Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorSimon Clitherow <aphex@nildram.co.uk>2003-07-12 00:18:47 +0400
committerSimon Clitherow <aphex@nildram.co.uk>2003-07-12 00:18:47 +0400
commit70ee786960822d5b96ea6a545410c8997d7dea07 (patch)
tree07392f4ec1b20cdfd49fb2213eabb678024beb76 /projectfiles
parent557040d8b1750aae360638ab4b628d5959d61fec (diff)
- removed exppython project (which is now the new BPY_python project!)
Diffstat (limited to 'projectfiles')
-rw-r--r--projectfiles/blender/python/exppython.dsp290
1 files changed, 0 insertions, 290 deletions
diff --git a/projectfiles/blender/python/exppython.dsp b/projectfiles/blender/python/exppython.dsp
deleted file mode 100644
index 51a0dedd8e3..00000000000
--- a/projectfiles/blender/python/exppython.dsp
+++ /dev/null
@@ -1,290 +0,0 @@
-# Microsoft Developer Studio Project File - Name="exppython" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Static Library" 0x0104
-
-CFG=exppython - Win32 Debug
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE
-!MESSAGE NMAKE /f "exppython.mak".
-!MESSAGE
-!MESSAGE You can specify a configuration when running NMAKE
-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE
-!MESSAGE NMAKE /f "exppython.mak" CFG="exppython - Win32 Debug"
-!MESSAGE
-!MESSAGE Possible choices for configuration are:
-!MESSAGE
-!MESSAGE "exppython - Win32 Release" (based on "Win32 (x86) Static Library")
-!MESSAGE "exppython - Win32 Debug" (based on "Win32 (x86) Static Library")
-!MESSAGE
-
-# Begin Project
-# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName ""
-# PROP Scc_LocalPath ""
-CPP=cl.exe
-RSC=rc.exe
-
-!IF "$(CFG)" == "exppython - Win32 Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "Release"
-# PROP BASE Intermediate_Dir "Release"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "..\..\..\obj\windows\blender\python"
-# PROP Intermediate_Dir "..\..\..\obj\windows\blender\python"
-# PROP Target_Dir ""
-LINK32=link.exe -lib
-# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\imglib" /I "..\..\..\..\lib\windows\bmfont\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD BASE RSC /l 0x809 /d "NDEBUG"
-# ADD RSC /l 0x809 /d "NDEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo
-
-!ELSEIF "$(CFG)" == "exppython - Win32 Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "Debug"
-# PROP BASE Intermediate_Dir "Debug"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "..\..\..\obj\windows\blender\python\debug"
-# PROP Intermediate_Dir "..\..\..\obj\windows\blender\python\debug"
-# PROP Target_Dir ""
-LINK32=link.exe -lib
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\imglib" /I "..\..\..\..\lib\windows\bmfont\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /Fp"Debug/exppython.pch" /YX /FD /GZ /c
-# ADD BASE RSC /l 0x809 /d "_DEBUG"
-# ADD RSC /l 0x809 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo
-
-!ENDIF
-
-# Begin Target
-
-# Name "exppython - Win32 Release"
-# Name "exppython - Win32 Debug"
-# Begin Group "Source Files"
-
-# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\Armature.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\BGL.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\Blender.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\Bone.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\BPY_interface.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\Camera.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\constant.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\Curve.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\Draw.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\EXPP_interface.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\gen_utils.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\Image.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\Ipo.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\Lamp.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\Material.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\Metaball.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\NMesh.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\Object.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\rgbTuple.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\Scene.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\Text.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\Types.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\vector.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\Window.c
-# End Source File
-# End Group
-# Begin Group "Header Files"
-
-# PROP Default_Filter "h;hpp;hxx;hm;inl"
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\Armature.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\BGL.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\Blender.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\Bone.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\BPY_extern.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\Camera.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\constant.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\Curve.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\Draw.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\EXPP_interface.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\gen_utils.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\Image.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\Ipo.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\Lamp.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\Material.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\Metaball.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\modules.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\NMesh.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\Object.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\rgbTuple.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\Scene.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\Text.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\Types.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\vector.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\source\blender\python\api2_2x\Window.h
-# End Source File
-# End Group
-# End Target
-# End Project