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authorJoseph Gilbert <ascotan@gmail.com>2005-02-21 00:33:11 +0300
committerJoseph Gilbert <ascotan@gmail.com>2005-02-21 00:33:11 +0300
commit61767b4f483613f4060524abd9cb7e74aae355ea (patch)
tree943f75c63f971117cedaa0351d01eb77500ab203 /projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj
parent7ad68dd4a6486fdafb94480485eed1702a2b5646 (diff)
MSVC7 update and freetype2 source
- Added correct .libs to be linked to GP_Ghost - Fixed incorrect library extensions for the linker (*.lib and not unix *.a) - Projects have been set to be multi-threaded - projects were being linked to different versions of the CRT - All projects are now linking to python 2.3 (this fixes an error regarding struct sizes in python) - Removed invalid source paths from inclusion for the compiler - Fix dependency issues with the GP_Ghost module - Proper .dll's are now being copied to their respective locations for debug and release version of blender/blenderplayer - Warnings have been set to level 2 - Import paths have been updated and organized for the compiler - Duplicate import paths for the compiler have been removed - Removed silly silly silly silly unix path-separators from window paths - Post-Build scripts have been updated where neccessary (XCOPY is retatined) - Fixed the output of various .lib files (PHY_Sumo and Yafray) - PHY_Sumo now uses a .pch - Removed #undef _DEBUG from debug builds :p - FTF_Font is now contains a debug build and is being set to it's correct output path - Blender/Blenderplayer/3DPlugin all linkto Debug libs where appropriate (instead of static release libs to avoid conflicts with the CRT) - Python23_d.dll is now loaded into a true debug output of both blenderplayer and blender debug builds - msvcrtd.dll is now loaded into a true debug output of both blenderplayer and blender debug builds - Post-builds now clean up their mess - ActiveX controller now builds - BlenderPlayer now builds - Internal libs now using .pch - Moved the build directory from /blender/obj to ../build/msvc_7/ to follow precedence with scons builds - Builds are now organized to follow precedence with scons builds with a /libs and a /intern /extern /source obj folders - Set the proper build path for opennl - Forcing BLO_loader source files to follow project defaults - Added an 'extern' project that mimics the /make build of the 'intern' project - Extern build includes solid and it's associated builds, ftgl, and freetype - Added .vcproj files to /extern directory - Added new extern.sln file to /extern directory - All project now link to the built solid.lib from the extern project instead of lib/windows - Removed uneeded XCOPYs commands from post-builds - Added conditional Directory building to post-builds - Freetype2 source commit (this is need for the building of a correct MFC linked version of the activeX controller as well as a correct release and debug build of the blender project) - Ftgl is built and linked by the 'extern' project - Intern/Extern project are now exporting their proper header files - PHY_Physics is now linking to the correct set of header files (in build path not source) - Makesdna builds object files into build directory now - Projects are now ignoring the CORRECT versions of the CRT's :) - Renderconverter is now outputting it's obj file to it's own directory instead of /render - Gen_system is now being built to ../kernel - BL_src_cre is now being built to /creator - *.exp and *.ilk are now being cleaned up from linkers - Libpng.dll and zlib.dll are now being copied to the /bin - MTDLL build are now available for the correct projects - ActiveX 3D Plugin now links correctly to solid and freetype2 - Corrected the Preprocessor #define that was labeled incorrectly in FTF_Font and Blender that was causing the FTGL libs to export dll calling conventions. - Changed the solution configurations to 3D Plugin Release, Debug and Blender Release, Debug for internal and external librarys - Changed the solution configurations to 3D Plugin Release, Debug and Blender Release, Debug for blender and added 2 new solutions configurations BlenderPlayer Release, Debug -
Diffstat (limited to 'projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj')
-rw-r--r--projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj157
1 files changed, 97 insertions, 60 deletions
diff --git a/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj b/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj
index bed44efc984..fb2ce75bedc 100644
--- a/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj
+++ b/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj
@@ -1,7 +1,7 @@
-<?xml version="1.0" encoding = "Windows-1252"?>
+<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="7.00"
+ Version="7.0"
