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author | Martin Poirier <theeth@yahoo.com> | 2005-02-20 04:25:10 +0300 |
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committer | Martin Poirier <theeth@yahoo.com> | 2005-02-20 04:25:10 +0300 |
commit | 4e39c4361f6fceb6e79bbc0dd19b3eb6a0d67c2e (patch) | |
tree | a3a385c75c3d984c7fb32412b75fc644b74e4ab7 /projectfiles_vc7/gameengine/gameplayer/common | |
parent | dcb41bfdcd1da6d6220e5a471300e5230ae944fb (diff) |
Making transform's code more Blenderish with a proper extern include file (BIF_transform.h) and extern function calls (BIF_*).
On a side note, Shear was fixed in last commit, just forgot to mention it. It wasn't acting correctly in Edit Mode (and Desoto was poking me about it every sunday).
Diffstat (limited to 'projectfiles_vc7/gameengine/gameplayer/common')
0 files changed, 0 insertions, 0 deletions