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authorJens Ole Wund <bjornmose@gmx.net>2006-01-27 01:05:39 +0300
committerJens Ole Wund <bjornmose@gmx.net>2006-01-27 01:05:39 +0300
commit1ae7fb0c99fed38d0c8001038646ef6169219578 (patch)
treec4bb0364ef834063379ecbd35a0192beeeb7296d /projectfiles
parent517048eb3d40aff562feed2110da20ccba407d27 (diff)
doing MSCV6 project woodoo ( preparing orange --> bf migration )
NOTE to Ton and Hos PLEASE do not try to merge any ot the MSVC6 project files (*.dsw ,*dsp) I have a plan to get it done with a minimum of pain thanks ole
Diffstat (limited to 'projectfiles')
-rw-r--r--projectfiles/blender/BPY_python/BPY_python.dsp6
-rw-r--r--projectfiles/blender/blender.dsw15
-rw-r--r--projectfiles/blender/blenkernel/BKE_blenkernel.dsp24
-rw-r--r--projectfiles/blender/blenlib/BLI_blenlib.dsp8
-rw-r--r--projectfiles/blender/imbuf/BL_imbuf.dsp2
-rw-r--r--projectfiles/blender/radiosity/BRA_radiosity.dsp6
-rw-r--r--projectfiles/blender/render/BRE_render.dsp78
-rw-r--r--projectfiles/blender/src/BL_src.dsp38
8 files changed, 85 insertions, 92 deletions
diff --git a/projectfiles/blender/BPY_python/BPY_python.dsp b/projectfiles/blender/BPY_python/BPY_python.dsp
index 648fc3eb199..22648fef088 100644
--- a/projectfiles/blender/BPY_python/BPY_python.dsp
+++ b/projectfiles/blender/BPY_python/BPY_python.dsp
@@ -40,6 +40,7 @@ RSC=rc.exe
# PROP Output_Dir "..\..\..\obj\windows\blender\bpython"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\bpython"
# PROP Target_Dir ""
+MTL=midl.exe
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\source\blender\misc" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\bpython\include" /I "..\..\source\blender\imbuf" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /I "..\..\source\blender\python" /I "../../../../lib/windows/bsp/include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\bpython\include" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "..\..\..\source\blender\python" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c
@@ -64,6 +65,7 @@ LIB32=link.exe -lib
# PROP Output_Dir "..\..\..\obj\windows\blender\bpython\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\bpython\debug"
# PROP Target_Dir ""
+MTL=midl.exe
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /w /W0 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\img" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\source\blender\misc" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\source\blender\bpython\include" /I "..\..\source\blender\imbuf" /I "..\..\source\blender\render\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /I "..\..\source\blender\python" /I "../../../../lib/windows/bsp/include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\bpython\include" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "..\..\..\source\blender\python" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
@@ -239,6 +241,10 @@ SOURCE=..\..\..\source\blender\python\api2_2x\point.c
# End Source File
# Begin Source File
+SOURCE=..\..\..\source\blender\python\api2_2x\Pose.c
+# End Source File
+# Begin Source File
+
SOURCE=..\..\..\source\blender\python\api2_2x\quat.c
# End Source File
# Begin Source File
diff --git a/projectfiles/blender/blender.dsw b/projectfiles/blender/blender.dsw
index 4e8ae8775ce..8cfab4da860 100644
--- a/projectfiles/blender/blender.dsw
+++ b/projectfiles/blender/blender.dsw
@@ -660,18 +660,6 @@ Package=<4>
Project_Dep_Name gen_messaging
End Project Dependency
Begin Project Dependency
- Project_Dep_Name KX_blenderhook
- End Project Dependency
- Begin Project Dependency
- Project_Dep_Name KX_converter
- End Project Dependency
- Begin Project Dependency
- Project_Dep_Name KX_ketsji
- End Project Dependency
- Begin Project Dependency
- Project_Dep_Name KX_network
- End Project Dependency
- Begin Project Dependency
Project_Dep_Name NG_loopbacknetwork
End Project Dependency
Begin Project Dependency
@@ -693,9 +681,6 @@ Package=<4>
Project_Dep_Name SYS_system
End Project Dependency
Begin Project Dependency
- Project_Dep_Name BRE_renderconverter
- End Project Dependency
- Begin Project Dependency
Project_Dep_Name BL_src_pub
End Project Dependency
Begin Project Dependency
