diff options
author | Maarten Gribnau <mail@maartengribnau.com> | 2002-11-11 03:02:52 +0300 |
---|---|---|
committer | Maarten Gribnau <mail@maartengribnau.com> | 2002-11-11 03:02:52 +0300 |
commit | 6db6011d8920af5fd9dfd8df26d6085ea733dad6 (patch) | |
tree | cee26d2ae2a0a30af5e5ac779a30baaf9e3e06c8 /projectfiles/gameengine/converter/KX_converter.dsp | |
parent | 57ef60d081348d236bf8c519e35ec05ffae6ca16 (diff) |
First round of updates to project files. There is a working game player (debug
target) as long as you have installed the right libraries.
Added project file for Blender Ode.
Maarten
Diffstat (limited to 'projectfiles/gameengine/converter/KX_converter.dsp')
-rw-r--r-- | projectfiles/gameengine/converter/KX_converter.dsp | 38 |
1 files changed, 6 insertions, 32 deletions
diff --git a/projectfiles/gameengine/converter/KX_converter.dsp b/projectfiles/gameengine/converter/KX_converter.dsp index 517b722682a..bb4783e0b1e 100644 --- a/projectfiles/gameengine/converter/KX_converter.dsp +++ b/projectfiles/gameengine/converter/KX_converter.dsp @@ -4,7 +4,7 @@ # TARGTYPE "Win32 (x86) Static Library" 0x0104 -CFG=KX_converter - Win32 Profile +CFG=KX_converter - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE @@ -13,7 +13,7 @@ CFG=KX_converter - Win32 Profile !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE -!MESSAGE NMAKE /f "KX_converter.mak" CFG="KX_converter - Win32 Profile" +!MESSAGE NMAKE /f "KX_converter.mak" CFG="KX_converter - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE @@ -21,7 +21,6 @@ CFG=KX_converter - Win32 Profile !MESSAGE "KX_converter - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "KX_converter - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "KX_converter - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE "KX_converter - Win32 Profile" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project @@ -64,12 +63,12 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\converter\debug" +# PROP Output_Dir "..\..\..\obj\windows\gameengine\converter\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\converter\debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe @@ -77,7 +76,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\converter\debug\KX_converter.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "KX_converter - Win32 MT DLL Debug" @@ -127,30 +126,6 @@ LIB32=link.exe -lib # ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\converter\KX_converter.lib" # ADD LIB32 /nologo -!ELSEIF "$(CFG)" == "KX_converter - Win32 Profile" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "KX_converter___Win32_Profile" -# PROP BASE Intermediate_Dir "KX_converter___Win32_Profile" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "KX_converter___Win32_Profile" -# PROP Intermediate_Dir "KX_converter___Win32_Profile" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\converter\debug\KX_converter.lib" -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\converter\profile\KX_converter.lib" - !ENDIF # Begin Target @@ -159,7 +134,6 @@ LIB32=link.exe -lib # Name "KX_converter - Win32 Debug" # Name "KX_converter - Win32 MT DLL Debug" # Name "KX_converter - Win32 MT DLL Release" -# Name "KX_converter - Win32 Profile" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" |