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authorMaarten Gribnau <mail@maartengribnau.com>2002-12-23 01:42:11 +0300
committerMaarten Gribnau <mail@maartengribnau.com>2002-12-23 01:42:11 +0300
commitfebeabb7ebf2115f330291e9c45734196ac9b7a0 (patch)
treea27b483ef1d7fc25d84d8fcda8acda60efaf7f1a /projectfiles/gameengine
parent1737a73a4a760dcae3e8faf9ed022e4f26335aa5 (diff)
Fixed ActiveX control libraries and library paths.
Removed abundant frozen python files. Maarten
Diffstat (limited to 'projectfiles/gameengine')
-rw-r--r--projectfiles/gameengine/converter/KX_converter.dsp16
-rw-r--r--projectfiles/gameengine/expression/EXP_expressions.dsp12
-rw-r--r--projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp8
-rw-r--r--projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp16
-rw-r--r--projectfiles/gameengine/gameplayer/common/GP_common.dsp8
-rw-r--r--projectfiles/gameengine/ketsji/KX_ketsji.dsp8
-rw-r--r--projectfiles/gameengine/ketsji/network/KX_network.dsp12
-rw-r--r--projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp8
-rw-r--r--projectfiles/gameengine/network/network/NG_network.dsp8
-rw-r--r--projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp56
-rw-r--r--projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp56
-rw-r--r--projectfiles/gameengine/rasterizer/RAS_rasterizer.dsp8
-rw-r--r--projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp8
-rw-r--r--projectfiles/gameengine/scenegraph/SG_scenegraph.dsp8
-rw-r--r--projectfiles/gameengine/sound/SND_sound.dsp8
-rw-r--r--projectfiles/gameengine/sound/dummy/SND_Dummy.dsp8
-rw-r--r--projectfiles/gameengine/sound/fmod/SND_fmod.dsp12
-rw-r--r--projectfiles/gameengine/sound/openal/SND_openal.dsp8
18 files changed, 186 insertions, 82 deletions
diff --git a/projectfiles/gameengine/converter/KX_converter.dsp b/projectfiles/gameengine/converter/KX_converter.dsp
index 49108c2727c..ad26e9fc36f 100644
--- a/projectfiles/gameengine/converter/KX_converter.dsp
+++ b/projectfiles/gameengine/converter/KX_converter.dsp
@@ -44,7 +44,7 @@ RSC=rc.exe
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\source\gameengine\physics\Dummy" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\source\gameengine\physics\Dummy" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -68,7 +68,7 @@ LIB32=link.exe -lib
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
@@ -87,12 +87,12 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\converter\mtdll_debug"
-# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\converter\mtdll_debug"
+# PROP Output_Dir "..\..\..\obj\windows\gameengine\converter\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\converter\mtdll_debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
-# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
@@ -111,12 +111,12 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\converter\mtdll"
-# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\converter\mtdll"
+# PROP Output_Dir "..\..\..\obj\windows\gameengine\converter\mtdll"
+# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\converter\mtdll"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
-# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
diff --git a/projectfiles/gameengine/expression/EXP_expressions.dsp b/projectfiles/gameengine/expression/EXP_expressions.dsp
index 171dad965a0..47f85729a5a 100644
--- a/projectfiles/gameengine/expression/EXP_expressions.dsp
+++ b/projectfiles/gameengine/expression/EXP_expressions.dsp
@@ -87,12 +87,12 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug"
-# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug"
+# PROP Output_Dir "..\..\..\obj\windows\gameengine\expressions\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\expressions\mtdll_debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c
-# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
@@ -111,12 +111,12 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\expressions\mtdll"
-# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\expressions\mtdll"
+# PROP Output_Dir "..\..\..\obj\windows\gameengine\expressions\mtdll"
+# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\expressions\mtdll"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\kernel\gen_system" /I "..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
-# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
+# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
diff --git a/projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp b/projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp
index da2f4856679..e2f5d5b3a66 100644
--- a/projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp
+++ b/projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp
@@ -87,8 +87,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug"
-# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug"
+# PROP Output_Dir "..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c
@@ -111,8 +111,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gamelogic\mtdll"
-# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gamelogic\mtdll"
+# PROP Output_Dir "..\..\..\obj\windows\gameengine\gamelogic\mtdll"
+# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\gamelogic\mtdll"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
diff --git a/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp b/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp
index afa793fd9a9..6e0fa976a0a 100644
--- a/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp
+++ b/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp
@@ -40,13 +40,13 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug"
-# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug"
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug"