diff --git a/projectfiles/blender/blenkernel/BKE_blenkernel.dsp b/projectfiles/blender/blenkernel/BKE_blenkernel.dsp
index 262d6d835d5..e884117ce3e 100644
--- a/projectfiles/blender/blenkernel/BKE_blenkernel.dsp
+++ b/projectfiles/blender/blenkernel/BKE_blenkernel.dsp
@@ -42,6 +42,7 @@ RSC=rc.exe
# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel"
# PROP Target_Dir ""
+MTL=midl.exe
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\decimation\include" /I "../../../../lib/windows/zlib/include" /I "..\..\..\intern\elbeem\extern" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /D "USE_CCGSUBSURFLIB" /YX /J /FD /c
@@ -66,6 +67,7 @@ LIB32=link.exe -lib
# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\debug"
# PROP Target_Dir ""
+MTL=midl.exe
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\decimation\include" /I "../../../../lib/windows/zlib/include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /I "..\..\..\intern\elbeem\extern" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /YX /J /FD /GZ /c
@@ -90,6 +92,7 @@ LIB32=link.exe -lib
# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll_debug"
# PROP Target_Dir ""
+MTL=midl.exe
LINK32=link.exe -lib
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# SUBTRACT BASE CPP /WX
@@ -116,6 +119,7 @@ LIB32=link.exe -lib
# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll"
# PROP Target_Dir ""
+MTL=midl.exe
LINK32=link.exe -lib
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /I "..\..\..\intern\elbeem\extern" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
@@ -165,6 +169,10 @@ SOURCE=..\..\..\source\blender\blenkernel\intern\CCGSubSurf.c
# End Source File
# Begin Source File
+SOURCE=..\..\..\source\blender\blenkernel\intern\colortools.c
+# End Source File
+# Begin Source File
+
SOURCE=..\..\..\source\blender\blenkernel\intern\constraint.c
# End Source File
# Begin Source File
@@ -205,6 +213,10 @@ SOURCE=..\..\..\source\blender\blenkernel\intern\group.c
# End Source File
# Begin Source File
+SOURCE=..\..\..\source\blender\blenkernel\intern\icons.c
+# End Source File
+# Begin Source File
+
SOURCE=..\..\..\source\blender\blenkernel\intern\image.c
# End Source File
# Begin Source File
@@ -245,6 +257,18 @@ SOURCE=..\..\..\source\blender\blenkernel\intern\nla.c
# End Source File
# Begin Source File
+SOURCE=..\..\..\source\blender\blenkernel\intern\node.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\node_composit.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\blenkernel\intern\node_shaders.c
+# End Source File
+# Begin Source File
+
SOURCE=..\..\..\source\blender\blenkernel\intern\object.c
# End Source File
# Begin Source File
diff --git a/projectfiles/blender/blenlib/BLI_blenlib.dsp b/projectfiles/blender/blenlib/BLI_blenlib.dsp
index 59bbd3b37d4..8505d17eb7f 100644
--- a/projectfiles/blender/blenlib/BLI_blenlib.dsp
+++ b/projectfiles/blender/blenlib/BLI_blenlib.dsp
@@ -42,6 +42,7 @@ RSC=rc.exe
# PROP Output_Dir "..\..\..\obj\windows\blender\blenlib"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenlib"
# PROP Target_Dir ""
+MTL=midl.exe
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\lib\windows\freetype\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\makesdna" /I "../../../../lib/windows/zlib/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /J /FD /c
@@ -66,6 +67,7 @@ LIB32=link.exe -lib
# PROP Output_Dir "..\..\..\obj\windows\blender\blenlib\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenlib\debug"
# PROP Target_Dir ""
+MTL=midl.exe
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\lib\windows\freetype\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\makesdna" /I "../../../../lib/windows/zlib/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /J /FD /GZ /c
@@ -90,6 +92,7 @@ LIB32=link.exe -lib
# PROP Output_Dir "..\..\..\obj\windows\blender\blenlib\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenlib\mtdll_debug"
# PROP Target_Dir ""
+MTL=midl.exe
LINK32=link.exe -lib
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
@@ -114,6 +117,7 @@ LIB32=link.exe -lib
# PROP Output_Dir "..\..\..\obj\windows\blender\blenlib\mtdll"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenlib\mtdll"
# PROP Target_Dir ""
+MTL=midl.exe
