diff options
author | Joseph Gilbert <ascotan@gmail.com> | 2006-01-10 19:08:03 +0300 |
---|---|---|
committer | Joseph Gilbert <ascotan@gmail.com> | 2006-01-10 19:08:03 +0300 |
commit | e2acc624f2907c0422c82ab243bfe24f065e38c6 (patch) | |
tree | bb9579c0eb771627ea5cc5cde8bc693744d04f15 /projectfiles_vc7/gameengine/converter | |
parent | 41a06c1ab50d2e78795c1f219444a735d0671180 (diff) |
*project file updates
- gets project files in line for compiling again
Diffstat (limited to 'projectfiles_vc7/gameengine/converter')
-rw-r--r-- | projectfiles_vc7/gameengine/converter/KX_converter.vcproj | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/projectfiles_vc7/gameengine/converter/KX_converter.vcproj b/projectfiles_vc7/gameengine/converter/KX_converter.vcproj index 84ef591a216..0d2387ccafe 100644 --- a/projectfiles_vc7/gameengine/converter/KX_converter.vcproj +++ b/projectfiles_vc7/gameengine/converter/KX_converter.vcproj @@ -344,24 +344,15 @@ RelativePath="..\..\..\source\gameengine\Converter\BL_DeformableGameObject.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Converter\BL_Material.cpp"> - </File> - <File RelativePath="..\..\..\source\gameengine\Converter\BL_MeshDeformer.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Converter\BL_Shader.cpp"> - </File> - <File RelativePath="..\..\..\source\gameengine\Converter\BL_SkinDeformer.cpp"> </File> <File RelativePath="..\..\..\source\gameengine\Converter\BL_SkinMeshObject.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Converter\BL_Texture.cpp"> - </File> - <File RelativePath="..\..\..\source\gameengine\Converter\BlenderWorldInfo.cpp"> </File> <File @@ -402,24 +393,15 @@ RelativePath="..\..\..\source\gameengine\Converter\BL_DeformableGameObject.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Converter\BL_Material.h"> - </File> - <File RelativePath="..\..\..\source\gameengine\Converter\BL_MeshDeformer.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Converter\BL_Shader.h"> - </File> - <File RelativePath="..\..\..\source\gameengine\Converter\BL_SkinDeformer.h"> </File> <File RelativePath="..\..\..\source\gameengine\Converter\BL_SkinMeshObject.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Converter\BL_Texture.h"> - </File> - <File RelativePath="..\..\..\source\gameengine\Converter\BlenderWorldInfo.h"> </File> <File |