# PROP Target_Ext "ocx"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /FR /YX /FD /GZ /c
-# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\GamePlayer\common" /I "..\..\..\..\source\gameengine\GamePlayer\common\windows" /I "..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /U "_DEBUG" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\GamePlayer\common" /I "..\..\..\..\source\gameengine\GamePlayer\common\windows" /I "..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /U "_DEBUG" /YX /FD /GZ /c
# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
@@ -58,7 +58,7 @@ BSC32=bscmake.exe
LINK32=link.exe
# ADD BASE LINK32 opengl32.lib glu32.lib glaux.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug/ActiveXgp.ocx" /pdbtype:sept /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\lib\windows\openal\lib\lib_release"
# SUBTRACT BASE LINK32 /nodefaultlib
-# ADD LINK32 libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libjpeg.lib libblenkey.a libeay32.lib libz.a libpng.a fmodvc.lib /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcmtd.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"mfc42.lib" /nodefaultlib:"mfcs42.lib" /out:"..\..\..\..\..\obj\windows\debug\Blender3DPlugin.ocx" /pdbtype:sept /libpath:"../../../../lib/windows/fmod/lib" /libpath:"../../../../lib/windows/guardedalloc/lib" /libpath:"../../../../lib/windows/openal/lib/debug_MT" /libpath:"../../../../lib/windows/moto/lib" /libpath:"../../../../lib/windows/bmfont/lib" /libpath:"../../../../lib/windows/string/lib" /libpath:"../../../../lib/windows/python/lib" /libpath:"../../../../lib/windows/jpeg/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib"
+# ADD LINK32 fmodvc.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg-static.a /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrt.lib" /out:"..\..\..\..\obj\windows\debug\Blender3DPlugin.ocx" /pdbtype:sept /libpath:"../../../../lib/windows/fmod/lib" /libpath:"../../../../lib/windows/guardedalloc/lib" /libpath:"../../../../lib/windows/moto/lib" /libpath:"../../../../lib/windows/bmfont/lib" /libpath:"../../../../lib/windows/string/lib" /libpath:"../../../../lib/windows/python/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib" /libpath:"..\..\..\..\lib\windows\jpeg\lib"
# SUBTRACT LINK32 /nodefaultlib
!ELSEIF "$(CFG)" == "GP_axctl - Win32 MT DLL Release"
@@ -72,13 +72,13 @@ LINK32=link.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll"
-# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll"
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll"
# PROP Target_Ext "ocx"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /YX /FD /c
-# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\GamePlayer\common" /I "..\..\..\..\source\gameengine\GamePlayer\common\windows" /I "..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\GamePlayer\common" /I "..\..\..\..\source\gameengine\GamePlayer\common\windows" /I "..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
@@ -88,7 +88,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 opengl32.lib glu32.lib glaux.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Release/ActiveXgp.ocx"
-# ADD LINK32 fmodvc.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libjpeg.lib openal_static.lib libblenkey.a libeay32.lib libz.a libpng.a /nologo /subsystem:windows /dll /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrtd.lib" /out:"..\..\..\..\..\obj\windows\Blender3DPlugin.ocx" /libpath:"../../../../lib/windows/fmod/lib" /libpath:"../../../../lib/windows/guardedalloc/lib" /libpath:"../../../../lib/windows/openal/lib/release_MT" /libpath:"../../../../lib/windows/moto/lib" /libpath:"../../../../lib/windows/bmfont/lib" /libpath:"../../../../lib/windows/string/lib" /libpath:"../../../../lib/windows/python/lib" /libpath:"../../../../lib/windows/jpeg/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib"
+# ADD LINK32 fmodvc.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg-static.a /nologo /subsystem:windows /dll /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrtd.lib" /out:"..\..\..\..\obj\windows\Blender3DPlugin.ocx" /libpath:"../../../../lib/windows/jpeg/lib" /libpath:"../../../../lib/windows/fmod/lib" /libpath:"../../../../lib/windows/guardedalloc/lib" /libpath:"../../../../lib/windows/moto/lib" /libpath:"../../../../lib/windows/bmfont/lib" /libpath:"../../../../lib/windows/string/lib" /libpath:"../../../../lib/windows/python/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib"
!ENDIF
diff --git a/projectfiles/gameengine/gameplayer/common/GP_common.dsp b/projectfiles/gameengine/gameplayer/common/GP_common.dsp
index 597b753494b..9d721f33771 100644
--- a/projectfiles/gameengine/gameplayer/common/GP_common.dsp
+++ b/projectfiles/gameengine/gameplayer/common/GP_common.dsp
@@ -87,8 +87,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug"
-# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug"
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -112,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll"
-# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll"
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
diff --git a/projectfiles/gameengine/ketsji/KX_ketsji.dsp b/projectfiles/gameengine/ketsji/KX_ketsji.dsp
index 62e73737ad2..9ab6d9b2251 100644
--- a/projectfiles/gameengine/ketsji/KX_ketsji.dsp
+++ b/projectfiles/gameengine/ketsji/KX_ketsji.dsp
@@ -87,8 +87,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug"
-# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug"
+# PROP Output_Dir "..\..\..\obj\windows\gameengine\ketsji\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\ketsji\mtdll_debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c
@@ -111,8 +111,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\ketsji\mtdll"
-# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\ketsji\mtdll"
+# PROP Output_Dir "..\..\..\obj\windows\gameengine\ketsji\mtdll"
+# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\ketsji\mtdll"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
diff --git a/projectfiles/gameengine/ketsji/network/KX_network.dsp b/projectfiles/gameengine/ketsji/network/KX_network.dsp
index 9804d8b3c78..57125484ad9 100644
