diff options
author | Joseph Gilbert <ascotan@gmail.com> | 2005-02-21 00:33:11 +0300 |
---|---|---|
committer | Joseph Gilbert <ascotan@gmail.com> | 2005-02-21 00:33:11 +0300 |
commit | 61767b4f483613f4060524abd9cb7e74aae355ea (patch) | |
tree | 943f75c63f971117cedaa0351d01eb77500ab203 /projectfiles_vc7/gameengine/physics | |
parent | 7ad68dd4a6486fdafb94480485eed1702a2b5646 (diff) |
MSVC7 update and freetype2 source
- Added correct .libs to be linked to GP_Ghost
- Fixed incorrect library extensions for the linker (*.lib and not unix *.a)
- Projects have been set to be multi-threaded - projects were being linked to different versions of the CRT
- All projects are now linking to python 2.3 (this fixes an error regarding struct sizes in python)
- Removed invalid source paths from inclusion for the compiler
- Fix dependency issues with the GP_Ghost module
- Proper .dll's are now being copied to their respective locations for debug and release version of blender/blenderplayer
- Warnings have been set to level 2
- Import paths have been updated and organized for the compiler
- Duplicate import paths for the compiler have been removed
- Removed silly silly silly silly unix path-separators from window paths
- Post-Build scripts have been updated where neccessary (XCOPY is retatined)
- Fixed the output of various .lib files (PHY_Sumo and Yafray)
- PHY_Sumo now uses a .pch
- Removed #undef _DEBUG from debug builds :p
- FTF_Font is now contains a debug build and is being set to it's correct output path
- Blender/Blenderplayer/3DPlugin all linkto Debug libs where appropriate (instead of static release libs to avoid conflicts with the CRT)
- Python23_d.dll is now loaded into a true debug output of both blenderplayer and blender debug builds
- msvcrtd.dll is now loaded into a true debug output of both blenderplayer and blender debug builds
- Post-builds now clean up their mess
- ActiveX controller now builds
- BlenderPlayer now builds
- Internal libs now using .pch
- Moved the build directory from /blender/obj to ../build/msvc_7/ to follow precedence with scons builds
- Builds are now organized to follow precedence with scons builds with a /libs and a /intern /extern /source obj folders
- Set the proper build path for opennl
- Forcing BLO_loader source files to follow project defaults
- Added an 'extern' project that mimics the /make build of the 'intern' project
- Extern build includes solid and it's associated builds, ftgl, and freetype
- Added .vcproj files to /extern directory
- Added new extern.sln file to /extern directory
- All project now link to the built solid.lib from the extern project instead of lib/windows
- Removed uneeded XCOPYs commands from post-builds
- Added conditional Directory building to post-builds
- Freetype2 source commit (this is need for the building of a correct MFC linked version of the activeX controller as well as a correct release and debug build of the blender project)
- Ftgl is built and linked by the 'extern' project
- Intern/Extern project are now exporting their proper header files
- PHY_Physics is now linking to the correct set of header files (in build path not source)
- Makesdna builds object files into build directory now
- Projects are now ignoring the CORRECT versions of the CRT's :)
- Renderconverter is now outputting it's obj file to it's own directory instead of /render
- Gen_system is now being built to ../kernel
- BL_src_cre is now being built to /creator
- *.exp and *.ilk are now being cleaned up from linkers
- Libpng.dll and zlib.dll are now being copied to the /bin
- MTDLL build are now available for the correct projects
- ActiveX 3D Plugin now links correctly to solid and freetype2
- Corrected the Preprocessor #define that was labeled incorrectly in FTF_Font and Blender that was causing the FTGL libs to export dll calling conventions.
