diff options
author | Maarten Gribnau <mail@maartengribnau.com> | 2002-12-24 15:43:56 +0300 |
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committer | Maarten Gribnau <mail@maartengribnau.com> | 2002-12-24 15:43:56 +0300 |
commit | b479689cf8efe4a41dd017290064a3013e4dd336 (patch) | |
tree | c3c7f05c48702957240b2acd38f0dbee737d39ba /projectfiles/gameengine/ketsji | |
parent | 24345de435fa8f44366bdfd7d6b51e960ff9b7a6 (diff) |
Added ode physics to blender and player targets.
ActiveX control still has a linkigng problem.
Maarten
Diffstat (limited to 'projectfiles/gameengine/ketsji')
-rw-r--r-- | projectfiles/gameengine/ketsji/KX_ketsji.dsp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/projectfiles/gameengine/ketsji/KX_ketsji.dsp b/projectfiles/gameengine/ketsji/KX_ketsji.dsp index 9ab6d9b2251..57adb0f11df 100644 --- a/projectfiles/gameengine/ketsji/KX_ketsji.dsp +++ b/projectfiles/gameengine/ketsji/KX_ketsji.dsp @@ -68,7 +68,7 @@ LIB32=link.exe -lib # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "JANCODEPANCO" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "JANCODEPANCO" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /D "dSINGLE" /U "_DEBUG" /YX /J /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe @@ -303,10 +303,6 @@ SOURCE=..\..\..\source\gameengine\Ketsji\KX_MotionState.cpp # End Source File # Begin Source File -SOURCE=..\..\..\source\gameengine\Ketsji\KX_MotionState.h -# End Source File -# Begin Source File - SOURCE=..\..\..\source\gameengine\Ketsji\KX_OdePhysicsController.cpp # End Source File # Begin Source File @@ -551,6 +547,10 @@ SOURCE=..\..\..\source\gameengine\Ketsji\KX_MeshProxy.h # End Source File # Begin Source File +SOURCE=..\..\..\source\gameengine\Ketsji\KX_MotionState.h +# End Source File +# Begin Source File + SOURCE=..\..\..\source\gameengine\Ketsji\KX_OdePhysicsController.h # End Source File # Begin Source File |