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authorJens Ole Wund <bjornmose@gmx.net>2006-08-30 11:43:54 +0400
committerJens Ole Wund <bjornmose@gmx.net>2006-08-30 11:43:54 +0400
commit653a35b26782f997d2c60377c5419686027caec0 (patch)
treea23e3b56222e8403141aeefe4860f4f7814171f7 /projectfiles
parent74e2b9810b4d550790363a5a730428af0cd3d38d (diff)
msvc6 still builds :)
Diffstat (limited to 'projectfiles')
-rw-r--r--projectfiles/blender/BPY_python/BPY_python.dsp12
-rw-r--r--projectfiles/blender/blenkernel/BKE_blenkernel.dsp24
2 files changed, 30 insertions, 6 deletions
diff --git a/projectfiles/blender/BPY_python/BPY_python.dsp b/projectfiles/blender/BPY_python/BPY_python.dsp
index b1b37d54135..92c9fd3ba9a 100644
--- a/projectfiles/blender/BPY_python/BPY_python.dsp
+++ b/projectfiles/blender/BPY_python/BPY_python.dsp
@@ -40,8 +40,8 @@ RSC=rc.exe
# PROP Output_Dir "..\..\..\obj\windows\blender\bpython"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\bpython"
# PROP Target_Dir ""
-LINK32=link.exe -lib
MTL=midl.exe
+LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\source\blender\misc" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\bpython\include" /I "..\..\source\blender\imbuf" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /I "..\..\source\blender\python" /I "../../../../lib/windows/bsp/include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\bpython\include" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "..\..\..\source\blender\python" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
@@ -65,8 +65,8 @@ LIB32=link.exe -lib
# PROP Output_Dir "..\..\..\obj\windows\blender\bpython\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\bpython\debug"
# PROP Target_Dir ""
-LINK32=link.exe -lib
MTL=midl.exe
+LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /w /W0 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\img" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\source\blender\misc" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\source\blender\bpython\include" /I "..\..\source\blender\imbuf" /I "..\..\source\blender\render\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /I "..\..\source\blender\python" /I "../../../../lib/windows/bsp/include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\bpython\include" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "..\..\..\source\blender\python" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
@@ -297,6 +297,10 @@ SOURCE=..\..\..\source\blender\python\api2_2x\Sound.c
# End Source File
# Begin Source File
+SOURCE=..\..\..\source\blender\python\api2_2x\SurfNurb.c
+# End Source File
+# Begin Source File
+
SOURCE=..\..\..\source\blender\python\api2_2x\Sys.c
# End Source File
# Begin Source File
@@ -537,6 +541,10 @@ SOURCE=..\..\..\source\blender\python\api2_2x\Sound.h
# End Source File
# Begin Source File
+SOURCE=..\..\..\source\blender\python\api2_2x\SurfNurb.h
+# End Source File
+# Begin Source File
+
SOURCE=..\..\..\source\blender\python\api2_2x\Sys.h
# End Source File
# Begin Source File
diff --git a/projectfiles/blender/blenkernel/BKE_blenkernel.dsp b/projectfiles/blender/blenkernel/BKE_blenkernel.dsp
index abd53356d63..6928a73e86f 100644
--- a/projectfiles/blender/blenkernel/BKE_blenkernel.dsp
+++ b/projectfiles/blender/blenkernel/BKE_blenkernel.dsp
@@ -42,8 +42,8 @@ RSC=rc.exe
# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel"
# PROP Target_Dir ""
-LINK32=link.exe -lib
MTL=midl.exe
+LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\decimation\include" /I "../../../../lib/windows/zlib/include" /I "..\..\..\intern\elbeem\extern" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /D "USE_CCGSUBSURFLIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
@@ -67,8 +67,8 @@ LIB32=link.exe -lib
# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\debug"
# PROP Target_Dir ""
-LINK32=link.exe -lib
MTL=midl.exe
+LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\decimation\include" /I "../../../../lib/windows/zlib/include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /I "..\..\..\intern\elbeem\extern" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
@@ -92,8 +92,8 @@ LIB32=link.exe -lib
# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll_debug"
# PROP Target_Dir ""
-LINK32=link.exe -lib
MTL=midl.exe
+LINK32=link.exe -lib
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# SUBTRACT BASE CPP /WX
# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\blenloader" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /I "..\..\..\intern\elbeem\extern" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
@@ -119,8 +119,8 @@ LIB32=link.exe -lib
# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll"
# PROP Target_Dir ""
-LINK32=link.exe -lib
MTL=midl.exe
+LINK32=link.exe -lib
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /I "..\..\..\intern\elbeem\extern" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
@@ -173,6 +173,10 @@ SOURCE=..\..\..\source\blender\blenkernel\intern\CCGSubSurf.c
# End Source File
# Begin Source File
+SOURCE=..\..\..\source\blender\blenkernel\intern\cdderivedmesh.c
+# End Source File
+# Begin Source File
+
SOURCE=..\..\..\source\blender\blenkernel\intern\colortools.c
# End Source File
# Begin Source File
@@ -185,6 +189,10 @@ SOURCE=..\..\..\source\blender\blenkernel\intern\curve.c
# End Source File
# Begin Source File
+SOURCE=..\..\..\source\blender\blenkernel\intern\customdata.c
+# End Source File
+# Begin Source File
+
SOURCE=..\..\..\source\blender\blenkernel\intern\deform.c
# End Source File
# Begin Source File
@@ -377,6 +385,10 @@ SOURCE=..\..\..\source\blender\blenkernel\BKE_brush.h
# End Source File
# Begin Source File
+SOURCE=..\..\..\source\blender\blenkernel\BKE_cdderivedmesh.h
+# End Source File
+# Begin Source File
+
SOURCE=..\..\..\source\blender\blenkernel\BKE_constraint.h
# End Source File
# Begin Source File
@@ -385,6 +397,10 @@ SOURCE=..\..\..\source\blender\blenkernel\BKE_curve.h
# End Source File
# Begin Source File
+SOURCE=..\..\..\source\blender\blenkernel\BKE_customdata.h
+# End Source File
+# Begin Source File
+
SOURCE=..\..\..\source\blender\blenkernel\BKE_deform.h
# End Source File
# Begin Source File