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authorNathan Letwory <nathan@letworyinteractive.com>2004-04-07 22:17:37 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2004-04-07 22:17:37 +0400
commit9dea66a835df9b5b93f0c4f5130a6e9b9a8e5197 (patch)
tree7009db5fe5f7b27f6376963e3f84dae750a8ef73 /projectfiles_vc7/gameengine/physics
parent5c1331f081b40a8082bd304e67cee90e14fd0bb0 (diff)
Major update for Visual Studio .Net project files. Both Release and Debug modes have been sanitised (ie. use .lib instead of .a). This update also makes the structure similar to the msvc6 projectfiles.
The new blender.sln is now found in directory projectfiles_vc7\\blender. Update to the INSTALL file will follow soon.
Diffstat (limited to 'projectfiles_vc7/gameengine/physics')
-rw-r--r--projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj213
-rw-r--r--projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj219
-rw-r--r--projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj231
-rw-r--r--projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj156
4 files changed, 819 insertions, 0 deletions
diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj
new file mode 100644
index 00000000000..2e018958985
--- /dev/null
+++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj
@@ -0,0 +1,213 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="PHY_Dummy"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="MT DLL Release|Win32"
+ OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll"
+ IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="../../../../../source/gameengine/physics/common"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/PHY_Dummy.pch"
+ AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/"
+ ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/"
+ ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll\PHY_Dummy.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Debug|Win32"
+ OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug"
+ IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="../../../../../source/gameengine/physics/common"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/PHY_Dummy.pch"
+ AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/"
+ ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/"
+ ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug\PHY_Dummy.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug"
+ IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="../../../../../source/gameengine/physics/common"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="5"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/PHY_Dummy.pch"
+ AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/"
+ ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/"
+ ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug\PHY_Dummy.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy"
+ IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="../../../../../source/gameengine/physics/common"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="4"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy/PHY_Dummy.pch"
+ AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy/"
+ ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy/"
+ ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\PHY_Dummy.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj
new file mode 100644
index 00000000000..f45b20cc7d9
--- /dev/null
+++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj
@@ -0,0 +1,219 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="PHY_Ode"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="MT DLL Debug|Win32"
+ OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug"
+ IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\source\gameengine\physics\common"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/PHY_Ode.pch"
+ AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/"
+ ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/"
+ ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug\PHY_Ode.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode"
+ IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\source\gameengine\physics\common"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="4"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode/PHY_Ode.pch"
+ AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\ode/"
+ ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode/"
+ ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\ode/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\PHY_Ode.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Release|Win32"
+ OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll"
+ IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\source\gameengine\physics\common"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/PHY_Ode.pch"
+ AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/"
+ ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/"
+ ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll\PHY_Ode.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug"
+ IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\source\gameengine\physics\common"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/PHY_Ode.pch"
+ AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/"
+ ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/"
+ ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug\PHY_Ode.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj
new file mode 100644
index 00000000000..fb03a71330a
--- /dev/null
+++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj
@@ -0,0 +1,231 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="PHY_Physics"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics\debug"
+ IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="common,dummy"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="5"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics\debug/PHY_Physics.pch"
+ AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics\debug/"
+ ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics\debug/"
+ ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics\debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\debug\PHY_Physics.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics"
+ IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="common,dummy"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID"
+ StringPooling="TRUE"
+ RuntimeLibrary="4"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics/PHY_Physics.pch"
+ AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics/"
+ ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics/"
+ ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\PHY_Physics.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Release|Win32"
+ OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll"
+ IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="common,dummy"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/PHY_Physics.pch"
+ AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/"
+ ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/"
+ ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll\PHY_Physics.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Debug|Win32"
+ OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug"
+ IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="common,dummy"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/PHY_Physics.pch"
+ AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/"
+ ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/"
+ ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug\PHY_Physics.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
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+ Name="VCPreBuildEventTool"/>
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+ Name="VCPreLinkEventTool"/>
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+ Name="VCResourceCompilerTool"
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+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
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+ RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.cpp">
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+ RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.cpp">
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+ RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.cpp">
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+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
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+ RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.h">
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diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj
new file mode 100644
index 00000000000..39e972c45cd
--- /dev/null
+++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj
@@ -0,0 +1,156 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="PHY_Sumo"
+ ProjectGUID="{9625642D-6F20-4FB6-A089-BE7441B223E3}"
+ Keyword="Win32Proj">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="Debug"
+ IntermediateDirectory="Debug"
+ ConfigurationType="4"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\..\..\lib\windows\moto\include;..\..\..\..\..\..\lib\windows\solid\include"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+ MinimalRebuild="TRUE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="5"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="TRUE"
+ DebugInformationFormat="4"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="$(OutDir)/PHY_Sumo.lib"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\sumo\Release"
+ IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\sumo\Release"
+ ConfigurationType="4"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ OmitFramePointers="TRUE"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\..\..\lib\windows\moto\include;..\..\..\..\..\extern\solid"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID"
+ StringPooling="TRUE"
+ RuntimeLibrary="4"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ RuntimeTypeInfo="TRUE"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="TRUE"
+ DebugInformationFormat="3"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="$(OutDir)/PHY_Sumo.lib"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsController.cpp">
+ </File>
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+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.cpp">
+ </File>
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+ Name="fuzzics"
+ Filter="">
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_FhObject.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Object.cpp">
+ </File>
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+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Scene.cpp">
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+ </Filter>
+ </Filter>
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+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl;inc">
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+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.h">
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+ Name="fuzzics"
+ Filter="">
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+ </Filter>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
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+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>