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authorSimon Clitherow <aphex@nildram.co.uk>2003-07-12 16:49:36 +0400
committerSimon Clitherow <aphex@nildram.co.uk>2003-07-12 16:49:36 +0400
commitac09398c372bab1bc2d783843d18bbce382fed18 (patch)
tree9be127a8762fb5d938a93af9651cd205a0c03cd0 /projectfiles/gameengine
parent307586f03fa5bcfd0609cd2f2e0d91b64c022c50 (diff)
- cleaned up MSVC 6 project files (removed non-existing .h files, etc)
Diffstat (limited to 'projectfiles/gameengine')
-rw-r--r--projectfiles/gameengine/blenderhook/KX_blenderhook.dsp4
-rw-r--r--projectfiles/gameengine/converter/KX_converter.dsp4
-rw-r--r--projectfiles/gameengine/ketsji/KX_ketsji.dsp8
-rw-r--r--projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp16
-rw-r--r--projectfiles/gameengine/sound/fmod/SND_fmod.dsp155
5 files changed, 0 insertions, 187 deletions
diff --git a/projectfiles/gameengine/blenderhook/KX_blenderhook.dsp b/projectfiles/gameengine/blenderhook/KX_blenderhook.dsp
index fd4f5cef70d..1f4db8a632e 100644
--- a/projectfiles/gameengine/blenderhook/KX_blenderhook.dsp
+++ b/projectfiles/gameengine/blenderhook/KX_blenderhook.dsp
@@ -130,10 +130,6 @@ SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.h
# End Source File
# Begin Source File
-SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderDevice.h
-# End Source File
-# Begin Source File
-
SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.h
# End Source File
# Begin Source File
diff --git a/projectfiles/gameengine/converter/KX_converter.dsp b/projectfiles/gameengine/converter/KX_converter.dsp
index 1c4d6cf73cd..e5e1410c6bc 100644
--- a/projectfiles/gameengine/converter/KX_converter.dsp
+++ b/projectfiles/gameengine/converter/KX_converter.dsp
@@ -235,10 +235,6 @@ SOURCE=..\..\..\source\gameengine\Converter\BlenderWorldInfo.h
# End Source File
# Begin Source File
-SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderCanvas.h
-# End Source File
-# Begin Source File
-
SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.h
# End Source File
# Begin Source File
diff --git a/projectfiles/gameengine/ketsji/KX_ketsji.dsp b/projectfiles/gameengine/ketsji/KX_ketsji.dsp
index d9f2e106e27..934dc6f8a75 100644
--- a/projectfiles/gameengine/ketsji/KX_ketsji.dsp
+++ b/projectfiles/gameengine/ketsji/KX_ketsji.dsp
@@ -434,10 +434,6 @@ SOURCE=..\..\..\source\gameengine\Ketsji\KX_ObColorIpoSGController.h
# End Source File
# Begin Source File
-SOURCE=..\..\..\source\gameengine\Ketsji\KX_PhysicsController.h
-# End Source File
-# Begin Source File
-
SOURCE=..\..\..\source\gameengine\Ketsji\KX_WorldIpoController.h
# End Source File
# End Group
@@ -515,10 +511,6 @@ SOURCE=..\..\..\source\gameengine\Ketsji\KX_GameObject.h
# End Source File
# Begin Source File
-SOURCE=..\..\..\source\gameengine\Ketsji\KX_IClientObject.h
-# End Source File
-# Begin Source File
-
SOURCE=..\..\..\source\gameengine\Ketsji\KX_IPhysicsController.h
# End Source File
# Begin Source File
diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp
index 075b1a25b51..bf8b2150cc6 100644
--- a/projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp
+++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp
@@ -159,34 +159,18 @@ SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_DynamicTypes.h
# End Source File
# Begin Source File
-SOURCE=..\..\..\..\source\gameengine\Physics\PHY_DynamicTypes.h
-# End Source File
-# Begin Source File
-
SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.h
# End Source File
# Begin Source File
-SOURCE=..\..\..\..\source\gameengine\Physics\PHY_IMotionState.h
-# End Source File
-# Begin Source File
-
SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.h
# End Source File
# Begin Source File
-SOURCE=..\..\..\..\source\gameengine\Physics\PHY_IPhysicsController.h
-# End Source File
-# Begin Source File
-
SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.h
# End Source File
# Begin Source File
-SOURCE=..\..\..\..\source\gameengine\Physics\PHY_IPhysicsEnvironment.h
-# End Source File
-# Begin Source File
-
SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_Pro.h
# End Source File
# End Group
diff --git a/projectfiles/gameengine/sound/fmod/SND_fmod.dsp b/projectfiles/gameengine/sound/fmod/SND_fmod.dsp
deleted file mode 100644
index 057e594f074..00000000000
--- a/projectfiles/gameengine/sound/fmod/SND_fmod.dsp
+++ /dev/null
@@ -1,155 +0,0 @@
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-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** DO NOT EDIT **
-
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-
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-!MESSAGE Possible choices for configuration are:
-!MESSAGE
-!MESSAGE "SND_fmod - Win32 Release" (based on "Win32 (x86) Static Library")
-!MESSAGE "SND_fmod - Win32 Debug" (based on "Win32 (x86) Static Library")
-!MESSAGE "SND_fmod - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
-!MESSAGE "SND_fmod - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
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-
-# Begin Project
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-!IF "$(CFG)" == "SND_fmod - Win32 Release"
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-# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\fmod"
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-# SUBTRACT CPP /Fr
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-!ELSEIF "$(CFG)" == "SND_fmod - Win32 MT DLL Debug"
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-# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug"
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-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\..\lib\windows\fmod\340\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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