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authorJens Ole Wund <bjornmose@gmx.net>2004-11-24 01:29:17 +0300
committerJens Ole Wund <bjornmose@gmx.net>2004-11-24 01:29:17 +0300
commit0883f682639e0a2043258a2222fc3bdd3a8aa0eb (patch)
treee1042a6b0ae6c13932309a567f910d255c51799f /projectfiles/gameengine
parentd6a36633c5e9a7ff80ce01bfccecbfbab23063d8 (diff)
make mscv6 usrers happy
does not matter since *offical* wibdows release is msvc7 anyway
Diffstat (limited to 'projectfiles/gameengine')
-rw-r--r--projectfiles/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.dsp8
1 files changed, 6 insertions, 2 deletions
diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.dsp
index a551b19206f..72e9e1518de 100644
--- a/projectfiles/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.dsp
+++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.dsp
@@ -42,7 +42,7 @@ RSC=rc.exe
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /W3 /GR /GX /O2 /I "../../../../../extern/solid" /I "../../../../../source/gameengine/physics" /I "../../../../../source/gameengine/physics/common" /I "../../../../../source/gameengine/physics/sumo" /I "../../../../../source/gameengine/physics/sumo/include" /I "../../../../../source/gameengine/physics/sumo/fuzzics/include" /I "../../../../../../lib/windows/Moto/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "../../../../../extern/solid" /I "../../../../../source/gameengine/physics" /I "../../../../../source/gameengine/physics/common" /I "../../../../../source/gameengine/physics/sumo" /I "../../../../../source/gameengine/physics/sumo/include" /I "../../../../../source/gameengine/physics/sumo/fuzzics/include" /I "../../../../../../lib/windows/Moto/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -50,7 +50,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\physics\PHY_Physics.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\physics\sumo\PHY_Sumo.lib"
!ELSEIF "$(CFG)" == "PHY_Sumo - Win32 Debug"
@@ -91,6 +91,10 @@ SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_FhObject.cpp
# End Source File
# Begin Source File
+SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_MotionState.cpp
+# End Source File
+# Begin Source File
+
SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Object.cpp
# End Source File
# Begin Source File