diff options
author | Maarten Gribnau <mail@maartengribnau.com> | 2002-11-12 00:59:46 +0300 |
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committer | Maarten Gribnau <mail@maartengribnau.com> | 2002-11-12 00:59:46 +0300 |
commit | 0efbb6c87bd2bf1753a51a4d28ffbc09b336a0b5 (patch) | |
tree | 5823fbb26bd089caabde21f211a6d5f88bba4785 /projectfiles/gameengine/sound/fmod/SND_fmod.dsp | |
parent | d4e488abed445987ceb159abfd66cbaa4cca6949 (diff) |
Fixed the MSVC project files. They now build both the release and debug
targets of creator publisher and player.
Assuming you have the libraries installed in lib/windows of course...
Maarten
Diffstat (limited to 'projectfiles/gameengine/sound/fmod/SND_fmod.dsp')
-rw-r--r-- | projectfiles/gameengine/sound/fmod/SND_fmod.dsp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/projectfiles/gameengine/sound/fmod/SND_fmod.dsp b/projectfiles/gameengine/sound/fmod/SND_fmod.dsp index 77944b55e9a..2dc637e7fa6 100644 --- a/projectfiles/gameengine/sound/fmod/SND_fmod.dsp +++ b/projectfiles/gameengine/sound/fmod/SND_fmod.dsp @@ -39,8 +39,8 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod" +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\fmod" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\fmod" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c @@ -52,7 +52,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\SND_fmod.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "SND_fmod - Win32 Debug" |