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authorMartin Poirier <theeth@yahoo.com>2004-08-27 04:08:46 +0400
committerMartin Poirier <theeth@yahoo.com>2004-08-27 04:08:46 +0400
commit19ba12946c0c4a43f6f27f09b14c44b2e59c6442 (patch)
treef53f5a2514408e2eea23c5bdba13ceb7db90c875 /projectfiles
parent8c66fa07e0c3bb1c756fead338382b7bf306227a (diff)
Adding BPY sound module to projectfiles (MSVC 6.0)
Diffstat (limited to 'projectfiles')
-rw-r--r--projectfiles/blender/BPY_python/BPY_python.dsp22
1 files changed, 15 insertions, 7 deletions
diff --git a/projectfiles/blender/BPY_python/BPY_python.dsp b/projectfiles/blender/BPY_python/BPY_python.dsp
index 9c677531e65..27f1c7d6468 100644
--- a/projectfiles/blender/BPY_python/BPY_python.dsp
+++ b/projectfiles/blender/BPY_python/BPY_python.dsp
@@ -7,19 +7,19 @@
CFG=BPY_python - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
-!MESSAGE
+!MESSAGE
!MESSAGE NMAKE /f "BPY_python.mak".
-!MESSAGE
+!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE
+!MESSAGE
!MESSAGE NMAKE /f "BPY_python.mak" CFG="BPY_python - Win32 Release"
-!MESSAGE
+!MESSAGE
!MESSAGE Possible choices for configuration are:
-!MESSAGE
+!MESSAGE
!MESSAGE "BPY_python - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BPY_python - Win32 Debug" (based on "Win32 (x86) Static Library")
-!MESSAGE
+!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
@@ -76,7 +76,7 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
-!ENDIF
+!ENDIF
# Begin Target
@@ -247,6 +247,10 @@ SOURCE=..\..\..\source\blender\python\api2_2x\sceneRender.c
# End Source File
# Begin Source File
+SOURCE=..\..\..\source\blender\python\api2_2x\Sound.c
+# End Source File
+# Begin Source File
+
SOURCE=..\..\..\source\blender\python\api2_2x\Sys.c
# End Source File
# Begin Source File
@@ -439,6 +443,10 @@ SOURCE=..\..\..\source\blender\python\api2_2x\sceneRender.h
# End Source File
# Begin Source File
+SOURCE=..\..\..\source\blender\python\api2_2x\Sound.h
+# End Source File
+# Begin Source File
+
SOURCE=..\..\..\source\blender\python\api2_2x\Sys.h
# End Source File
# Begin Source File