LINK32=link.exe -lib
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
@@ -179,6 +183,10 @@ SOURCE=..\..\..\source\blender\blenlib\intern\gsqueue.c
# End Source File
# Begin Source File
+SOURCE=..\..\..\source\blender\blenlib\intern\jitter.c
+# End Source File
+# Begin Source File
+
SOURCE=..\..\..\source\blender\blenlib\intern\matrixops.c
# End Source File
# Begin Source File
diff --git a/projectfiles/blender/imbuf/BL_imbuf.dsp b/projectfiles/blender/imbuf/BL_imbuf.dsp
index ef99a25239c..f152db2096e 100644
--- a/projectfiles/blender/imbuf/BL_imbuf.dsp
+++ b/projectfiles/blender/imbuf/BL_imbuf.dsp
@@ -70,7 +70,7 @@ LIB32=link.exe -lib
MTL=midl.exe
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\blender\imbuf\intern" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\..\lib\windows\png\include" /I "..\..\..\source\blender\makesdna..\..\..\lib\windows\\" /I "..\..\..\..\lib\windows\tiff\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_QUICKTIME" /YX /FD /I /GZ "..\..\..\source\blender\imbuf" /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\blender\imbuf\intern" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\..\lib\windows\png\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\..\lib\windows\tiff\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_QUICKTIME" /YX /FD /I /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
diff --git a/projectfiles/blender/radiosity/BRA_radiosity.dsp b/projectfiles/blender/radiosity/BRA_radiosity.dsp
index 502bedb5229..be9e33e311f 100644
--- a/projectfiles/blender/radiosity/BRA_radiosity.dsp
+++ b/projectfiles/blender/radiosity/BRA_radiosity.dsp
@@ -41,8 +41,9 @@ RSC=rc.exe
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\radiosity"
# PROP Target_Dir ""
LINK32=link.exe -lib
+MTL=midl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\intern\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -65,8 +66,9 @@ LIB32=link.exe -lib
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\radiosity\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
+MTL=midl.exe
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\intern\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# SUBTRACT CPP /Fr
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
diff --git a/projectfiles/blender/render/BRE_render.dsp b/projectfiles/blender/render/BRE_render.dsp
index 5530e8ee563..edec8a86291 100644
--- a/projectfiles/blender/render/BRE_render.dsp
+++ b/projectfiles/blender/render/BRE_render.dsp
@@ -40,6 +40,7 @@ RSC=rc.exe
# PROP Output_Dir "..\..\..\obj\windows\blender\render"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\render"
# PROP Target_Dir ""
+MTL=midl.exe
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\kernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\intern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender" /I "..\..\..\source\blender\yafray" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_QUICKTIME" /YX /J /FD /c
@@ -64,6 +65,7 @@ LIB32=link.exe -lib
# PROP Output_Dir "..\..\..\obj\windows\blender\render\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\render\debug"
# PROP Target_Dir ""
+MTL=midl.exe
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\kernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\intern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender" /I "..\..\..\source\blender\yafray" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_QUICKTIME" /YX /J /FD /GZ /c
@@ -87,15 +89,15 @@ LIB32=link.exe -lib
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
-SOURCE=..\..\..\source\blender\render\intern\source\edgeRender.c
+SOURCE=..\..\..\source\blender\render\intern\source\convertblender.c
# End Source File
# Begin Source File
-SOURCE=..\..\..\source\blender\render\intern\source\envmap.c
+SOURCE=..\..\..\source\blender\render\intern\source\edgeRender.c
# End Source File
# Begin Source File
-SOURCE=..\..\..\source\blender\render\intern\source\errorHandler.c
+SOURCE=..\..\..\source\blender\render\intern\source\envmap.c
# End Source File
# Begin Source File
@@ -111,7 +113,7 @@ SOURCE=..\..\..\source\blender\render\intern\source\initrender.c
# End Source File
# Begin Source File
-SOURCE=..\..\..\source\blender\render\intern\source\jitter.c
