blender\blenkernel\intern\CCGSubSurf.c
# End Source File
# Begin Source File
@@ -369,6 +373,10 @@ SOURCE=..\..\..\source\blender\blenkernel\BKE_booleanops_mesh.h
# End Source File
# Begin Source File
+SOURCE=..\..\..\source\blender\blenkernel\BKE_brush.h
+# End Source File
+# Begin Source File
+
SOURCE=..\..\..\source\blender\blenkernel\BKE_constraint.h
# End Source File
# Begin Source File