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authorMaarten Gribnau <mail@maartengribnau.com>2002-11-12 00:59:46 +0300
committerMaarten Gribnau <mail@maartengribnau.com>2002-11-12 00:59:46 +0300
commit0efbb6c87bd2bf1753a51a4d28ffbc09b336a0b5 (patch)
tree5823fbb26bd089caabde21f211a6d5f88bba4785 /projectfiles/kernel
parentd4e488abed445987ceb159abfd66cbaa4cca6949 (diff)
Fixed the MSVC project files. They now build both the release and debug
targets of creator publisher and player. Assuming you have the libraries installed in lib/windows of course... Maarten
Diffstat (limited to 'projectfiles/kernel')
-rw-r--r--projectfiles/kernel/gen_messaging/gen_messaging.dsp4
-rw-r--r--projectfiles/kernel/system/SYS_system.dsp6
2 files changed, 5 insertions, 5 deletions
diff --git a/projectfiles/kernel/gen_messaging/gen_messaging.dsp b/projectfiles/kernel/gen_messaging/gen_messaging.dsp
index da07c71bc9e..33de329993a 100644
--- a/projectfiles/kernel/gen_messaging/gen_messaging.dsp
+++ b/projectfiles/kernel/gen_messaging/gen_messaging.dsp
@@ -39,8 +39,8 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "..\..\..\..\obj\windows\kernel\gen_messaging"
-# PROP Intermediate_Dir "..\..\..\..\obj\windows\kernel\gen_messaging"
+# PROP Output_Dir "..\..\..\obj\windows\kernel\gen_messaging"
+# PROP Intermediate_Dir "..\..\..\obj\windows\kernel\gen_messaging"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
diff --git a/projectfiles/kernel/system/SYS_system.dsp b/projectfiles/kernel/system/SYS_system.dsp
index ecb0e413b5a..26beeb0f602 100644
--- a/projectfiles/kernel/system/SYS_system.dsp
+++ b/projectfiles/kernel/system/SYS_system.dsp
@@ -39,8 +39,8 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "Release"
-# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\kernel\gen_system"
+# PROP Output_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system"
+# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -52,7 +52,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\kernel\gen_system\SYS_system.lib"
+# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "SYS_system - Win32 Debug"