diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2004-04-07 22:17:37 +0400 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2004-04-07 22:17:37 +0400 |
commit | 9dea66a835df9b5b93f0c4f5130a6e9b9a8e5197 (patch) | |
tree | 7009db5fe5f7b27f6376963e3f84dae750a8ef73 /projectfiles_vc7/gameengine/blenderhook | |
parent | 5c1331f081b40a8082bd304e67cee90e14fd0bb0 (diff) |
Major update for Visual Studio .Net project files. Both Release and Debug modes have been sanitised (ie. use .lib instead of .a). This update also makes the structure similar to the msvc6 projectfiles.
The new blender.sln is now found in directory projectfiles_vc7\\blender.
Update to the INSTALL file will follow soon.
Diffstat (limited to 'projectfiles_vc7/gameengine/blenderhook')
-rw-r--r-- | projectfiles_vc7/gameengine/blenderhook/KX_blenderhook.vcproj | 172 |
1 files changed, 172 insertions, 0 deletions
diff --git a/projectfiles_vc7/gameengine/blenderhook/KX_blenderhook.vcproj b/projectfiles_vc7/gameengine/blenderhook/KX_blenderhook.vcproj new file mode 100644 index 00000000000..10da5ed91cf --- /dev/null +++ b/projectfiles_vc7/gameengine/blenderhook/KX_blenderhook.vcproj @@ -0,0 +1,172 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="KX_blenderhook" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\..\..\..\obj\windows\gameengine\blenderhook\debug" + IntermediateDirectory=".\..\..\..\obj\windows\gameengine\blenderhook\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\guardedalloc\include;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\lib\windows\python\include\python2.2;..\..\..\..\lib\windows\string\include;..\..\..\..\lib\windows\bmfont\include;..\..\..\source\gameengine\Converter\;..\..\..\source\blender\imbuf;..\..\..\..\lib\windows\moto\include;..\..\..\source\gameengine\ketsji;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\gamelogic;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\network;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\lib\windows\soundsystem\include;..\..\..\source\blender\misc;..\..\..\source\blender\blenloader;..\..\..\extern\solid" + PreprocessorDefinitions="WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\blenderhook\debug/KX_blenderhook.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\blenderhook\debug/" + ObjectFile=".\..\..\..\obj\windows\gameengine\blenderhook\debug/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\blenderhook\debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0" + UndefinePreprocessorDefinitions="_DEBUG"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\gameengine\blenderhook\debug\KX_blenderhook.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory=".\..\..\..\obj\windows\gameengine\blenderhook" + IntermediateDirectory=".\..\..\..\obj\windows\gameengine\blenderhook" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\guardedalloc\include;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\lib\windows\python\include\python2.2;..\..\..\..\lib\windows\string\include;..\..\..\..\lib\windows\bmfont\include;..\..\..\source\gameengine\Converter\;..\..\..\source\blender\imbuf;..\..\..\..\lib\windows\moto\include;..\..\..\source\gameengine\ketsji;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\gamelogic;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\network;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\source\gameengine\Physics\Sumo\Fuzzics;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\lib\windows\soundsystem\include;..\..\..\source\blender\misc;..\..\..\source\blender\blenloader;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;...\..\..\..\..\extern\solid;..\..\..\..\lib\windows\solid\include" + PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID" + StringPooling="TRUE" + BasicRuntimeChecks="0" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + RuntimeTypeInfo="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\blenderhook/KX_blenderhook.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\blenderhook/" + ObjectFile=".\..\..\..\obj\windows\gameengine\blenderhook/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\blenderhook/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\gameengine\blenderhook\KX_blenderhook.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> |