- Changed the solution configurations to 3D Plugin Release, Debug and Blender Release, Debug for internal and external librarys
- Changed the solution configurations to 3D Plugin Release, Debug and Blender Release, Debug for blender and added 2 new solutions configurations BlenderPlayer Release, Debug
-
Diffstat (limited to 'projectfiles_vc7/gameengine/physics')
4 files changed, 668 insertions, 168 deletions
diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj index 2e018958985..c31553d07c9 100644 --- a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj +++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj @@ -1,7 +1,7 @@ -<?xml version="1.0" encoding = "Windows-1252"?> +<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" - Version="7.00" + Version="7.0" Name="PHY_Dummy" SccProjectName="" SccLocalPath=""> @@ -11,9 +11,9 @@ </Platforms> <Configurations> <Configuration - Name="MT DLL Release|Win32" - OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll" - IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll" + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,24 +21,25 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="../../../../../source/gameengine/physics/common" + AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\physics\common" PreprocessorDefinitions="WIN32,NDEBUG,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/PHY_Dummy.pch" - AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/" - ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/" - ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\PHY_Dummy.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll\PHY_Dummy.lib" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\mtdll\PHY_Dummy.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -54,11 +55,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="MT DLL Debug|Win32" - OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug" - IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug" + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\debug" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -66,24 +73,24 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="../../../../../source/gameengine/physics/common" + AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\physics\common" PreprocessorDefinitions="WIN32,_DEBUG,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/PHY_Dummy.pch" - AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/" - ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/" - ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\debug\PHY_Dummy.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" - DebugInformationFormat="4" + DebugInformationFormat="3" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug\PHY_Dummy.lib" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\mtdll\debug\PHY_Dummy.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -99,11 +106,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Debug|Win32" - OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug" - IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug" + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -111,24 +124,24 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="../../../../../source/gameengine/physics/common" + AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\physics\common" PreprocessorDefinitions="WIN32,_DEBUG,_LIB" BasicRuntimeChecks="3" - RuntimeLibrary="5" + RuntimeLibrary="1" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/PHY_Dummy.pch" - AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/" - ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/" - ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\PHY_Dummy.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" - DebugInformationFormat="4" + DebugInformationFormat="3" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug\PHY_Dummy.lib" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\debug\PHY_Dummy.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -144,11 +157,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Release|Win32" - OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy" - IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy" + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -156,25 +175,25 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="../../../../../source/gameengine/physics/common" + AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\physics\common" PreprocessorDefinitions="WIN32,NDEBUG,_LIB" StringPooling="TRUE" - RuntimeLibrary="4" + RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy/PHY_Dummy.pch" - AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy/" - ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy/" - ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\PHY_Dummy.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\PHY_Dummy.lib" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\PHY_Dummy.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -190,8 +209,118 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\blenplayer" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\physics\common" + PreprocessorDefinitions="WIN32,_DEBUG,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\PHY_Dummy.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\debug\PHY_Dummy.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\blenplayer" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\physics\common" + PreprocessorDefinitions="WIN32,NDEBUG,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\PHY_Dummy.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\PHY_Dummy.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> + <Files> <Filter Name="Source Files" diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj index f45b20cc7d9..37b6b97b46f 100644 --- a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj +++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj @@ -1,7 +1,7 @@ -<?xml version="1.0" encoding = "Windows-1252"?> +<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" - Version="7.00" + Version="7.0" Name="PHY_Ode" SccProjectName="" SccLocalPath=""> @@ -11,9 +11,9 @@ </Platforms> <Configurations> <Configuration - Name="MT DLL Debug|Win32" - OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug" - IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug" + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\debug" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,24 +21,24 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\source\gameengine\physics\common" + AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include;..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\source\gameengine\physics\common" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/PHY_Ode.pch" - AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/" - ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/" - ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\debug\PHY_Ode.