--- a/projectfiles/gameengine/ketsji/network/KX_network.dsp
+++ b/projectfiles/gameengine/ketsji/network/KX_network.dsp
@@ -87,12 +87,12 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug"
-# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug"
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
-# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
@@ -111,12 +111,12 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll"
-# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll"
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
-# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
diff --git a/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp b/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp
index 55d1926eee8..d16f54c624c 100644
--- a/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp
+++ b/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp
@@ -88,8 +88,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug"
-# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug"
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
@@ -112,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll"
-# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll"
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
diff --git a/projectfiles/gameengine/network/network/NG_network.dsp b/projectfiles/gameengine/network/network/NG_network.dsp
index c60b8eb01ef..6112ad1f553 100644
--- a/projectfiles/gameengine/network/network/NG_network.dsp
+++ b/projectfiles/gameengine/network/network/NG_network.dsp
@@ -88,8 +88,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug"
-# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug"
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
@@ -112,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\network\network\mtdll"
-# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\network\mtdll"
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\network\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\network\mtdll"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp
index a0e58ab6a24..a0fc5dff339 100644
--- a/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp
+++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp
@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
-CFG=PHY_Dummy - Win32 Debug
+CFG=PHY_Dummy - Win32 MT DLL Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,12 +13,14 @@ CFG=PHY_Dummy - Win32 Debug
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "PHY_Dummy.mak" CFG="PHY_Dummy - Win32 Debug"
+!MESSAGE NMAKE /f "PHY_Dummy.mak" CFG="PHY_Dummy - Win32 MT DLL Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "PHY_Dummy - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "PHY_Dummy - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "PHY_Dummy - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "PHY_Dummy - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -76,12 +78,62 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
+!ELSEIF "$(CFG)" == "PHY_Dummy - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "PHY_Dummy___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "PHY_Dummy___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "PHY_Dummy - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "PHY_Dummy___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "PHY_Dummy___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
!ENDIF
# Begin Target
# Name "PHY_Dummy - Win32 Release"
# Name "PHY_Dummy - Win32 Debug"
+# Name "PHY_Dummy - Win32 MT DLL Debug"
+# Name "PHY_Dummy - Win32 MT DLL Release"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp
index 9625bba2f7b..075b1a25b51 100644
--- a/projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp
+++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp
@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
-CFG=PHY_Physics - Win32 Debug
+CFG=PHY_Physics - Win32 MT DLL Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,12 +13,14 @@ CFG=PHY_Physics - Win32 Debug
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "PHY_Physics.mak" CFG="PHY_Physics - Win32 Debug"
+!MESSAGE NMAKE /f "PHY_Physics.mak" CFG="PHY_Physics - Win32 MT DLL Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "PHY_Physics - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "PHY_Physics - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "PHY_Physics - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "PHY_Physics - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -76,12 +78,62 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
+!ELSEIF "$(CFG)" == "PHY_Physics - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "PHY_Physics___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "PHY_Physics___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\physics\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\physics\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "common" /I "dummy" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "common" /I "dummy" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "PHY_Physics - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "PHY_Physics___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "PHY_Physics___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\physics\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\physics\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /I "common" /I "dummy" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "common" /I "dummy" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
!ENDIF
# Begin Target
# Name "PHY_Physics - Win32 Release"
# Name "PHY_Physics - Win32 Debug"
+# Name "PHY_Physics - Win32 MT DLL Debug"
+# Name "PHY_Physics - Win32 MT DLL Release"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
diff --git a/projectfiles/gameengine/rasterizer/RAS_rasterizer.dsp b/projectfiles/gameengine/rasterizer/RAS_rasterizer.dsp
index d24b32f6a95..b90c13b55bf 100644
--- a/projectfiles/gameengine/rasterizer/RAS_rasterizer.dsp
