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authorSimon Clitherow <aphex@nildram.co.uk>2003-06-14 19:52:53 +0400
committerSimon Clitherow <aphex@nildram.co.uk>2003-06-14 19:52:53 +0400
commit833553be167498582373b0f37b86ca16403bf287 (patch)
tree2e4c5b9bba20b82e0d0aec717d7d81b0a0fcba3b /projectfiles
parent0b3093348ec6430ca55f90dd1fa30c87a7fb7fae (diff)
- Added exppython project to VC6
A quick HOW-TO: * Open /blender/projectfiles/blender/blender.dsw * Replace all existing files in the exppython project with the .c/h files found in /blender/source/blender/python/ and subdirs * Make sure Blender project is active. * Remove the old BPY_python and BPY_freeze dependancies. (Project->Dependancies...) * Add the new exppython as a dependancy. * Recompile, et voila! :) I'm sure the python team would appreciate some Windows feedback, so please test this if you can and report any probs, etc to the bf-python mailist. Note: The old BPY_python/freeze project will be removed and exppython made default just as soon as it is declared ready! ;) --aphex
Diffstat (limited to 'projectfiles')
-rw-r--r--projectfiles/blender/blender.dsw26
-rw-r--r--projectfiles/blender/python/exppython.dsp290
2 files changed, 309 insertions, 7 deletions
diff --git a/projectfiles/blender/blender.dsw b/projectfiles/blender/blender.dsw
index 76487569fd8..f27e90a4858 100644
--- a/projectfiles/blender/blender.dsw
+++ b/projectfiles/blender/blender.dsw
@@ -1,5 +1,5 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
-# WARNUNG: DIESE ARBEITSBEREICHSDATEI DARF NICHT BEARBEITET ODER GELÖSCHT WERDEN!
+# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
@@ -786,9 +786,6 @@ Package=<4>
Project_Dep_Name BLO_writestreamglue
End Project Dependency
Begin Project Dependency
- Project_Dep_Name BPY_python
- End Project Dependency
- Begin Project Dependency
Project_Dep_Name BRA_radiosity
End Project Dependency
Begin Project Dependency
@@ -867,14 +864,17 @@ Package=<4>
Project_Dep_Name PHY_Physics
End Project Dependency
Begin Project Dependency
- Project_Dep_Name BPY_frozen
- End Project Dependency
- Begin Project Dependency
Project_Dep_Name PHY_Ode
End Project Dependency
Begin Project Dependency
Project_Dep_Name FTF_ftfont
End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BPY_frozen
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BPY_python
+ End Project Dependency
}}}
###############################################################################
@@ -891,6 +891,18 @@ Package=<4>
###############################################################################
+Project: "exppython"=".\python\exppython.dsp" - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
Project: "gen_messaging"="..\KERNEL\gen_messaging\gen_messaging.dsp" - Package Owner=<4>
Package=<5>
diff --git a/projectfiles/blender/python/exppython.dsp b/projectfiles/blender/python/exppython.dsp
new file mode 100644
index 00000000000..51a0dedd8e3
--- /dev/null
+++ b/projectfiles/blender/python/exppython.dsp
@@ -0,0 +1,290 @@
+# Microsoft Developer Studio Project File - Name="exppython" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=exppython - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "exppython.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "exppython.mak" CFG="exppython - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "exppython - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "exppython - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "exppython - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\obj\windows\blender\python"
+# PROP Intermediate_Dir "..\..\..\obj\windows\blender\python"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\imglib" /I "..\..\..\..\lib\windows\bmfont\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x809 /d "NDEBUG"
+# ADD RSC /l 0x809 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "exppython - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\obj\windows\blender\python\debug"
+# PROP Intermediate_Dir "..\..\..\obj\windows\blender\python\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\imglib" /I "..\..\..\..\lib\windows\bmfont\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /Fp"Debug/exppython.pch" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x809 /d "_DEBUG"
+# ADD RSC /l 0x809 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "exppython - Win32 Release"
+# Name "exppython - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Armature.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\BGL.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Blender.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Bone.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\BPY_interface.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Camera.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\constant.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Curve.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Draw.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\EXPP_interface.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\gen_utils.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Image.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Ipo.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Lamp.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Material.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Metaball.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\NMesh.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Object.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\rgbTuple.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Scene.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Text.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Types.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\vector.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Window.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Armature.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\BGL.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Blender.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Bone.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\BPY_extern.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Camera.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\constant.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Curve.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Draw.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\EXPP_interface.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\gen_utils.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Image.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Ipo.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Lamp.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Material.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Metaball.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\modules.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\NMesh.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Object.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\rgbTuple.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Scene.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Text.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Types.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\vector.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\python\api2_2x\Window.h
+# End Source File
+# End Group
+# End Target
+# End Project