+SOURCE=..\..\..\source\blender\render\intern\source\pipeline.c
# End Source File
# Begin Source File
@@ -127,10 +129,6 @@ SOURCE=..\..\..\source\blender\render\intern\source\ray.c
# End Source File
# Begin Source File
-SOURCE=..\..\..\source\blender\render\intern\source\RE_callbacks.c
-# End Source File
-# Begin Source File
-
SOURCE=..\..\..\source\blender\render\intern\source\rendercore.c
# End Source File
# Begin Source File
@@ -139,14 +137,6 @@ SOURCE=..\..\..\source\blender\render\intern\source\renderdatabase.c
# End Source File
# Begin Source File
-SOURCE=..\..\..\source\blender\render\intern\source\renderHelp.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\render\intern\source\renderPreAndPost.c
-# End Source File
-# Begin Source File
-
SOURCE=..\..\..\source\blender\render\intern\source\shadbuf.c
# End Source File
# Begin Source File
@@ -155,20 +145,8 @@ SOURCE=..\..\..\source\blender\render\intern\source\texture.c
# End Source File
# Begin Source File
-SOURCE=..\..\..\source\blender\render\intern\source\vanillaRenderPipe.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\render\intern\source\zblur.c
-# End Source File
-# Begin Source File
-
SOURCE=..\..\..\source\blender\render\intern\source\zbuf.c
# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\render\intern\source\zbufferdatastruct.c
-# End Source File
# End Group
# Begin Group "Header Files"
@@ -183,10 +161,6 @@ SOURCE=..\..\..\source\blender\render\intern\include\envmap.h
# End Source File
# Begin Source File
-SOURCE=..\..\..\source\blender\render\intern\include\errorHandler.h
-# End Source File
-# Begin Source File
-
SOURCE=..\..\..\source\blender\render\intern\include\gammaCorrectionTables.h
# End Source File
# Begin Source File
@@ -195,14 +169,6 @@ SOURCE=..\..\..\source\blender\render\intern\include\initrender.h
# End Source File
# Begin Source File
-SOURCE=..\..\..\source\blender\render\intern\include\jitter.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\render\intern\include\outerRenderLoop.h
-# End Source File
-# Begin Source File
-
SOURCE=..\..\..\source\blender\render\intern\include\pixelblending.h
# End Source File
# Begin Source File
@@ -211,22 +177,10 @@ SOURCE=..\..\..\source\blender\render\intern\include\pixelshading.h
# End Source File
# Begin Source File
-SOURCE=..\..\..\source\blender\render\intern\include\RE_callbacks.h
-# End Source File
-# Begin Source File
-
SOURCE=..\..\..\source\blender\render\intern\include\rendercore.h
# End Source File
# Begin Source File
-SOURCE=..\..\..\source\blender\render\intern\include\renderHelp.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\render\intern\include\renderPreAndPost.h
-# End Source File
-# Begin Source File
-
SOURCE=..\..\..\source\blender\render\intern\include\shadbuf.h
# End Source File
# Begin Source File
@@ -235,28 +189,8 @@ SOURCE=..\..\..\source\blender\render\intern\include\texture.h
# End Source File
# Begin Source File
-SOURCE=..\..\..\source\blender\render\intern\include\vanillaRenderPipe.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\render\intern\include\vanillaRenderPipe_types.h
-# End Source File
-# Begin Source File
-
SOURCE=..\..\..\source\blender\render\intern\include\zbuf.h
# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\render\intern\include\zbuf_types.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\render\intern\include\zbufferdatastruct.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\render\intern\include\zbufferdatastruct_types.h
-# End Source File
# End Group
# End Target
# End Project
diff --git a/projectfiles/blender/src/BL_src.dsp b/projectfiles/blender/src/BL_src.dsp
index 670b929f52d..1a004d4ec44 100644
--- a/projectfiles/blender/src/BL_src.dsp
+++ b/projectfiles/blender/src/BL_src.dsp
@@ -40,9 +40,10 @@ RSC=rc.exe
# PROP Output_Dir "..\..\..\obj\windows\blender\src"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\src"
# PROP Target_Dir ""
+MTL=midl.exe