+++ b/projectfiles/gameengine/rasterizer/RAS_rasterizer.dsp
@@ -88,8 +88,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug"
-# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug"
+# PROP Output_Dir "..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
@@ -112,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\mtdll"
-# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\mtdll"
+# PROP Output_Dir "..\..\..\obj\windows\gameengine\rasterizer\mtdll"
+# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\rasterizer\mtdll"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /GX /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
diff --git a/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp b/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp
index fd5c11303bb..75147633908 100644
--- a/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp
+++ b/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp
@@ -88,8 +88,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug"
-# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug"
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
@@ -112,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll"
-# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll"
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I ".../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
diff --git a/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp b/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp
index 982aee1e48c..484762b692b 100644
--- a/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp
+++ b/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp
@@ -88,8 +88,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug"
-# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug"
+# PROP Output_Dir "..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
@@ -112,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\scenegraph\mtdll"
-# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\scenegraph\mtdll"
+# PROP Output_Dir "..\..\..\obj\windows\gameengine\scenegraph\mtdll"
+# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\scenegraph\mtdll"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /GX /O2 /I "../../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
diff --git a/projectfiles/gameengine/sound/SND_sound.dsp b/projectfiles/gameengine/sound/SND_sound.dsp
index 5bdcc138615..4db817644d8 100644
--- a/projectfiles/gameengine/sound/SND_sound.dsp
+++ b/projectfiles/gameengine/sound/SND_sound.dsp
@@ -88,8 +88,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug"
-# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug"
+# PROP Output_Dir "..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
@@ -112,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\mtdll"
-# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\mtdll"
+# PROP Output_Dir "..\..\..\obj\windows\gameengine\soundsystem\mtdll"
+# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\soundsystem\mtdll"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /GX /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
diff --git a/projectfiles/gameengine/sound/dummy/SND_Dummy.dsp b/projectfiles/gameengine/sound/dummy/SND_Dummy.dsp
index d4268b96981..40df3d53912 100644
--- a/projectfiles/gameengine/sound/dummy/SND_Dummy.dsp
+++ b/projectfiles/gameengine/sound/dummy/SND_Dummy.dsp
@@ -88,8 +88,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug"
-# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug"
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\soundsystem" /I "../../../../lib/windows/moto/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
@@ -112,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll"
-# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll"
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\soundsystem" /I "../../../../lib/windows/moto/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c
diff --git a/projectfiles/gameengine/sound/fmod/SND_fmod.dsp b/projectfiles/gameengine/sound/fmod/SND_fmod.dsp
index 2dc637e7fa6..a791e59b343 100644
--- a/projectfiles/gameengine/sound/fmod/SND_fmod.dsp
+++ b/projectfiles/gameengine/sound/fmod/SND_fmod.dsp
@@ -88,8 +88,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug"
-# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug"
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\lib\windows\fmod\340\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -101,7 +101,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug\SND_fmod.lib"
-# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug\SND_fmod.lib"
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll_debug\SND_fmod.lib"
!ELSEIF "$(CFG)" == "SND_fmod - Win32 MT DLL Release"
@@ -112,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll"
-# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll"
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\lib\windows\fmod\340\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -125,7 +125,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\SND_fmod.lib"
-# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\SND_fmod.lib"
+# ADD LIB32 /nologo
!ENDIF
diff --git a/projectfiles/gameengine/sound/openal/SND_openal.dsp b/projectfiles/gameengine/sound/openal/SND_openal.dsp
index 2e4b0e0c67c..5c4877e7ff7 100644
--- a/projectfiles/gameengine/sound/openal/SND_openal.dsp
+++ b/projectfiles/gameengine/sound/openal/SND_openal.dsp
@@ -88,8 +88,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug"
-# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug"
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\lib\windows\openal\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
@@ -112,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll"
-# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll"
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /GX /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\lib\windows\openal\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c