diff options
author | Jens Ole Wund <bjornmose@gmx.net> | 2006-06-16 01:22:22 +0400 |
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committer | Jens Ole Wund <bjornmose@gmx.net> | 2006-06-16 01:22:22 +0400 |
commit | 1d5136f57ed052348ab238fcd91e69f55a92f38b (patch) | |
tree | 6dd2de81ebb0246cd40318c54732e389d4718edc /projectfiles/gameengine/ketsji/KX_ketsji.dsp | |
parent | f4b4a2bb50669fd6aeab65754224d3a7ac3a2e48 (diff) |
bullet + GE happy on msvc6 again :)
phew .. setting 'include pathes' in VS6 is real pain
Diffstat (limited to 'projectfiles/gameengine/ketsji/KX_ketsji.dsp')
-rw-r--r-- | projectfiles/gameengine/ketsji/KX_ketsji.dsp | 18 |
1 files changed, 17 insertions, 1 deletions
diff --git a/projectfiles/gameengine/ketsji/KX_ketsji.dsp b/projectfiles/gameengine/ketsji/KX_ketsji.dsp index 58e3a78c2e5..b7139d01bc3 100644 --- a/projectfiles/gameengine/ketsji/KX_ketsji.dsp +++ b/projectfiles/gameengine/ketsji/KX_ketsji.dsp @@ -45,7 +45,7 @@ RSC=rc.exe LINK32=link.exe -lib MTL=midl.exe # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\Converter" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\physics\bullet" /I "..\..\..\extern\bullet\linearmath" /I "..\..\..\extern\bullet\Bulletdynamics" /I "..\..\..\extern\bullet\Bullet" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /D "USE_SUMO_SOLID" /YX /J /FD /c +# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\Converter" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\physics\bullet" /I "..\..\..\extern\bullet\linearmath" /I "..\..\..\extern\bullet\Bulletdynamics" /I "..\..\..\extern\bullet\Bullet" /I "..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\source\blender\blenlib" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /D "USE_SUMO_SOLID" /YX /J /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe @@ -319,6 +319,10 @@ SOURCE=..\..\..\source\gameengine\Ketsji\KX_Light.cpp # End Source File # Begin Source File +SOURCE=..\..\..\source\gameengine\Ketsji\KX_MaterialIpoController.cpp +# End Source File +# Begin Source File + SOURCE=..\..\..\source\gameengine\Ketsji\KX_MeshProxy.cpp # End Source File # Begin Source File @@ -387,6 +391,10 @@ SOURCE=..\..\..\source\gameengine\Ketsji\KX_TouchEventManager.cpp # End Source File # Begin Source File +SOURCE=..\..\..\source\gameengine\Ketsji\KX_VehicleWrapper.cpp +# End Source File +# Begin Source File + SOURCE=..\..\..\source\gameengine\Ketsji\KX_VertexProxy.cpp # End Source File # Begin Source File @@ -595,6 +603,10 @@ SOURCE=..\..\..\source\gameengine\Ketsji\KX_Light.h # End Source File # Begin Source File +SOURCE=..\..\..\source\gameengine\Ketsji\KX_MaterialIpoController.h +# End Source File +# Begin Source File + SOURCE=..\..\..\source\gameengine\Ketsji\KX_MeshProxy.h # End Source File # Begin Source File @@ -663,6 +675,10 @@ SOURCE=..\..\..\source\gameengine\Ketsji\KX_TouchEventManager.h # End Source File # Begin Source File +SOURCE=..\..\..\source\gameengine\Ketsji\KX_VehicleWrapper.h +# End Source File +# Begin Source File + SOURCE=..\..\..\source\gameengine\Ketsji\KX_VertexProxy.h # End Source File # Begin Source File |