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authorTon Roosendaal <ton@blender.org>2003-10-23 20:15:05 +0400
committerTon Roosendaal <ton@blender.org>2003-10-23 20:15:05 +0400
commit9a625925da68ffc12eac24191c286ca96c63d882 (patch)
treec1aa337259bb262836db651a59ef3b1da14c10d9 /projectfiles
parent5b018e669b357fd650d76daf120e0baea069098b (diff)
Cleaned up new constraint line drawing while grab/rot/scale
- uses callback mechanism to tell main drawing routine what to do - for that reason it doesn't use frontbuffer drawing anymore and it shows up in all 3d windows as well - it uses the same colors as for the grid axes (I tweaked it a bit, this is based at themecolors, and also should work in different background and grid color) - I disabled drawing lines through every object or every vertex. The current display method is clear and not distracting - when in 'local' transform (double press X/Y/Z), it displays a nice axis in the center of transform for vertices. In object-mode, local transform differs per object, so constraint lines and axes are drawn for each individually... Also: - fixed an old bug in rotate transform(). Using a constraint for rotation (X, Y, Z) didn't work for multiple objects at all!
Diffstat (limited to 'projectfiles')
0 files changed, 0 insertions, 0 deletions