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" - DebugInformationFormat="4" + DebugInformationFormat="3" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug\PHY_Ode.lib" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\mtdll\debug\PHY_Ode.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -54,11 +54,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Release|Win32" - OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode" - IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode" + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -66,25 +72,25 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\source\gameengine\physics\common" + AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include;..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\source\gameengine\physics\common" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" - RuntimeLibrary="4" + RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode/PHY_Ode.pch" - AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\ode/" - ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode/" - ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\ode/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\PHY_Ode.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\PHY_Ode.lib" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\mtdll\PHY_Ode.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -100,36 +106,42 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="MT DLL Release|Win32" - OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll" - IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll" + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\debug" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" CharacterSet="2"> <Tool Name="VCCLCompilerTool" - InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\source\gameengine\physics\common" - PreprocessorDefinitions="NDEBUG,WIN32,_LIB" - StringPooling="TRUE" - RuntimeLibrary="2" - EnableFunctionLevelLinking="TRUE" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include;..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\source\gameengine\physics\common" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/PHY_Ode.pch" - AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/" - ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/" - ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\debug\PHY_Ode.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" + DebugInformationFormat="3" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll\PHY_Ode.lib" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\debug\PHY_Ode.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -141,40 +153,47 @@ Name="VCPreLinkEventTool"/> <Tool Name="VCResourceCompilerTool" - PreprocessorDefinitions="NDEBUG" + PreprocessorDefinitions="_DEBUG" Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Debug|Win32" - OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug" - IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug" + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" CharacterSet="2"> <Tool Name="VCCLCompilerTool" - Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\source\gameengine\physics\common" - PreprocessorDefinitions="_DEBUG,WIN32,_LIB" - BasicRuntimeChecks="3" - RuntimeLibrary="1" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include;..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\source\gameengine\physics\common" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/PHY_Ode.pch" - AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/" - ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/" - ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\PHY_Ode.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\" + WarningLevel="2" SuppressStartupBanner="TRUE" - DebugInformationFormat="4" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug\PHY_Ode.lib" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\PHY_Ode.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -186,12 +205,19 @@ Name="VCPreLinkEventTool"/> <Tool Name="VCResourceCompilerTool" - PreprocessorDefinitions="_DEBUG" + PreprocessorDefinitions="NDEBUG" Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> + <Files> <Filter Name="Source Files" diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj index 8c558cb5c01..2e0b991cf30 100644 --- a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj +++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj @@ -1,7 +1,7 @@ -<?xml version="1.0" encoding = "Windows-1252"?> +<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" - Version="7.00" + Version="7.0" Name="PHY_Physics" SccProjectName="" SccLocalPath=""> @@ -11,9 +11,9 @@ </Platforms> <Configurations> <Configuration - Name="Debug|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics\debug" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics\debug" + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,24 +21,24 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="common;dummy;..\..\..\..\intern\moto\include" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include" PreprocessorDefinitions="WIN32,_DEBUG,_LIB" BasicRuntimeChecks="3" - RuntimeLibrary="5" + RuntimeLibrary="1" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics\debug/PHY_Physics.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics\debug/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics\debug/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics\debug/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\PHY_Physics.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" - DebugInformationFormat="4" + DebugInformationFormat="3" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\debug\PHY_Physics.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\PHY_Physics.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -54,11 +54,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Release|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics" + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -66,25 +72,25 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="common;dummy;..\..\..\..\intern\moto\include" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include" PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID" StringPooling="TRUE" - RuntimeLibrary="4" + RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics/PHY_Physics.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\PHY_Physics.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\PHY_Physics.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\PHY_Physics.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -100,11 +106,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="MT DLL Release|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll" + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -112,24 +124,25 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="common,dummy" - PreprocessorDefinitions="WIN32,NDEBUG,_LIB" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/PHY_Physics.