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authorMaarten Gribnau <mail@maartengribnau.com>2002-12-30 02:22:35 +0300
committerMaarten Gribnau <mail@maartengribnau.com>2002-12-30 02:22:35 +0300
commit558930efdf35e535bbe79447d85052e44dd9ca79 (patch)
treea93162f42d9c4c36362c57a086142b46e1305036 /projectfiles/gameengine
parent9c18b6cff7165bdc7f111b3d45ca8ad9ddcc0231 (diff)
Made the ActiveX plug-in link and run with ode.
Maarten
Diffstat (limited to 'projectfiles/gameengine')
-rw-r--r--projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp4
-rw-r--r--projectfiles/gameengine/ketsji/KX_ketsji.dsp2
-rw-r--r--projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp8
3 files changed, 7 insertions, 7 deletions
diff --git a/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp b/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp
index 0cb07f6836f..59a78998540 100644
--- a/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp
+++ b/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp
@@ -58,7 +58,7 @@ BSC32=bscmake.exe
LINK32=link.exe
# ADD BASE LINK32 opengl32.lib glu32.lib glaux.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug/ActiveXgp.ocx" /pdbtype:sept /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\lib\windows\openal\lib\lib_release"
# SUBTRACT BASE LINK32 /nodefaultlib
-# ADD LINK32 fmodvc.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg-static.a odelib.lib /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrt.lib" /out:"..\..\..\..\obj\windows\debug\Blender3DPlugin.ocx" /pdbtype:sept /libpath:"..\..\..\..\lib\windows\ode\lib" /libpath:"../../../../lib/windows/fmod/lib" /libpath:"../../../../lib/windows/guardedalloc/lib" /libpath:"../../../../lib/windows/moto/lib" /libpath:"../../../../lib/windows/bmfont/lib" /libpath:"../../../../lib/windows/string/lib" /libpath:"../../../../lib/windows/python/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\..\lib\windows\fmod\lib" /libpath:"..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\lib\windows\moto\lib" /libpath:"..\..\..\..\lib\windows\bmfont/lib" /libpath:"..\..\..\..\lib\windows\string\lib" /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\lib\windows\openssl\lib\\" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib"
+# ADD LINK32 fmodvc.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg-static.a odelib.lib /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrt.lib" /out:"..\..\..\..\obj\windows\debug\Blender3DPlugin.ocx" /pdbtype:sept /libpath:"..\..\..\..\lib\windows\ode\lib\mt_dll" /libpath:"..\..\..\..\lib\windows\fmod\lib" /libpath:"..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\lib\windows\moto\lib" /libpath:"../../../../lib/windows/bmfont/lib" /libpath:"../../../../lib/windows/string/lib" /libpath:"../../../../lib/windows/python/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\..\lib\windows\bmfont/lib" /libpath:"..\..\..\..\lib\windows\string\lib" /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\lib\windows\openssl\lib\\" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib"
# SUBTRACT LINK32 /nodefaultlib
!ELSEIF "$(CFG)" == "GP_axctl - Win32 MT DLL Release"
@@ -88,7 +88,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 opengl32.lib glu32.lib glaux.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Release/ActiveXgp.ocx"
-# ADD LINK32 fmodvc.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg-static.a odelib.lib /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\..\..\obj\windows\Blender3DPlugin.ocx" /libpath:"..\..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\..\lib\windows\fmod\lib" /libpath:"..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\lib\windows\moto\lib" /libpath:"..\..\..\..\lib\windows\bmfont/lib" /libpath:"..\..\..\..\lib\windows\string\lib" /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\lib\windows\openssl\lib\\" /libpath:"..\..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib"
+# ADD LINK32 fmodvc.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg-static.a odelib.lib /nologo /subsystem:windows /dll /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrtd.lib" /out:"..\..\..\..\obj\windows\Blender3DPlugin.ocx" /libpath:"..\..\..\..\lib\windows\ode\lib\mt_dll" /libpath:"..\..\..\..\lib\windows\fmod\lib" /libpath:"..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\lib\windows\moto\lib" /libpath:"..\..\..\..\lib\windows\bmfont/lib" /libpath:"..\..\..\..\lib\windows\string\lib" /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib"
!ENDIF
diff --git a/projectfiles/gameengine/ketsji/KX_ketsji.dsp b/projectfiles/gameengine/ketsji/KX_ketsji.dsp
index 57adb0f11df..7b241e11a8f 100644
--- a/projectfiles/gameengine/ketsji/KX_ketsji.dsp
+++ b/projectfiles/gameengine/ketsji/KX_ketsji.dsp
@@ -68,7 +68,7 @@ LIB32=link.exe -lib
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "JANCODEPANCO" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /D "dSINGLE" /U "_DEBUG" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "JANCODEPANCO" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp
index db74b0d8f46..b29d12fedc3 100644
--- a/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp
+++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp
@@ -44,7 +44,7 @@ RSC=rc.exe
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /W3 /GX /O2 /I "../../../../../source/ode/include" /I "..\..\..\..\..\lib\windows\ode\include" /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "dSINGLE" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\..\lib\windows\ode\include" /I "..\..\..\..\..\source\gameengine\physics\common" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -68,7 +68,7 @@ LIB32=link.exe -lib
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../../../../lib/windows/ode/include" /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "dSINGLE" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\ode\include" /I "..\..\..\..\..\source\gameengine\physics\common" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
@@ -92,7 +92,7 @@ LIB32=link.exe -lib
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /I "../../../../../source/ode/include" /I "..\..\..\..\..\lib\windows\ode\include" /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "dSINGLE" /YX /FD /c
-# ADD CPP /nologo /MD /W3 /GX /O2 /I "../../../../../source/ode/include" /I "..\..\..\..\..\lib\windows\ode\include" /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "dSINGLE" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\..\..\lib\windows\ode\include" /I "..\..\..\..\..\source\gameengine\physics\common" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -116,7 +116,7 @@ LIB32=link.exe -lib
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../../../../lib/windows/ode/include" /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "dSINGLE" /YX /FD /GZ /c
-# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../../../../lib/windows/ode/include" /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "dSINGLE" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\ode\include" /I "..\..\..\..\..\source\gameengine\physics\common" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe