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authorMaarten Gribnau <mail@maartengribnau.com>2002-11-12 00:59:46 +0300
committerMaarten Gribnau <mail@maartengribnau.com>2002-11-12 00:59:46 +0300
commit0efbb6c87bd2bf1753a51a4d28ffbc09b336a0b5 (patch)
tree5823fbb26bd089caabde21f211a6d5f88bba4785 /projectfiles/gameengine/network
parentd4e488abed445987ceb159abfd66cbaa4cca6949 (diff)
Fixed the MSVC project files. They now build both the release and debug
targets of creator publisher and player. Assuming you have the libraries installed in lib/windows of course... Maarten
Diffstat (limited to 'projectfiles/gameengine/network')
-rw-r--r--projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp6
-rw-r--r--projectfiles/gameengine/network/network/NG_network.dsp6
2 files changed, 6 insertions, 6 deletions
diff --git a/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp b/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp
index 524838703a3..55d1926eee8 100644
--- a/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp
+++ b/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp
@@ -39,8 +39,8 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "Release"
-# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork"
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -52,7 +52,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\NG_loopbacknetwork.lib"
+# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "NG_loopbacknetwork - Win32 Debug"
diff --git a/projectfiles/gameengine/network/network/NG_network.dsp b/projectfiles/gameengine/network/network/NG_network.dsp
index 4db844ae874..c60b8eb01ef 100644
--- a/projectfiles/gameengine/network/network/NG_network.dsp
+++ b/projectfiles/gameengine/network/network/NG_network.dsp
@@ -39,8 +39,8 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "Release"
-# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\network"
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\network"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\network"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -52,7 +52,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\network\NG_network.lib"
+# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "NG_network - Win32 Debug"