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\PHY_Physics.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll\PHY_Physics.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\PHY_Physics.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -145,11 +158,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="MT DLL Debug|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug" + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -157,24 +176,75 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="common,dummy" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include" PreprocessorDefinitions="WIN32,_DEBUG,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/PHY_Physics.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug\PHY_Physics.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\debug\PHY_Physics.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\blenplayer" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include" + PreprocessorDefinitions="WIN32,_DEBUG,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\PHY_Physics.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" - DebugInformationFormat="4" + DebugInformationFormat="3" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug\PHY_Physics.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\PHY_Physics.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -190,8 +260,67 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\blenplayer" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\PHY_Physics.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\PHY_Physics.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> + <Files> <Filter Name="Source Files" diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj index f3253c78cb8..dfdd1c0611b 100644 --- a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj +++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj @@ -1,7 +1,7 @@ -<?xml version="1.0" encoding = "Windows-1252"?> +<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" - Version="7.00" + Version="7.0" Name="PHY_Sumo" ProjectGUID="{9625642D-6F20-4FB6-A089-BE7441B223E3}" Keyword="Win32Proj"> @@ -11,28 +11,132 @@ </Platforms> <Configurations> <Configuration - Name="Debug|Win32" - OutputDirectory="Debug" - IntermediateDirectory="Debug" + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug" ConfigurationType="4" CharacterSet="2"> <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\..\..\lib\windows\moto\include;..\..\..\..\..\..\lib\windows\solid\include" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include" PreprocessorDefinitions="WIN32;_DEBUG;_LIB" MinimalRebuild="TRUE" BasicRuntimeChecks="3" - RuntimeLibrary="5" - UsePrecompiledHeader="0" - WarningLevel="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\PHY_Sumo.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\" + WarningLevel="2" + Detect64BitPortabilityProblems="FALSE" + DebugInformationFormat="3"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\debug\PHY_Sumo.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + InlineFunctionExpansion="1" + OmitFramePointers="TRUE" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + RuntimeTypeInfo="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\PHY_Sumo.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\" + WarningLevel="2" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="3"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\PHY_Sumo.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + InlineFunctionExpansion="1" + OmitFramePointers="TRUE" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + RuntimeTypeInfo="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\PHY_Sumo.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\" + WarningLevel="2" Detect64BitPortabilityProblems="TRUE" - DebugInformationFormat="4"/> + DebugInformationFormat="3"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="$(OutDir)/PHY_Sumo.lib"/> + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\mtdll\PHY_Sumo.lib"/> <Tool Name="VCMIDLTool"/> <Tool @@ -45,11 +149,63 @@ Name="VCResourceCompilerTool"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Release|Win32" - OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\sumo\Release" - IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\sumo\Release" + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\blenplayer" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\blenplayer" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include" + PreprocessorDefinitions="WIN32;_DEBUG;_LIB" + MinimalRebuild="TRUE" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\PHY_Sumo.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\" + WarningLevel="2" + Detect64BitPortabilityProblems="FALSE" + DebugInformationFormat="3"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\debug\PHY_Sumo.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\blenplayer" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\blenplayer" ConfigurationType="4" CharacterSet="2"> <Tool @@ -57,22 +213,26 @@ Optimization="2" InlineFunctionExpansion="1" OmitFramePointers="TRUE" - AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\..\extern\solid;..\..\..\..\..\intern\moto\include" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include" PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID" StringPooling="TRUE" - RuntimeLibrary="4" + RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" RuntimeTypeInfo="TRUE" - UsePrecompiledHeader="0" - WarningLevel="3" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\PHY_Sumo.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\" + WarningLevel="2" Detect64BitPortabilityProblems="TRUE" DebugInformationFormat="3"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="$(OutDir)/PHY_Sumo.lib"/> + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\PHY_Sumo.lib"/> <Tool Name="VCMIDLTool"/> <Tool @@ -85,8 +245,61 @@ Name="VCResourceCompilerTool"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\debug" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\debug" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include" + PreprocessorDefinitions="WIN32;_DEBUG;_LIB" + MinimalRebuild="TRUE" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\debug\PHY_Sumo.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\debug\" + WarningLevel="2" + Detect64BitPortabilityProblems="FALSE" + DebugInformationFormat="3"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\mtdll\debug\PHY_Sumo.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> + <Files> <Filter Name="Source Files" @@ -104,6 +317,9 @@ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_FhObject.cpp"> </File> <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_MotionState.cpp"> + </File> + <File RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Object.cpp"> </File> <File |