diff options
author | Simon Clitherow <aphex@nildram.co.uk> | 2004-03-26 00:04:51 +0300 |
---|---|---|
committer | Simon Clitherow <aphex@nildram.co.uk> | 2004-03-26 00:04:51 +0300 |
commit | 3d45e6ca3137dafbd3a2b2b128ac94bd30c9b187 (patch) | |
tree | 0eb5d54285e03d221d788df09d314c604a5cbfe2 /projectfiles/sumo/fuzzics/SM_fuzzics.dsp | |
parent | 89ebf84b41597c1608134b06275d61ee1b151155 (diff) |
- updated MSVC 6 projectfiles with gameengine/solid changes.
Diffstat (limited to 'projectfiles/sumo/fuzzics/SM_fuzzics.dsp')
-rw-r--r-- | projectfiles/sumo/fuzzics/SM_fuzzics.dsp | 35 |
1 files changed, 21 insertions, 14 deletions
diff --git a/projectfiles/sumo/fuzzics/SM_fuzzics.dsp b/projectfiles/sumo/fuzzics/SM_fuzzics.dsp index 315e618f705..ac9d298722e 100644 --- a/projectfiles/sumo/fuzzics/SM_fuzzics.dsp +++ b/projectfiles/sumo/fuzzics/SM_fuzzics.dsp @@ -41,11 +41,11 @@ RSC=rc.exe # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\fuzzics" +# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\fuzzics" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\sumo\Fuzzics\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\source\gameengine\physics\sumo\Fuzzics\include" /I "../../../../lib/windows/moto/include" /I "../../../extern/solid" /I "..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe @@ -65,12 +65,11 @@ LIB32=link.exe -lib # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\fuzzics\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\fuzzics\debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\sumo\Fuzzics\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# SUBTRACT CPP /Fr +# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\source\gameengine\physics\sumo\Fuzzics\include" /I "../../../../lib/windows/moto/include" /I "../../../extern/solid" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe @@ -166,15 +165,15 @@ LIB32=link.exe -lib # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File -SOURCE=..\..\..\source\sumo\Fuzzics\src\SM_FhObject.cpp +SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_FhObject.cpp # End Source File # Begin Source File -SOURCE=..\..\..\source\sumo\Fuzzics\src\SM_Object.cpp +SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Object.cpp # End Source File # Begin Source File -SOURCE=..\..\..\source\sumo\Fuzzics\src\SM_Scene.cpp +SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Scene.cpp # End Source File # End Group # Begin Group "Header Files" @@ -182,27 +181,35 @@ SOURCE=..\..\..\source\sumo\Fuzzics\src\SM_Scene.cpp # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File -SOURCE=..\..\..\source\sumo\Fuzzics\include\SM_Callback.h +SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Callback.h # End Source File # Begin Source File -SOURCE=..\..\..\source\sumo\Fuzzics\include\SM_ClientObjectInfo.h +SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_ClientObjectInfo.h # End Source File # Begin Source File -SOURCE=..\..\..\source\sumo\Fuzzics\include\SM_FhObject.h +SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Debug.h # End Source File # Begin Source File -SOURCE=..\..\..\source\sumo\Fuzzics\include\SM_MotionState.h +SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_FhObject.h # End Source File # Begin Source File -SOURCE=..\..\..\source\sumo\Fuzzics\include\SM_Object.h +SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_MotionState.h # End Source File # Begin Source File -SOURCE=..\..\..\source\sumo\Fuzzics\include\SM_Scene.h +SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Object.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Props.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Scene.h # End Source File # End Group # End Target |