Name="GP_ghost"
SccProjectName=""
SccLocalPath="">
@@ -11,139 +11,176 @@
</Platforms>
<Configurations>
<Configuration
- Name="Release|Win32"
- OutputDirectory=".\..\..\..\..\obj\windows"
- IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost"
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\bin\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\debug"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
- InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\gameengine\Physics\Ode,..\..\..\..\source\gameengine\Physics,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\source\kernel\gen_messaging,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\lib\windows\openal\include,..\..\..\..\source\gameengine\gameplayer\common,../../../../source/blender/blenkernel,../../../../source/blender/makesdna,../../../../source/blender/blenlib,../../../../source/blender/blenloader,../../../../source/blender/readblenfile,../../../../source/blender/render/extern/include,../../../../source/blender/imbuf,..\..\..\..\source\gameengine\converter,..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\ghost\include,..\..\..\..\..\lib\windows\iksolver\include"
- PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
- StringPooling="TRUE"
- RuntimeLibrary="0"
- EnableFunctionLevelLinking="TRUE"
- DefaultCharIsUnsigned="TRUE"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\ghost\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python2.3;..\..\..\..\source\blender\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\readblenfile;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Physics;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\Physics\Ode;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\gameplayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
+ PreprocessorDefinitions="WIN32,_CONSOLE,dSINGLE, _DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/GP_ghost.pch"
- AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/"
- ObjectFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/"
- ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\debug\GP_ghost.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\debug\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
- AdditionalOptions="/MACHINE:I386"
- AdditionalDependencies="libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib libjpeg.a opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a"
- OutputFile="..\..\..\..\obj\windows\blenderplayer.exe"
- LinkIncremental="1"
+ AdditionalOptions="/MACHINE:I386
+"
+ AdditionalDependencies="libguardedalloc.lib libstring.lib libghost.lib odelib.lib fmodvc.lib libbmfont.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.lib dxguid.lib libblenkey.lib libeay32.lib libpng.lib libz.lib libmoto.lib libSoundSystem.lib qtmlClient.lib libDummySoundSystem.lib libOpenALSoundSystem.lib SDL.lib solid.lib freetype2.lib"
+ ShowProgress="0"
+ OutputFile="..\..\..\..\bin\debug\blenderplayer.exe"
+ LinkIncremental="2"
SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\ode\lib,..\..\..\..\..\lib\windows\bmfont\lib,..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\lib\windows\ghost\lib,..\..\..\..\..\lib\windows\jpeg/lib,..\..\..\..\..\lib\windows\moto\lib\,..\..\..\..\..\lib\windows\png\lib,..\..\..\..\..\lib\windows\zlib\lib,..\..\..\..\..\lib\windows\ode-0.03\lib,../../../../../lib/windows/fmod/lib,..\..\..\..\..\lib\windows\python\lib,../../../../../lib/windows/openal/lib,..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\lib\windows\blenkey\lib\"
- IgnoreDefaultLibraryNames="libcd.lib,libc.lib,msvcrt.lib,msvcrtd.lib,msvcprt.lib"
- ProgramDatabaseFile=".\..\..\..\..\obj\windows/blenderplayer.pdb"
+ AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\ode\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\fmod\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\openssl\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_7\libs\intern\debug;..\..\..\..\..\build\msvc_7\libs\extern\debug"
+ IgnoreDefaultLibraryNames="libc.lib;libcmt.lib;msvcrt.lib;libcd.lib;msvcrtd.lib"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile="..\..\..\..\..\build\msvc_7\libs\debug\blenderplayer.pdb"
SubSystem="1"/>
<Tool
Name="VCMIDLTool"
- TypeLibraryName=".\..\..\..\..\obj\windows/GP_ghost.tlb"/>
+ TypeLibraryName=".\..\..\..\..\obj\windows\debug/GP_ghost.tlb"/>
<Tool
- Name="VCPostBuildEventTool"/>
+ Name="VCPostBuildEventTool"
+ CommandLine="ECHO Moving libraries and export definitions...
+MOVE /Y ..\..\..\..\bin\debug\blenderplayer.lib ..\..\..\..\..\build\msvc_7\libs\debug
+MOVE /Y ..\..\..\..\bin\debug\blenderplayer.exp ..\..\..\..\..\build\msvc_7\libs\debug
+MOVE /Y ..\..\..\..\bin\debug\blenderplayer.ilk ..\..\..\..\..\build\msvc_7\libs\debug
+ECHO Copying required 3rd party dlls...
