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authorAndrea Weikert <elubie@gmx.net>2007-03-26 22:34:25 +0400
committerAndrea Weikert <elubie@gmx.net>2007-03-26 22:34:25 +0400
commit4de22c237412a421f0855baf08a629fa9a2fed17 (patch)
tree3469a9d35add26a14b290d9a63edb5e0f589ec1f /projectfiles_vc7/blender/nodes/nodes.vcproj
parentc78947d2d16437ff5430cf115f21a2fceba96e8f (diff)
==== MSVC 7.1 projectfiles ====
maintenance work: - internally renamed nodes lib to BL_nodes to follow naming of other libs, renaming of actual projectfile will follow after move to svn. - added missing include dirs for new BL_nodes lib - removed hardcoded include dir in nodes lib - changed nodes lib to not 'compile as C++', but as default, so .c as C, .cpp as C++ - still found PHY_Ode dependency in ActiveX plugin which I removed summary: All should compile fine again now, let me know of any problems.
Diffstat (limited to 'projectfiles_vc7/blender/nodes/nodes.vcproj')
-rw-r--r--projectfiles_vc7/blender/nodes/nodes.vcproj122
1 files changed, 109 insertions, 13 deletions
diff --git a/projectfiles_vc7/blender/nodes/nodes.vcproj b/projectfiles_vc7/blender/nodes/nodes.vcproj
index 9cc2ee88cfe..43c94ad379a 100644
--- a/projectfiles_vc7/blender/nodes/nodes.vcproj
+++ b/projectfiles_vc7/blender/nodes/nodes.vcproj
@@ -2,7 +2,7 @@
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
- Name="nodes"
+ Name="BL_nodes"
ProjectGUID="{4C3AB78A-52CA-4276-A041-39776E52D8C8}"
Keyword="Win32Proj">
<Platforms>
@@ -11,7 +11,101 @@
</Platforms>
<Configurations>
<Configuration
- Name="Debug|Win32"
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="$(ConfigurationName)"
+ IntermediateDirectory="$(ConfigurationName)"
+ ConfigurationType="4"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
+ PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2"
+ MinimalRebuild="FALSE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\nodes\debug\nodes.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\nodes\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\blender\nodes\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\nodes\debug\"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="FALSE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\debug\BL_nodes.lib"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="$(ConfigurationName)"
+ IntermediateDirectory="$(ConfigurationName)"
+ ConfigurationType="4"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
+ PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2"
+ BasicRuntimeChecks="0"
+ RuntimeLibrary="0"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\nodes\nodes.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\nodes\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\blender\nodes\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\nodes\"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\BL_nodes.lib"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
OutputDirectory="..\..\..\..\build\msvc_7\source\blender\nodes\debug"
IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\nodes\debug"
ConfigurationType="4"
@@ -19,7 +113,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="D:\source\blender\blender\source\blender\nodes;..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2;WITH_OPENEXR"
MinimalRebuild="FALSE"
BasicRuntimeChecks="3"
@@ -32,12 +126,13 @@
ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\nodes\debug\"
WarningLevel="2"
Detect64BitPortabilityProblems="FALSE"
- DebugInformationFormat="3"/>
+ DebugInformationFormat="3"
+ CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\build\msvc_7\libs\debug\libNodes.lib"/>
+ OutputFile="..\..\..\..\build\msvc_7\libs\debug\BL_nodes.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
@@ -58,31 +153,32 @@
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="Release|Win32"
- OutputDirectory="..\..\..\..\build\msvc_7\source\blender\nodes"
- IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\nodes"
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\blender\imbuf"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\imbuf"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
- AdditionalIncludeDirectories="D:\source\blender\blender\source\blender\nodes;..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
- PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2;WITH_OPENEXR"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
+ PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2, WITH_OPENEXR"
BasicRuntimeChecks="0"
RuntimeLibrary="0"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\render\nodes.pch"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\nodes\nodes.pch"
AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\nodes\"
ObjectFile="..\..\..\..\build\msvc_7\source\blender\nodes\"
ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\nodes\"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
- DebugInformationFormat="3"/>
+ DebugInformationFormat="3"
+ CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\build\msvc_7\libs\libNodes.lib"/>
+ OutputFile="..\..\..\..\build\msvc_7\libs\BL_nodes.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool