Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorSimon Clitherow <aphex@nildram.co.uk>2004-03-26 00:04:51 +0300
committerSimon Clitherow <aphex@nildram.co.uk>2004-03-26 00:04:51 +0300
commit3d45e6ca3137dafbd3a2b2b128ac94bd30c9b187 (patch)
tree0eb5d54285e03d221d788df09d314c604a5cbfe2 /projectfiles/gameengine/physics/PHY_Physics
parent89ebf84b41597c1608134b06275d61ee1b151155 (diff)
- updated MSVC 6 projectfiles with gameengine/solid changes.
Diffstat (limited to 'projectfiles/gameengine/physics/PHY_Physics')
-rw-r--r--projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp4
-rw-r--r--projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp4
-rw-r--r--projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp4
-rw-r--r--projectfiles/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.dsp10
4 files changed, 11 insertions, 11 deletions
diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp
index a0fc5dff339..0cc26260fd0 100644
--- a/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp
+++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp
@@ -44,7 +44,7 @@ RSC=rc.exe
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /W3 /GX /O2 /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /W3 /GR /GX /O2 /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -68,7 +68,7 @@ LIB32=link.exe -lib
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GR /GX /ZI /Od /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp
index fdf601afe06..fef5dbf63f5 100644
--- a/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp
+++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp
@@ -44,7 +44,7 @@ RSC=rc.exe
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\..\..\lib\windows\ode\include" /I "..\..\..\..\..\source\gameengine\physics\common" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /W3 /GR /GX /O2 /I "..\..\..\..\..\..\lib\windows\ode\include" /I "..\..\..\..\..\source\gameengine\physics\common" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -68,7 +68,7 @@ LIB32=link.exe -lib
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\..\..\lib\windows\ode\include" /I "..\..\..\..\..\source\gameengine\physics\common" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /ZI /Od /I "..\..\..\..\..\..\lib\windows\ode\include" /I "..\..\..\..\..\source\gameengine\physics\common" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp
index bf8b2150cc6..7c7b6cad801 100644
--- a/projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp
+++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp
@@ -44,7 +44,7 @@ RSC=rc.exe
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /W3 /GX /O2 /I "common" /I "dummy" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /W3 /GR /GX /O2 /I "common" /I "dummy" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -68,7 +68,7 @@ LIB32=link.exe -lib
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "common" /I "dummy" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GR /GX /ZI /Od /I "common" /I "dummy" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.dsp
index af27bb53625..a551b19206f 100644
--- a/projectfiles/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.dsp
+++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.dsp
@@ -42,7 +42,7 @@ RSC=rc.exe
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /W3 /GX /O2 /I "../../../../../source/gameengine/physics" /I "../../../../../source/gameengine/physics/sumo" /I "../../../../../source/gameengine/physics/sumo/include" /I "../../../../../source/gameengine/physics/sumo/fuzzics/include" /I "../../../../../../lib/windows/Moto/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /W3 /GR /GX /O2 /I "../../../../../extern/solid" /I "../../../../../source/gameengine/physics" /I "../../../../../source/gameengine/physics/common" /I "../../../../../source/gameengine/physics/sumo" /I "../../../../../source/gameengine/physics/sumo/include" /I "../../../../../source/gameengine/physics/sumo/fuzzics/include" /I "../../../../../../lib/windows/Moto/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -50,7 +50,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\physics\PHY_Physics.lib"
!ELSEIF "$(CFG)" == "PHY_Sumo - Win32 Debug"
@@ -65,8 +65,8 @@ LIB32=link.exe -lib
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../../source/gameengine/physics" /I "../../../../../source/gameengine/physics/sumo" /I "../../../../../source/gameengine/physics/sumo/include" /I "../../../../../source/gameengine/physics/sumo/fuzzics/include" /I "../../../../../../lib/windows/Moto/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GR /GX /ZI /Od /I "../../../../../extern/solid" /I "../../../../../source/gameengine/physics" /I "../../../../../source/gameengine/physics/common" /I "../../../../../source/gameengine/physics/sumo" /I "../../../../../source/gameengine/physics/sumo/include" /I "../../../../../source/gameengine/physics/sumo/fuzzics/include" /I "../../../../../../lib/windows/Moto/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
@@ -74,7 +74,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\physics\sumo\debug\PHY_Sumo.lib"
!ENDIF