+XCOPY /Y ..\..\..\..\..\lib\windows\python\lib\python23_d.dll ..\..\..\..\bin\debug
+XCOPY /Y ..\..\..\..\..\lib\windows\sdl\lib\SDL.dll ..\..\..\..\bin\debug
+XCOPY /Y ..\..\..\..\..\lib\windows\png\lib\libpng.dll ..\..\..\..\bin\debug
+XCOPY /Y ..\..\..\..\..\lib\windows\zlib\lib\zlib.dll ..\..\..\..\bin\debug
+XCOPY /Y ..\..\..\..\..\lib\windows\CRTL\lib\msvcrtd.dll ..\..\..\..\bin\debug
+ECHO Done
+"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
- PreprocessorDefinitions="NDEBUG"
+ PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="Debug|Win32"
- OutputDirectory=".\..\..\..\..\obj\windows\debug"
- IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug"
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\bin"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
- Optimization="0"
- AdditionalIncludeDirectories="../../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\Physics\Ode,..\..\..\..\source\gameengine\Physics,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\source\kernel\gen_messaging,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\lib\windows\openal\include,..\..\..\..\source\gameengine\gameplayer\common,../../../../source/blender/blenkernel,../../../../source/blender/makesdna,../../../../source/blender/blenlib,../../../../source/blender/blenloader,../../../../source/blender/readblenfile,../../../../source/blender/render/extern/include,../../../../source/blender/imbuf,..\..\..\..\source\gameengine\converter,..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\ghost\include,../../../../../lib/windows/iksolver/include"
- PreprocessorDefinitions="WIN32,_CONSOLE,dSINGLE"
- RuntimeLibrary="1"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\ghost\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python2.3;..\..\..\..\source\blender\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\readblenfile;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Physics;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\Physics\Ode;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\gameplayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
+ PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/GP_ghost.pch"
- AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/"
- ObjectFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/"
- ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\GP_ghost.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
- DebugInformationFormat="3"
- CompileAs="0"
- UndefinePreprocessorDefinitions="_DEBUG"/>
+ CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
- AdditionalDependencies="libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.a dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a"
- OutputFile="..\..\..\..\obj\windows\debug\blenderplayer.exe"
- LinkIncremental="2"
+ AdditionalDependencies="libguardedalloc.lib libstring.lib libghost.lib odelib.lib fmodvc.lib libbmfont.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.lib dxguid.lib libblenkey.lib libeay32.lib libpng.lib libz.lib libmoto.lib libSoundSystem.lib qtmlClient.lib libDummySoundSystem.lib libOpenALSoundSystem.lib SDL.lib solid.lib freetype2.lib"
+ OutputFile="..\..\..\..\bin\blenderplayer.exe"
+ LinkIncremental="1"
SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\ode\lib,..\..\..\..\..\lib\windows\bmfont\lib\,..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\lib\windows\string\lib\,..\..\..\..\..\lib\windows\ghost\lib\,..\..\..\..\..\lib\windows\jpeg\lib,..\..\..\..\..\lib\windows\moto\lib\,..\..\..\..\..\lib\windows\zlib\lib\,..\..\..\..\..\lib\windows\png\lib\,..\..\..\..\..\lib\windows\ode-0.03\lib,../../../../../lib/windows/fmod/lib,..\..\..\..\..\lib\windows\python\lib,../../../../../lib/windows/openal/lib,..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\lib\windows\blenkey\lib\"
- IgnoreDefaultLibraryNames="libcd.lib,libc.lib,libcmt.lib,msvcrt.lib,msvcrtd.lib,msvcprtd.lib"
- GenerateDebugInformation="TRUE"
- ProgramDatabaseFile=".\..\..\..\..\obj\windows\debug/blenderplayer.pdb"
+ AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\ode\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\fmod\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\openssl\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_7\libs\intern;..\..\..\..\..\build\msvc_7\libs\extern"
+ IgnoreDefaultLibraryNames="libc.lib, msvcrt.lib, libcd.lib, libcmtd.lib, msvcrtd.lib"
+ ProgramDatabaseFile="..\..\..\..\..\build\msvc_7\libs\blenderplayer.pdb"
SubSystem="1"/>
<Tool
Name="VCMIDLTool"
- TypeLibraryName=".\..\..\..\..\obj\windows\debug/GP_ghost.tlb"/>
+ TypeLibraryName=".\..\..\..\..\obj\windows/GP_ghost.tlb"/>
<Tool
- Name="VCPostBuildEventTool"/>
+ Name="VCPostBuildEventTool"
+ CommandLine="ECHO Moving libraries and export definitions...
+MOVE /Y ..\..\..\..\bin\blenderplayer.lib ..\..\..\..\..\build\msvc_7\libs
+MOVE /Y ..\..\..\..\bin\blenderplayer.exp ..\..\..\..\..\build\msvc_7\libs
+ECHO Copying required 3rd party dlls...
+XCOPY /Y ..\..\..\..\..\lib\windows\python\lib\python23.dll ..\..\..\..\bin
+XCOPY /Y ..\..\..\..\..\lib\windows\sdl\lib\SDL.dll ..\..\..\..\bin
+XCOPY /Y ..\..\..\..\..\lib\windows\png\lib\libpng.dll ..\..\..\..\bin
+XCOPY /Y ..\..\..\..\..\lib\windows\zlib\lib\zlib.dll ..\..\..\..\bin
+ECHO Done
+"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
- PreprocessorDefinitions="_DEBUG"
+ PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
+
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.cpp">
+ RelativePath="..\..\..\..\source\blender\makesdna\intern\dna.c">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp">
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp">
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.cpp">
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_ghost.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_ghost.cpp">
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\blender\makesdna\intern\dna.c">
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.cpp">
</File>
<File
RelativePath="..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c">
@@ -151,13 +188,13 @@
<File
RelativePath="..\..\..\..\source\icons\winplayer.rc">
<FileConfiguration
- Name="Release|Win32">
+ Name="BlenderPlayer Debug|Win32">
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="\blenderdev\blender.test2\source\icons;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
- Name="Debug|Win32">
+ Name="BlenderPlayer Release|Win32">
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="\blenderdev\blender.test2\source\icons;$(NoInherit)"/>