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\sdl\include\\" /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\renderui" /I "..\..\..\..\lib\windows\soundsystem\include\\" /I "..\..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\ftfont" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\lib\windows\bsp\include" /I "..\..\..\..\lib\windows\opennl\include" /I "..\..\..\intern\elbeem\extern" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "GAMEBLENDER" /D "WITH_QUICKTIME" /D "INTERNATIONAL" /FR /J /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\sdl\include\\" /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\renderui" /I "..\..\..\..\lib\windows\soundsystem\include\\" /I "..\..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\ftfont" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\lib\windows\bsp\include" /I "..\..\..\..\lib\windows\opennl\include" /I "..\..\..\intern\elbeem\extern" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "GAMEBLENDERx" /D "WITH_QUICKTIME" /D "INTERNATIONAL" /FR /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -64,9 +65,10 @@ LIB32=link.exe -lib
# PROP Output_Dir "..\..\..\obj\windows\blender\src\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\src\debug"
# PROP Target_Dir ""
+MTL=midl.exe
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\sdl\include\\" /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\renderui" /I "..\..\..\..\lib\windows\soundsystem\include\\" /I "..\..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\ftfont" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\lib\windows\bsp\include" /I "..\..\..\..\lib\windows\opennl\include" /I "..\..\..\intern\elbeem\extern" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "GAMEBLENDER" /D "WITH_QUICKTIME" /D "INTERNATIONAL" /U "_DEBUG" /J /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\sdl\include\\" /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\renderui" /I "..\..\..\..\lib\windows\soundsystem\include\\" /I "..\..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\ftfont" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\lib\windows\bsp\include" /I "..\..\..\..\lib\windows\opennl\include" /I "..\..\..\intern\elbeem\extern" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "GAMEBLENDERx" /D "WITH_QUICKTIME" /D "INTERNATIONAL" /U "_DEBUG" /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
@@ -187,6 +189,10 @@ SOURCE=..\..\..\source\blender\src\drawnla.c
# End Source File
# Begin Source File
+SOURCE=..\..\..\source\blender\src\drawnode.c
+# End Source File
+# Begin Source File
+
SOURCE=..\..\..\source\blender\src\drawobject.c
# End Source File
# Begin Source File
@@ -319,6 +325,10 @@ SOURCE=..\..\..\source\blender\src\editnla.c
# End Source File
# Begin Source File
+SOURCE=..\..\..\source\blender\src\editnode.c
+# End Source File
+# Begin Source File
+
SOURCE=..\..\..\source\blender\src\editobject.c
# End Source File
# Begin Source File
@@ -403,6 +413,10 @@ SOURCE=..\..\..\source\blender\src\header_nla.c
# End Source File
# Begin Source File
+SOURCE=..\..\..\source\blender\src\header_node.c
+# End Source File
+# Begin Source File
+
SOURCE=..\..\..\source\blender\src\header_oops.c
# End Source File
# Begin Source File
@@ -451,6 +465,10 @@ SOURCE=..\..\..\source\blender\src\interface_draw.c
# End Source File
# Begin Source File
+SOURCE=..\..\..\source\blender\src\interface_icons.c
+# End Source File
+# Begin Source File
+
SOURCE=..\..\..\source\blender\src\interface_panel.c
# End Source File
# Begin Source File
@@ -487,6 +505,10 @@ SOURCE=..\..\..\source\blender\src\outliner.c
# End Source File
# Begin Source File
+SOURCE=..\..\..\source\blender\src\parametrizer.c
+# End Source File
+# Begin Source File
+
SOURCE=..\..\..\source\blender\src\playanim.c
# End Source File
# Begin Source File
@@ -499,6 +521,10 @@ SOURCE=..\..\..\source\blender\src\poseobject.c
# End Source File
# Begin Source File
+SOURCE=..\..\..\source\blender\src\preview.blend.c
+# End Source File
+# Begin Source File
+
SOURCE=..\..\..\source\blender\src\previewrender.c
# End Source File
# Begin Source File
@@ -955,6 +981,14 @@ SOURCE=..\..\..\source\blender\include\editmesh.h
# End Source File
# Begin Source File
+SOURCE=..\..\..\source\blender\src\parametrizer.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\src\parametrizer_intern.h
+# End Source File
+# Begin Source File
+
SOURCE=..\..\..\source\blender\include\transform.h
# End Source File
# Begin Source File